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2e86dd0e80
Conflicts: engines/tsage/ringworld_scenes10.cpp
403 lines
9.4 KiB
C++
403 lines
9.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/scene_logic.h $
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* $Id: scene_logic.h 232 2011-02-12 11:56:38Z dreammaster $
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*
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*/
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#ifndef TSAGE_RINGWORLD_LOGIC_H
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#define TSAGE_RINGWORLD_LOGIC_H
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#include "common/scummsys.h"
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#include "tsage/events.h"
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#include "tsage/core.h"
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#include "tsage/scenes.h"
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#include "tsage/globals.h"
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namespace tSage {
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#define ADD_PLAYER_MOVER(X, Y) { Common::Point pt(X, Y); PlayerMover *mover = new PlayerMover(); \
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_globals->_player.addMover(mover, &pt, this); }
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#define ADD_PLAYER_MOVER_NULL(OBJ, X, Y) { Common::Point pt(X, Y); PlayerMover *mover = new PlayerMover(); \
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OBJ.addMover(mover, &pt, NULL); }
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#define ADD_PLAYER_MOVER_THIS(OBJ, X, Y) { Common::Point pt(X, Y); PlayerMover *mover = new PlayerMover(); \
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OBJ.addMover(mover, &pt, this); }
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#define ADD_MOVER(OBJ, X, Y) { Common::Point pt(X, Y); NpcMover *mover = new NpcMover(); \
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OBJ.addMover(mover, &pt, this); }
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#define ADD_MOVER_NULL(OBJ, X, Y) { Common::Point pt(X, Y); NpcMover *mover = new NpcMover(); \
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OBJ.addMover(mover, &pt, NULL); }
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class SceneFactory {
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public:
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static Scene *createScene(int sceneNumber);
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};
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class DisplayHotspot: public SceneObject {
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private:
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Common::Array<int> _actions;
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bool performAction(int action);
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public:
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DisplayHotspot(int regionId, ...);
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virtual void doAction(int action) {
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if (!performAction(action))
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SceneHotspot::doAction(action);
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}
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};
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class DisplayObject: public SceneObject {
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private:
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Common::Array<int> _actions;
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bool performAction(int action);
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public:
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DisplayObject(int firstAction, ...);
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virtual void doAction(int action) {
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if (!performAction(action))
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SceneHotspot::doAction(action);
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}
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};
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class SceneArea: public SavedObject {
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public:
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GfxSurface _surface;
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GfxSurface *_savedArea;
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Common::Point _pt;
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int _resNum;
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int _rlbNum;
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int _subNum;
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int _actionId;
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Rect _bounds;
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public:
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SceneArea();
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~SceneArea();
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void setup(int resNum, int rlbNum, int subNum, int actionId);
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void draw2();
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void display();
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void restore();
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virtual void synchronise(Serialiser &s);
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virtual void draw(bool flag);
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virtual void wait();
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};
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/*--------------------------------------------------------------------------*/
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// Ringworld specific game speakers
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class SpeakerGText: public Speaker {
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public:
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SceneObject _sceneObject;
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public:
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SpeakerGText();
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virtual Common::String getClassName() { return "SpeakerGText"; }
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virtual void setText(const Common::String &msg);
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virtual void removeText();
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};
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class SpeakerPOR: public AnimatedSpeaker {
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class SpeakerAction1: public SpeakerAction {
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public:
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virtual void signal();
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};
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public:
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SceneObject _object3;
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SpeakerAction1 _action2;
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public:
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SpeakerPOR();
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virtual Common::String getClassName() { return "SpeakerPOR"; }
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virtual void setText(const Common::String &msg);
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};
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class SpeakerOR: public AnimatedSpeaker {
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public:
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SpeakerOR();
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virtual Common::String getClassName() { return "SpeakerOR"; }
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virtual void setText(const Common::String &msg);
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};
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class SpeakerOText: public SpeakerGText {
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public:
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SpeakerOText();
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virtual Common::String getClassName() { return "SpeakerOText"; }
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};
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class SpeakerPOText: public ScreenSpeaker {
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public:
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SpeakerPOText();
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virtual Common::String getClassName() { return "SpeakerPOText"; }
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};
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class SpeakerSText: public ScreenSpeaker {
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public:
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SpeakerSText();
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virtual Common::String getClassName() { return "SpeakerSText"; }
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};
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class SpeakerQText: public ScreenSpeaker {
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public:
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SpeakerQText();
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virtual Common::String getClassName() { return "SpeakerQText"; }
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};
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class SpeakerMText: public ScreenSpeaker {
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public:
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SpeakerMText();
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virtual Common::String getClassName() { return "SpeakerMText"; }
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};
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class SpeakerCText: public ScreenSpeaker {
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public:
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SpeakerCText();
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virtual Common::String getClassName() { return "SpeakerCText"; }
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};
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class SpeakerEText: public ScreenSpeaker {
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public:
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SpeakerEText();
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virtual Common::String getClassName() { return "SpeakerEText"; }
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};
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class SpeakerGR: public AnimatedSpeaker {
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public:
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SpeakerGR();
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virtual Common::String getClassName() { return "SpeakerGR"; }
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};
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class SpeakerHText: public ScreenSpeaker {
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public:
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SpeakerHText();
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virtual Common::String getClassName() { return "SpeakerHText"; }
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};
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class SpeakerPText: public ScreenSpeaker {
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public:
