mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-23 02:11:38 +00:00
511 lines
16 KiB
C++
511 lines
16 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "made/made.h"
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#include "made/screen.h"
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#include "made/screenfx.h"
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namespace Made {
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const byte ScreenEffects::vfxOffsTable[64] = {
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5, 2, 6, 1, 4, 7, 3, 0,
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7, 4, 0, 3, 6, 1, 5, 2,
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2, 5, 1, 6, 3, 0, 4, 7,
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0, 3, 7, 4, 1, 6, 2, 5,
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4, 0, 2, 5, 7, 3, 1, 6,
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1, 6, 4, 0, 2, 5, 7, 3,
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6, 1, 3, 7, 5, 2, 0, 4,
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3, 7, 5, 2, 0, 4, 6, 1
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};
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const byte ScreenEffects::vfxOffsIndexTable[8] = {
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6, 7, 2, 3, 4, 5, 0, 1
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};
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ScreenEffects::ScreenEffects(Screen *screen) : _screen(screen) {
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vfxOffsTablePtr = &vfxOffsTable[6 * 8];
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vfxX1 = 0;
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vfxY1 = 0;
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vfxWidth = 0;
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vfxHeight = 0;
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_fxPalette = new byte[768];
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}
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ScreenEffects::~ScreenEffects() {
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delete[] _fxPalette;
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}
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void ScreenEffects::run(int16 effectNum, Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) {
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// Workaround: we set up the final palette beforehand, to reduce CPU usage during the screen effect.
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// The visual difference is not noticeable, but CPU load is much much less (as palette updates are very expensive).
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// The palette changes in the effects have been removed, where applicable, to reduce CPU load
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setPalette(palette);
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// TODO: Put effect functions into an array
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switch (effectNum) {
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case 0: // No effect
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vfx00(surface, palette, newPalette, colorCount);
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break;
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case 1:
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vfx01(surface, palette, newPalette, colorCount);
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break;
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case 2:
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vfx02(surface, palette, newPalette, colorCount);
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break;
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case 3:
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vfx03(surface, palette, newPalette, colorCount);
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break;
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case 4:
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vfx04(surface, palette, newPalette, colorCount);
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break;
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case 5:
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vfx05(surface, palette, newPalette, colorCount);
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break;
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case 6: // "Curtain open" effect
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vfx06(surface, palette, newPalette, colorCount);
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break;
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case 7: // "Curtain close" effect
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vfx07(surface, palette, newPalette, colorCount);
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break;
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case 8:
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vfx08(surface, palette, newPalette, colorCount);
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break;
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case 9: // "Checkerboard" effect
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vfx09(surface, palette, newPalette, colorCount);
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break;
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case 10: // "Screen wipe in", left to right
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vfx10(surface, palette, newPalette, colorCount);
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break;
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case 11: // "Screen wipe in", right to left
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vfx11(surface, palette, newPalette, colorCount);
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break;
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case 12: // "Screen wipe in", top to bottom
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vfx12(surface, palette, newPalette, colorCount);
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break;
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case 13: // "Screen wipe in", bottom to top
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vfx13(surface, palette, newPalette, colorCount);
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break;
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case 14: // "Screen open" effect
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vfx14(surface, palette, newPalette, colorCount);
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break;
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case 15:
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vfx15(surface, palette, newPalette, colorCount);
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break;
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case 16:
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vfx16(surface, palette, newPalette, colorCount);
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break;
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case 17: // Palette fadeout/fadein
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vfx17(surface, palette, newPalette, colorCount);
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break;
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case 18:
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vfx18(surface, palette, newPalette, colorCount);
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break;
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case 19:
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vfx19(surface, palette, newPalette, colorCount);
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break;
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case 20:
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vfx20(surface, palette, newPalette, colorCount);
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break;
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default:
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vfx00(surface, palette, newPalette, colorCount);
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warning("Unimplemented visual effect %d", effectNum);
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}
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}
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void ScreenEffects::flash(int flashCount, byte *palette, int colorCount) {
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int palSize = colorCount * 3;
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if (flashCount < 1)
