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209 lines
7.0 KiB
C++
209 lines
7.0 KiB
C++
/* Residual - A 3D game interpreter
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*
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* Residual is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the AUTHORS
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*/
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#ifndef GRAPHICS_CURSORMAN_H
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#define GRAPHICS_CURSORMAN_H
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#include "common/sys.h"
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#include "common/stack.h"
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#include "common/singleton.h"
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#include "graphics/pixelformat.h"
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namespace Graphics {
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class CursorManager : public Common::Singleton<CursorManager> {
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public:
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/** Query whether the mouse cursor is visible. */
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bool isVisible();
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/**
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* Show or hide the mouse cursor.
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*
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* This function does not call OSystem::updateScreen, when visible is true.
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* This fact might result in a non visible mouse cursor if the caller does
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* not call OSystem::updateScreen itself after a showMouse(true) call.
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*
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* TODO: We might want to reconsider this behavior, it might be confusing
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* for the user to call OSystem::updateScreen separately, on the other
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* hand OSystem::updateScreen might as well display unwanted changes on
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* the screen. Another alternative would be to let the backend worry
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* about this on OSystem::showMouse call.
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*
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* @see OSystem::showMouse.
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*/
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bool showMouse(bool visible);
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/**
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* Push a new cursor onto the stack, and set it in the backend. A local
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* copy will be made of the cursor data, so the original buffer can be
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* safely freed afterwards.
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*
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* @param buf the new cursor data
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* @param w the width
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* @param h the height
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* @param hotspotX the hotspot X coordinate
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* @param hotspotY the hotspot Y coordinate
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* @param keycolor the color value for the transparent color. This may not exceed
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* the maximum color value as defined by format.
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* @param targetScale the scale for which the cursor is designed
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* @param format a pointer to the pixel format which the cursor graphic uses,
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* CLUT8 will be used if this is NULL or not specified.
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* @note It is ok for the buffer to be a NULL pointer. It is sometimes
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* useful to push a "dummy" cursor and modify it later. The
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* cursor will be added to the stack, but not to the backend.
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*/
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void pushCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, int targetScale = 1, const Graphics::PixelFormat *format = NULL);
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/**
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* Pop a cursor from the stack, and restore the previous one to the
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* backend. If there is no previous cursor, the cursor is hidden.
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*/
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void popCursor();
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/**
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* Replace the current cursor on the stack. If the stack is empty, the
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* cursor is pushed instead. It's a slightly more optimized way of
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* popping the old cursor before pushing the new one.
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*
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* @param buf the new cursor data
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* @param w the width
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* @param h the height
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* @param hotspotX the hotspot X coordinate
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* @param hotspotY the hotspot Y coordinate
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* @param keycolor the color value for the transparent color. This may not exceed
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* the maximum color value as defined by format.
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* @param targetScale the scale for which the cursor is designed
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* @param format a pointer to the pixel format which the cursor graphic uses,
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* CLUT8 will be used if this is NULL or not specified.
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*/
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void replaceCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, int targetScale = 1, const Graphics::PixelFormat *format = NULL);
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/**
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* Pop all of the cursors and cursor palettes from their respective stacks.
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* The purpose is to ensure that all unecessary cursors are removed from the
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* stack when returning to the launcher from an engine.
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*
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*/
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void popAllCursors();
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/**
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* Test whether cursor palettes are supported.
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*
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* This is just an convenience wrapper for checking for
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* OSystem::kFeatureCursorHasPalette to be supported by OSystem.
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*
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* @see OSystem::kFeatureCursorHasPalette
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* @see OSystem::hasFeature
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*/
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bool supportsCursorPalettes();
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/**
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* Enable/Disable the current cursor palette.
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*
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* @param disable
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*/
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void disableCursorPalette(bool disable);
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/**
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* Push a new cursor palette onto the stack, and set it in the backend.
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* The palette entries from 'start' till (start+num-1) will be replaced
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* so a full palette updated is accomplished via start=0, num=256.
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*
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* The palette data is specified in the same interleaved RGB format as
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* used by all backends.
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*
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* @param colors the new palette data, in interleaved RGB format
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* @param start the first palette entry to be updated
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* @param num the number of palette entries to be updated
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*
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* @note If num is zero, the cursor palette is disabled.
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*/
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void pushCursorPalette(const byte *colors, uint start, uint num);
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/**
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* Pop a cursor palette from the stack, and restore the previous one to
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* the backend. If there is no previous palette, the cursor palette is
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* disabled instead.
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*/
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void popCursorPalette();
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/**
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* Replace the current cursor palette on the stack. If the stack is
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* empty, the palette is pushed instead. It's a slightly more optimized
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* way of popping the old palette before pushing the new one.
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*
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* @param colors the new palette data, in interleaved RGB format
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* @param start the first palette entry to be updated
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* @param num the number of palette entries to be updated
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*
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* @note If num is zero, the cursor palette is disabled.
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*/
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void replaceCursorPalette(const byte *colors, uint start, uint num);
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private:
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friend class Common::Singleton<SingletonBaseType>;
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// Even though this is basically the default constructor we implement it
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// ourselves, so it is private and thus there is no way to create this class
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// except from the Singleton code.
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CursorManager() {}
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~CursorManager();
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struct Cursor {
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byte *_data;
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bool _visible;
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uint _width;
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uint _height;
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int _hotspotX;
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int _hotspotY;
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uint32 _keycolor;
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Graphics::PixelFormat _format;
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int _targetScale;
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uint _size;
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Cursor(const byte *data, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, int targetScale = 1, const Graphics::PixelFormat *format = NULL);
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~Cursor();
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};
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struct Palette {
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byte *_data;
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uint _start;
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uint _num;
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uint _size;
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bool _disabled;
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Palette(const byte *colors, uint start, uint num);
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~Palette();
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};
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Common::Stack<Cursor *> _cursorStack;
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Common::Stack<Palette *> _cursorPaletteStack;
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};
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} // End of namespace Graphics
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#define CursorMan (::Graphics::CursorManager::instance())
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#endif
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