scummvm/engines/sky/control.h
Jordi Vilalta Prat 3337be7b08 Fix indentation
svn-id: r43837
2009-08-30 20:50:23 +00:00

299 lines
7.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef SKY_CONTROL_H
#define SKY_CONTROL_H
#include "common/events.h"
#include "common/scummsys.h"
class OSystem;
namespace Common {
class SaveFileManager;
}
namespace Sky {
class Disk;
class Screen;
class Logic;
class Mouse;
class Text;
class MusicBase;
class Sound;
class SkyCompact;
struct Compact;
struct DataFileHeader;
struct MegaSet;
#define MAX_SAVE_GAMES 999
#define MAX_TEXT_LEN 80
#define PAN_LINE_WIDTH 184
#define PAN_CHAR_HEIGHT 12
#define STATUS_WIDTH 146
#define MPNL_X 60 // Main Panel
#define MPNL_Y 10
#define SPNL_X 20 // Save Panel
#define SPNL_Y 20
#define SP_HEIGHT 149
#define SP_TOP_GAP 12
#define SP_BOT_GAP 27
#define CROSS_SZ_X 27
#define CROSS_SZ_Y 22
#define TEXT_FLAG_MASK (SF_ALLOW_SPEECH | SF_ALLOW_TEXT)
#define GAME_NAME_X (SPNL_X + 18) // x coordinate of game names
#define GAME_NAME_Y (SPNL_Y + SP_TOP_GAP) // start y coord of game names
#define MAX_ON_SCREEN ((SP_HEIGHT - SP_TOP_GAP - SP_BOT_GAP) / PAN_CHAR_HEIGHT) // no of save games on screen
#define CP_PANEL 60400 // main panel sprite
#define MAINPANEL 0
#define SAVEPANEL 1
#define NO_MASK false
#define WITH_MASK true
// resource's onClick routines
#define DO_NOTHING 0
#define REST_GAME_PANEL 1
#define SAVE_GAME_PANEL 2
#define SAVE_A_GAME 3
#define RESTORE_A_GAME 4
#define SP_CANCEL 5
#define SHIFT_DOWN_FAST 6
#define SHIFT_DOWN_SLOW 7
#define SHIFT_UP_FAST 8
#define SHIFT_UP_SLOW 9
#define SPEED_SLIDE 10
#define MUSIC_SLIDE 11
#define TOGGLE_FX 12
#define TOGGLE_MS 13
#define TOGGLE_TEXT 14
#define EXIT 15
#define RESTART 16
#define QUIT_TO_DOS 17
#define RESTORE_AUTO 18
// onClick return codes
#define CANCEL_PRESSED 100
#define NAME_TOO_SHORT 101
#define GAME_SAVED 102
#define SHIFTED 103
#define TOGGLED 104
#define RESTARTED 105
#define GAME_RESTORED 106
#define RESTORE_FAILED 107
#define NO_DISK_SPACE 108
#define SPEED_CHANGED 109
#define QUIT_PANEL 110
#define SLOW 0
#define FAST 1
#define SPEED_MULTIPLY 12
//-
#define SAVE_EXT 1
#define SAVE_MEGA0 2
#define SAVE_MEGA1 4
#define SAVE_MEGA2 8
#define SAVE_MEGA3 16
#define SAVE_GRAFX 32
#define SAVE_TURNP 64
#define SAVE_FILE_REVISION 6
#define OLD_SAVEGAME_TYPE 5
struct AllocedMem {
uint16 *mem;
AllocedMem *next;
};
class ConResource {
public:
ConResource(void *pSpData, uint32 pNSprites, uint32 pCurSprite, uint16 pX, uint16 pY, uint32 pText, uint8 pOnClick, OSystem *system, uint8 *screen);
virtual ~ConResource(void) {}
void setSprite(void *pSpData) { _spriteData = (DataFileHeader*)pSpData; }
void setText(uint32 pText) { if (pText) _text = pText + 0x7000; else _text = 0; }
void setXY(uint16 x, uint16 y) { _x = x; _y = y; }
bool isMouseOver(uint32 mouseX, uint32 mouseY);
virtual void drawToScreen(bool doMask);
DataFileHeader *_spriteData;
uint32 _numSprites, _curSprite;
uint16 _x, _y;
uint32 _text;
uint8 _onClick;
OSystem *_system;
uint8 *_screen;
private:
};
class TextResource : public ConResource {
public:
TextResource(void *pSpData, uint32 pNSprites, uint32 pCurSprite, uint16 pX, uint16 pY, uint32 pText, uint8 pOnClick, OSystem *system, uint8 *screen);
virtual ~TextResource(void);
virtual void drawToScreen(bool doMask);
void flushForRedraw(void);
private:
uint16 _oldX, _oldY;
uint8 *_oldScreen;
};
class ControlStatus {
public:
ControlStatus(Text *skyText, OSystem *system, uint8 *scrBuf);
~ControlStatus(void);
