mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-30 14:14:43 +00:00
8ba75fc522
svn-id: r44495
2604 lines
64 KiB
C++
2604 lines
64 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/endian.h"
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#include "common/rect.h"
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#include "common/events.h"
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#include "common/EventRecorder.h"
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#include "common/system.h"
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#include "sky/autoroute.h"
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#include "sky/compact.h"
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#include "sky/control.h"
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#include "sky/debug.h"
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#include "sky/disk.h"
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#include "sky/grid.h"
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#include "sky/logic.h"
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#include "sky/mouse.h"
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#include "sky/music/musicbase.h"
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#include "sky/text.h"
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#include "sky/screen.h"
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#include "sky/sky.h"
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#include "sky/sound.h"
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#include "sky/struc.h"
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namespace Sky {
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uint32 Logic::_scriptVariables[NUM_SKY_SCRIPTVARS];
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void Logic::setupLogicTable() {
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static const LogicTable logicTable[] = {
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&Logic::nop,
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&Logic::logicScript, // 1 script processor
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&Logic::autoRoute, // 2 Make a route
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&Logic::arAnim, // 3 Follow a route
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&Logic::arTurn, // 4 Mega turns araound
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&Logic::alt, // 5 Set up new get-to script
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&Logic::anim, // 6 Follow a sequence
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&Logic::turn, // 7 Mega turning
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&Logic::cursor, // 8 id tracks the pointer
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&Logic::talk, // 9 count down and animate
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&Logic::listen, // 10 player waits for talking id
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&Logic::stopped, // 11 wait for id to move
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&Logic::choose, // 12 wait for player to click
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&Logic::frames, // 13 animate just frames
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&Logic::pause, // 14 Count down to 0 and go
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&Logic::waitSync, // 15 Set to l_script when sync!=0
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&Logic::simpleAnim, // 16 Module anim without x,y's
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};
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_logicTable = logicTable;
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}
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Logic::Logic(SkyCompact *skyCompact, Screen *skyScreen, Disk *skyDisk, Text *skyText, MusicBase *skyMusic, Mouse *skyMouse, Sound *skySound) {
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g_eventRec.registerRandomSource(_rnd, "sky");
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_skyCompact = skyCompact;
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_skyScreen = skyScreen;
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_skyDisk = skyDisk;
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_skyText = skyText;
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_skyMusic = skyMusic;
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_skySound = skySound;
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_skyMouse = skyMouse;
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_skyGrid = new Grid(_skyDisk, _skyCompact);
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_skyAutoRoute = new AutoRoute(_skyGrid, _skyCompact);
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setupLogicTable();
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setupMcodeTable();
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memset(_objectList, 0, 30 * sizeof(uint32));
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for (int i = 0; i < ARRAYSIZE(_moduleList); i++)
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_moduleList[i] = 0;
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_stackPtr = 0;
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_currentSection = 0xFF; //force music & sound reload
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initScriptVariables();
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}
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Logic::~Logic(void) {
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delete _skyGrid;
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delete _skyAutoRoute;
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for (int i = 0; i < ARRAYSIZE(_moduleList); i++)
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if (_moduleList[i])
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free(_moduleList[i]);
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}
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void Logic::initScreen0(void) {
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fnEnterSection(0, 0, 0);
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_skyMusic->startMusic(2);
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SkyEngine::_systemVars.currentMusic = 2;
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}
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void Logic::parseSaveData(uint32 *data) {
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if (!SkyEngine::isDemo())
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fnLeaveSection(_scriptVariables[CUR_SECTION], 0, 0);
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for (uint16 cnt = 0; cnt < NUM_SKY_SCRIPTVARS; cnt++)
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_scriptVariables[cnt] = READ_LE_UINT32(data++);
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fnEnterSection(_scriptVariables[CUR_SECTION], 0, 0);
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}
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bool Logic::checkProtection(void) {
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if (_scriptVariables[ENTER_DIGITS]) {
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if (_scriptVariables[CONSOLE_TYPE] == 5) // reactor code
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_scriptVariables[FS_COMMAND] = 240;
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else // copy protection
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_scriptVariables[FS_COMMAND] = 337;
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_scriptVariables[ENTER_DIGITS] = 0;
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return true;
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} else
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return false;
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}
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void Logic::engine() {
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do {
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uint16 *logicList = (uint16 *)_skyCompact->fetchCpt(_scriptVariables[LOGIC_LIST_NO]);
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while (uint16 id = *logicList++) { // 0 means end of list
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if (id == 0xffff) {
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// Change logic data address
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logicList = (uint16 *)_skyCompact->fetchCpt(*logicList);
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continue;
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}
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_scriptVariables[CUR_ID] = id;
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_compact = _skyCompact->fetchCpt(id);
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// check the id actually wishes to be processed
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if (!(_compact->status & (1 << 6)))
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continue;
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// ok, here we process the logic bit system
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if (_compact->status & (1 << 7))
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_skyGrid->removeObjectFromWalk(_compact);
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Debug::logic(_compact->logic);
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(this->*_logicTable[_compact->logic]) ();
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if (_compact->status & (1 << 7))
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_skyGrid->objectToWalk(_compact);
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// a sync sent to the compact is available for one cycle
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// only. that cycle has just ended so remove the sync.
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// presumably the mega has just reacted to it.
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_compact->sync = 0;
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}
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// usually this loop is run only once, it'll only be run a second time if the game
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// script just asked the user to enter a copy protection code.
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// this is done to prevent the copy protection screen from flashing up.
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// (otherwise it would be visible for 1/50 second)
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} while (checkProtection());
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}
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void Logic::nop() {}
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/**
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* This function is basicly a wrapper around the real script engine. It runs
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* the script engine until a script has finished.
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* @see script()
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*/
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void Logic::logicScript() {
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/// Process the current mega's script
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/// If the script finishes then drop back a level
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for (;;) {
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uint16 mode = _compact->mode; // get pointer to current script
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uint16 *scriptNo = SkyCompact::getSub(_compact, mode);
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uint16 *offset = SkyCompact::getSub(_compact, mode + 2);
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*offset = script(*scriptNo, *offset);
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if (!*offset) // script finished
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_compact->mode -= 4;
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else if (_compact->mode == mode)
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return;
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}
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}
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void Logic::autoRoute() {
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_compact->downFlag = _skyAutoRoute->autoRoute(_compact);
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if ((_compact->downFlag == 2) && _skyCompact->cptIsId(_compact, CPT_JOEY) &&
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(_compact->mode == 0) && (_compact->baseSub == JOEY_OUT_OF_LIFT)) {
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// workaround for script bug #1064113. Details unclear...
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_compact->downFlag = 0;
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}
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if (_compact->downFlag != 1) { // route ok
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_compact->grafixProgId = _compact->animScratchId;
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_compact->grafixProgPos = 0;
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}
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_compact->logic = L_SCRIPT; // continue the script
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logicScript();
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return;
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}
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void Logic::arAnim() {
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/// Follow a route
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/// Mega should be in getToMode
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// only check collisions on character boundaries
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if ((_compact->xcood & 7) || (_compact->ycood & 7)) {
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mainAnim();
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return;
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}
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// On character boundary. Have we been told to wait?
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// if not - are WE colliding?
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if (_compact->waitingFor == 0xffff) { // 1st cycle of re-route does not require collision checks
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mainAnim();
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return;
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}
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if (_compact->waitingFor) {
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// ok, we've been told we've hit someone
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// we will wait until we are no longer colliding
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// with them. here we check to see if we are (still) colliding.
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// if we are then run the stop script. if not clear the flag
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// and continue.
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// remember - this could be the first ar cycle for some time,
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// we might have been told to wait months ago. if we are
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// waiting for one person then another hits us then
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// c_waiting_for will be replaced by the new mega - this is
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// fine because the later collision will almost certainly
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// take longer to clear than the earlier one.
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if (collide(_skyCompact->fetchCpt(_compact->waitingFor))) {
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stopAndWait();
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return;
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}
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// we are not in fact hitting this person so clr & continue
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// it must have registered some time ago
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_compact->waitingFor = 0; // clear id flag
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}
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// ok, our turn to check for collisions
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uint16 *logicList = (uint16 *)_skyCompact->fetchCpt(_scriptVariables[LOGIC_LIST_NO]);
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Compact *cpt = 0;
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while (uint16 id = *logicList++) { // get an id
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if (id == 0xffff) { // address change?
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logicList = (uint16 *)_skyCompact->fetchCpt(*logicList); // get new logic list
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continue;
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}
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if (id == (uint16)(_scriptVariables[CUR_ID] & 0xffff)) // is it us?
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continue;
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_scriptVariables[HIT_ID] = id; // save target id for any possible c_mini_bump
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cpt = _skyCompact->fetchCpt(id); // let's have a closer look
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if (!(cpt->status & (1 << ST_COLLISION_BIT))) // can it collide?
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continue;
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if (cpt->screen != _compact->screen) // is it on our screen?
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continue;
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if (collide(cpt)) { // check for a hit
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// ok, we've hit a mega
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// is it moving... or something else?
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if (cpt->logic != L_AR_ANIM) { // check for following route
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// it is doing something else
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// we restart our get-to script
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// first tell it to wait for us - in case it starts moving
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// ( *it may have already hit us and stopped to wait )
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_compact->waitingFor = 0xffff; // effect 1 cycle collision skip
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// tell it it is waiting for us
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cpt->waitingFor = (uint16)(_scriptVariables[CUR_ID] & 0xffff);
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// restart current script
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*SkyCompact::getSub(_compact, _compact->mode + 2) = 0;
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_compact->logic = L_SCRIPT;
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logicScript();
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return;
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}
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script(_compact->miniBump, 0);
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return;
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}
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}
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// ok, there was no collisions
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// now check for interaction request
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// *note: the interaction is always set up as an action script
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if (_compact->request) {
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_compact->mode = C_ACTION_MODE; // put into action mode
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_compact->actionSub = _compact->request;
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_compact->actionSub_off = 0;
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_compact->request = 0; // trash request
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_compact->logic = L_SCRIPT;
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logicScript();
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return;
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}
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// any flag? - or any change?
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// if change then re-run the current script, which must be
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// a position independent get-to ----
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if (!_compact->atWatch) { // any flag set?
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mainAnim();
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return;
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}
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// ok, there is an at watch - see if it's changed
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if (_compact->atWas == _scriptVariables[_compact->atWatch/4]) { // still the same?
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mainAnim();
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return;
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}
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// changed so restart the current script
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// *not suitable for base initiated ARing
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*SkyCompact::getSub(_compact, _compact->mode + 2) = 0;
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_compact->logic = L_SCRIPT;
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logicScript();
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}
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void Logic::mainAnim() {
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/// Extension of arAnim()
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_compact->waitingFor = 0; // clear possible zero-zero skip
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uint16 *sequence = _skyCompact->getGrafixPtr(_compact);
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if (!*sequence) {
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// ok, move to new anim segment
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sequence += 2;
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_compact->grafixProgPos += 2;
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if (!*sequence) { // end of route?
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// ok, sequence has finished
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// will start afresh if new sequence continues in last direction
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_compact->arAnimIndex = 0;
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_compact->downFlag = 0; // pass back ok to script
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_compact->logic = L_SCRIPT;
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logicScript();
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return;
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}
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_compact->arAnimIndex = 0; // reset position
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}
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uint16 dir;
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while ((dir = _compact->dir) != *(sequence + 1)) {
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// ok, setup turning
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_compact->dir = *(sequence + 1);
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uint16 *tt = _skyCompact->getTurnTable(_compact, dir);
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if (tt[_compact->dir]) {
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_compact->turnProgId = tt[_compact->dir];
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_compact->turnProgPos = 0;
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_compact->logic = L_AR_TURNING;
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arTurn();
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return;
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}
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};
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uint16 animId = *(uint16*)_skyCompact->getCompactElem(_compact, C_ANIM_UP + _compact->megaSet + dir * 4);
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uint16 *animList = (uint16*)_skyCompact->fetchCpt(animId);
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uint16 arAnimIndex = _compact->arAnimIndex;
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if (!animList[arAnimIndex / 2]) {
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arAnimIndex = 0;
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_compact->arAnimIndex = 0; // reset
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}
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_compact->arAnimIndex += S_LENGTH;
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*sequence -= animList[(S_COUNT + arAnimIndex)/2]; // reduce the distance to travel
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_compact->frame = animList[(S_FRAME + arAnimIndex)/2]; // new graphic frame
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_compact->xcood += animList[(S_AR_X + arAnimIndex)/2]; // update x coordinate
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_compact->ycood += animList[(S_AR_Y + arAnimIndex)/2]; // update y coordinate
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}
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void Logic::arTurn() {
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uint16 *turnData = (uint16*)_skyCompact->fetchCpt(_compact->turnProgId) + _compact->turnProgPos;
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_compact->frame = *turnData++;
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_compact->turnProgPos++;
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if (!*turnData) { // turn done?
