mirror of
https://github.com/libretro/scummvm.git
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56 lines
1.6 KiB
C++
56 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef TINSEL_FONT_H // prevent multiple includes
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#define TINSEL_FONT_H
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#include "tinsel/dw.h"
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namespace Tinsel {
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// A temporary buffer for extracting text into is defined in font.c
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// Accessed using TextBufferAddr(), this is how big it is:
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#define TBUFSZ 512
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char *TextBufferAddr();
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SCNHANDLE GetTagFontHandle();
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SCNHANDLE GetTalkFontHandle();
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void SetTagFontHandle(SCNHANDLE hFont);
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void SetTalkFontHandle(SCNHANDLE hFont);
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void SetTempTagFontHandle(SCNHANDLE hFont);
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void SetTempTalkFontHandle(SCNHANDLE hFont);
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void ResetFontHandles();
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void FettleFontPal(SCNHANDLE fontPal);
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} // End of namespace Tinsel
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#endif // TINSEL_FONT_H
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