scummvm/backends/plugins/elf/elf-loader.h
Yotam Barnoy 6817d4b300 PLUGINS: add ELF memory manager to solve fragmentation
Following lordhoto's suggestion, I implemented a simple allocator that grabs the size of the biggest available plugin in memory. This is an elegant solution to the fragmentation problem, with the caveat that memory is wasted. As such, it's not suited for the DS, so I added a #define to disable it there.

svn-id: r55009
2010-12-22 14:48:51 +00:00

109 lines
3.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef BACKENDS_PLUGINS_ELF_LOADER_H
#define BACKENDS_PLUGINS_ELF_LOADER_H
#include "common/scummsys.h"
#if defined(DYNAMIC_MODULES) && defined(USE_ELF_LOADER)
#include <stddef.h>
#include "backends/plugins/elf/elf32.h"
#include "backends/plugins/dynamic-plugin.h"
#include "common/stream.h"
/**
* DLObject
*
* Class that most directly handles operations on a plugin file
* (opening it for reading, loading/unloading it in memory, finding a specific symbol in the file, etc.)
* Subclasses have the same functionality, but implementations specific to different processors/platforms.
*/
class DLObject {
protected:
Common::SeekableReadStream *_file;
byte *_segment;
Elf32_Sym *_symtab;
char *_strtab;
uint32 _segmentSize;
ptrdiff_t _segmentOffset;
uint32 _segmentVMA;
uint32 _symbol_cnt;
int32 _symtab_sect;
void *_dtors_start, *_dtors_end;
virtual void unload();
bool load();
bool readElfHeader(Elf32_Ehdr *ehdr);
bool readProgramHeaders(Elf32_Ehdr *ehdr, Elf32_Phdr *phdr, Elf32_Half num);
virtual bool loadSegment(Elf32_Phdr *phdr);
Elf32_Shdr *loadSectionHeaders(Elf32_Ehdr *ehdr);
int findSymbolTableSection(Elf32_Ehdr *ehdr, Elf32_Shdr *shdr);
int loadSymbolTable(Elf32_Ehdr *ehdr, Elf32_Shdr *shdr);
bool loadStringTable(Elf32_Shdr *shdr);
virtual void relocateSymbols(ptrdiff_t offset);
// architecture specific
/**
* Follow the instruction of a relocation section.
*
* @param fileOffset Offset into the File
* @param size Size of relocation section
* @param relSegment Base address of relocated segment in memory (memory offset)
*/
virtual bool relocate(Elf32_Off offset, Elf32_Word size, byte *relSegment) = 0;
virtual bool relocateRels(Elf32_Ehdr *ehdr, Elf32_Shdr *shdr) = 0;
// platform specific
virtual void flushDataCache(void *ptr, uint32 len) const = 0;
public:
DLObject();
virtual ~DLObject();
/**
* Test the size of the plugin in memory using the memory manager.
* @param path Path of file
*/
void trackSize(const char *path);
bool open(const char *path);
bool close();
void *symbol(const char *name);
void discardSymtab();
};
#endif /* defined(DYNAMIC_MODULES) && defined(USE_ELF_LOADER) */
#endif /* BACKENDS_PLUGINS_ELF_LOADER_H */