scummvm/engines/saga/detection.cpp
Filippos Karapetis f5729a4a8b - The GMM save dialog is now working for all engines which support the appropriate features
- Added a new method to the MetaEngine class, getMaximumSaveSlot(), and implemented it in all engines for which the listSavefiles() method is implemented (it goes together with the listSavefiles method). It is used to fill the unused save slots in the save/load dialogs of each engine, so that the user can create new save games in empty slots
- Unified the save/load dialog list numbering in the GMM load/save screens and in the load screen of the main menu (before a game is started)

svn-id: r34963
2008-11-09 16:13:34 +00:00

278 lines
8.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
// Game detection, general game parameters
#include "saga/saga.h"
#include "base/plugins.h"
#include "common/config-manager.h"
#include "common/advancedDetector.h"
#include "common/system.h"
#include "saga/animation.h"
#include "saga/displayinfo.h"
#include "saga/events.h"
#include "saga/rscfile.h"
#include "saga/interface.h"
#include "saga/scene.h"
namespace Saga {
struct SAGAGameDescription {
Common::ADGameDescription desc;
int gameType;
int gameId;
uint32 features;
int startSceneNumber;
const GameResourceDescription *resourceDescription;
int fontsCount;
const GameFontDescription *fontDescriptions;
const GameSoundInfo *voiceInfo;
const GameSoundInfo *sfxInfo;
const GamePatchDescription *patchDescriptions;
};
bool SagaEngine::isBigEndian() const { return (_gameDescription->features & GF_BIG_ENDIAN_DATA) != 0; }
bool SagaEngine::isMacResources() const { return (getPlatform() == Common::kPlatformMacintosh); }
const GameResourceDescription *SagaEngine::getResourceDescription() { return _gameDescription->resourceDescription; }
const GameSoundInfo *SagaEngine::getVoiceInfo() const { return _gameDescription->voiceInfo; }
const GameSoundInfo *SagaEngine::getSfxInfo() const { return _gameDescription->sfxInfo; }
const GameSoundInfo *SagaEngine::getMusicInfo() const {
static GameSoundInfo musicInfo;
musicInfo.resourceType = kSoundPCM;
musicInfo.sampleBits = 16;
musicInfo.isBigEndian = false;
musicInfo.isSigned = true;
return &musicInfo;
}
const GameFontDescription *SagaEngine::getFontDescription(int index) {
assert(index < _gameDescription->fontsCount);
return &_gameDescription->fontDescriptions[index];
}
int SagaEngine::getFontsCount() const { return _gameDescription->fontsCount; }
int SagaEngine::getGameId() const { return _gameDescription->gameId; }
int SagaEngine::getGameType() const { return _gameDescription->gameType; }
uint32 SagaEngine::getFeatures() const {
uint32 result = _gameDescription->features;
if (_gf_wyrmkeep)
result |= GF_WYRMKEEP;
if (_gf_compressed_sounds)
result |= GF_COMPRESSED_SOUNDS;
return result;
}
Common::Language SagaEngine::getLanguage() const { return _gameDescription->desc.language; }
Common::Platform SagaEngine::getPlatform() const { return _gameDescription->desc.platform; }
int SagaEngine::getGameNumber() const { return _gameNumber; }
int SagaEngine::getStartSceneNumber() const { return _gameDescription->startSceneNumber; }
const GamePatchDescription *SagaEngine::getPatchDescriptions() const { return _gameDescription->patchDescriptions; }
const Common::ADGameFileDescription *SagaEngine::getFilesDescriptions() const { return _gameDescription->desc.filesDescriptions; }
}
static const PlainGameDescriptor sagaGames[] = {
{"saga", "SAGA Engine game"},
{"ite", "Inherit the Earth: Quest for the Orb"},
{"ihnm", "I Have No Mouth and I Must Scream"},
{0, 0}
};
static const Common::ADObsoleteGameID obsoleteGameIDsTable[] = {
{"ite", "saga", Common::kPlatformUnknown},
{"ihnm", "saga", Common::kPlatformUnknown},
{0, 0, Common::kPlatformUnknown}
};
#include "saga/detection_tables.h"
static const Common::ADParams detectionParams = {
// Pointer to ADGameDescription or its superset structure
(const byte *)Saga::gameDescriptions,
// Size of that superset structure
sizeof(Saga::SAGAGameDescription),
// Number of bytes to compute MD5 sum for
5000,
// List of all engine targets
sagaGames,
// Structure for autoupgrading obsolete targets
