scummvm/engines/wintermute/base
2013-06-18 01:35:49 +02:00
..
file WINTERMUTE: Use int32 instead of int in classes. 2013-04-18 17:45:50 +02:00
font WINTERMUTE: Use the theme-path to find scummodern.zip 2013-04-22 16:14:11 +02:00
gfx WINTERMUTE: Cap the renderqueue to 800. 2013-04-23 11:28:18 +02:00
particles WINTERMUTE: Change more int's to int32s. 2013-04-19 18:20:43 +02:00
scriptables WINTERMUTE: Avoid explicitly including <math.h> 2013-06-18 01:35:49 +02:00
sound WINTERMUTE: Rename transfer(void *) to transferPtr(void *) to avoid overload-misses. 2013-04-19 17:17:53 +02:00
base_active_rect.cpp WINTERMUTE: Get Renderer from BaseEngine, not BaseGame in BaseClasses. 2013-04-18 12:31:27 +02:00
base_active_rect.h WINTERMUTE: Use int32 instead of int in classes. 2013-04-18 17:45:50 +02:00
base_dynamic_buffer.cpp WINTERMUTE: Replace all NULLs with nullptr. 2013-01-26 18:07:07 +01:00
base_dynamic_buffer.h WINTERMUTE: Const-ify member-functions that obviously should be const. 2012-12-03 10:42:58 +01:00
base_engine.cpp WINTERMUTE: Avoid including BaseGame in BaseFader. 2013-04-18 12:13:12 +02:00
base_engine.h WINTERMUTE: Avoid including BaseGame in BaseFader. 2013-04-18 12:13:12 +02:00
base_fader.cpp WINTERMUTE: Avoid including BaseGame in BaseFader. 2013-04-18 12:13:12 +02:00
base_fader.h WINTERMUTE: Const-ify member-functions that obviously should be const. 2012-12-03 10:42:58 +01:00
base_file_manager.cpp WINTERMUTE: Fix for unnecessary "WARNING: getChildren() failed for path:" 2013-06-06 23:33:50 +02:00
base_file_manager.h WINTERMUTE: Avoid REQUIRING wintermute.zip during detection. 2013-03-24 17:41:10 +01:00
base_frame.cpp WINTERMUTE: Rename transfer(void *) to transferPtr(void *) to avoid overload-misses. 2013-04-19 17:17:53 +02:00
base_frame.h WINTERMUTE: Add 'override' to most Script-related functions. 2013-04-18 18:04:51 +02:00
base_game_music.cpp WINTERMUTE: Rename transfer(void *) to transferPtr(void *) to avoid overload-misses. 2013-04-19 17:17:53 +02:00
base_game_music.h WINTERMUTE: Use int32 instead of int in classes. 2013-04-18 17:45:50 +02:00
base_game_settings.cpp WINTERMUTE: Move settings from BaseGame to separate struct. 2013-04-17 19:42:05 +02:00
base_game_settings.h WINTERMUTE: Move settings from BaseGame to separate struct. 2013-04-17 19:42:05 +02:00
base_game.cpp WINTERMUTE: Fix erroneous _gameRef in BaseQuickMSG 2013-05-23 14:03:06 +02:00
base_game.h WINTERMUTE: Add 'override' to most Script-related functions. 2013-04-18 18:04:51 +02:00
base_keyboard_state.cpp WINTERMUTE: Correct the char-code check in BaseKeyboardState 2012-12-13 20:40:40 +01:00
base_keyboard_state.h WINTERMUTE: Privatize members in BaseKeyboardState 2012-12-03 10:17:39 +01:00
base_named_object.cpp WINTERMUTE: Replace all NULLs with nullptr. 2013-01-26 18:07:07 +01:00
base_named_object.h WINTERMUTE: Increase const-usage. 2013-04-17 21:21:17 +02:00
base_object.cpp WINTERMUTE: Rename transfer(void *) to transferPtr(void *) to avoid overload-misses. 2013-04-19 17:17:53 +02:00
base_object.h WINTERMUTE: Add 'override' to most Script-related functions. 2013-04-18 18:04:51 +02:00
base_parser.cpp WINTERMUTE: Use int32 instead of int in classes. 2013-04-18 17:45:50 +02:00
base_parser.h WINTERMUTE: Use int32 instead of int in classes. 2013-04-18 17:45:50 +02:00
