scummvm/engines/tsage/debugger.cpp

173 lines
5.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/debugger.cpp $
* $Id: debugger.cpp 223 2011-02-09 13:03:31Z dreammaster $
*
*/
#include "tsage/debugger.h"
#include "common/config-manager.h"
#include "common/endian.h"
#include "tsage/globals.h"
#include "tsage/graphics.h"
namespace tSage {
Debugger::Debugger(): GUI::Debugger() {
DCmd_Register("continue", WRAP_METHOD(Debugger, Cmd_Exit));
DCmd_Register("scene", WRAP_METHOD(Debugger, Cmd_Scene));
DCmd_Register("walk_regions", WRAP_METHOD(Debugger, Cmd_WalkRegions));
DCmd_Register("priority_regions", WRAP_METHOD(Debugger, Cmd_PriorityRegions));
DCmd_Register("item", WRAP_METHOD(Debugger, Cmd_Item));
}
static int strToInt(const char *s) {
if (!*s)
// No string at all
return 0;
else if (toupper(s[strlen(s) - 1]) != 'H')
// Standard decimal string
return atoi(s);
// Hexadecimal string
uint tmp = 0;
int read = sscanf(s, "%xh", &tmp);
if (read < 1)
error("strToInt failed on string \"%s\"", s);
return (int)tmp;
}
/**
* This command loads up the specified new scene number
*/
bool Debugger::Cmd_Scene(int argc, const char **argv) {
if (argc < 2) {
DebugPrintf("Usage: %s <scene number> [prior scene #]\n", argv[0]);
return true;
} else {
if (argc == 3)
_globals->_sceneManager._sceneNumber = strToInt(argv[2]);
_globals->_sceneManager.changeScene(strToInt(argv[1]));
return false;
}
}
/**
* This command draws the walk regions onto the screen
*/
bool Debugger::Cmd_WalkRegions(int argc, const char **argv) {
if (argc != 1) {
DebugPrintf("Usage: %s\n", argv[0]);
return true;
}
// Colour index to use for the first walk region
int colour = 16;
// Lock the background surface for access
Graphics::Surface destSurface = _globals->_sceneManager._scene->_backSurface.lockSurface();
// Loop through drawing each walk region in a different colour to the background surface
for (uint regionIndex = 0; regionIndex < _globals->_walkRegions._regionList.size(); ++regionIndex, ++colour) {
WalkRegion &wr = _globals->_walkRegions._regionList[regionIndex];
for (int yp = wr._bounds.top; yp < wr._bounds.bottom; ++yp) {
LineSliceSet sliceSet = wr.getLineSlices(yp);
for (uint idx = 0; idx < sliceSet.items.size(); ++idx)
destSurface.hLine(sliceSet.items[idx].xs - _globals->_sceneOffset.x, yp,
sliceSet.items[idx].xe - _globals->_sceneOffset.x, colour);
}
}
// Release the surface
_globals->_sceneManager._scene->_backSurface.unlockSurface();
// Mark the scene as requiring a full redraw
_globals->_paneRefreshFlag[0] = 2;
return false;
}
/*
* This command draws the priority regions onto the screen
*/
bool Debugger::Cmd_PriorityRegions(int argc, const char **argv) {
int regionNum = 0;
// Check for an optional specific region to display
if (argc == 2)
regionNum = strToInt(argv[1]);
// Colour index to use for the first priority region
int colour = 16;
int count = 0;
// Lock the background surface for access
Graphics::Surface destSurface = _globals->_sceneManager._scene->_backSurface.lockSurface();
List<Region>::iterator i = _globals->_sceneManager._scene->_priorities.begin();
Common::String regionsDesc;
for (; i != _globals->_sceneManager._scene->_priorities.end(); ++i, ++colour, ++count) {
Region &r = *i;
if ((regionNum == 0) || (regionNum == (count + 1))) {
for (int y = 0; y < destSurface.h; ++y) {
byte *destP = (byte *)destSurface.getBasePtr(0, y);
for (int x = 0; x < destSurface.w; ++x) {
if (r.contains(Common::Point(_globals->_sceneManager._scene->_sceneBounds.left + x,
_globals->_sceneManager._scene->_sceneBounds.top + y)))
*destP = colour;
++destP;
}
}
}
regionsDesc += Common::String::format("Region Priority = %d bounds=%d,%d,%d,%d\n",
r._regionId, r._bounds.left, r._bounds.top, r._bounds.right, r._bounds.bottom);
}
// Release the surface
_globals->_sceneManager._scene->_backSurface.unlockSurface();
// Mark the scene as requiring a full redraw
_globals->_paneRefreshFlag[0] = 2;
DebugPrintf("Total regions = %d\n", count);
DebugPrintf("%s", regionsDesc.c_str());
return true;
}
/**
* Give a specified item to the player
*/
bool Debugger::Cmd_Item(int argc, const char **argv) {
_globals->_inventory._infoDisk._sceneNumber = 1;
return true;
}
} // End of namespace tSage