scummvm/engines/director/channel.cpp
2023-01-10 13:41:53 +01:00

793 lines
24 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "director/director.h"
#include "director/movie.h"
#include "director/score.h"
#include "director/cursor.h"
#include "director/cast.h"
#include "director/channel.h"
#include "director/sprite.h"
#include "director/castmember.h"
#include "director/types.h"
#include "director/window.h"
#include "graphics/macgui/mactext.h"
#include "graphics/macgui/macbutton.h"
namespace Director {
Channel::Channel(Sprite *sp, int priority) {
if (!sp)
_sprite = nullptr;
else
_sprite = new Sprite(*sp);
_widget = nullptr;
_currentPoint = _sprite ? _sprite->_startPoint : Common::Point(0, 0);
_delta = Common::Point(0, 0);
_constraint = 0;
_mask = nullptr;
_priority = priority;
_width = _sprite ? _sprite->_width : 0;
_height = _sprite ? _sprite->_height : 0;
_movieRate = 0.0;
_movieTime = 0;
_startTime = 0;
_stopTime = 0;
_filmLoopFrame = 0;
_visible = true;
_dirty = true;
if (_sprite)
_sprite->updateEditable();
}
Channel::Channel(const Channel &channel) {
*this = channel;
}
Channel& Channel::operator=(const Channel &channel) {
_sprite = channel._sprite ? new Sprite(*channel._sprite) : nullptr;
_widget = nullptr;
_currentPoint = channel._currentPoint;
_delta = channel._delta;
_constraint = channel._constraint;
_mask = nullptr;
_priority = channel._priority;
_width = channel._width;
_height = channel._height;
_movieRate = channel._movieRate;
_movieTime = channel._movieTime;
_startTime = channel._startTime;
_stopTime = channel._stopTime;
_filmLoopFrame = channel._filmLoopFrame;
_visible = channel._visible;
_dirty = channel._dirty;
return *this;
}
Channel::~Channel() {
if (_widget)
delete _widget;
if (_mask)
delete _mask;
if (_sprite)
delete _sprite;
}
DirectorPlotData Channel::getPlotData() {
DirectorPlotData pd(g_director, _sprite->_spriteType, _sprite->_ink, _sprite->_blend, _sprite->getBackColor(), _sprite->getForeColor());
pd.colorWhite = 0;
pd.colorBlack = 255;
pd.dst = nullptr;
pd.srf = getSurface();
if (_sprite->_spriteType == kBitmapSprite &&
_sprite->_cast && _sprite->_cast->_type == kCastBitmap &&
((BitmapCastMember *)_sprite->_cast)->_bitsPerPixel == 1) {
// Add override flag for 1-bit images
pd.oneBitImage = true;
}
if (!pd.srf && _sprite->_spriteType != kBitmapSprite) {
// Shapes come colourized from macDrawPixel
pd.ms = _sprite->getShape();
pd.applyColor = false;
} else {
pd.setApplyColor();
}
return pd;
}
Graphics::ManagedSurface *Channel::getSurface() {
if (_widget) {
return _widget->getSurface();
} else {
return nullptr;
}
}
const Graphics::Surface *Channel::getMask(bool forceMatte) {
if (!_sprite->_cast || _sprite->_spriteType == kTextSprite)
return nullptr;
bool needsMatte = _sprite->_ink == kInkTypeMatte ||
_sprite->_ink == kInkTypeNotCopy ||
_sprite->_ink == kInkTypeNotTrans ||
_sprite->_ink == kInkTypeNotReverse ||
_sprite->_ink == kInkTypeNotGhost ||
_sprite->_ink == kInkTypeBlend ||
_sprite->_ink == kInkTypeAddPin ||
_sprite->_ink == kInkTypeAdd ||
_sprite->_ink == kInkTypeSubPin ||
_sprite->_ink == kInkTypeLight ||
_sprite->_ink == kInkTypeSub ||
_sprite->_ink == kInkTypeDark ||
_sprite->_blend > 0;
Common::Rect bbox(getBbox());
if (needsMatte || forceMatte) {
// Mattes are only supported in bitmaps for now. Shapes don't need mattes,
// as they already have all non-enclosed white pixels transparent.