obsoleteGameIDsTable,
// Name of single gameid (optional)
"saga",
// List of files for file-based fallback detection (optional)
0,
// Flags
0
};
class SagaMetaEngine : public Common::AdvancedMetaEngine {
public:
SagaMetaEngine() : Common::AdvancedMetaEngine(detectionParams) {}
virtual const char *getName() const {
return "Saga engine";
}
virtual const char *getCopyright() const {
return "Inherit the Earth (C) Wyrmkeep Entertainment";
}
virtual bool hasFeature(MetaEngineFeature f) const;
virtual bool createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const;
virtual SaveStateList listSaves(const char *target) const;
virtual int getMaximumSaveSlot() const;
virtual void removeSaveState(const char *target, int slot) const;
};
bool SagaMetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves) ||
(f == kSupportsLoadingDuringStartup) ||
(f == kSupportsDeleteSave);
}
bool Saga::SagaEngine::hasFeature(EngineFeature f) const {
return
(f == kSupportsRTL) ||
(f == kSupportsLoadingDuringRuntime) ||
(f == kSupportsSavingDuringRuntime);
}
bool SagaMetaEngine::createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const {
const Saga::SAGAGameDescription *gd = (const Saga::SAGAGameDescription *)desc;
if (gd) {
*engine = new Saga::SagaEngine(syst, gd);
}
return gd != 0;
}
SaveStateList SagaMetaEngine::listSaves(const char *target) const {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Common::StringList filenames;
char saveDesc[SAVE_TITLE_SIZE];
Common::String pattern = target;
pattern += ".s??";
filenames = saveFileMan->listSavefiles(pattern.c_str());
sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
SaveStateList saveList;
int slotNum = 0;
for (Common::StringList::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
// Obtain the last 2 digits of the filename, since they correspond to the save slot
slotNum = atoi(file->c_str() + file->size() - 2);
if (slotNum >= 0 && slotNum <= 99) {
Common::InSaveFile *in = saveFileMan->openForLoading(file->c_str());
if (in) {
for (int i = 0; i < 3; i++)
in->readUint32BE();
in->read(saveDesc, SAVE_TITLE_SIZE);
saveList.push_back(SaveStateDescriptor(slotNum, saveDesc));
delete in;
}
}
}
return saveList;
}
int SagaMetaEngine::getMaximumSaveSlot() const { return 99; }
void SagaMetaEngine::removeSaveState(const char *target, int slot) const {
char extension[6];
snprintf(extension, sizeof(extension), ".s%02d", slot);
Common::String filename = target;
filename += extension;
g_system->getSavefileManager()->removeSavefile(filename.c_str());
}
#if PLUGIN_ENABLED_DYNAMIC(SAGA)
REGISTER_PLUGIN_DYNAMIC(SAGA, PLUGIN_TYPE_ENGINE, SagaMetaEngine);
#else
REGISTER_PLUGIN_STATIC(SAGA, PLUGIN_TYPE_ENGINE, SagaMetaEngine);
#endif
namespace Saga {
bool SagaEngine::initGame() {
_displayClip.right = getDisplayInfo().logicalWidth;
_displayClip.bottom = getDisplayInfo().logicalHeight;
return _resource->createContexts();
}
const GameDisplayInfo &SagaEngine::getDisplayInfo() {
return _gameDescription->gameType == GType_ITE ? ITE_DisplayInfo : IHNM_DisplayInfo;
}
int SagaEngine::getDisplayWidth() const {
const GameDisplayInfo &di = _gameDescription->gameType == GType_ITE ? ITE_DisplayInfo : IHNM_DisplayInfo;
return di.logicalWidth;
}
int SagaEngine::getDisplayHeight() const {
const GameDisplayInfo &di = _gameDescription->gameType == GType_ITE ? ITE_DisplayInfo : IHNM_DisplayInfo;
return di.logicalHeight;
}
Common::Error SagaEngine::loadGameState(int slot) {
// Init the current chapter to 8 (character selection) for IHNM
if (getGameType() == GType_IHNM)
_scene->changeScene(-2, 0, kTransitionFade, 8);
// First scene sets up palette
_scene->changeScene(getStartSceneNumber(), 0, kTransitionNoFade);
_events->handleEvents(0); // Process immediate events
if (getGameType() != GType_IHNM)
_interface->setMode(kPanelMain);
else
_interface->setMode(kPanelChapterSelection);
load(calcSaveFileName((uint)slot));
syncSoundSettings();
return Common::kNoError; // TODO: return success/failure
}
Common::Error SagaEngine::saveGameState(int slot, const char *desc) {
save(calcSaveFileName((uint)slot), desc);
return Common::kNoError; // TODO: return success/failure
}
} // End of namespace Saga