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https://github.com/libretro/scummvm.git
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f1135292d0
The general thought is int is faster than int16 or byte. So if you can afford the space, use it over int16 or byte. Also, only use int32 when you specifically need the 32 bits.
85 lines
2.2 KiB
C++
85 lines
2.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef ZVISION_RENDER_TABLE_H
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#define ZVISION_RENDER_TABLE_H
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#include "common/types.h"
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#include "common/rect.h"
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#include "zvision/vector2.h"
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namespace ZVision {
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class RenderTable {
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public:
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RenderTable(uint numRows, uint numColumns);
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~RenderTable();
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public:
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enum RenderState {
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PANORAMA,
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TILT,
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FLAT
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};
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private:
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uint _numColumns, _numRows;
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Vector2 *_internalBuffer;
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RenderState _renderState;
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struct {
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float fieldOfView;
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float linearScale;
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bool reverse;
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} _panoramaOptions;
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// TODO: See if tilt and panorama need to have separate options
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struct {
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float fieldOfView;
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float linearScale;
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bool reverse;
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} _tiltOptions;
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public:
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RenderState getRenderState() { return _renderState; }
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void setRenderState(RenderState newState);
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void mutateImage(uint16 *sourceBuffer, uint16* destBuffer, uint32 imageWidth, uint32 imageHeight, Common::Rect subRectangle, Common::Rect destRectangle);
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void generateRenderTable();
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void setPanoramaFoV(float fov);
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void setPanoramaScale(float scale);
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void setPanoramaReverse(bool reverse);
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void setTiltFoV(float fov);
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void setTiltScale(float scale);
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void setTiltReverse(bool reverse);
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private:
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void generatePanoramaLookupTable();
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void generateTiltLookupTable();
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};
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} // End of namespace ZVision
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#endif
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