// Matte on text has a trivial enough effect to not worry about implementing.
if (_sprite->_cast->_type == kCastBitmap) {
BitmapCastMember *bitmap = ((BitmapCastMember *)_sprite->_cast);
// 1-bit images only require a matte for the matte ink type
if (bitmap->_bitsPerPixel == 1 && _sprite->_ink != kInkTypeMatte) {
return nullptr;
}
return bitmap->getMatte(bbox);
} else {
return nullptr;
}
} else if (_sprite->_ink == kInkTypeMask) {
CastMemberID maskID(_sprite->_castId.member + 1, _sprite->_castId.castLib);
CastMember *member = g_director->getCurrentMovie()->getCastMember(maskID);
if (member && member->_initialRect == _sprite->_cast->_initialRect) {
Graphics::MacWidget *widget = member->createWidget(bbox, this, _sprite->_spriteType);
if (_mask)
delete _mask;
_mask = new Graphics::ManagedSurface();
_mask->copyFrom(*widget->getSurface());
delete widget;
return &_mask->rawSurface();
} else {
warning("Channel::getMask(): Requested cast mask, but no matching mask was found");
return nullptr;
}
}
return nullptr;
}
// TODO: eliminate this function when we got the correct method to deal with sprite size
// since we didn't handle sprites very well for text cast members. thus we don't replace our text castmembers when only size changes
// for explicitly changing, we have isModified to check
bool hasTextCastMember(Sprite *sprite) {
if (sprite && sprite->_cast)
return sprite->_cast->_type == kCastText || sprite->_cast->_type == kCastButton;
return false;
}
bool Channel::isDirty(Sprite *nextSprite) {
// When a sprite is puppeted setTheSprite ensures that the dirty flag here is
// set. Otherwise, we need to rerender when the position, bounding box, or
// cast of the sprite changes.
if (!nextSprite)
return false;
bool isDirtyFlag = _dirty ||
_delta != Common::Point(0, 0) ||
(_sprite->_cast && _sprite->_cast->isModified());
if (_sprite && !_sprite->_puppet) {
// When puppet is set, the overall dirty flag should be set when sprite is
// modified.
isDirtyFlag |= _sprite->_castId != nextSprite->_castId ||
_sprite->_ink != nextSprite->_ink;
if (!_sprite->_moveable)
isDirtyFlag |= _currentPoint != nextSprite->_startPoint;
if (!_sprite->_stretch && !hasTextCastMember(_sprite))
isDirtyFlag |= _width != nextSprite->_width || _height != nextSprite->_height;
}
return isDirtyFlag;
}
bool Channel::isStretched() {
return _sprite->_puppet && _sprite->_stretch &&
(_sprite->_width != _width || _sprite->_height != _height);
}
bool Channel::isEmpty() {
return (_sprite->_spriteType == kInactiveSprite);
}
bool Channel::isActiveText() {
if (_sprite->_spriteType != kTextSprite)
return false;
if (_widget && _widget->hasAllFocus())
return true;
return false;
}
bool Channel::isMouseIn(const Common::Point &pos) {
if (!_visible)
return false;
Common::Rect bbox = getBbox();
if (!bbox.contains(pos))
return false;
if (_sprite->_ink == kInkTypeMatte) {
if (_sprite->_cast && _sprite->_cast->_type == kCastBitmap) {
Graphics::Surface *matte = ((BitmapCastMember *)_sprite->_cast)->getMatte(bbox);
return matte ? !(*(byte *)(matte->getBasePtr(pos.x - bbox.left, pos.y - bbox.top))) : true;
}
}
return true;
}
bool Channel::isMatteIntersect(Channel *channel) {
Common::Rect myBbox = getBbox();
Common::Rect yourBbox = channel->getBbox();
Common::Rect intersectRect = myBbox.findIntersectingRect(yourBbox);
if (intersectRect.isEmpty())
return false;
Graphics::Surface *myMatte = nullptr;
Graphics::Surface *yourMatte = nullptr;
if (_sprite->_cast && _sprite->_cast->_type == kCastBitmap)