base_persistence_manager.cpp WINTERMUTE: Further reduce the amount of int->int32-confusion. 2013-04-20 18:11:47 +02:00
base_persistence_manager.h WINTERMUTE: Change transfer(int *val) to transfer(int32 *val) 2013-04-19 17:29:34 +02:00
base_point.cpp WINTERMUTE: Convert CRLF to LF 2012-09-04 22:17:23 +02:00
base_point.h WINTERMUTE: Use int32 instead of int in classes. 2013-04-18 17:45:50 +02:00
base_quick_msg.cpp WINTERMUTE: Fix erroneous _gameRef in BaseQuickMSG 2013-05-23 14:03:06 +02:00
base_quick_msg.h WINTERMUTE: Fix erroneous _gameRef in BaseQuickMSG 2013-05-23 14:03:06 +02:00
base_region.cpp WINTERMUTE: Further reduce the amount of int->int32-confusion. 2013-04-20 18:11:47 +02:00
base_region.h WINTERMUTE: Add 'override' to most Script-related functions. 2013-04-18 18:04:51 +02:00
base_script_holder.cpp WINTERMUTE: Use BaseEngine for Logging, not _gameRef in base-classes. 2013-04-18 12:24:42 +02:00
base_script_holder.h WINTERMUTE: Add 'override' to most Script-related functions. 2013-04-18 18:04:51 +02:00
base_scriptable.cpp WINTERMUTE: Rename transfer(void *) to transferPtr(void *) to avoid overload-misses. 2013-04-19 17:17:53 +02:00
base_scriptable.h WINTERMUTE: Use int32 instead of int in classes. 2013-04-18 17:45:50 +02:00
base_sprite.cpp WINTERMUTE: Further reduce the amount of int->int32-confusion. 2013-04-20 18:11:47 +02:00
base_sprite.h WINTERMUTE: Change more int's to int32s. 2013-04-19 18:20:43 +02:00
base_string_table.cpp WINTERMUTE: Use BaseEngine for Logging, not _gameRef in base-classes. 2013-04-18 12:24:42 +02:00
base_string_table.h WINTERMUTE: Convert CRLF to LF 2012-09-04 22:17:23 +02:00
base_sub_frame.cpp WINTERMUTE: Get Renderer from BaseEngine, not BaseGame in BaseClasses. 2013-04-18 12:31:27 +02:00
base_sub_frame.h WINTERMUTE: Change more int's to int32s. 2013-04-19 18:20:43 +02:00
base_surface_storage.cpp WINTERMUTE: Get Renderer from BaseEngine, not BaseGame in BaseClasses. 2013-04-18 12:31:27 +02:00
base_surface_storage.h WINTERMUTE: Fix the rest of the Common:sort comparators. 2012-12-09 11:08:04 +01:00
base_transition_manager.cpp WINTERMUTE: Get Renderer from BaseEngine, not BaseGame in BaseClasses. 2013-04-18 12:31:27 +02:00
base_transition_manager.h WINTERMUTE: Const-ify member-functions that obviously should be const. 2012-12-03 10:42:58 +01:00
base_viewport.cpp WINTERMUTE: Further reduce the amount of int->int32-confusion. 2013-04-20 18:11:47 +02:00
base_viewport.h WINTERMUTE: Further reduce the amount of int->int32-confusion. 2013-04-20 18:11:47 +02:00
base.cpp WINTERMUTE: Use BaseEngine for Logging, not _gameRef in base-classes. 2013-04-18 12:24:42 +02:00
base.h WINTERMUTE: Replace all NULLs with nullptr. 2013-01-26 18:07:07 +01:00
save_thumb_helper.cpp WINTERMUTE: Initialize member _gameRef in SaveThumbHelper 2013-04-19 17:17:41 +02:00
save_thumb_helper.h WINTERMUTE: Initialize member _gameRef in SaveThumbHelper 2013-04-19 17:17:41 +02:00
saveload.cpp WINTERMUTE: Use BaseEngine for Logging, not _gameRef in base-classes. 2013-04-18 12:24:42 +02:00
saveload.h JANITORIAL: Remove trailing whitespaces. 2012-09-26 04:17:55 +02:00
timer.cpp JANITORIAL: Add a CRLF at the end of the file to fix compilation using MSVC (complete previous commit) 2013-04-19 00:02:51 +02:00
timer.h JANITORIAL: Add a CRLF at the end of the file to fix compilation using MSVC 2013-04-19 00:00:25 +02:00