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SpeakerPText();
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virtual Common::String getClassName() { return "SpeakerPText"; }
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};
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class SpeakerCHFText: public ScreenSpeaker {
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public:
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SpeakerCHFText();
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virtual Common::String getClassName() { return "SpeakerCHFText"; }
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};
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class SpeakerSKText: public ScreenSpeaker {
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public:
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SpeakerSKText();
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virtual Common::String getClassName() { return "SpeakerSKText"; }
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};
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class SpeakerCDRText: public ScreenSpeaker {
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public:
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SpeakerCDRText();
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virtual Common::String getClassName() { return "SpeakerCDRText"; }
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};
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class SpeakerFLText: public ScreenSpeaker {
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public:
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SpeakerFLText();
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virtual Common::String getClassName() { return "SpeakerFLText"; }
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};
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class SpeakerBatText: public ScreenSpeaker {
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public:
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SpeakerBatText();
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virtual Common::String getClassName() { return "SpeakerFLText"; }
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};
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class SpeakerQR: public AnimatedSpeaker {
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public:
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SpeakerQR();
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virtual Common::String getClassName() { return "SpeakerQR"; }
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virtual void setText(const Common::String &msg);
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};
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class SpeakerQU: public AnimatedSpeaker {
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public:
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SpeakerQU();
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virtual Common::String getClassName() { return "SpeakerQU"; }
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virtual void setText(const Common::String &msg);
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};
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class SpeakerSKL: public AnimatedSpeaker {
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public:
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SpeakerSKL();
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virtual Common::String getClassName() { return "SpeakerQL"; }
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virtual void setText(const Common::String &msg);
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};
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class SpeakerQL: public AnimatedSpeaker {
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public:
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SpeakerQL();
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virtual Common::String getClassName() { return "SpeakerQL"; }
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virtual void setText(const Common::String &msg);
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};
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class SpeakerSR: public AnimatedSpeaker {
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public:
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SceneObject _object3;
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public:
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SpeakerSR();
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virtual Common::String getClassName() { return "SpeakerSR"; }
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void setText(const Common::String &msg);
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};
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class SpeakerSL: public AnimatedSpeaker {
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public:
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SpeakerSL();
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virtual Common::String getClassName() { return "SpeakerSL"; }
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virtual void setText(const Common::String &msg);
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};
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class SpeakerCR: public AnimatedSpeaker {
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public:
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SpeakerCR();
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virtual Common::String getClassName() { return "SpeakerCR"; }
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virtual void setText(const Common::String &msg);
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};
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class SpeakerMR: public AnimatedSpeaker {
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public:
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SpeakerMR();
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virtual Common::String getClassName() { return "SpeakerMR"; }
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virtual void setText(const Common::String &msg);
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};
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class SpeakerSAL: public AnimatedSpeaker {
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public:
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SpeakerSAL();
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virtual Common::String getClassName() { return "SpeakerSAL"; }
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virtual void setText(const Common::String &msg);
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};
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class SpeakerML: public AnimatedSpeaker {
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public:
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SpeakerML();
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virtual Common::String getClassName() { return "SpeakerML"; }
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virtual void setText(const Common::String &msg);
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};
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class SpeakerCHFL: public AnimatedSpeaker {
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public:
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SpeakerCHFL();
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virtual Common::String getClassName() { return "SpeakerCHFL"; }
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virtual void setText(const Common::String &msg);
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};
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class SpeakerCHFR: public AnimatedSpeaker {
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public:
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SpeakerCHFR();
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virtual Common::String getClassName() { return "SpeakerCHFR"; }
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virtual void setText(const Common::String &msg);
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};
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class SpeakerPL: public AnimatedSpeaker {
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public:
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SceneObject _object3;
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SpeakerAction _speakerAction2;
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SpeakerPL();
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virtual Common::String getClassName() { return "SpeakerPL"; }
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virtual void setText(const Common::String &msg);
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virtual void removeText();
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};
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class SpeakerPR: public AnimatedSpeaker {
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public:
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SceneObject _object3;
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SpeakerAction _speakerAction2;
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SpeakerPR();
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virtual Common::String getClassName() { return "SpeakerPR"; }
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virtual void setText(const Common::String &msg);
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virtual void removeText();
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};
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class SpeakerCDR: public AnimatedSpeaker {
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public:
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SpeakerCDR();
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virtual Common::String getClassName() { return "SpeakerCDR"; }
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virtual void setText(const Common::String &msg);
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};
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class SpeakerCDL: public AnimatedSpeaker {
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public:
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SpeakerCDL();
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virtual Common::String getClassName() { return "SpeakerCDL"; }
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virtual void setText(const Common::String &msg);
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};
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class SpeakerFLL: public AnimatedSpeaker {
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public:
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SpeakerFLL();
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virtual Common::String getClassName() { return "SpeakerFLL"; }
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virtual void setText(const Common::String &msg);
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};
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class SpeakerBatR: public AnimatedSpeaker {
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public:
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SpeakerBatR();
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virtual Common::String getClassName() { return "SpeakerBatR"; }
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virtual void setText(const Common::String &msg);
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};
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} // End of namespace tSage
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#endif
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