myMatte = ((BitmapCastMember *)_sprite->_cast)->getMatte(myBbox);
if (channel->_sprite->_cast && channel->_sprite->_cast->_type == kCastBitmap)
yourMatte = ((BitmapCastMember *)channel->_sprite->_cast)->getMatte(yourBbox);
if (myMatte && yourMatte) {
for (int i = intersectRect.top; i < intersectRect.bottom; i++) {
const byte *my = (const byte *)myMatte->getBasePtr(intersectRect.left - myBbox.left, i - myBbox.top);
const byte *your = (const byte *)yourMatte->getBasePtr(intersectRect.left - yourBbox.left, i - yourBbox.top);
for (int j = intersectRect.left; j < intersectRect.right; j++, my++, your++)
if (!*my && !*your)
return true;
}
}
return false;
}
// this contains channel. i.e. myBox contain yourBox
bool Channel::isMatteWithin(Channel *channel) {
Common::Rect myBbox = getBbox();
Common::Rect yourBbox = channel->getBbox();
Common::Rect intersectRect = myBbox.findIntersectingRect(yourBbox);
if (!myBbox.contains(yourBbox))
return false;
Graphics::Surface *myMatte = nullptr;
Graphics::Surface *yourMatte = nullptr;
if (_sprite->_cast && _sprite->_cast->_type == kCastBitmap)
myMatte = ((BitmapCastMember *)_sprite->_cast)->getMatte(myBbox);
if (channel->_sprite->_cast && channel->_sprite->_cast->_type == kCastBitmap)
yourMatte = ((BitmapCastMember *)channel->_sprite->_cast)->getMatte(yourBbox);
if (myMatte && yourMatte) {
for (int i = intersectRect.top; i < intersectRect.bottom; i++) {
const byte *my = (const byte *)myMatte->getBasePtr(intersectRect.left - myBbox.left, i - myBbox.top);
const byte *your = (const byte *)yourMatte->getBasePtr(intersectRect.left - yourBbox.left, i - yourBbox.top);
for (int j = intersectRect.left; j < intersectRect.right; j++, my++, your++)
if (*my && !*your)
return false;
}
return true;
}
return false;
}
bool Channel::isActiveVideo() {
if (_sprite && (!_sprite->_cast || _sprite->_cast->_type != kCastDigitalVideo))
return false;
return true;
}
void Channel::updateVideoTime() {
if (isActiveVideo())
_movieTime = ((DigitalVideoCastMember *)_sprite->_cast)->getMovieCurrentTime();
}
bool Channel::isVideoDirectToStage() {
if (!_sprite->_cast || _sprite->_cast->_type != kCastDigitalVideo)
return false;
return ((DigitalVideoCastMember *)_sprite->_cast)->_directToStage;
}
Common::Rect Channel::getBbox(bool unstretched) {
Common::Rect result(unstretched ? _sprite->_width : _width,
unstretched ? _sprite->_height : _height);
result.moveTo(getPosition());
if (_constraint > 0 && _constraint <= g_director->getCurrentMovie()->getScore()->_channels.size()) {
Common::Rect constraintBbox = g_director->getCurrentMovie()->getScore()->_channels[_constraint]->getBbox();
if (result.top < constraintBbox.top)
_currentPoint.y = constraintBbox.top;
if (result.left < constraintBbox.left)
_currentPoint.x = constraintBbox.left;
if (result.top > constraintBbox.bottom)
_currentPoint.y = constraintBbox.bottom;
if (result.left > constraintBbox.right)
_currentPoint.x = constraintBbox.right;
}
result.moveTo(getPosition());
return result;
}
void Channel::setCast(CastMemberID memberID) {
// release previous widget
if (_sprite->_cast)
_sprite->_cast->releaseWidget();
_sprite->setCast(memberID);
_width = _sprite->_width;
_height = _sprite->_height;
replaceWidget();
}
void Channel::setClean(Sprite *nextSprite, int spriteId, bool partial) {
if (!nextSprite)
return;
CastMemberID previousCastId(0, 0);
bool replace = isDirty(nextSprite);
// for dirty situation that we need to replace widget.