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// Back to ar mode
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_compact->arAnimIndex = 0;
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_compact->logic = L_AR_ANIM;
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}
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}
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void Logic::alt() {
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/// change the current script
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_compact->logic = L_SCRIPT;
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*SkyCompact::getSub(_compact, _compact->mode) = _compact->alt;
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*SkyCompact::getSub(_compact, _compact->mode + 2) = 0;
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logicScript();
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}
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void Logic::anim() {
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/// Follow an animation sequence
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uint16 *grafixProg = _skyCompact->getGrafixPtr(_compact);
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while (*grafixProg) {
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_compact->grafixProgPos += 3; // all types are 3 words.
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if (*grafixProg == LF_START_FX) { // do fx
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grafixProg++;
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uint16 sound = *grafixProg++;
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uint16 volume = *grafixProg++;
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// channel 0
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fnStartFx(sound, 0, volume);
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} else if (*grafixProg >= LF_START_FX) { // do sync
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grafixProg++;
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Compact *cpt = _skyCompact->fetchCpt(*grafixProg++);
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cpt->sync = *grafixProg++;
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} else { // put coordinates and frame in
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_compact->xcood = *grafixProg++;
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_compact->ycood = *grafixProg++;
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_compact->frame = *grafixProg++ | _compact->offset;
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return;
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}
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}
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_compact->downFlag = 0;
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_compact->logic = L_SCRIPT;
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logicScript();
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}
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void Logic::turn() {
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uint16 *turnData = (uint16*)_skyCompact->fetchCpt(_compact->turnProgId) + _compact->turnProgPos;
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if (*turnData) {
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_compact->frame = *turnData;
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_compact->turnProgPos++;
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return;
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}
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// turn_to_script:
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_compact->arAnimIndex = 0;
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_compact->logic = L_SCRIPT;
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logicScript();
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}
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void Logic::cursor() {
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_skyText->logicCursor(_compact, _skyMouse->giveMouseX(), _skyMouse->giveMouseY());
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}
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static uint16 clickTable[46] = {
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ID_FOSTER,
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ID_JOEY,
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ID_JOBS,
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ID_LAMB,
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ID_ANITA,
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ID_SON,
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ID_DAD,
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ID_MONITOR,
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ID_SHADES,
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MINI_SS,
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FULL_SS,
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ID_FOREMAN,
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ID_RADMAN,
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ID_GALLAGER_BEL,
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ID_BURKE,
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ID_BODY,
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ID_HOLO,
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ID_TREVOR,
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ID_ANCHOR,
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ID_WRECK_GUARD,
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ID_SKORL_GUARD,
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// BASE LEVEL
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ID_SC30_HENRI,
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ID_SC31_GUARD,
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ID_SC32_VINCENT,
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ID_SC32_GARDENER,
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ID_SC32_BUZZER,
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ID_SC36_BABS,
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ID_SC36_BARMAN,
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ID_SC36_COLSTON,
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ID_SC36_GALLAGHER,
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ID_SC36_JUKEBOX,
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ID_DANIELLE,
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ID_SC42_JUDGE,
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ID_SC42_CLERK,
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ID_SC42_PROSECUTION,
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ID_SC42_JOBSWORTH,
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// UNDERWORLD
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ID_MEDI,
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ID_WITNESS,
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ID_GALLAGHER,
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ID_KEN,
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ID_SC76_ANDROID_2,
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ID_SC76_ANDROID_3,
|
|
ID_SC81_FATHER,
|
|
ID_SC82_JOBSWORTH,
|
|
|
|
// LINC WORLD
|
|
ID_HOLOGRAM_B,
|
|
12289
|
|
};
|
|
|
|
void Logic::talk() {
|
|
// first count through the frames
|
|
// just frames - nothing tweeky
|
|
// the speech finishes when the timer runs out &
|
|
// not when the animation finishes
|
|
// this routine is very task specific
|
|
|
|
// TODO: Check for mouse clicking
|
|
|
|
// Are we allowed to click
|
|
|
|
if (_skyMouse->wasClicked())
|
|
for (int i = 0; i < ARRAYSIZE(clickTable); i++)
|
|
if (clickTable[i] == (uint16)_scriptVariables[CUR_ID]) {
|
|
if ((SkyEngine::_systemVars.systemFlags & SF_ALLOW_SPEECH) && (!_skySound->speechFinished()))
|
|
_skySound->stopSpeech();
|
|
if ((_compact->spTextId > 0) &&
|
|
(_compact->spTextId < 0xFFFF)) {
|
|
|
|
_skyCompact->fetchCpt(_compact->spTextId)->status = 0;
|
|
}
|
|
if (_skyCompact->getGrafixPtr(_compact)) {
|
|
_compact->frame = _compact->getToFlag; // set character to stand
|
|
_compact->grafixProgId = 0;
|
|
}
|
|
|
|
_compact->logic = L_SCRIPT;
|
|
logicScript();
|
|
return;
|
|
}
|
|
|
|
// If speech is allowed then check for it to finish before finishing animations
|
|
|
|
if ((_compact->spTextId == 0xFFFF) && // is this a voc file?
|
|
(_skySound->speechFinished())) { // finished?
|
|
|
|
_compact->logic = L_SCRIPT; // restart character control
|
|
|
|
if (_skyCompact->getGrafixPtr(_compact)) {
|
|
_compact->frame = _compact->getToFlag; // set character to stand
|
|
_compact->grafixProgId = 0;
|
|
}
|
|
|
|
logicScript();
|
|
return;
|
|
}
|
|
|
|
uint16 *graphixProg = _skyCompact->getGrafixPtr(_compact);
|
|
if (graphixProg) {
|
|
if ((*graphixProg) && ((_compact->spTime != 3) || (!_skySound->speechFinished()))) {
|
|
// we will force the animation to finish 3 game cycles
|
|
// before the speech actually finishes - because it looks good.
|
|
|
|
_compact->frame = *(graphixProg + 2) + _compact->offset;
|
|
graphixProg += 3;
|
|
_compact->grafixProgPos += 3;
|
|
} else {
|
|
// we ran out of frames or finished speech, let actor stand still.
|
|
_compact->frame = _compact->getToFlag;
|
|
_compact->grafixProgId = 0;
|
|
}
|
|
}
|
|
|
|
if (_skySound->speechFinished()) _compact->spTime--;
|
|
|
|
if (_compact->spTime == 0) {
|
|
|
|
// ok, speech has finished
|
|
|
|
if (_compact->spTextId) {
|
|
Compact *cpt = _skyCompact->fetchCpt(_compact->spTextId); // get text id to kill
|
|
cpt->status = 0; // kill the text
|
|
}
|
|
|
|
_compact->logic = L_SCRIPT;
|
|
logicScript();
|
|
}
|
|
}
|
|
|
|
void Logic::listen() {
|
|
/// Stay in this mode until id in getToFlag leaves L_TALK mode
|
|
|
|
Compact *cpt = _skyCompact->fetchCpt(_compact->flag);
|
|
|
|
if (cpt->logic == L_TALK)
|
|
return;
|
|
|
|
_compact->logic = L_SCRIPT;
|
|
logicScript();
|
|
}
|
|
|
|
void Logic::stopped() {
|
|
/// waiting for another mega to move or give-up trying
|
|
///
|
|
/// this mode will always be set up from a special script
|
|
/// that will be one level higher than the script we
|
|
/// would wish to restart from
|
|
|
|
Compact *cpt = _skyCompact->fetchCpt(_compact->waitingFor);
|
|
|
|
if (cpt)
|
|
if (!cpt->mood && collide(cpt))
|
|
return;
|
|
|
|
// we are free, continue processing the script
|
|
|
|
// restart script one level below
|
|
*SkyCompact::getSub(_compact, _compact->mode - 2) = 0;
|
|
_compact->waitingFor = 0xffff;
|
|
|
|
_compact->logic = L_SCRIPT;
|
|
logicScript();
|
|
}
|
|
|
|
void Logic::choose() {
|
|
// Remain in this mode until player selects some text
|
|
if (!_scriptVariables[THE_CHOSEN_ONE])
|
|
return;
|
|
|
|
fnNoHuman(0, 0, 0); // kill mouse again
|
|
|
|
SkyEngine::_systemVars.systemFlags &= ~SF_CHOOSING; // restore save/restore
|
|
|
|
_compact->logic = L_SCRIPT; // and continue script
|
|
logicScript();
|
|
}
|
|
|
|
void Logic::frames() {
|
|
if (!_compact->sync)
|
|
simpleAnim();
|
|
else {
|
|
_compact->downFlag = 0; // return 'ok' to script
|
|
_compact->logic = L_SCRIPT;
|
|
logicScript();
|
|
}
|
|
}
|
|
|
|
void Logic::pause() {
|
|
if (--_compact->flag)
|
|
return;
|
|
|
|
_compact->logic = L_SCRIPT;
|
|
logicScript();
|
|
return;
|
|
}
|
|
|
|
void Logic::waitSync() {
|
|
/// checks c_sync, when its non 0
|
|
/// the id is put back into script mode
|
|
// use this instead of loops in the script
|
|
|
|
if (!_compact->sync)
|
|
return;
|
|
|
|
_compact->logic = L_SCRIPT;
|
|
logicScript();
|
|
}
|
|
|
|
void Logic::simpleAnim() {
|
|
/// follow an animation sequence module whilst ignoring the coordinate data
|
|
|
|
uint16 *grafixProg = _skyCompact->getGrafixPtr(_compact);
|
|
|
|
// *grafix_prog: command
|
|
while (*grafixProg) {
|
|
_compact->grafixProgPos += 3;
|
|
if (*grafixProg != SEND_SYNC) {
|
|
grafixProg++;
|
|
grafixProg++; // skip coordinates
|
|
|
|
// *grafix_prog: frame
|
|
if (*grafixProg >= 64)
|
|
_compact->frame = *grafixProg;
|
|
else
|
|
_compact->frame = *grafixProg + _compact->offset;
|
|
|
|
return;
|
|
}
|
|
|
|
grafixProg++;
|
|
// *grafix_prog: id to sync
|
|
Compact *compact2 = _skyCompact->fetchCpt(*grafixProg);
|
|
grafixProg++;
|
|
|
|
// *grafix_prog: sync
|
|
compact2->sync = *grafixProg;
|
|
grafixProg++;
|
|
}
|
|
|
|
_compact->downFlag = 0; // return 'ok' to script
|
|
_compact->logic = L_SCRIPT;
|
|
logicScript();
|
|
}
|
|
|
|
bool Logic::collide(Compact *cpt) {
|
|
MegaSet *m1 = SkyCompact::getMegaSet(_compact);
|
|
MegaSet *m2 = SkyCompact::getMegaSet(cpt);
|
|
|
|
// target's base coordinates
|
|
uint16 x = cpt->xcood & 0xfff8;
|
|
uint16 y = cpt->ycood & 0xfff8;
|
|
|
|
// The collision is direction dependent
|
|
switch (_compact->dir) {
|
|
case 0: // looking up
|
|
x -= m1->colOffset; // compensate for inner x offsets
|
|
x += m2->colOffset;
|
|
|
|
if ((x + m2->colWidth) < _compact->xcood) // their rightmost
|
|
return false;
|
|
|
|
x -= m1->colWidth; // our left, their right
|
|
if (x >= _compact->xcood)
|
|
return false;
|
|
|
|
y += 8; // bring them down a line
|
|
if (y == _compact->ycood)
|
|
return true;
|
|
|
|
y += 8; // bring them down a line
|
|
if (y == _compact->ycood)
|
|
return true;
|
|
|
|
return false;
|
|
case 1: // looking down
|
|
x -= m1->colOffset; // compensate for inner x offsets
|
|
x += m2->colOffset;
|
|
|
|
if ((x + m2->colWidth) < _compact->xcood) // their rightmoast
|
|
return false;
|
|
|
|
x -= m1->colWidth; // our left, their right
|
|
if (x >= _compact->xcood)
|
|
return false;
|
|
|
|
y -= 8; // bring them up a line
|
|
if (y == _compact->ycood)
|
|
return true;
|
|
|
|
y -= 8; // bring them up a line
|
|
if (y == _compact->ycood)
|
|
return true;
|
|
|
|
return false;
|
|
case 2: // looking left
|
|
|
|
if (y != _compact->ycood)
|
|
return false;
|
|
|
|
x += m2->lastChr;
|
|
if (x == _compact->xcood)
|
|
return true;
|
|
|
|
x -= 8; // out another one
|
|
if (x == _compact->xcood)
|
|
return true;
|
|
|
|
return false;
|
|
case 3: // looking right
|
|
case 4: // talking (not sure if this makes sense...)