void setToText(const char *newText);
void setToText(uint16 textNum);
void drawToScreen(void);
private:
TextResource *_statusText;
DataFileHeader *_textData;
Text *_skyText;
OSystem *_system;
uint8 *_screenBuf;
};
class Control {
public:
Control(Common::SaveFileManager *saveFileMan, Screen *screen, Disk *disk, Mouse *mouse, Text *text, MusicBase *music, Logic *logic, Sound *sound, SkyCompact *skyCompact, OSystem *system);
void doControlPanel(void);
void doLoadSavePanel(void);
void restartGame(void);
void showGameQuitMsg(void);
void doAutoSave(void);
uint16 quickXRestore(uint16 slot);
bool loadSaveAllowed(void);
uint16 _selectedGame;
uint16 saveGameToFile(void);
void loadDescriptions(Common::StringList &list);
void saveDescriptions(const Common::StringList &list);
private:
int displayMessage(const char *altButton, const char *message, ...) GCC_PRINTF(3, 4);
void initPanel(void);
void removePanel(void);
void drawMainPanel(void);
void delay(unsigned int amount);
void animClick(ConResource *pButton);
bool getYesNo(char *text);
void buttonControl(ConResource *pButton);
uint16 handleClick(ConResource *pButton);
uint16 doMusicSlide(void);
uint16 doSpeedSlide(void);
void toggleFx(ConResource *pButton);
uint16 toggleText(void);
void toggleMusic(ConResource *pButton);
uint16 shiftDown(uint8 speed);
uint16 shiftUp(uint8 speed);
void drawTextCross(uint32 flags);
void drawCross(uint16 x, uint16 y);
uint16 saveRestorePanel(bool allowSave);
void setUpGameSprites(const Common::StringList &saveGameNames, DataFileHeader **nameSprites, uint16 firstNum, uint16 selectedGame);
void showSprites(DataFileHeader **nameSprites, bool allowSave);
void handleKeyPress(Common::KeyState kbd, Common::String &textBuf);
uint32 prepareSaveData(uint8 *destBuf);
bool autoSaveExists(void);
uint16 restoreGameFromFile(bool autoSave);
void importOldMegaSet(uint8 **srcPos, MegaSet *mega);
void importOldCompact(Compact* destCpt, uint8 **srcPos, uint16 numElems, uint16 type, char *name);
uint16 parseSaveData(uint8 *srcBuf);
Common::SaveFileManager *_saveFileMan;
SkyCompact *_skyCompact;
Screen *_skyScreen;
Disk *_skyDisk;
Mouse *_skyMouse;
Text *_skyText;
MusicBase *_skyMusic;
Logic *_skyLogic;
Sound *_skySound;
OSystem *_system;
bool _mouseClicked;
Common::KeyState _keyPressed;
int _mouseWheel;
struct {
uint8 *controlPanel;
uint8 *button;
uint8 *buttonDown;
uint8 *savePanel;
uint8 *yesNo;
uint8 *slide;
uint8 *slode;
uint8 *slode2;
uint8 *slide2;
uint8 *musicBodge;
} _sprites;
uint8 *_screenBuf;
int _lastButton;
uint32 _curButtonText;
uint16 _firstText;
uint16 _savedMouse;
uint32 _savedCharSet;
uint16 _enteredTextWidth;
ConResource *createResource(void *pSpData, uint32 pNSprites, uint32 pCurSprite, int16 pX, int16 pY, uint32 pText, uint8 pOnClick, uint8 panelType);
DataFileHeader *_textSprite;
TextResource *_text;
ConResource *_controlPanel, *_exitButton, *_slide, *_slide2, *_slode;
ConResource *_restorePanButton, *_savePanButton, *_dosPanButton, *_restartPanButton, *_fxPanButton, *_musicPanButton;
ConResource *_bodge, *_yesNo;
ConResource *_controlPanLookList[9];
//- Save/restore panel
ConResource *_savePanel;
ConResource *_saveButton, *_downFastButton, *_downSlowButton;
ConResource *_upFastButton, *_upSlowButton, *_quitButton, *_restoreButton;
ConResource *_autoSaveButton;
ConResource *_savePanLookList[6], *_restorePanLookList[7];
ControlStatus *_statusBar;
static char _quitTexts[16][35];
static uint8 _crossImg[594];
};
} // End of namespace Sky
#endif // CONTROL_H