mirror of
https://github.com/libretro/scummvm.git
synced 2025-02-04 01:46:42 +00:00
70 lines
2.0 KiB
C++
70 lines
2.0 KiB
C++
/* Residual - Virtual machine to run LucasArts' 3D adventure games
|
|
*
|
|
* Residual is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the AUTHORS
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*
|
|
*/
|
|
|
|
#ifndef BITMAP_H
|
|
#define BITMAP_H
|
|
|
|
#include "engine/resource.h"
|
|
|
|
class Bitmap : public Resource {
|
|
public:
|
|
// Construct a bitmap from the given data.
|
|
Bitmap(const char *filename, const char *data, int len);
|
|
Bitmap(const char *data, int width, int height, const char *filename);
|
|
|
|
void draw() const;
|
|
|
|
// Set which image in an animated bitmap to use
|
|
void setNumber(int n) { if ((n - 1) >= _numImages) warning("Bitmap::setNumber: no anim image: %d", n); else _currImage = n; }
|
|
|
|
int numImages() const { return _numImages; }
|
|
int currentImage() const { return _currImage; }
|
|
|
|
int width() const { return _width; }
|
|
int height() const { return _height; }
|
|
int x() const { return _x; }
|
|
int y() const { return _y; }
|
|
void setX(int x) { _x = x; }
|
|
void setY(int y) { _y = y; }
|
|
|
|
char *getData() { return _data[_currImage]; }
|
|
|
|
char *getFilename() { return _filename; }
|
|
|
|
~Bitmap();
|
|
|
|
//private:
|
|
char **_data;
|
|
int _numImages, _currImage;
|
|
int _width, _height, _x, _y;
|
|
int _format;
|
|
int _numTex;
|
|
void *_texIds;
|
|
bool _hasTransparency;
|
|
char _filename[32];
|
|
};
|
|
|
|
#endif
|