mirror of
https://github.com/libretro/scummvm.git
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173 lines
5.2 KiB
C++
173 lines
5.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/debugger.cpp $
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* $Id: debugger.cpp 223 2011-02-09 13:03:31Z dreammaster $
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*
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*/
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#include "tsage/debugger.h"
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#include "common/config-manager.h"
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#include "common/endian.h"
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#include "tsage/globals.h"
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#include "tsage/graphics.h"
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namespace tSage {
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Debugger::Debugger(): GUI::Debugger() {
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DCmd_Register("continue", WRAP_METHOD(Debugger, Cmd_Exit));
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DCmd_Register("scene", WRAP_METHOD(Debugger, Cmd_Scene));
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DCmd_Register("walk_regions", WRAP_METHOD(Debugger, Cmd_WalkRegions));
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DCmd_Register("priority_regions", WRAP_METHOD(Debugger, Cmd_PriorityRegions));
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DCmd_Register("item", WRAP_METHOD(Debugger, Cmd_Item));
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}
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static int strToInt(const char *s) {
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if (!*s)
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// No string at all
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return 0;
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else if (toupper(s[strlen(s) - 1]) != 'H')
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// Standard decimal string
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return atoi(s);
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// Hexadecimal string
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uint tmp = 0;
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int read = sscanf(s, "%xh", &tmp);
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if (read < 1)
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error("strToInt failed on string \"%s\"", s);
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return (int)tmp;
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}
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/**
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* This command loads up the specified new scene number
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*/
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bool Debugger::Cmd_Scene(int argc, const char **argv) {
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if (argc < 2) {
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DebugPrintf("Usage: %s <scene number> [prior scene #]\n", argv[0]);
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return true;
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} else {
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if (argc == 3)
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_globals->_sceneManager._sceneNumber = strToInt(argv[2]);
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_globals->_sceneManager.changeScene(strToInt(argv[1]));
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return false;
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}
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}
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/**
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* This command draws the walk regions onto the screen
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*/
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bool Debugger::Cmd_WalkRegions(int argc, const char **argv) {
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if (argc != 1) {
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DebugPrintf("Usage: %s\n", argv[0]);
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return true;
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}
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// Colour index to use for the first walk region
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int colour = 16;
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// Lock the background surface for access
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Graphics::Surface destSurface = _globals->_sceneManager._scene->_backSurface.lockSurface();
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// Loop through drawing each walk region in a different colour to the background surface
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for (uint regionIndex = 0; regionIndex < _globals->_walkRegions._regionList.size(); ++regionIndex, ++colour) {
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WalkRegion &wr = _globals->_walkRegions._regionList[regionIndex];
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for (int yp = wr._bounds.top; yp < wr._bounds.bottom; ++yp) {
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LineSliceSet sliceSet = wr.getLineSlices(yp);
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for (uint idx = 0; idx < sliceSet.items.size(); ++idx)
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destSurface.hLine(sliceSet.items[idx].xs - _globals->_sceneOffset.x, yp,
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sliceSet.items[idx].xe - _globals->_sceneOffset.x, colour);
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}
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}
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// Release the surface
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_globals->_sceneManager._scene->_backSurface.unlockSurface();
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// Mark the scene as requiring a full redraw
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_globals->_paneRefreshFlag[0] = 2;
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return false;
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}
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/*
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* This command draws the priority regions onto the screen
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*/
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bool Debugger::Cmd_PriorityRegions(int argc, const char **argv) {
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int regionNum = 0;
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// Check for an optional specific region to display
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if (argc == 2)
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regionNum = strToInt(argv[1]);
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// Colour index to use for the first priority region
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int colour = 16;
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int count = 0;
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// Lock the background surface for access
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Graphics::Surface destSurface = _globals->_sceneManager._scene->_backSurface.lockSurface();
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List<Region>::iterator i = _globals->_sceneManager._scene->_priorities.begin();
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Common::String regionsDesc;
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for (; i != _globals->_sceneManager._scene->_priorities.end(); ++i, ++colour, ++count) {
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Region &r = *i;
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if ((regionNum == 0) || (regionNum == (count + 1))) {
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for (int y = 0; y < destSurface.h; ++y) {
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byte *destP = (byte *)destSurface.getBasePtr(0, y);
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for (int x = 0; x < destSurface.w; ++x) {
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if (r.contains(Common::Point(_globals->_sceneManager._scene->_sceneBounds.left + x,
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_globals->_sceneManager._scene->_sceneBounds.top + y)))
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*destP = colour;
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++destP;
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}
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}
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}
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regionsDesc += Common::String::format("Region Priority = %d bounds=%d,%d,%d,%d\n",
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r._regionId, r._bounds.left, r._bounds.top, r._bounds.right, r._bounds.bottom);
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}
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// Release the surface
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_globals->_sceneManager._scene->_backSurface.unlockSurface();
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// Mark the scene as requiring a full redraw
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_globals->_paneRefreshFlag[0] = 2;
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DebugPrintf("Total regions = %d\n", count);
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DebugPrintf("%s", regionsDesc.c_str());
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return true;
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}
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/**
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* Give a specified item to the player
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*/
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bool Debugger::Cmd_Item(int argc, const char **argv) {
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_globals->_inventory._infoDisk._sceneNumber = 1;
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return true;
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}
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} // End of namespace tSage
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