|
|
|
|
if (y != _compact->ycood)
|
|
return false;
|
|
|
|
x -= m1->lastChr; // last block
|
|
if (x == _compact->xcood)
|
|
return true;
|
|
|
|
x -= 8; // out another block
|
|
if (x != _compact->xcood)
|
|
return false;
|
|
|
|
return true;
|
|
default:
|
|
error("Unknown Direction: %d", _compact->dir);
|
|
}
|
|
}
|
|
|
|
void Logic::runGetOff() {
|
|
uint32 getOff = _scriptVariables[GET_OFF];
|
|
_scriptVariables[GET_OFF] = 0;
|
|
if (getOff)
|
|
script((uint16)(getOff & 0xffff), (uint16)(getOff >> 16));
|
|
}
|
|
|
|
void Logic::stopAndWait() {
|
|
_compact->mode += 4;
|
|
|
|
uint16 *scriptNo = SkyCompact::getSub(_compact, _compact->mode);
|
|
uint16 *offset = SkyCompact::getSub(_compact, _compact->mode + 2);
|
|
|
|
*scriptNo = _compact->stopScript;
|
|
*offset = 0;
|
|
|
|
_compact->logic = L_SCRIPT;
|
|
logicScript();
|
|
}
|
|
|
|
void Logic::checkModuleLoaded(uint16 moduleNo) {
|
|
if (!_moduleList[moduleNo])
|
|
_moduleList[moduleNo] = (uint16 *)_skyDisk->loadFile((uint16)moduleNo + F_MODULE_0);
|
|
}
|
|
|
|
void Logic::push(uint32 a) {
|
|
if (_stackPtr > ARRAYSIZE(_stack) - 2)
|
|
error("Stack overflow");
|
|
_stack[_stackPtr++] = a;
|
|
}
|
|
|
|
uint32 Logic::pop() {
|
|
if (_stackPtr < 1 || _stackPtr > ARRAYSIZE(_stack) - 1)
|
|
error("No items on Stack to pop");
|
|
return _stack[--_stackPtr];
|
|
}
|
|
|
|
void Logic::setupMcodeTable() {
|
|
static const McodeTable mcodeTable[] = {
|
|
&Logic::fnCacheChip,
|
|
&Logic::fnCacheFast,
|
|
&Logic::fnDrawScreen,
|
|
&Logic::fnAr,
|
|
&Logic::fnArAnimate,
|
|
&Logic::fnIdle,
|
|
&Logic::fnInteract,
|
|
&Logic::fnStartSub,
|
|
&Logic::fnTheyStartSub,
|
|
&Logic::fnAssignBase,
|
|
&Logic::fnDiskMouse,
|
|
&Logic::fnNormalMouse,
|
|
&Logic::fnBlankMouse,
|
|
&Logic::fnCrossMouse,
|
|
&Logic::fnCursorRight,
|
|
&Logic::fnCursorLeft,
|
|
&Logic::fnCursorDown,
|
|
&Logic::fnOpenHand,
|
|
&Logic::fnCloseHand,
|
|
&Logic::fnGetTo,
|
|
&Logic::fnSetToStand,
|
|
&Logic::fnTurnTo,
|
|
&Logic::fnArrived,
|
|
&Logic::fnLeaving,
|
|
&Logic::fnSetAlternate,
|
|
&Logic::fnAltSetAlternate,
|
|
&Logic::fnKillId,
|
|
&Logic::fnNoHuman,
|
|
&Logic::fnAddHuman,
|
|
&Logic::fnAddButtons,
|
|
&Logic::fnNoButtons,
|
|
&Logic::fnSetStop,
|
|
&Logic::fnClearStop,
|
|
&Logic::fnPointerText,
|
|
&Logic::fnQuit,
|
|
&Logic::fnSpeakMe,
|
|
&Logic::fnSpeakMeDir,
|
|
&Logic::fnSpeakWait,
|
|
&Logic::fnSpeakWaitDir,
|
|
&Logic::fnChooser,
|
|
&Logic::fnHighlight,
|
|
&Logic::fnTextKill,
|
|
&Logic::fnStopMode,
|
|
&Logic::fnWeWait,
|
|
&Logic::fnSendSync,
|
|
&Logic::fnSendFastSync,
|
|
&Logic::fnSendRequest,
|
|
&Logic::fnClearRequest,
|
|
&Logic::fnCheckRequest,
|
|
&Logic::fnStartMenu,
|
|
&Logic::fnUnhighlight,
|
|
&Logic::fnFaceId,
|
|
&Logic::fnForeground,
|
|
&Logic::fnBackground,
|
|
&Logic::fnNewBackground,
|
|
&Logic::fnSort,
|
|
&Logic::fnNoSpriteEngine,
|
|
&Logic::fnNoSpritesA6,
|
|
&Logic::fnResetId,
|
|
&Logic::fnToggleGrid,
|
|
&Logic::fnPause,
|
|
&Logic::fnRunAnimMod,
|
|
&Logic::fnSimpleMod,
|
|
&Logic::fnRunFrames,
|
|
&Logic::fnAwaitSync,
|
|
&Logic::fnIncMegaSet,
|
|
&Logic::fnDecMegaSet,
|
|
&Logic::fnSetMegaSet,
|
|
&Logic::fnMoveItems,
|
|
&Logic::fnNewList,
|
|
&Logic::fnAskThis,
|
|
&Logic::fnRandom,
|
|
&Logic::fnPersonHere,
|
|
&Logic::fnToggleMouse,
|
|
&Logic::fnMouseOn,
|
|
&Logic::fnMouseOff,
|
|
&Logic::fnFetchX,
|
|
&Logic::fnFetchY,
|
|
&Logic::fnTestList,
|
|
&Logic::fnFetchPlace,
|
|
&Logic::fnCustomJoey,
|
|
&Logic::fnSetPalette,
|
|
&Logic::fnTextModule,
|
|
&Logic::fnChangeName,
|
|
&Logic::fnMiniLoad,
|
|
&Logic::fnFlushBuffers,
|
|
&Logic::fnFlushChip,
|
|
&Logic::fnSaveCoods,
|
|
&Logic::fnPlotGrid,
|
|
&Logic::fnRemoveGrid,
|
|
&Logic::fnEyeball,
|
|
&Logic::fnCursorUp,
|
|
&Logic::fnLeaveSection,
|
|
&Logic::fnEnterSection,
|
|
&Logic::fnRestoreGame,
|
|
&Logic::fnRestartGame,
|
|
&Logic::fnNewSwingSeq,
|
|
&Logic::fnWaitSwingEnd,
|
|
&Logic::fnSkipIntroCode,
|
|
&Logic::fnBlankScreen,
|
|
&Logic::fnPrintCredit,
|
|
&Logic::fnLookAt,
|
|
&Logic::fnLincTextModule,
|
|
&Logic::fnTextKill2,
|
|
&Logic::fnSetFont,
|
|
&Logic::fnStartFx,
|
|
&Logic::fnStopFx,
|
|
&Logic::fnStartMusic,
|
|
&Logic::fnStopMusic,
|
|
&Logic::fnFadeDown,
|
|
&Logic::fnFadeUp,
|
|
&Logic::fnQuitToDos,
|
|
&Logic::fnPauseFx,
|
|
&Logic::fnUnPauseFx,
|
|
&Logic::fnPrintf
|
|
};
|
|
|
|
_mcodeTable = mcodeTable;
|
|
}
|
|
|
|
static const uint32 forwardList1b[] = {
|
|
JOBS_SPEECH,
|
|
JOBS_S4,
|
|
JOBS_ALARMED,
|
|
JOEY_RECYCLE,
|
|
SHOUT_SSS,
|
|
JOEY_MISSION,
|
|
TRANS_MISSION,
|
|
SLOT_MISSION,
|
|
CORNER_MISSION,
|
|
JOEY_LOGIC,
|
|
GORDON_SPEECH,
|
|
JOEY_BUTTON_MISSION,
|
|
LOB_DAD_SPEECH,
|
|
LOB_SON_SPEECH,
|
|
GUARD_SPEECH,
|
|
MANTRACH_SPEECH,
|
|
WRECK_SPEECH,
|
|
ANITA_SPEECH,
|
|
LAMB_FACTORY,
|
|
FORE_SPEECH,
|
|
JOEY_42_MISS,
|
|
JOEY_JUNCTION_MISS,
|
|
WELDER_MISSION,
|
|
JOEY_WELD_MISSION,
|
|
RADMAN_SPEECH,
|
|
LINK_7_29,
|
|
LINK_29_7,
|
|
LAMB_TO_3,
|
|
LAMB_TO_2,
|
|
BURKE_SPEECH,
|
|
BURKE_1,
|
|
BURKE_2,
|
|
DR_BURKE_1,
|
|
JASON_SPEECH,
|
|
JOEY_BELLEVUE,
|
|
ANCHOR_SPEECH,
|
|
ANCHOR_MISSION,
|
|
JOEY_PC_MISSION,
|
|
HOOK_MISSION,
|
|
TREVOR_SPEECH,
|
|
JOEY_FACTORY,
|
|
HELGA_SPEECH,
|
|
JOEY_HELGA_MISSION,
|
|
GALL_BELLEVUE,
|
|
GLASS_MISSION,
|
|
LAMB_FACT_RETURN,
|
|
LAMB_LEAVE_GARDEN,
|
|
LAMB_START_29,
|
|
LAMB_BELLEVUE,
|
|
CABLE_MISSION,
|
|
FOSTER_TOUR,
|
|
LAMB_TOUR,
|
|
FOREMAN_LOGIC,
|
|
LAMB_LEAVE_FACTORY,
|
|
LAMB_BELL_LOGIC,
|
|
LAMB_FACT_2,
|
|
START90,
|
|
0,
|
|
0,
|
|
LINK_28_31,
|
|
LINK_31_28,
|
|
EXIT_LINC,
|
|
DEATH_SCRIPT
|
|
};
|
|
|
|
static uint32 forwardList1b288[] = {
|
|
JOBS_SPEECH,
|
|
JOBS_S4,
|
|
JOBS_ALARMED,
|
|
JOEY_RECYCLE,
|
|
SHOUT_SSS,
|
|
JOEY_MISSION,
|
|
TRANS_MISSION,
|
|
SLOT_MISSION,
|
|
CORNER_MISSION,
|
|
JOEY_LOGIC,
|
|
GORDON_SPEECH,
|
|
JOEY_BUTTON_MISSION,
|
|
LOB_DAD_SPEECH,
|
|
LOB_SON_SPEECH,
|
|
GUARD_SPEECH,
|
|
0x68,
|
|
WRECK_SPEECH,
|
|
ANITA_SPEECH,
|
|
LAMB_FACTORY,
|
|
FORE_SPEECH,
|
|
JOEY_42_MISS,
|
|
JOEY_JUNCTION_MISS,
|
|
WELDER_MISSION,
|
|
JOEY_WELD_MISSION,
|
|
RADMAN_SPEECH,
|
|
LINK_7_29,
|
|
LINK_29_7,
|
|
LAMB_TO_3,
|
|
LAMB_TO_2,
|
|
0x3147,
|
|
0x3100,
|
|
0x3101,
|
|
0x3102,
|
|
0x3148,
|
|
0x3149,
|
|
0x314A,
|
|
0x30C5,
|
|
0x30C6,
|
|
0x30CB,
|
|
0x314B,
|
|
JOEY_FACTORY,
|
|
0x314C,
|
|
0x30E2,
|
|
0x314D,
|
|
0x310C,
|
|
LAMB_FACT_RETURN,
|
|
0x3139,
|
|
0x313A,
|
|
0x004F,
|
|
CABLE_MISSION,
|
|
FOSTER_TOUR,
|
|
LAMB_TOUR,
|
|
FOREMAN_LOGIC,
|
|
LAMB_LEAVE_FACTORY,
|
|
0x3138,
|
|
LAMB_FACT_2,
|
|
0x004D,
|
|
0,
|
|
0,
|
|
LINK_28_31,
|
|
LINK_31_28,
|
|
0x004E,
|
|
DEATH_SCRIPT
|
|
};
|
|
|
|
static const uint32 forwardList2b[] = {
|
|
STD_ON,
|
|
STD_EXIT_LEFT_ON,
|
|
STD_EXIT_RIGHT_ON,
|
|
ADVISOR_188,
|
|
SHOUT_ACTION,
|
|
MEGA_CLICK,
|
|
MEGA_ACTION
|
|
};
|
|
|
|
static const uint32 forwardList3b[] = {
|
|
DANI_SPEECH,
|
|
DANIELLE_GO_HOME,
|
|
SPUNKY_GO_HOME,
|
|
HENRI_SPEECH,
|
|
BUZZER_SPEECH,
|
|
FOSTER_VISIT_DANI,
|
|
DANIELLE_LOGIC,
|
|
JUKEBOX_SPEECH,
|
|
VINCENT_SPEECH,
|
|
EDDIE_SPEECH,
|
|
BLUNT_SPEECH,
|
|
DANI_ANSWER_PHONE,
|
|
SPUNKY_SEE_VIDEO,
|
|
SPUNKY_BARK_AT_FOSTER,
|
|
SPUNKY_SMELLS_FOOD,
|
|
BARRY_SPEECH,
|
|
COLSTON_SPEECH,
|
|
GALL_SPEECH,
|
|
BABS_SPEECH,
|
|
CHUTNEY_SPEECH,
|
|
FOSTER_ENTER_COURT
|
|
};
|
|
|
|
static const uint32 forwardList4b[] = {
|
|
WALTER_SPEECH,
|
|
JOEY_MEDIC,
|
|
JOEY_MED_LOGIC,
|
|
JOEY_MED_MISSION72,
|
|
KEN_LOGIC,
|
|
KEN_SPEECH,
|
|
KEN_MISSION_HAND,
|
|
SC70_IRIS_OPENED,
|
|
SC70_IRIS_CLOSED,
|
|
FOSTER_ENTER_BOARDROOM,
|
|
BORED_ROOM,
|
|
FOSTER_ENTER_NEW_BOARDROOM,
|
|
HOBS_END,
|
|
SC82_JOBS_SSS
|
|
};
|
|
|
|
static const uint32 forwardList5b[] = {
|
|
SET_UP_INFO_WINDOW,
|
|
SLAB_ON,
|
|
UP_MOUSE,
