scummvm/engines/cruise/sound.h

86 lines
2.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef CRUISE_SOUND_H
#define CRUISE_SOUND_H
#include "sound/mididrv.h"
#include "sound/midiparser.h"
#include "sound/mixer.h"
#include "common/config-manager.h"
#include "common/serializer.h"
namespace Cruise {
class CruiseEngine;
class PCSoundDriver;
class PCSoundFxPlayer;
class PCSound {
private:
Audio::Mixer *_mixer;
CruiseEngine *_vm;
int _genVolume;
protected:
PCSoundDriver *_soundDriver;
PCSoundFxPlayer *_player;
public:
PCSound(Audio::Mixer *mixer, CruiseEngine *vm);
virtual ~PCSound();
virtual void loadMusic(const char *name);
virtual void playMusic();
virtual void stopMusic();
virtual void removeMusic();
virtual void fadeOutMusic();
virtual void playSound(const uint8 *data, int size, int volume);
virtual void stopSound(int channel);
void doSync(Common::Serializer &s);
const char *musicName();
void stopChannel(int channel);
bool isPlaying() const;
bool songLoaded() const;
bool songPlayed() const;
void fadeSong();
uint8 numOrders() const;
void setNumOrders(uint8 v);
void setPattern(int offset, uint8 value);
bool musicLooping() const;
void musicLoop(bool v);
void startNote(int channel, int volume, int freq);
void syncSounds();
// Note: Volume variable accessed by these methods is never actually used in original game
void setVolume(int volume) { _genVolume = volume; }
uint8 getVolume() const { return _genVolume; }
};
} // End of namespace Cruise
#endif