scummvm/graphics/cursorman.h
2011-04-14 12:41:26 +02:00

209 lines
7.0 KiB
C++

/* Residual - A 3D game interpreter
*
* Residual is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#ifndef GRAPHICS_CURSORMAN_H
#define GRAPHICS_CURSORMAN_H
#include "common/sys.h"
#include "common/stack.h"
#include "common/singleton.h"
#include "graphics/pixelformat.h"
namespace Graphics {
class CursorManager : public Common::Singleton<CursorManager> {
public:
/** Query whether the mouse cursor is visible. */
bool isVisible();
/**
* Show or hide the mouse cursor.
*
* This function does not call OSystem::updateScreen, when visible is true.
* This fact might result in a non visible mouse cursor if the caller does
* not call OSystem::updateScreen itself after a showMouse(true) call.
*
* TODO: We might want to reconsider this behavior, it might be confusing
* for the user to call OSystem::updateScreen separately, on the other
* hand OSystem::updateScreen might as well display unwanted changes on
* the screen. Another alternative would be to let the backend worry
* about this on OSystem::showMouse call.
*
* @see OSystem::showMouse.
*/
bool showMouse(bool visible);
/**
* Push a new cursor onto the stack, and set it in the backend. A local
* copy will be made of the cursor data, so the original buffer can be
* safely freed afterwards.
*
* @param buf the new cursor data
* @param w the width
* @param h the height
* @param hotspotX the hotspot X coordinate
* @param hotspotY the hotspot Y coordinate
* @param keycolor the color value for the transparent color. This may not exceed
* the maximum color value as defined by format.
* @param targetScale the scale for which the cursor is designed
* @param format a pointer to the pixel format which the cursor graphic uses,
* CLUT8 will be used if this is NULL or not specified.
* @note It is ok for the buffer to be a NULL pointer. It is sometimes
* useful to push a "dummy" cursor and modify it later. The
* cursor will be added to the stack, but not to the backend.
*/
void pushCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, int targetScale = 1, const Graphics::PixelFormat *format = NULL);
/**
* Pop a cursor from the stack, and restore the previous one to the
* backend. If there is no previous cursor, the cursor is hidden.
*/
void popCursor();
/**
* Replace the current cursor on the stack. If the stack is empty, the
* cursor is pushed instead. It's a slightly more optimized way of
* popping the old cursor before pushing the new one.
*
* @param buf the new cursor data
* @param w the width
* @param h the height
* @param hotspotX the hotspot X coordinate
* @param hotspotY the hotspot Y coordinate
* @param keycolor the color value for the transparent color. This may not exceed
* the maximum color value as defined by format.
* @param targetScale the scale for which the cursor is designed
* @param format a pointer to the pixel format which the cursor graphic uses,
* CLUT8 will be used if this is NULL or not specified.
*/
void replaceCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, int targetScale = 1, const Graphics::PixelFormat *format = NULL);
/**
* Pop all of the cursors and cursor palettes from their respective stacks.
* The purpose is to ensure that all unecessary cursors are removed from the
* stack when returning to the launcher from an engine.
*
*/
void popAllCursors();
/**
* Test whether cursor palettes are supported.
*
* This is just an convenience wrapper for checking for
* OSystem::kFeatureCursorHasPalette to be supported by OSystem.
*
* @see OSystem::kFeatureCursorHasPalette
* @see OSystem::hasFeature
*/
bool supportsCursorPalettes();
/**
* Enable/Disable the current cursor palette.
*
* @param disable
*/
void disableCursorPalette(bool disable);
/**
* Push a new cursor palette onto the stack, and set it in the backend.
* The palette entries from 'start' till (start+num-1) will be replaced
* so a full palette updated is accomplished via start=0, num=256.
*
* The palette data is specified in the same interleaved RGB format as
* used by all backends.
*
* @param colors the new palette data, in interleaved RGB format
* @param start the first palette entry to be updated
* @param num the number of palette entries to be updated
*
* @note If num is zero, the cursor palette is disabled.
*/
void pushCursorPalette(const byte *colors, uint start, uint num);
/**
* Pop a cursor palette from the stack, and restore the previous one to
* the backend. If there is no previous palette, the cursor palette is
* disabled instead.
*/
void popCursorPalette();
/**
* Replace the current cursor palette on the stack. If the stack is
* empty, the palette is pushed instead. It's a slightly more optimized
* way of popping the old palette before pushing the new one.
*
* @param colors the new palette data, in interleaved RGB format
* @param start the first palette entry to be updated
* @param num the number of palette entries to be updated
*
* @note If num is zero, the cursor palette is disabled.
*/
void replaceCursorPalette(const byte *colors, uint start, uint num);
private:
friend class Common::Singleton<SingletonBaseType>;
// Even though this is basically the default constructor we implement it
// ourselves, so it is private and thus there is no way to create this class
// except from the Singleton code.
CursorManager() {}
~CursorManager();
struct Cursor {
byte *_data;
bool _visible;
uint _width;
uint _height;
int _hotspotX;
int _hotspotY;
uint32 _keycolor;
Graphics::PixelFormat _format;
int _targetScale;
uint _size;
Cursor(const byte *data, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, int targetScale = 1, const Graphics::PixelFormat *format = NULL);
~Cursor();
};
struct Palette {
byte *_data;
uint _start;
uint _num;
uint _size;
bool _disabled;
Palette(const byte *colors, uint start, uint num);
~Palette();
};
Common::Stack<Cursor *> _cursorStack;
Common::Stack<Palette *> _cursorPaletteStack;
};
} // End of namespace Graphics
#define CursorMan (::Graphics::CursorManager::instance())
#endif