|
|
DOWN_MOUSE,
|
|
LEFT_MOUSE,
|
|
RIGHT_MOUSE,
|
|
DISCONNECT_FOSTER
|
|
};
|
|
|
|
void Logic::fnExec(uint16 num, uint32 a, uint32 b, uint32 c) {
|
|
(this->*_mcodeTable[num])(a, b, c);
|
|
}
|
|
|
|
void Logic::initScriptVariables() {
|
|
for (int i = 0; i < ARRAYSIZE(_scriptVariables); i++)
|
|
_scriptVariables[i] = 0;
|
|
|
|
_scriptVariables[LOGIC_LIST_NO] = 141;
|
|
_scriptVariables[LAMB_GREET] = 62;
|
|
_scriptVariables[JOEY_SECTION] = 1;
|
|
_scriptVariables[LAMB_SECTION] = 2;
|
|
_scriptVariables[S15_FLOOR] = 8371;
|
|
_scriptVariables[GUARDIAN_THERE] = 1;
|
|
_scriptVariables[DOOR_67_68_FLAG] = 1;
|
|
_scriptVariables[SC70_IRIS_FLAG] = 3;
|
|
_scriptVariables[DOOR_73_75_FLAG] = 1;
|
|
_scriptVariables[SC76_CABINET1_FLAG] = 1;
|
|
_scriptVariables[SC76_CABINET2_FLAG] = 1;
|
|
_scriptVariables[SC76_CABINET3_FLAG] = 1;
|
|
_scriptVariables[DOOR_77_78_FLAG] = 1;
|
|
_scriptVariables[SC80_EXIT_FLAG] = 1;
|
|
_scriptVariables[SC31_LIFT_FLAG] = 1;
|
|
_scriptVariables[SC32_LIFT_FLAG] = 1;
|
|
_scriptVariables[SC33_SHED_DOOR_FLAG] = 1;
|
|
_scriptVariables[BAND_PLAYING] = 1;
|
|
_scriptVariables[COLSTON_AT_TABLE] = 1;
|
|
_scriptVariables[SC36_NEXT_DEALER] = 16731;
|
|
_scriptVariables[SC36_DOOR_FLAG] = 1;
|
|
_scriptVariables[SC37_DOOR_FLAG] = 2;
|
|
_scriptVariables[SC40_LOCKER_1_FLAG] = 1;
|
|
_scriptVariables[SC40_LOCKER_2_FLAG] = 1;
|
|
_scriptVariables[SC40_LOCKER_3_FLAG] = 1;
|
|
_scriptVariables[SC40_LOCKER_4_FLAG] = 1;
|
|
_scriptVariables[SC40_LOCKER_5_FLAG] = 1;
|
|
|
|
if (SkyEngine::_systemVars.gameVersion == 288)
|
|
memcpy(_scriptVariables + 352, forwardList1b288, sizeof(forwardList1b288));
|
|
else
|
|
memcpy(_scriptVariables + 352, forwardList1b, sizeof(forwardList1b));
|
|
|
|
memcpy(_scriptVariables + 656, forwardList2b, sizeof(forwardList2b));
|
|
memcpy(_scriptVariables + 721, forwardList3b, sizeof(forwardList3b));
|
|
memcpy(_scriptVariables + 663, forwardList4b, sizeof(forwardList4b));
|
|
memcpy(_scriptVariables + 505, forwardList5b, sizeof(forwardList5b));
|
|
}
|
|
|
|
uint16 Logic::mouseScript(uint32 scrNum, Compact *scriptComp) {
|
|
Compact *tmpComp = _compact;
|
|
_compact = scriptComp;
|
|
uint16 retVal = script((uint16)(scrNum & 0xFFFF), (uint16)(scrNum >> 16));
|
|
_compact = tmpComp;
|
|
|
|
if (scrNum == MENU_SELECT || (scrNum >= LINC_MENU_SELECT && scrNum <= DOC_MENU_SELECT)) {
|
|
// HACK: See patch #1689516 for details. The short story:
|
|
// The user has clicked on an inventory item. We update the
|
|
// mouse cursor instead of waiting for the script to update it.
|
|
// In the original game the cursor is just updated when the mouse
|
|
// moves away the item, but it's unintuitive.
|
|
fnCrossMouse(0, 0, 0);
|
|
}
|
|
|
|
return retVal;
|
|
}
|
|
|
|
/**
|
|
* This is the actual script engine. It interprets script \a scriptNo starting at \a offset
|
|
*
|
|
* @param scriptNo The script to interpret.
|
|
* @arg Bits 0-11 - Script number
|
|
* @arg Bits 12-15 - Module number
|
|
* @param offset At which offset to start interpreting the script.
|
|
*
|
|
* @return 0 if script finished. Else offset where to continue.
|
|
*/
|
|
uint16 Logic::script(uint16 scriptNo, uint16 offset) {
|
|
script:
|
|
/// process a script
|
|
/// low level interface to interpreter
|
|
|
|
uint16 moduleNo = scriptNo >> 12;
|
|
uint16 *scriptData = _moduleList[moduleNo]; // get module address
|
|
|
|
if (!scriptData) { // We need to load the script module
|
|
_moduleList[moduleNo] = _skyDisk->loadScriptFile(moduleNo + F_MODULE_0);
|
|
scriptData = _moduleList[moduleNo]; // module has been loaded
|
|
}
|
|
|
|
uint16 *moduleStart = scriptData;
|
|
|
|
debug(3, "Doing Script: %d:%d:%x", moduleNo, scriptNo & 0xFFF, offset ? (offset - moduleStart[scriptNo & 0xFFF]) : 0);
|
|
|
|
// Check whether we have an offset or what
|
|
if (offset)
|
|
scriptData = moduleStart + offset;
|
|
else
|
|
scriptData += scriptData[scriptNo & 0x0FFF];
|
|
|
|
uint32 a = 0, b = 0, c = 0;
|
|
uint16 command, s;
|
|
|
|
for (;;) {
|
|
command = *scriptData++; // get a command
|
|
Debug::script(command, scriptData);
|
|
|
|
switch (command) {
|
|
case 0: // push_variable
|
|
push( _scriptVariables[*scriptData++ / 4] );
|
|
break;
|
|
case 1: // less_than
|
|
a = pop();
|
|
b = pop();
|
|
if (a > b)
|
|
push(1);
|
|
else
|
|
push(0);
|
|
break;
|
|
case 2: // push_number
|
|
push(*scriptData++);
|
|
break;
|
|
case 3: // not_equal
|
|
a = pop();
|
|
b = pop();
|
|
if (a != b)
|
|
push(1);
|
|
else
|
|
push(0);
|
|
break;
|
|
case 4: // if_and
|
|
a = pop();
|
|
b = pop();
|
|
if (a && b)
|
|
push(1);
|
|
else
|
|
push(0);
|
|
break;
|
|
case 5: // skip_zero
|
|
s = *scriptData++;
|
|
|
|
a = pop();
|
|
if (!a)
|
|
scriptData += s / 2;
|
|
break;
|
|
case 6: // pop_var
|
|
b = _scriptVariables[*scriptData++ / 4] = pop();
|
|
break;
|
|
case 7: // minus
|
|
a = pop();
|
|
b = pop();
|
|
push(b-a);
|
|
break;
|
|
case 8: // plus
|
|
a = pop();
|
|
b = pop();
|
|
push(b+a);
|
|
break;
|
|
case 9: // skip_always
|
|
s = *scriptData++;
|
|
scriptData += s / 2;
|
|
break;
|
|
case 10: // if_or
|
|
a = pop();
|
|
b = pop();
|
|
if (a || b)
|
|
push(1);
|
|
else
|
|
push(0);
|
|
break;
|
|
case 11: // call_mcode
|
|
{
|
|
a = *scriptData++;
|
|
assert(a <= 3);
|
|
// No, I did not forget the "break"s
|
|
switch (a) {
|
|
case 3:
|
|
c = pop();
|
|
case 2:
|
|
b = pop();
|
|
case 1:
|
|
a = pop();
|
|
}
|
|
|
|
uint16 mcode = *scriptData++ / 4; // get mcode number
|
|
Debug::mcode(mcode, a, b, c);
|
|
|
|
Compact *saveCpt = _compact;
|
|
bool ret = (this->*_mcodeTable[mcode]) (a, b, c);
|
|
_compact = saveCpt;
|
|
|
|
if (!ret)
|
|
return (scriptData - moduleStart);
|
|
}
|
|
break;
|
|
case 12: // more_than
|
|
a = pop();
|
|
b = pop();
|
|
if (a < b)
|
|
push(1);
|
|
else
|
|
push(0);
|
|
break;
|
|
case 14: // switch
|
|
c = s = *scriptData++; // get number of cases
|
|
|
|
a = pop(); // and value to switch on
|
|
|
|
do {
|
|
if (a == *scriptData) {
|
|
scriptData += scriptData[1] / 2;
|
|
scriptData++;
|
|
break;
|
|
}
|
|
scriptData += 2;
|
|
} while (--s);
|
|
|
|
if (s == 0)
|
|
scriptData += *scriptData / 2; // use the default
|
|
break;
|
|
case 15: // push_offset
|
|
push( *(uint16 *)_skyCompact->getCompactElem(_compact, *scriptData++) );
|
|
break;
|
|
case 16: // pop_offset
|
|
// pop a value into a compact
|
|
*(uint16 *)_skyCompact->getCompactElem(_compact, *scriptData++) = (uint16)pop();
|
|
break;
|
|
case 17: // is_equal
|
|
a = pop();
|
|
b = pop();
|
|
if (a == b)
|
|
push(1);
|
|
else
|
|
push(0);
|
|
break;
|
|
case 18: { // skip_nz
|
|
int16 t = *scriptData++;
|
|
a = pop();
|
|
if (a)
|
|
scriptData += t / 2;
|
|
break;
|
|
}
|
|
case 13:
|
|
case 19: // script_exit
|
|
return 0;
|
|
case 20: // restart_script
|
|
offset = 0;
|
|
goto script;
|
|
default:
|
|
error("Unknown script command: %d", command);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Logic::fnCacheChip(uint32 a, uint32 b, uint32 c) {
|
|
_skySound->fnStopFx();
|
|
_skyDisk->fnCacheChip((uint16*)_skyCompact->fetchCpt((uint16)a));
|
|
return true;
|
|
}
|
|
|
|
bool Logic::fnCacheFast(uint32 a, uint32 b, uint32 c) {
|
|
_skyDisk->fnCacheFast((uint16*)_skyCompact->fetchCpt((uint16)a));
|
|
return true;
|
|
}
|
|
|
|
bool Logic::fnDrawScreen(uint32 a, uint32 b, uint32 c) {
|
|
debug(5, "Call: fnDrawScreen(%X, %X)",a,b);
|
|
SkyEngine::_systemVars.currentPalette = a;
|
|
_skyScreen->fnDrawScreen(a, b);
|
|
|
|
if (Logic::_scriptVariables[SCREEN] == 32) {
|
|
/* workaround for script bug #786482
|
|
Under certain circumstances, which never got completely cleared,
|
|
the gardener can get stuck in an animation, waiting for a sync
|
|
signal from foster.