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flashCount = 1;
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for (int i = 0; i < palSize; i++)
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_fxPalette[i] = CLIP<byte>(255 - palette[i], 0, 255);
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while (flashCount--) {
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_screen->setRGBPalette(_fxPalette, 0, colorCount);
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_screen->updateScreenAndWait(20);
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_screen->setRGBPalette(palette, 0, colorCount);
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_screen->updateScreenAndWait(20);
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}
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}
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void ScreenEffects::setPalette(byte *palette) {
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if (!_screen->isPaletteLocked()) {
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_screen->setRGBPalette(palette, 0, 256);
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}
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}
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void ScreenEffects::setBlendedPalette(byte *palette, byte *newPalette, int colorCount, int16 value, int16 maxValue) {
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if (!_screen->isPaletteLocked()) {
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int32 mulValue = (value * 64) / maxValue;
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for (int i = 0; i < colorCount * 3; i++)
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_fxPalette[i] = CLIP<int32>(newPalette[i] - (newPalette[i] - palette[i]) * mulValue / 64, 0, 255);
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_screen->setRGBPalette(_fxPalette, 0, 256);
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}
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}
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void ScreenEffects::copyFxRect(Graphics::Surface *surface, int16 x1, int16 y1, int16 x2, int16 y2) {
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// TODO: Clean up
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byte *src, *dst;
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x1 = CLIP<int16>(x1, 0, 320);
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y1 = CLIP<int16>(y1, 0, 200);
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x2 = CLIP<int16>(x2, 0, 320);
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y2 = CLIP<int16>(y2, 0, 200);
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x2 -= x1;
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y2 -= y1;
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vfxX1 = x1 & 0x0E;
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x1 += 16;
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x1 = x1 & 0xFFF0;
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x2 += vfxX1;
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x2 -= 15;
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if (x2 < 0)
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x2 = 0;
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vfxWidth = x2 & 0x0E;
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x2 = x2 & 0xFFF0;
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vfxY1 = y1 & 7;
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byte *source = (byte*)surface->getBasePtr(x1, y1);
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Graphics::Surface *vgaScreen = _screen->lockScreen();
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byte *dest = (byte*)vgaScreen->getBasePtr(x1, y1);
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int16 addX = x2 / 16;
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while (y2-- > 0) {
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int16 addVal = vfxOffsTablePtr[vfxY1] * 2;
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int16 w = 0;
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vfxY1 = (vfxY1 + 1) & 7;
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src = source + addVal;
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dst = dest + addVal;
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if (addVal < vfxX1) {
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if (addVal < vfxWidth)
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w = 1;
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else
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w = 0;
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} else {
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src -= 16;
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dst -= 16;
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if (addVal < vfxWidth)
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w = 2;
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else
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w = 1;
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}
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w += addX;
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while (w-- > 0) {
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*dst++ = *src++;
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*dst++ = *src++;
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src += 14;
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dst += 14;
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}
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source += 320;
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dest += 320;
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}
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vfxHeight = (vfxHeight + 1) & 7;
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vfxOffsTablePtr = &vfxOffsTable[vfxOffsIndexTable[vfxHeight] * 8];
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_screen->unlockScreen();
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}
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// No effect
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void ScreenEffects::vfx00(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) {
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setPalette(palette);
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_screen->showWorkScreen();
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// Workaround for The Manhole, else animations will be shown too fast
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_screen->updateScreenAndWait(100);
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}
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void ScreenEffects::vfx01(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) {
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for (int x = 0; x < 320; x += 8) {
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_screen->copyRectToScreen((const byte*)surface->getBasePtr(x, 0), surface->pitch, x, 0, 8, 200);
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//setBlendedPalette(palette, newPalette, colorCount, x, 312); // original behavior
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_screen->updateScreenAndWait(25);
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}
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//setPalette(palette); // original behavior
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}
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void ScreenEffects::vfx02(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) {
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for (int x = 312; x >= 0; x -= 8) {
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_screen->copyRectToScreen((const byte*)surface->getBasePtr(x, 0), surface->pitch, x, 0, 8, 200);
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//setBlendedPalette(palette, newPalette, colorCount, 312 - x, 312); // original behavior
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_screen->updateScreenAndWait(25);
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}
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//setPalette(palette); // original behavior
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}
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void ScreenEffects::vfx03(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) {
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for (int y = 0; y < 200; y += 10) {
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_screen->copyRectToScreen((const byte*)surface->getBasePtr(0, y), surface->pitch, 0, y, 320, 10);
