scummvm/gui/animation/ParallelAnimation.h
2021-12-26 18:48:43 +01:00

72 lines
1.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
// Based on code by omergilad.
#ifndef GUI_ANIMATION_PARALLELANIMATION_H
#define GUI_ANIMATION_PARALLELANIMATION_H
#include "gui/animation/Animation.h"
#include "common/array.h"
namespace GUI {
class ParallelAnimation: public Animation {
public:
ParallelAnimation() {}
virtual ~ParallelAnimation() {}
virtual void addAnimation(AnimationPtr animation) {
_animations.push_back(animation);
}
virtual void update(Drawable *drawable, long currentTime) {
for (AnimationPtr anim : _animations) {
anim->update(drawable, currentTime);
if (anim->isFinished()) {
finishAnimation();
}
}
}
virtual void start(long currentTime) {
Animation::start(currentTime);
for (AnimationPtr anim : _animations)
anim->start(currentTime);
}
virtual void setDuration(long duration) {
Animation::setDuration(duration);
for (AnimationPtr anim : _animations)
anim->setDuration(duration);
}
private:
Common::Array<AnimationPtr> _animations;
};
} // End of namespace GUI
#endif /* GUI_ANIMATION_PARALLELANIMATION_H */