|
|
This is most probably caused by foster leaving the screen before
|
|
sending the sync.
|
|
To work around that, we simply send a sync to the gardener every time
|
|
we enter the screen. If he isn't stuck (and thus not waiting for sync)
|
|
it will be ignored anyways */
|
|
|
|
debug(1, "sending gardener sync");
|
|
fnSendSync(ID_SC32_GARDENER, 1, 0);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Logic::fnAr(uint32 x, uint32 y, uint32 c) {
|
|
_compact->downFlag = 1; // assume failure in-case logic is interupted by speech (esp Joey)
|
|
|
|
_compact->arTargetX = (uint16)x;
|
|
_compact->arTargetY = (uint16)y;
|
|
_compact->logic = L_AR; // Set to AR mode
|
|
|
|
_compact->xcood &= 0xfff8;
|
|
_compact->ycood &= 0xfff8;
|
|
|
|
return false; // drop out of script
|
|
}
|
|
|
|
bool Logic::fnArAnimate(uint32 a, uint32 b, uint32 c) {
|
|
_compact->mood = 0; // high level 'not stood still'
|
|
_compact->logic = L_AR_ANIM;
|
|
return false; // drop out of script
|
|
}
|
|
|
|
bool Logic::fnIdle(uint32 a, uint32 b, uint32 c) {
|
|
// set the player idling
|
|
_compact->logic = 0;
|
|
return true;
|
|
}
|
|
|
|
bool Logic::fnInteract(uint32 targetId, uint32 b, uint32 c) {
|
|
_compact->mode += 4; // next level up
|
|
_compact->logic = L_SCRIPT;
|
|
Compact *cpt = _skyCompact->fetchCpt(targetId);
|
|
|
|
*SkyCompact::getSub(_compact, _compact->mode) = cpt->actionScript;
|
|
*SkyCompact::getSub(_compact, _compact->mode + 2) = 0;
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Logic::fnStartSub(uint32 scr, uint32 b, uint32 c) {
|
|
_compact->mode += 4;
|
|
*SkyCompact::getSub(_compact, _compact->mode) = (uint16)(scr & 0xffff);
|
|
*SkyCompact::getSub(_compact, _compact->mode + 2) = (uint16)(scr >> 16);
|
|
return false;
|
|
}
|
|
|
|
bool Logic::fnTheyStartSub(uint32 mega, uint32 scr, uint32 c) {
|
|
Compact *cpt = _skyCompact->fetchCpt(mega);
|
|
cpt->mode += 4;
|
|
*SkyCompact::getSub(cpt, cpt->mode) = (uint16)(scr & 0xffff);
|
|
*SkyCompact::getSub(cpt, cpt->mode + 2) = (uint16)(scr >> 16);
|
|
return true;
|
|
}
|
|
|
|
bool Logic::fnAssignBase(uint32 id, uint32 scr, uint32 c) {
|
|
Compact *cpt = _skyCompact->fetchCpt(id);
|
|
cpt->mode = C_BASE_MODE;
|
|
cpt->logic = L_SCRIPT;
|
|
cpt->baseSub = (uint16)(scr & 0xffff);
|
|
cpt->baseSub_off = (uint16)(scr >> 16);
|
|
return true;
|
|
}
|
|
|
|
bool Logic::fnDiskMouse(uint32 a, uint32 b, uint32 c) {
|
|
_skyMouse->spriteMouse(MOUSE_DISK, 11, 11);
|
|
return true;
|
|
}
|
|
|
|
bool Logic::fnNormalMouse(uint32 a, uint32 b, uint32 c) {
|
|
_skyMouse->spriteMouse(MOUSE_NORMAL, 0, 0);
|
|
return true;
|
|
}
|
|
|
|
bool Logic::fnBlankMouse(uint32 a, uint32 b, uint32 c) {
|
|
_skyMouse->spriteMouse(MOUSE_BLANK, 0, 0);
|
|
return true;
|
|
}
|
|
|
|
bool Logic::fnCrossMouse(uint32 a, uint32 b, uint32 c) {
|
|
if (_scriptVariables[OBJECT_HELD])
|
|
_skyMouse->fnOpenCloseHand(false);
|
|
else
|
|
_skyMouse->spriteMouse(MOUSE_CROSS, 4, 4);
|
|
return true;
|
|
}
|
|
|
|
bool Logic::fnCursorRight(uint32 a, uint32 b, uint32 c) {
|
|
_skyMouse->spriteMouse(MOUSE_RIGHT, 9, 4);
|
|
return true;
|
|
}
|
|
|
|
bool Logic::fnCursorLeft(uint32 a, uint32 b, uint32 c) {
|
|
_skyMouse->spriteMouse(MOUSE_LEFT, 0, 5);
|
|
return true;
|
|
}
|
|
|
|
bool Logic::fnCursorDown(uint32 a, uint32 b, uint32 c) {
|
|
_skyMouse->spriteMouse(MOUSE_DOWN, 9, 4);
|
|
return true;
|
|
}
|
|
|
|
bool Logic::fnCursorUp(uint32 a, uint32 b, uint32 c) {
|
|
_skyMouse->spriteMouse(MOUSE_UP, 9, 4);
|
|
return true;
|
|
}
|
|
|
|
bool Logic::fnOpenHand(uint32 a, uint32 b, uint32 c) {
|
|
_skyMouse->fnOpenCloseHand(true);
|
|
return true;
|
|
}
|
|
|
|
bool Logic::fnCloseHand(uint32 a, uint32 b, uint32 c) {
|
|
_skyMouse->fnOpenCloseHand(false);
|
|
return true;
|
|
}
|
|
|
|
bool Logic::fnGetTo(uint32 targetPlaceId, uint32 mode, uint32 c) {
|
|
_compact->upFlag = (uint16)mode; // save mode for action script
|
|
_compact->mode += 4; // next level up
|
|
Compact *cpt = _skyCompact->fetchCpt(_compact->place);
|
|
if (!cpt) {
|
|
warning("can't find _compact's getToTable. Place compact is NULL");
|
|
return false;
|
|
}
|
|
uint16 *getToTable = (uint16*)_skyCompact->fetchCpt(cpt->getToTableId);
|
|
if (!getToTable) {
|
|
warning("Place compact's getToTable is NULL");
|
|
return false;
|
|
}
|
|
|
|
while (*getToTable != targetPlaceId)
|
|
getToTable += 2;
|
|
|
|
// get new script
|
|
*SkyCompact::getSub(_compact, _compact->mode) = *(getToTable + 1);
|
|
*SkyCompact::getSub(_compact, _compact->mode + 2) = 0;
|
|
|
|
return false; // drop out of script
|
|
}
|
|
|
|
bool Logic::fnSetToStand(uint32 a, uint32 b, uint32 c) {
|
|
_compact->mood = 1; // high level stood still
|
|
|
|
_compact->grafixProgId = *(uint16*)_skyCompact->getCompactElem(_compact, C_STAND_UP + _compact->megaSet + _compact->dir * 4);
|
|
_compact->grafixProgPos = 0;
|
|
|
|
uint16 *standList = _skyCompact->getGrafixPtr(_compact);
|
|
|
|
_compact->offset = *standList; // get frames offset
|
|
_compact->logic = L_SIMPLE_MOD;
|
|
_compact->grafixProgPos++;
|
|
simpleAnim();
|
|
return false; // drop out of script
|
|
}
|
|
|
|
bool Logic::fnTurnTo(uint32 dir, uint32 b, uint32 c) {
|
|
/// turn compact to direction dir
|
|
|
|
uint16 curDir = _compact->dir; // get current direction
|
|
_compact->dir = (uint16)(dir & 0xffff); // set new direction
|
|
|
|
uint16 *tt = _skyCompact->getTurnTable(_compact, curDir);
|
|
|
|
if (!tt[dir])
|
|
return true; // keep going
|
|
|
|
_compact->turnProgId = tt[dir]; // put turn program in
|
|
_compact->turnProgPos = 0;
|
|
_compact->logic = L_TURNING;
|
|
|
|
turn();
|
|
|
|
return false; // drop out of script
|
|
}
|
|
|
|
bool Logic::fnArrived(uint32 scriptVar, uint32 b, uint32 c) {
|
|
_compact->leaving = (uint16)(scriptVar & 0xffff);
|
|
_scriptVariables[scriptVar/4]++;
|
|
return true;
|
|
}
|
|
|
|
bool Logic::fnLeaving(uint32 a, uint32 b, uint32 c) {
|
|
_compact->atWatch = 0;
|
|
|
|
if (_compact->leaving) {
|
|
_scriptVariables[_compact->leaving/4]--;
|
|
_compact->leaving = 0; // I shall do this only once
|
|
}
|
|
|
|
return true; // keep going
|
|
}
|
|
|
|
bool Logic::fnSetAlternate(uint32 scr, uint32 b, uint32 c) {
|
|
_compact->alt = (uint16)(scr & 0xffff);
|
|
_compact->logic = L_ALT;
|
|
return false;
|
|
}
|
|
|
|
bool Logic::fnAltSetAlternate(uint32 target, uint32 scr, uint32 c) {
|
|
Compact *cpt = _skyCompact->fetchCpt(target);
|
|
cpt->alt = (uint16)(scr & 0xffff);
|
|
cpt->logic = L_ALT;
|
|
return false;
|
|
}
|
|
|
|
bool Logic::fnKillId(uint32 id, uint32 b, uint32 c) {
|
|
if (id) {
|
|
Compact *cpt = _skyCompact->fetchCpt(id);
|
|
if (cpt->status & (1 << 7))
|
|
_skyGrid->removeObjectFromWalk(cpt);
|
|
cpt->status = 0;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Logic::fnNoHuman(uint32 a, uint32 b, uint32 c) {
|
|
if (!_scriptVariables[MOUSE_STOP]) {
|
|
_scriptVariables[MOUSE_STATUS] &= 1;
|
|
runGetOff();
|
|
fnBlankMouse(0, 0, 0);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Logic::fnAddHuman(uint32 a, uint32 b, uint32 c) {
|
|
return _skyMouse->fnAddHuman();
|
|
}
|
|
|
|
bool Logic::fnAddButtons(uint32 a, uint32 b, uint32 c) {
|
|
_scriptVariables[MOUSE_STATUS] |= 4;
|
|
return true;
|
|
}
|
|
|
|
bool Logic::fnNoButtons(uint32 a, uint32 b, uint32 c) {
|
|
//remove the mouse buttons
|
|
_scriptVariables[MOUSE_STATUS] &= 0xFFFFFFFB;
|
|
return true;
|
|
}
|
|
|
|
bool Logic::fnSetStop(uint32 a, uint32 b, uint32 c) {
|
|
_scriptVariables[MOUSE_STOP] |= 1;
|
|
return true;
|
|
}
|
|
|
|
bool Logic::fnClearStop(uint32 a, uint32 b, uint32 c) {
|
|
_scriptVariables[MOUSE_STOP] = 0;
|
|
return true;
|
|
}
|
|
|
|
bool Logic::fnPointerText(uint32 a, uint32 b, uint32 c) {
|
|
_skyText->fnPointerText(a, _skyMouse->giveMouseX(), _skyMouse->giveMouseY());
|
|
return true;
|
|
}
|
|
|
|
bool Logic::fnQuit(uint32 a, uint32 b, uint32 c) {
|
|
return false;
|
|
}
|
|
|
|
bool Logic::fnSpeakMe(uint32 targetId, uint32 mesgNum, uint32 animNum) {
|
|
/* WORKAROUND for #2687172: When Mrs. Piermont is talking
|
|
on the phone in her apartment, ignore her fnSpeakMe calls
|
|
on other screens, as the lack of speech files for these lines
|
|
will cause Foster's speech to be aborted if the timing is bad.