// if cast are modified, then we need to replace it
// if cast size are changed, and we may need to replace it, because we may having the scaled bitmap castmember
// other situation, e.g. position changing, we will let channel to handle it. So we don't have to replace widget
bool dimsChanged = !_sprite->_stretch && !hasTextCastMember(_sprite) && (_sprite->_width != nextSprite->_width || _sprite->_height != nextSprite->_height);
// if spriteType is changing, then we may need to re-create the widget since spriteType will guide when we creating widget
bool spriteTypeChanged = _sprite->_spriteType != nextSprite->_spriteType;
if (nextSprite) {
if (nextSprite->_cast && (_dirty || _sprite->_castId != nextSprite->_castId)) {
if (nextSprite->_cast->_type == kCastDigitalVideo) {
Common::String path = nextSprite->_cast->getCast()->getVideoPath(nextSprite->_castId.member);
if (!path.empty()) {
((DigitalVideoCastMember *)nextSprite->_cast)->loadVideo(pathMakeRelative(path, true, false));
((DigitalVideoCastMember *)nextSprite->_cast)->startVideo(this);
}
} else if (nextSprite->_cast->_type == kCastFilmLoop) {
// brand new film loop, reset the frame counter
_filmLoopFrame = 0;
}
}
// if the next sprite in the channel shares the cast member
if (nextSprite->_cast && _sprite->_castId == nextSprite->_castId) {
if (nextSprite->_cast->_type == kCastFilmLoop) {
// increment the film loop counter
_filmLoopFrame += 1;
_filmLoopFrame %= ((FilmLoopCastMember *)nextSprite->_cast)->_frames.size();
}
}
// for the non-puppet QDShape, since we won't use isDirty to check whether the QDShape is changed.
// so we may always keep the sprite info because we need it to draw QDShape.
if (_sprite->_puppet || (!nextSprite->isQDShape() && partial)) {
// Updating scripts, etc. does not require a full re-render
_sprite->_scriptId = nextSprite->_scriptId;
} else {
previousCastId = _sprite->_castId;
replaceSprite(nextSprite);
}
_currentPoint += _delta;
_delta = Common::Point(0, 0);
}
// FIXME: organize the logic here.
// for the dirty puppet sprites, we will always replaceWidget since previousCastId is 0, but we shouldn't replace the widget of there are only position changing
// e.g. we won't want a puppet editable text sprite changing because that will cause the loss of text.
if (replace) {
_sprite->updateEditable();
replaceWidget(previousCastId, dimsChanged || spriteTypeChanged);
}
updateTextCast();
updateGlobalAttr();
// reset the stop time when we are not playing video
if (_stopTime && (!_sprite->_cast || (_sprite->_cast && _sprite->_cast->_type != kCastDigitalVideo)))
_stopTime = 0;
_dirty = false;
}
// this is used to for setting and updating text castmember
// e.g. set editable, update dims for auto expanding
void Channel::updateTextCast() {
if (!_sprite->_cast || _sprite->_cast->_type != kCastText)
return;
_sprite->updateEditable();
setEditable(_sprite->_editable);
if (_widget) {
Graphics::MacText *textWidget = (Graphics::MacText *)_widget;
// if we got auto expand text, then we update dims to sprite
if (!textWidget->getFixDims() && (_sprite->_width != _widget->_dims.width() || _sprite->_height != _widget->_dims.height())) {
_sprite->_width = _widget->_dims.width();
_sprite->_height = _widget->_dims.height();
_width = _sprite->_width;
_height = _sprite->_height;
g_director->getCurrentWindow()->addDirtyRect(_widget->_dims);
}
}
}
void Channel::setEditable(bool editable) {
if (_sprite->_cast && _sprite->_cast->_type == kCastText) {
// if the sprite is editable, then we refresh the selEnd and setStart
if (_widget) {
((Graphics::MacText *)_widget)->setEditable(editable);
// we only set the first editable text member in score active
if (editable) {
Graphics::MacWidget *activewidget = g_director->_wm->getActiveWidget();
if (activewidget == nullptr || !activewidget->isEditable())
g_director->_wm->setActiveWidget(_widget);
}
}
}
}
// we may optimize this by only update those attributes when we are changing them
// but not to pass them to widgets everytime
void Channel::updateGlobalAttr() {
if (!_sprite->_cast)
return;
// update text info, including selEnd and selStart
if (_sprite->_cast->_type == kCastText && _sprite->_editable && _widget)
((Graphics::MacText *)_widget)->setSelRange(g_director->getCurrentMovie()->_selStart, g_director->getCurrentMovie()->_selEnd);
// update button info, including checkBoxType
if ((_sprite->_cast->_type == kCastButton || isButtonSprite(_sprite->_spriteType)) && _widget) {
((Graphics::MacButton *)_widget)->setCheckBoxType(g_director->getCurrentMovie()->_checkBoxType);
((Graphics::MacButton *)_widget)->setCheckBoxAccess(g_director->getCurrentMovie()->_checkBoxAccess);
}
}
void Channel::replaceSprite(Sprite *nextSprite) {
if (!nextSprite)
return;
bool newSprite = (_sprite->_spriteType == kInactiveSprite && nextSprite->_spriteType != kInactiveSprite);
bool widgetKeeped = _sprite->_cast && _widget;
// update the _sprite we stored in channel, and point the originalSprite to the new one
// release the widget, because we may having the new one
if (_sprite->_cast && !canKeepWidget(_sprite, nextSprite)) {
widgetKeeped = false;
_sprite->_cast->releaseWidget();
newSprite = true;
}
if (_sprite->_castId != nextSprite->_castId && _sprite->_cast && _sprite->_cast->_type == kCastDigitalVideo) {
((DigitalVideoCastMember *)_sprite->_cast)->stopVideo();
((DigitalVideoCastMember *)_sprite->_cast)->rewindVideo();
}
int width = _width;
int height = _height;
*_sprite = *nextSprite;
// TODO: auto expand text size is meaning less for us, not all text
// since we are using initialRect for the text cast member now, then the sprite size is meaning less for us.