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//setBlendedPalette(palette, newPalette, colorCount, y, 190); // original behavior
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_screen->updateScreenAndWait(25);
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}
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//setPalette(palette); // original behavior
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}
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void ScreenEffects::vfx04(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) {
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for (int y = 190; y >= 0; y -= 10) {
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_screen->copyRectToScreen((const byte*)surface->getBasePtr(0, y), surface->pitch, 0, y, 320, 10);
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//setBlendedPalette(palette, newPalette, colorCount, 190 - y, 190); // original behavior
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_screen->updateScreenAndWait(25);
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}
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//setPalette(palette); // original behavior
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}
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void ScreenEffects::vfx05(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) {
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for (int y = 0; y < 100; y += 10) {
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_screen->copyRectToScreen((const byte*)surface->getBasePtr(0, y + 100), surface->pitch, 0, y + 100, 320, 10);
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_screen->copyRectToScreen((const byte*)surface->getBasePtr(0, 90 - y), surface->pitch, 0, 90 - y, 320, 10);
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//setBlendedPalette(palette, newPalette, colorCount, y, 90); // original behavior
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_screen->updateScreenAndWait(25);
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}
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//setPalette(palette); // original behavior
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}
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// "Curtain open" effect
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void ScreenEffects::vfx06(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) {
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for (int x = 0; x < 160; x += 8) {
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_screen->copyRectToScreen((const byte*)surface->getBasePtr(x + 160, 0), surface->pitch, x + 160, 0, 8, 200);
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_screen->copyRectToScreen((const byte*)surface->getBasePtr(152 - x, 0), surface->pitch, 152 - x, 0, 8, 200);
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//setBlendedPalette(palette, newPalette, colorCount, x, 152); // original behavior
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_screen->updateScreenAndWait(25);
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}
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//setPalette(palette); // original behavior
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}
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// "Curtain close" effect
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void ScreenEffects::vfx07(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) {
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for (int x = 152; x >= 0; x -= 8) {
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_screen->copyRectToScreen((const byte*)surface->getBasePtr(x + 160, 0), surface->pitch, x + 160, 0, 8, 200);
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_screen->copyRectToScreen((const byte*)surface->getBasePtr(152 - x, 0), surface->pitch, 152 - x, 0, 8, 200);
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//setBlendedPalette(palette, newPalette, colorCount, 152 - x, 152); // original behavior
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_screen->updateScreenAndWait(25);
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}
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//setPalette(palette); // original behavior
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}
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// "Screen slide in" right to left
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void ScreenEffects::vfx08(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) {
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for (int x = 8; x <= 320; x += 8) {
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_screen->copyRectToScreen((const byte*)surface->getBasePtr(0, 0), surface->pitch, 320 - x, 0, x, 200);
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_screen->updateScreenAndWait(25);
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}
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//setPalette(palette); // original behavior
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}
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// "Checkerboard" effect
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void ScreenEffects::vfx09(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) {
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for (int i = 0; i < 8; i++) {
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copyFxRect(surface, 0, 0, 320, 200);
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// We set the final palette here, once
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setBlendedPalette(palette, newPalette, colorCount, i * 4 + 3, 32);
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// The original behavior follows - the end result is the same, though
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//for (int j = 0; j < 4; j++)
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// setBlendedPalette(palette, newPalette, colorCount, i * 4 + j, 32);
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_screen->updateScreenAndWait(25);
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}
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setPalette(palette);
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}
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// "Screen wipe in", left to right
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void ScreenEffects::vfx10(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) {
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for (int x = -56; x < 312; x += 8) {
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copyFxRect(surface, x, 0, x + 64, 200);
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//setBlendedPalette(palette, newPalette, colorCount, x + 56, 368); // original behavior
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_screen->updateScreenAndWait(25);
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}
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//setPalette(palette); // original behavior
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}
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// "Screen wipe in", right to left
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void ScreenEffects::vfx11(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) {
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for (int x = 312; x > -56; x -= 8) {
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copyFxRect(surface, x, 0, x + 64, 200);
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//setBlendedPalette(palette, newPalette, colorCount, x + 56, 368); // original behavior
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_screen->updateScreenAndWait(25);
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}
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//setPalette(palette); // original behavior
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}
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// "Screen wipe in", top to bottom
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void ScreenEffects::vfx12(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) {
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for (int y = -70; y < 312; y += 10) {
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copyFxRect(surface, 0, y, 320, y + 80);
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//setBlendedPalette(palette, newPalette, colorCount, y + 70, 260); // original behavior
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_screen->updateScreenAndWait(25);
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}
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//setPalette(palette); // original behavior