|
|
*/
|
|
if (targetId == 0x4039 && animNum == 0x9B && Logic::_scriptVariables[SCREEN] != 38) {
|
|
return false;
|
|
}
|
|
|
|
stdSpeak(_skyCompact->fetchCpt(targetId), mesgNum, animNum, 0);
|
|
return false; //drop out of script
|
|
}
|
|
|
|
bool Logic::fnSpeakMeDir(uint32 targetId, uint32 mesgNum, uint32 animNum) {
|
|
//must be player so don't cause script to drop out
|
|
//this function sets the directional option whereby
|
|
//the anim chosen is linked to c_dir
|
|
animNum += _compact->dir << 1; //2 sizes (large and small)
|
|
return fnSpeakMe(targetId, mesgNum, animNum);
|
|
}
|
|
|
|
bool Logic::fnSpeakWait(uint32 id, uint32 message, uint32 animation) {
|
|
// non player mega char speaks
|
|
// player will wait for it to finish before continuing script processing
|
|
_compact->flag = (uint16)(id & 0xffff);
|
|
_compact->logic = L_LISTEN;
|
|
return fnSpeakMe(id, message, animation);
|
|
}
|
|
|
|
bool Logic::fnSpeakWaitDir(uint32 a, uint32 b, uint32 c) {
|
|
/* non player mega chr$ speaks S2(20Jan93tw)
|
|
the player will wait for it to finish
|
|
before continuing script processing
|
|
this function sets the directional option whereby
|
|
the anim chosen is linked to c_dir -
|
|
|
|
_compact is player
|
|
a is ID to speak (not us)
|
|
b is text message number
|
|
c is base of mini table within anim_talk_table */
|
|
|
|
#ifdef __DC__
|
|
__builtin_alloca(4); // Works around a gcc bug (wrong-code/11736)
|
|
#endif
|
|
|
|
_compact->flag = (uint16)a;
|
|
_compact->logic = L_LISTEN;
|
|
|
|
Compact *speaker = _skyCompact->fetchCpt(a);
|
|
if (c) {
|
|
c += speaker->dir << 1;
|
|
stdSpeak(speaker, b, c, speaker->dir << 1);
|
|
} else
|
|
stdSpeak(speaker, b, c, 0);
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Logic::fnChooser(uint32 a, uint32 b, uint32 c) {
|
|
|
|
// setup the text questions to be clicked on
|
|
// read from TEXT1 until 0
|
|
|
|
SkyEngine::_systemVars.systemFlags |= SF_CHOOSING; // can't save/restore while choosing
|
|
|
|
_scriptVariables[THE_CHOSEN_ONE] = 0; // clear result
|
|
|
|
uint32 *p = _scriptVariables + TEXT1;
|
|
uint16 ycood = TOP_LEFT_Y; // rolling coordinate
|
|
|
|
while (*p) {
|
|
uint32 textNum = *p++;
|
|
|
|
DisplayedText lowText = _skyText->lowTextManager(textNum, GAME_SCREEN_WIDTH, 0, 241, 0);
|
|
|
|
uint8 *data = lowText.textData;
|
|
|
|
// stipple the text
|
|
|
|
uint32 size = ((DataFileHeader *)data)->s_height * ((DataFileHeader *)data)->s_width;
|
|
uint32 index = 0;
|
|
uint32 width = ((DataFileHeader *)data)->s_width;
|
|
uint32 height = ((DataFileHeader *)data)->s_height;
|
|
|
|
data += sizeof(DataFileHeader);
|
|
|
|
while (index < size) {
|
|
if (index % width <= 1)
|
|
index ^= 1; //index++;
|
|
if (!data[index])
|
|
data[index] = 1;
|
|
index += 2;
|
|
}
|
|
|
|
Compact *textCompact = _skyCompact->fetchCpt(lowText.compactNum);
|
|
|
|
textCompact->getToFlag = (uint16)textNum;
|
|
textCompact->downFlag = (uint16)*p++; // get animation number
|
|
|
|
textCompact->status |= ST_MOUSE; // mouse detects
|
|
|
|
textCompact->xcood = TOP_LEFT_X; // set coordinates
|
|
textCompact->ycood = ycood;
|
|
ycood += height;
|
|
}
|
|
|
|
if (p == _scriptVariables + TEXT1)
|
|
return true;
|
|
|
|
_compact->logic = L_CHOOSE; // player frozen until choice made
|
|
fnAddHuman(0, 0, 0); // bring back mouse
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Logic::fnHighlight(uint32 itemNo, uint32 pen, uint32 c) {
|
|
pen -= 11;
|
|
pen ^= 1;
|
|
pen += 241;
|
|
Compact *textCompact = _skyCompact->fetchCpt(itemNo);
|
|
uint8 *sprData = (uint8 *)SkyEngine::fetchItem(textCompact->flag);
|
|
_skyText->changeTextSpriteColour(sprData, (uint8)pen);
|
|
return true;
|
|
}
|
|
|
|
bool Logic::fnTextKill(uint32 a, uint32 b, uint32 c) {
|
|
/// Kill of text items that are mouse detectable
|
|
|
|
uint32 id = FIRST_TEXT_COMPACT;
|
|
|
|
for (int i = 10; i > 0; i--) {
|
|
Compact *cpt = _skyCompact->fetchCpt(id);
|
|
if (cpt->status & (1 << 4))
|
|
cpt->status = 0;
|
|
id++;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Logic::fnStopMode(uint32 a, uint32 b, uint32 c) {
|
|
_compact->logic = L_STOPPED;
|
|
return false;
|
|
}
|
|
|
|
bool Logic::fnWeWait(uint32 id, uint32 b, uint32 c) {
|
|
/// We have hit another mega
|
|
/// we are going to wait for it to move
|
|
|
|
_compact->waitingFor = (uint16) id;
|
|
stopAndWait();
|
|
return true; // not sure about this
|
|
}
|
|
|
|
bool Logic::fnSendSync(uint32 mega, uint32 sync, uint32 c) {
|
|
Compact *cpt = _skyCompact->fetchCpt(mega);
|
|
cpt->sync = (uint16)(sync & 0xffff);
|
|
return false;
|
|
}
|
|
|
|
bool Logic::fnSendFastSync(uint32 mega, uint32 sync, uint32 c) {
|
|
Compact *cpt = _skyCompact->fetchCpt(mega);
|
|
cpt->sync = (uint16)(sync & 0xffff);
|
|
return true;
|
|
}
|
|
|
|
bool Logic::fnSendRequest(uint32 target, uint32 scr, uint32 c) {
|
|
Compact *cpt = _skyCompact->fetchCpt(target);
|
|
cpt->request = (uint16)(scr & 0xffff);
|
|
return false;
|
|
}
|
|
|
|
bool Logic::fnClearRequest(uint32 target, uint32 b, uint32 c) {
|
|
Compact *cpt = _skyCompact->fetchCpt(target);
|
|
cpt->request = 0;
|
|
return true;
|
|
}
|
|
|
|
bool Logic::fnCheckRequest(uint32 a, uint32 b, uint32 c) {
|
|
/// check for interaction request
|
|
|
|
if (!_compact->request)
|
|
return true;
|
|
|
|
_compact->mode = C_ACTION_MODE; // into action mode
|
|
|
|
_compact->actionSub = _compact->request;
|
|
_compact->actionSub_off = 0;
|
|
|
|
_compact->request = 0; // trash request
|
|
return false; // drop from script
|
|
}
|
|
|
|
bool Logic::fnStartMenu(uint32 firstObject, uint32 b, uint32 c) {
|
|
/// initialise the top menu bar
|
|
// firstObject is o0 for game menu, k0 for linc
|
|
|
|
uint i;
|
|
firstObject /= 4;
|
|
|
|
// (1) FIRST, SET UP THE 2 ARROWS SO THEY APPEAR ON SCREEN
|
|
|
|
Compact *cpt = _skyCompact->fetchCpt(47);
|
|
cpt->status = ST_MOUSE + ST_FOREGROUND + ST_LOGIC + ST_RECREATE;
|
|
cpt->screen = (uint16)(_scriptVariables[SCREEN] & 0xffff);
|
|
|
|
cpt = _skyCompact->fetchCpt(48);
|
|
cpt->status = ST_MOUSE + ST_FOREGROUND + ST_LOGIC + ST_RECREATE;
|
|
cpt->screen = (uint16)(_scriptVariables[SCREEN] & 0xffff);
|
|
|
|
// (2) COPY OBJECTS FROM NON-ZERO INVENTORY VARIABLES INTO OBJECT DISPLAY LIST (& COUNT THEM)
|
|
|
|
// sort the objects and pad with blanks
|
|
|
|
uint32 menuLength = 0;
|
|
for (i = firstObject; i < firstObject + ARRAYSIZE(_objectList); i++) {
|
|
if (_scriptVariables[i])
|
|
_objectList[menuLength++] = _scriptVariables[i];
|
|
}
|
|
_scriptVariables[MENU_LENGTH] = menuLength;
|
|
|
|
// (3) OK, NOW TOP UP THE LIST WITH THE REQUIRED NO. OF BLANK OBJECTS (for min display length 11)
|
|
|
|
uint32 blankID = 51;
|
|
for (i = menuLength; i < 11; i++)
|
|
_objectList[i] = blankID++;
|
|
|
|
// (4) KILL ID's OF ALL 20 OBJECTS SO UNWANTED ICONS (SCROLLED OFF) DON'T REMAIN ON SCREEN
|
|
// (There should be a better way of doing this - only kill id of 12th item when menu has scrolled right)
|
|
|
|
for (i = 0; i < ARRAYSIZE(_objectList); i++) {
|
|
if (_objectList[i])
|
|
(_skyCompact->fetchCpt(_objectList[i]))->status = ST_LOGIC;
|
|
else break;
|
|
}
|
|
|
|
// (5) NOW FIND OUT WHICH OBJECT TO START THE DISPLAY FROM (depending on scroll offset)
|
|
|
|
if (menuLength < 11) // check we can scroll
|
|
_scriptVariables[SCROLL_OFFSET] = 0;
|
|
else if (menuLength < _scriptVariables[SCROLL_OFFSET] + 11)
|
|
_scriptVariables[SCROLL_OFFSET] = menuLength - 11;
|
|
|
|
// (6) AND FINALLY, INITIALISE THE 11 OBJECTS SO THEY APPEAR ON SCREEEN
|
|
|
|
uint16 rollingX = TOP_LEFT_X + 28;
|
|
for (i = 0; i < 11; i++) {
|
|
cpt = _skyCompact->fetchCpt(
|
|
_objectList[_scriptVariables[SCROLL_OFFSET] + i]);
|
|
|
|
cpt->status = ST_MOUSE + ST_FOREGROUND + ST_LOGIC + ST_RECREATE;
|
|
cpt->screen = (uint16)(_scriptVariables[SCREEN] & 0xffff);
|
|
|
|
cpt->xcood = rollingX;
|
|
rollingX += 24;
|
|
|
|
if (_scriptVariables[MENU] == 2)
|
|
cpt->ycood = 136;
|
|
else
|
|
cpt->ycood = 112;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Logic::fnUnhighlight(uint32 item, uint32 b, uint32 c) {
|
|
Compact *cpt = _skyCompact->fetchCpt(item);
|
|
cpt->frame--;
|
|
cpt->getToFlag = 0;
|
|
return true;
|
|
}
|
|
|
|
bool Logic::fnFaceId(uint32 otherId, uint32 b, uint32 c) {
|
|
/// return the direction to turn to face another id
|
|
/// pass back result in c_just_flag
|
|
|
|
Compact *cpt = _skyCompact->fetchCpt(otherId);
|
|
|
|
int16 x = _compact->xcood - cpt->xcood;
|
|
|
|
if (x < 0) { // we're to the left
|
|
x = -x;
|
|
_compact->getToFlag = 3;
|
|
} else { // it's to the left
|
|
_compact->getToFlag = 2;
|
|
}
|
|
|
|
// now check y
|
|
|
|
// we must find the true bottom of the sprite
|
|
// it is not enough to use y coord because changing
|
|
// sprite offsets can ruin the formula - instead we
|
|
// will use the bottom of the mouse collision area
|
|
|
|
int16 y = _compact->ycood - (cpt->ycood + cpt->mouseRelY + cpt->mouseSizeY);
|
|
|
|
if (y < 0) { // it's below
|
|
y = -y;
|
|
if (y >= x)
|
|
_compact->getToFlag = 1;
|
|
} else { // it's above
|
|
if (y >= x)
|
|
_compact->getToFlag = 0;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Logic::fnForeground(uint32 sprite, uint32 b, uint32 c) {
|
|
/// Make sprite a foreground sprite
|
|
Compact *cpt = _skyCompact->fetchCpt(sprite);
|
|
cpt->status &= 0xfff8;
|
|
cpt->status |= ST_FOREGROUND;
|
|
return true;
|
|
}
|
|
|
|
bool Logic::fnBackground(uint32 a, uint32 b, uint32 c) {
|
|
/// Make us a background sprite
|
|
_compact->status &= 0xfff8;
|
|
_compact->status |= ST_BACKGROUND;
|
|
return true;
|
|
}
|
|
|
|
bool Logic::fnNewBackground(uint32 sprite, uint32 b, uint32 c) {
|
|
/// Make sprite a background sprite
|
|
Compact *cpt = _skyCompact->fetchCpt(sprite);
|
|
cpt->status &= 0xfff8;
|
|
cpt->status |= ST_BACKGROUND;
|
|
return true;
|
|
}
|
|
|
|
bool Logic::fnSort(uint32 mega, uint32 b, uint32 c) {
|
|
Compact *cpt = _skyCompact->fetchCpt(mega);
|
|
cpt->status &= 0xfff8;
|
|
cpt->status |= ST_SORT;
|
|
return true;
|
|
}
|
|
|
|
bool Logic::fnNoSpriteEngine(uint32 a, uint32 b, uint32 c) {
|
|
/// stop the compact printing
|
|
/// remove foreground, background & sort
|
|
_compact->status &= 0xfff8;
|
|
return true;
|
|
}
|
|
|
|
bool Logic::fnNoSpritesA6(uint32 us, uint32 b, uint32 c) {
|
|
/// stop the compact printing
|
|
/// remove foreground, background & sort
|
|
Compact *cpt = _skyCompact->fetchCpt(us);
|
|
cpt->status &= 0xfff8;
|
|
return true;
|
|
}
|
|
|
|
bool Logic::fnResetId(uint32 id, uint32 resetBlock, uint32 c) {
|
|
/// used when a mega is to be restarted
|
|
/// eg - when a smaller mega turn to larger
|
|
/// - a mega changes rooms...