// thus, we keep the _sprite size here
if (hasTextCastMember(_sprite) && widgetKeeped) {
_sprite->_width = width;
_sprite->_height = height;
}
// Sprites marked moveable are constrained to the same bounding box until
// the moveable is disabled
if (!_sprite->_moveable || newSprite)
_currentPoint = _sprite->_startPoint;
if (!_sprite->_stretch) {
_width = _sprite->_width;
_height = _sprite->_height;
}
}
void Channel::setWidth(int w) {
if (_sprite->_puppet) {
if (!(_sprite->_cast && _sprite->_cast->_type == kCastShape) && !_sprite->_stretch)
return;
_width = MAX<int>(w, 0);
}
}
void Channel::setHeight(int h) {
if (_sprite->_puppet) {
if (!(_sprite->_cast && _sprite->_cast->_type == kCastShape) && !_sprite->_stretch)
return;
_height = MAX<int>(h, 0);
}
}
void Channel::setBbox(int l, int t, int r, int b) {
if (_sprite->_puppet) {
if (!(_sprite->_cast && _sprite->_cast->_type == kCastShape) && !_sprite->_stretch)
return;
_width = r - l;
_height = b - t;
_currentPoint.x = (int16)((l + r) / 2);
_currentPoint.y = (int16)((t + b) / 2);
addRegistrationOffset(_currentPoint, true);
_currentPoint.x -= (int16)((_sprite->_width) / 2);
_currentPoint.y -= (int16)((_sprite->_height) / 2);
}
}
// here is the place for deciding whether the widget can be keep or not
// here's the definition, we first need to have widgets to keep, and the cast is not modified(modified means we need to re-create the widget)
// and the castId should be same while castId should not be zero
bool Channel::canKeepWidget(CastMemberID castId) {
if (_widget && _sprite && _sprite->_cast && !_sprite->_cast->isModified() && castId.member && castId == _sprite->_castId) {
return true;
}
return false;
}
bool Channel::canKeepWidget(Sprite *currentSprite, Sprite *nextSprite) {
if (_widget && currentSprite && currentSprite->_cast && nextSprite && nextSprite->_cast && !currentSprite->_cast->isModified() && currentSprite->_castId == nextSprite->_castId && currentSprite->_castId.member) {
return true;
}
return false;
}
// currently, when we are setting hilite, we delete the widget and the re-create it
// so we may optimize this if this operation takes much time
void Channel::replaceWidget(CastMemberID previousCastId, bool force) {
// if the castmember is the same, and we are not modifying anything which cannot be handle by channel. Then we don't replace the widget
if (!force && canKeepWidget(previousCastId)) {
debug(5, "Channel::replaceWidget(): skip deleting %s", _sprite->_castId.asString().c_str());
return;
}
if (_widget) {
delete _widget;
_widget = nullptr;
}
if (_sprite && _sprite->_cast) {
// use sprite type to guide us how to draw the cast
// if the type don't match, then we will set it as transparent. i.e. don't create widget
if (!_sprite->checkSpriteType())
return;
// always use the unstretched dims.
// because only the stretched sprite will have different channel size and sprite size
// we need the original image to scale the sprite.
// for the scaled bitmap castmember, it has scaled dims on sprite size, so we don't have to worry about it.