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}
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// "Screen wipe in", bottom to top
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void ScreenEffects::vfx13(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) {
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for (int y = 312; y > -70; y -= 10) {
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copyFxRect(surface, 0, y, 320, y + 80);
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//setBlendedPalette(palette, newPalette, colorCount, y + 70, 260); // original behavior
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_screen->updateScreenAndWait(25);
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}
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//setPalette(palette); // original behavior
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}
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// "Screen open" effect
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void ScreenEffects::vfx14(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) {
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int16 x = 8, y = 5;
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for (int i = 0; i < 27; i++) {
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copyFxRect(surface, 160 - x, 100 - y, 160 + x, 100 + y);
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x += 8;
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y += 5;
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//setBlendedPalette(palette, newPalette, colorCount, i, 27); // original behavior
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_screen->updateScreenAndWait(25);
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}
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//setPalette(palette); // original behavior
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}
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void ScreenEffects::vfx15(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) {
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int16 x = 8;
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for (int i = 0; i < 27; i++) {
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copyFxRect(surface, 160 - x, 0, 160 + x, 200);
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x += 8;
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//setBlendedPalette(palette, newPalette, colorCount, i, 27); // original behavior
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_screen->updateScreenAndWait(25);
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}
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//setPalette(palette); // original behavior
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}
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void ScreenEffects::vfx16(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) {
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int16 y = 8;
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for (int i = 0; i < 27; i++) {
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copyFxRect(surface, 0, 100 - y, 320, 100 + y);
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y += 5;
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//setBlendedPalette(palette, newPalette, colorCount, i, 27); // original behavior
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_screen->updateScreenAndWait(25);
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}
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//setPalette(palette); // original behavior
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}
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// Palette fadeout/fadein
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void ScreenEffects::vfx17(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) {
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byte tempPalette[768];
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bool savedPaletteLock = _screen->isPaletteLocked();
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_screen->setPaletteLock(false);
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memcpy(tempPalette, palette, 768);
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// We reduce the number of palette updates by the following factor (e.g. a factor of 5 would mean 5
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// times less updates). This is done to reduce CPU load while performing the very expensive full
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// screen palette changes. The original behavior is to set factor to 1.
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int factor = 5;
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// Fade out to black
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memset(palette, 0, 768);
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for (int i = 0; i < 50 / factor; i++) {
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setBlendedPalette(palette, newPalette, colorCount, i * factor, 50);
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_screen->updateScreenAndWait(25 * factor);
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}
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_screen->setRGBPalette(palette, 0, colorCount);
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memcpy(palette, tempPalette, 768);
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_screen->showWorkScreen();
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// Fade from black to palette
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memset(newPalette, 0, 768);
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for (int i = 0; i < 50 / factor; i++) {
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setBlendedPalette(palette, newPalette, colorCount, i * factor, 50);
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_screen->updateScreenAndWait(25 * factor);
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}
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_screen->setRGBPalette(palette, 0, colorCount);
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_screen->setPaletteLock(savedPaletteLock);
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}
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// "Screen slide in" left to right
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void ScreenEffects::vfx18(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) {
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for (int x = 8; x <= 320; x += 8) {
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_screen->copyRectToScreen((const byte*)surface->getBasePtr(320 - x, 0), surface->pitch, 0, 0, x, 200);
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_screen->updateScreenAndWait(25);
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}
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//setPalette(palette); // original behavior
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}
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// "Screen slide in" top to bottom
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void ScreenEffects::vfx19(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) {
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for (int y = 4; y <= 200; y += 4) {
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_screen->copyRectToScreen((const byte*)surface->getBasePtr(0, 200 - y), surface->pitch, 0, 0, 320, y);
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_screen->updateScreenAndWait(25);
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}
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//setPalette(palette); // original behavior
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}
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// "Screen slide in" bottom to top
|
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void ScreenEffects::vfx20(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) {
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for (int y = 4; y <= 200; y += 4) {
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_screen->copyRectToScreen((const byte*)surface->getBasePtr(0, 0), surface->pitch, 0, 200 - y, 320, y);
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_screen->updateScreenAndWait(25);
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}
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//setPalette(palette); // original behavior
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}
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} // End of namespace Made
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