|
|
|
|
Compact *cpt = _skyCompact->fetchCpt(id);
|
|
uint16 *rst = (uint16 *)_skyCompact->fetchCpt(resetBlock);
|
|
|
|
if (!cpt) {
|
|
warning("fnResetId(): Compact %d (id) == NULL", id);
|
|
return true;
|
|
}
|
|
if (!rst) {
|
|
warning("fnResetId(): Compact %d (resetBlock) == NULL", resetBlock);
|
|
return true;
|
|
}
|
|
|
|
uint16 off;
|
|
while ((off = *rst++) != 0xffff)
|
|
*(uint16 *)_skyCompact->getCompactElem(cpt, off) = *rst++;
|
|
return true;
|
|
}
|
|
|
|
bool Logic::fnToggleGrid(uint32 a, uint32 b, uint32 c) {
|
|
/// Toggle a mega's grid plotting
|
|
_compact->status ^= ST_GRID_PLOT;
|
|
return true;
|
|
}
|
|
|
|
bool Logic::fnPause(uint32 cycles, uint32 b, uint32 c) {
|
|
/// Set mega to L_PAUSE
|
|
_compact->flag = (uint16)(cycles & 0xffff);
|
|
_compact->logic = L_PAUSE;
|
|
return false; // drop out of script
|
|
}
|
|
|
|
bool Logic::fnRunAnimMod(uint32 animNo, uint32 b, uint32 c) {
|
|
_compact->grafixProgId = animNo;
|
|
_compact->grafixProgPos = 0;
|
|
|
|
_compact->offset = *_skyCompact->getGrafixPtr(_compact);
|
|
_compact->grafixProgPos++;
|
|
_compact->logic = L_MOD_ANIMATE;
|
|
anim();
|
|
return false; // drop from script
|
|
}
|
|
|
|
bool Logic::fnSimpleMod(uint32 animSeqNo, uint32 b, uint32 c) {
|
|
_compact->grafixProgId = animSeqNo;
|
|
_compact->grafixProgPos = 0;
|
|
|
|
_compact->logic = L_SIMPLE_MOD;
|
|
_compact->offset = *_skyCompact->getGrafixPtr(_compact);
|
|
_compact->grafixProgPos++;
|
|
simpleAnim();
|
|
return false;
|
|
}
|
|
|
|
bool Logic::fnRunFrames(uint32 sequenceNo, uint32 b, uint32 c) {
|
|
_compact->grafixProgId = sequenceNo;
|
|
_compact->grafixProgPos = 0;
|
|
|
|
_compact->logic = L_FRAMES;
|
|
_compact->offset = *_skyCompact->getGrafixPtr(_compact);
|
|
_compact->grafixProgPos++;
|
|
simpleAnim();
|
|
return false;
|
|
}
|
|
|
|
bool Logic::fnAwaitSync(uint32 a, uint32 b, uint32 c) {
|
|
if (_compact->sync)
|
|
return true;
|
|
|
|
_compact->logic = L_WAIT_SYNC;
|
|
return false;
|
|
}
|
|
|
|
bool Logic::fnIncMegaSet(uint32 a, uint32 b, uint32 c) {
|
|
_compact->megaSet += NEXT_MEGA_SET;
|
|
return true;
|
|
}
|
|
|
|
bool Logic::fnDecMegaSet(uint32 a, uint32 b, uint32 c) {
|
|
_compact->megaSet -= NEXT_MEGA_SET;
|
|
return true;
|
|
}
|
|
|
|
bool Logic::fnSetMegaSet(uint32 mega, uint32 setNo, uint32 c) {
|
|
Compact *cpt = _skyCompact->fetchCpt(mega);
|
|
cpt->megaSet = (uint16) (setNo * NEXT_MEGA_SET);
|
|
return true;
|
|
}
|
|
|
|
bool Logic::fnMoveItems(uint32 listNo, uint32 screenNo, uint32 c) {
|
|
// Move a list of id's to another screen
|
|
uint16 *p = (uint16*)_skyCompact->fetchCpt(CPT_MOVE_LIST);
|
|
p = (uint16*)_skyCompact->fetchCpt(p[listNo]);
|
|
for (int i = 0; i < 2; i++) {
|
|
if (!*p)
|
|
return true;
|
|
Compact *cpt = _skyCompact->fetchCpt(*p++);
|
|
cpt->screen = (uint16)(screenNo & 0xffff);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Logic::fnNewList(uint32 a, uint32 b, uint32 c) {
|
|
/// Reset the chooser list
|
|
for (int i = 0; i < 16; i++)
|
|
_scriptVariables[TEXT1 + i] = 0;
|
|
return true;
|
|
}
|
|
|
|
bool Logic::fnAskThis(uint32 textNo, uint32 animNo, uint32 c) {
|
|
// find first free position
|
|
uint32 *p = _scriptVariables + TEXT1;
|
|
while (*p)
|
|
p += 2;
|
|
*p++ = textNo;
|
|
*p = animNo;
|
|
return true;
|
|
}
|
|
|
|
bool Logic::fnRandom(uint32 a, uint32 b, uint32 c) {
|
|
_scriptVariables[RND] = _rnd.getRandomNumber(65536) & a;
|
|
return true;
|
|
}
|
|
|
|
bool Logic::fnPersonHere(uint32 id, uint32 room, uint32 c) {
|
|
Compact *cpt = _skyCompact->fetchCpt(id);
|
|
_scriptVariables[RESULT] = cpt->screen == room ? 1 : 0;
|
|
return true;
|
|
}
|
|
|
|
bool Logic::fnToggleMouse(uint32 a, uint32 b, uint32 c) {
|
|
_skyCompact->fetchCpt(a)->status ^= ST_MOUSE;
|
|
return true;
|
|
}
|
|
|
|
bool Logic::fnMouseOn(uint32 a, uint32 b, uint32 c) {
|
|
//switch on the mouse highlight
|
|
Compact *cpt = _skyCompact->fetchCpt(a);
|
|
cpt->status |= ST_MOUSE;
|
|
return true;
|
|
}
|
|
|
|
bool Logic::fnMouseOff(uint32 a, uint32 b, uint32 c) {
|
|
//switch off the mouse highlight
|
|
Compact *cpt = _skyCompact->fetchCpt(a);
|
|
cpt->status &= ~ST_MOUSE;
|
|
return true;
|
|
}
|
|
|
|
bool Logic::fnFetchX(uint32 id, uint32 b, uint32 c) {
|
|
Compact *cpt = _skyCompact->fetchCpt(id);
|
|
_scriptVariables[RESULT] = cpt->xcood;
|
|
return true;
|
|
}
|
|
|
|
bool Logic::fnFetchY(uint32 id, uint32 b, uint32 c) {
|
|
Compact *cpt = _skyCompact->fetchCpt(id);
|
|
_scriptVariables[RESULT] = cpt->ycood;
|
|
return true;
|
|
}
|
|
|
|
bool Logic::fnTestList(uint32 id, uint32 x, uint32 y) {
|
|
_scriptVariables[RESULT] = 0; // assume fail
|
|
uint16 *list = (uint16 *)_skyCompact->fetchCpt(id);
|
|
|
|
while (*list) {
|
|
if ((x >= list[0]) && (x < list[1]) && (y >= list[2]) && (y < list[3]))
|
|
_scriptVariables[RESULT] = list[4];
|
|
list += 5;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Logic::fnFetchPlace(uint32 id, uint32 b, uint32 c) {
|
|
Compact *cpt = _skyCompact->fetchCpt(id);
|
|
_scriptVariables[RESULT] = cpt->place;
|
|
return true;
|
|
}
|
|
|
|
bool Logic::fnCustomJoey(uint32 id, uint32 b, uint32 c) {
|
|
/// return id's x & y coordinate & c_mood (i.e. stood still yes/no)
|
|
/// used by Joey-Logic - done in code like this because scripts can't
|
|
/// get access to another megas compact as easily
|
|
|
|
Compact *cpt = _skyCompact->fetchCpt(id);
|
|
|
|
_scriptVariables[PLAYER_X] = cpt->xcood;
|
|
_scriptVariables[PLAYER_Y] = cpt->ycood;
|
|
_scriptVariables[PLAYER_MOOD] = cpt->mood;
|
|
_scriptVariables[PLAYER_SCREEN] = cpt->screen;
|
|
return true;
|
|
}
|
|
|
|
bool Logic::fnSetPalette(uint32 a, uint32 b, uint32 c) {
|
|
_skyScreen->setPaletteEndian((uint8 *)_skyCompact->fetchCpt(a));
|
|
SkyEngine::_systemVars.currentPalette = a;
|
|
return true;
|
|
}
|
|
|
|
bool Logic::fnTextModule(uint32 a, uint32 b, uint32 c) {
|
|
_skyText->fnTextModule(a, b);
|
|
return true;
|
|
}
|
|
|
|
bool Logic::fnChangeName(uint32 id, uint32 textNo, uint32 c) {
|
|
Compact *cpt = _skyCompact->fetchCpt(id);
|
|
cpt->cursorText = (uint16) textNo;
|
|
return true;
|
|
}
|
|
|
|
bool Logic::fnMiniLoad(uint32 a, uint32 b, uint32 c) {
|
|
_skyDisk->fnMiniLoad((uint16)a);
|
|
return true;
|
|
}
|
|
|
|
bool Logic::fnFlushBuffers(uint32 a, uint32 b, uint32 c) {
|
|
_skyDisk->fnFlushBuffers();
|
|
return true;
|
|
}
|
|
|
|
bool Logic::fnFlushChip(uint32 a, uint32 b, uint32 c) {
|
|
// this should be done automatically
|
|
return true;
|
|
}
|
|
|
|
bool Logic::fnSaveCoods(uint32 a, uint32 b, uint32 c) {
|
|
_skyMouse->fnSaveCoods();
|
|
return true;
|
|
}
|
|
|
|
bool Logic::fnPlotGrid(uint32 x, uint32 y, uint32 width) {
|
|
_skyGrid->plotGrid(x, y, width, _compact);
|
|
return true;
|
|
}
|
|
|
|
bool Logic::fnRemoveGrid(uint32 x, uint32 y, uint32 width) {
|
|
_skyGrid->removeGrid(x, y, width, _compact);
|
|
return true;
|
|
}
|
|
|
|
bool Logic::fnEyeball(uint32 id, uint32 b, uint32 c) {
|
|
// set 'result' to frame no. pointing to foster, according to table used
|
|
// eg. FN_eyeball (id_eye_90_table);
|
|
|
|
uint16 *eyeTable = (uint16 *)_skyCompact->fetchCpt(id);
|
|
Compact *cpt = _skyCompact->fetchCpt(ID_BLUE_FOSTER);
|
|
|
|
uint32 x = cpt->xcood; // 168 < x < 416
|
|
x -= 168;
|
|
x >>= 3;
|
|
|
|
uint32 y = cpt->ycood; // 256 < y < 296
|
|
y -= 256;
|
|
y <<= 2;
|
|
|
|
_scriptVariables[RESULT] = eyeTable[x + y] + S91;
|
|
return true;
|
|
}
|
|
|
|
bool Logic::fnLeaveSection(uint32 sectionNo, uint32 b, uint32 c) {
|
|
if (SkyEngine::isDemo())
|
|
Engine::quitGame();
|
|
|
|
if (sectionNo == 5) //linc section - has different mouse icons
|
|
_skyMouse->replaceMouseCursors(60301);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Logic::fnEnterSection(uint32 sectionNo, uint32 b, uint32 c) {
|
|
if (SkyEngine::isDemo() && (sectionNo > 2))
|
|
_skyControl->showGameQuitMsg();
|
|
|
|
_scriptVariables[CUR_SECTION] = sectionNo;
|
|
SkyEngine::_systemVars.currentMusic = 0;
|
|
|
|
if (sectionNo == 5) //linc section - has different mouse icons
|
|
_skyMouse->replaceMouseCursors(60302);
|
|
|
|
if ((sectionNo != _currentSection) || (SkyEngine::_systemVars.systemFlags & SF_GAME_RESTORED)) {
|
|
_currentSection = sectionNo;
|
|
|
|
sectionNo++;
|
|
_skyMusic->loadSection((byte)sectionNo);
|
|
_skySound->loadSection((byte)sectionNo);
|
|
_skyGrid->loadGrids();
|
|
SkyEngine::_systemVars.systemFlags &= ~SF_GAME_RESTORED;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Logic::fnRestoreGame(uint32 a, uint32 b, uint32 c) {
|
|
_skyControl->doLoadSavePanel();
|
|
return false;
|
|
}
|
|
|
|
bool Logic::fnRestartGame(uint32 a, uint32 b, uint32 c) {
|
|
_skyControl->restartGame();
|
|
return false;
|
|
}
|
|
|
|
bool Logic::fnNewSwingSeq(uint32 a, uint32 b, uint32 c) {
|
|
// only certain files work on pc. (huh?! something we should take care of?)