Common::Rect bbox(getBbox(true));
_sprite->_cast->setModified(false);
_widget = _sprite->_cast->createWidget(bbox, this, _sprite->_spriteType);
if (_widget) {
_widget->_priority = _priority;
_widget->draw();
if (_sprite->_cast->_type == kCastText || _sprite->_cast->_type == kCastButton) {
_sprite->_width = _widget->_dims.width();
_sprite->_height = _widget->_dims.height();
_width = _sprite->_width;
_height = _sprite->_height;
}
}
}
}
bool Channel::updateWidget() {
if (_widget && _widget->needsRedraw()) {
if (_sprite->_cast) {
_sprite->_cast->updateFromWidget(_widget);
}
_widget->draw();
return true;
}
return false;
}
bool Channel::isTrail() {
return _sprite->_trails;
}
void Channel::addRegistrationOffset(Common::Point &pos, bool subtract) {
if (!_sprite->_cast)
return;
switch (_sprite->_cast->_type) {
case kCastBitmap:
{
if (subtract)
pos -= _sprite->getRegistrationOffset();
else
pos += _sprite->getRegistrationOffset();
}
break;
case kCastDigitalVideo:
case kCastFilmLoop:
pos -= _sprite->getRegistrationOffset();
default:
break;
}
return;
}
void Channel::addDelta(Common::Point pos) {
// TODO: Channel should have a pointer to its score
if (_sprite->_moveable &&
_constraint > 0 &&
_constraint < g_director->getCurrentMovie()->getScore()->_channels.size()) {
Common::Rect constraintBbox = g_director->getCurrentMovie()->getScore()->_channels[_constraint]->getBbox();
Common::Rect currentBbox = getBbox();
currentBbox.translate(_delta.x + pos.x, _delta.y + pos.y);
Common::Point regPoint;
addRegistrationOffset(regPoint);
constraintBbox.top += regPoint.y;
constraintBbox.bottom -= regPoint.y;
constraintBbox.left += regPoint.x;
constraintBbox.right -= regPoint.x;
// offset for the boundary
constraintBbox.right++;
constraintBbox.bottom++;
if (!constraintBbox.contains(currentBbox)) {
if (currentBbox.top < constraintBbox.top) {
pos.y += constraintBbox.top - currentBbox.top;
} else if (currentBbox.top > constraintBbox.bottom) {
pos.y += constraintBbox.bottom;
}
if (currentBbox.left < constraintBbox.left) {
pos.x += constraintBbox.left - currentBbox.left;
} else if (currentBbox.left > constraintBbox.right) {
pos.x += constraintBbox.right;
}
}
}
_delta += pos;
}
int Channel::getMouseChar(int x, int y) {
if (_sprite->_spriteType != kTextSprite)
return -1;
if (!_widget) {
warning("Channel::getMouseChar getting mouse char on a non-existing widget");
return -1;
}
return ((Graphics::MacText *)_widget)->getMouseChar(x, y);
}
int Channel::getMouseWord(int x, int y) {
if (_sprite->_spriteType != kTextSprite)
return -1;
if (!_widget) {
warning("Channel::getMouseWord getting mouse word on a non-existing widget");
return -1;
}
return ((Graphics::MacText *)_widget)->getMouseWord(x, y);
}
int Channel::getMouseItem(int x, int y) {
if (_sprite->_spriteType != kTextSprite)
return -1;
if (!_widget) {
warning("Channel::getMouseItem getting mouse item on a non-existing widget");
return -1;
}
return ((Graphics::MacText *)_widget)->getMouseItem(x, y);
}
int Channel::getMouseLine(int x, int y) {
if (_sprite->_spriteType != kTextSprite)
return -1;
if (!_widget) {
warning("Channel::getMouseLine getting mouse line on a non-existing widget");
return -1;
}
return ((Graphics::MacText *)_widget)->getMouseLine(x, y);
}
Common::Point Channel::getPosition() {
Common::Point res = _currentPoint;
addRegistrationOffset(res);
res.x += (_sprite->_width - _width) / 2;
res.y += (_sprite->_height - _height) / 2;
return res;
}
bool Channel::hasSubChannels() {
if ((_sprite->_cast) && (_sprite->_cast->_type == kCastFilmLoop)) {
return true;
}
return false;
}
Common::Array<Channel> *Channel::getSubChannels() {
if ((!_sprite->_cast) || (_sprite->_cast->_type != kCastFilmLoop)) {
warning("Channel doesn't have any sub-channels");
return nullptr;
}
Common::Rect bbox = getBbox();
return ((FilmLoopCastMember *)_sprite->_cast)->getSubChannels(bbox, this);
}
} // End of namespace Director