|
|
if ((a == 85) || (a == 106) || (a == 75) || (a == 15)) {
|
|
_skyScreen->startSequenceItem((uint16)a);
|
|
} else {
|
|
debug(1,"Logic::fnNewSwingSeq: ignored seq %d",a);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Logic::fnWaitSwingEnd(uint32 a, uint32 b, uint32 c) {
|
|
_skyScreen->waitForSequence();
|
|
return true;
|
|
}
|
|
|
|
bool Logic::fnSkipIntroCode(uint32 a, uint32 b, uint32 c) {
|
|
SkyEngine::_systemVars.pastIntro = true;
|
|
return true;
|
|
}
|
|
|
|
bool Logic::fnBlankScreen(uint32 a, uint32 b, uint32 c) {
|
|
_skyScreen->clearScreen();
|
|
return true;
|
|
}
|
|
|
|
bool Logic::fnPrintCredit(uint32 a, uint32 b, uint32 c) {
|
|
DisplayedText creditText = _skyText->lowTextManager(a, 240, 0, 248, true);
|
|
Compact *credCompact = _skyCompact->fetchCpt(creditText.compactNum);
|
|
credCompact->xcood = 168;
|
|
if ((a == 558) && (c == 215))
|
|
credCompact->ycood = 211;
|
|
else
|
|
credCompact->ycood = (uint16)c;
|
|
_scriptVariables[RESULT] = creditText.compactNum;
|
|
return true;
|
|
}
|
|
|
|
bool Logic::fnLookAt(uint32 a, uint32 b, uint32 c) {
|
|
DisplayedText textInfo = _skyText->lowTextManager(a, 240, 0, 248, true);
|
|
Compact *textCpt = _skyCompact->fetchCpt(textInfo.compactNum);
|
|
textCpt->xcood = 168;
|
|
textCpt->ycood = (uint16)c;
|
|
|
|
_skyScreen->recreate();
|
|
_skyScreen->spriteEngine();
|
|
_skyScreen->flip();
|
|
|
|
fnNoHuman(0, 0, 0);
|
|
_skyMouse->lockMouse();
|
|
|
|
_skyMouse->waitMouseNotPressed(800);
|
|
|
|
_skyMouse->unlockMouse();
|
|
fnAddHuman(0, 0, 0);
|
|
textCpt->status = 0;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Logic::fnLincTextModule(uint32 textPos, uint32 textNo, uint32 buttonAction) {
|
|
uint16 cnt;
|
|
if (buttonAction & 0x8000)
|
|
for (cnt = LINC_DIGIT_0; cnt <= LINC_DIGIT_9; cnt++)
|
|
_scriptVariables[cnt] = 0;
|
|
buttonAction &= 0x7FFF;
|
|
if (buttonAction < 10)
|
|
_scriptVariables[LINC_DIGIT_0 + buttonAction] = textNo;
|
|
|
|
DisplayedText text = _skyText->lowTextManager(textNo, 220, 0, 215, false);
|
|
|
|
Compact *textCpt = _skyCompact->fetchCpt(text.compactNum);
|
|
|
|
if (textPos < 20) { // line number (for text)
|
|
textCpt->xcood = 152;
|
|
textCpt->ycood = (uint16)textPos * 13 + 170;
|
|
} else if (textPos > 20) { // x coordinate (for numbers)
|
|
textCpt->xcood = (uint16)textPos;
|
|
textCpt->ycood = 214;
|
|
} else warning("::fnLincTextModule: textPos == 20");
|
|
textCpt->getToFlag = (uint16)textNo;
|
|
return true;
|
|
}
|
|
|
|
bool Logic::fnTextKill2(uint32 a, uint32 b, uint32 c) {
|
|
/// Kill all text items
|
|
|
|
uint32 id = FIRST_TEXT_COMPACT;
|
|
|
|
for (int i = 10; i > 0; i--) {
|
|
Compact *cpt = _skyCompact->fetchCpt(id);
|
|
cpt->status = 0;
|
|
id++;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Logic::fnSetFont(uint32 font, uint32 b, uint32 c) {
|
|
_skyText->fnSetFont(font);
|
|
return true;
|
|
}
|
|
|
|
bool Logic::fnStartFx(uint32 sound, uint32 b, uint32 c) {
|
|
_skySound->fnStartFx(sound, (uint8)(b & 1));
|
|
return true;
|
|
}
|
|
|
|
bool Logic::fnStopFx(uint32 a, uint32 b, uint32 c) {
|
|
_skySound->fnStopFx();
|
|
return true;
|
|
}
|
|
|
|
bool Logic::fnStartMusic(uint32 a, uint32 b, uint32 c) {
|
|
if (!(SkyEngine::_systemVars.systemFlags & SF_MUS_OFF))
|
|
_skyMusic->startMusic((uint16)a);
|
|
SkyEngine::_systemVars.currentMusic = (uint16)a;
|
|
return true;
|
|
}
|
|
|
|
bool Logic::fnStopMusic(uint32 a, uint32 b, uint32 c) {
|
|
_skyMusic->startMusic(0);
|
|
SkyEngine::_systemVars.currentMusic = 0;
|
|
return true;
|
|
}
|
|
|
|
bool Logic::fnFadeDown(uint32 a, uint32 b, uint32 c) {
|
|
_skyScreen->fnFadeDown(a);
|
|
return true;
|
|
}
|
|
|
|
bool Logic::fnFadeUp(uint32 a, uint32 b, uint32 c) {
|
|
SkyEngine::_systemVars.currentPalette = a;
|
|
_skyScreen->fnFadeUp(a,b);
|
|
return true;
|
|
}
|
|
|
|
bool Logic::fnQuitToDos(uint32 a, uint32 b, uint32 c) {
|
|
Engine::quitGame();
|
|
return false;
|
|
}
|
|
|
|
bool Logic::fnPauseFx(uint32 a, uint32 b, uint32 c) {
|
|
_skySound->fnPauseFx();
|
|
return true;
|
|
}
|
|
|
|
bool Logic::fnUnPauseFx(uint32 a, uint32 b, uint32 c) {
|
|
_skySound->fnUnPauseFx();
|
|
return true;
|
|
}
|
|
|
|
bool Logic::fnPrintf(uint32 a, uint32 b, uint32 c) {
|
|
printf("fnPrintf: %d\n", a);
|
|
return true;
|
|
}
|
|
|
|
void Logic::stdSpeak(Compact *target, uint32 textNum, uint32 animNum, uint32 base) {
|
|
animNum += target->megaSet / NEXT_MEGA_SET;
|
|
animNum &= 0xFF;
|
|
|
|
uint16 *talkTable = (uint16*)_skyCompact->fetchCpt(CPT_TALK_TABLE_LIST);
|
|
target->grafixProgId = talkTable[animNum];
|
|
target->grafixProgPos = 0;
|
|
uint16 *animPtr = _skyCompact->getGrafixPtr(target);
|
|
|
|
if (animPtr) {
|
|
target->offset = *animPtr++;
|
|
target->getToFlag = *animPtr++;
|
|
target->grafixProgPos += 2;
|
|
} else
|
|
target->grafixProgId = 0;
|
|
|
|
bool speechFileFound = false;
|
|
if (SkyEngine::isCDVersion())
|
|
speechFileFound = _skySound->startSpeech((uint16)textNum);
|
|
|
|
|
|
// Set the focus region to that area
|
|
// Calculate the point where the character is
|
|
int x = target->xcood - TOP_LEFT_X;
|
|
int y = target->ycood - TOP_LEFT_Y;
|
|
// TODO: Make the box size change based on the object that has the focus
|
|
_skyScreen->setFocusRectangle(Common::Rect::center(x, y, 192, 128));
|
|
|
|
|
|
if ((SkyEngine::_systemVars.systemFlags & SF_ALLOW_TEXT) || !speechFileFound) {
|
|
// form the text sprite, if player wants subtitles or
|
|
// if we couldn't find the speech file
|
|
DisplayedText textInfo;
|
|
textInfo = _skyText->lowTextManager(textNum, FIXED_TEXT_WIDTH, 0, (uint8)target->spColour, true);
|
|
Compact *textCompact = _skyCompact->fetchCpt(textInfo.compactNum);
|
|
target->spTextId = textInfo.compactNum; //So we know what text to kill
|
|
byte *textGfx = textInfo.textData;
|
|
|
|
textCompact->screen = target->screen; //put it on our screen
|
|
|
|
if (_scriptVariables[SCREEN] == target->screen) { // Only use coordinates if we are on the current screen
|
|
//talking on-screen
|
|
//create the x coordinate for the speech text
|
|
//we need the talkers sprite information
|
|
byte *targetGfx = (byte *)SkyEngine::fetchItem(target->frame >> 6);
|
|
uint16 xPos = target->xcood + ((DataFileHeader *)targetGfx)->s_offset_x;
|
|
uint16 width = (((DataFileHeader *)targetGfx)->s_width >> 1);
|
|
|
|
xPos += width - (FIXED_TEXT_WIDTH / 2); //middle of talker
|
|
|
|
if (xPos < TOP_LEFT_X)
|
|
xPos = TOP_LEFT_X;
|
|
|
|
width = xPos + FIXED_TEXT_WIDTH;
|
|
if ((TOP_LEFT_X + FULL_SCREEN_WIDTH) <= width) {
|
|
xPos = TOP_LEFT_X + FULL_SCREEN_WIDTH;
|
|
xPos -= FIXED_TEXT_WIDTH;
|
|
}
|
|
|
|
textCompact->xcood = xPos;
|
|
uint16 yPos = target->ycood + ((DataFileHeader *)targetGfx)->s_offset_y - 6 - ((DataFileHeader *)textGfx)->s_height;
|
|
|
|
if (yPos < TOP_LEFT_Y)
|
|
yPos = TOP_LEFT_Y;
|
|
|
|
textCompact->ycood = yPos;
|
|
|
|
} else {
|
|
//talking off-screen
|
|
target->spTextId = 0; //don't kill any text 'cos none was made
|
|
textCompact->status = 0; //don't display text
|
|
}
|
|
// In CD version, we're doing the timing by checking when the VOC has stopped playing.
|
|
// Setting spTime to 10 thus means that we're doing a pause of 10 gamecycles between
|
|
// each sentence.
|
|
if (speechFileFound)
|
|
target->spTime = 10;
|
|
else
|
|
target->spTime = (uint16)_skyText->_numLetters + 5;
|
|
} else {
|
|
target->spTime = 10;
|
|
target->spTextId = 0;
|
|
}
|
|
target->logic = L_TALK;
|
|
}
|
|
|
|
} // End of namespace Sky
|