mirror of
https://github.com/libretro/scummvm.git
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793 lines
24 KiB
C++
793 lines
24 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "director/director.h"
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#include "director/movie.h"
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#include "director/score.h"
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#include "director/cursor.h"
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#include "director/cast.h"
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#include "director/channel.h"
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#include "director/sprite.h"
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#include "director/castmember.h"
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#include "director/types.h"
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#include "director/window.h"
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#include "graphics/macgui/mactext.h"
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#include "graphics/macgui/macbutton.h"
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namespace Director {
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Channel::Channel(Sprite *sp, int priority) {
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if (!sp)
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_sprite = nullptr;
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else
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_sprite = new Sprite(*sp);
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_widget = nullptr;
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_currentPoint = _sprite ? _sprite->_startPoint : Common::Point(0, 0);
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_delta = Common::Point(0, 0);
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_constraint = 0;
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_mask = nullptr;
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_priority = priority;
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_width = _sprite ? _sprite->_width : 0;
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_height = _sprite ? _sprite->_height : 0;
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_movieRate = 0.0;
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_movieTime = 0;
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_startTime = 0;
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_stopTime = 0;
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_filmLoopFrame = 0;
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_visible = true;
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_dirty = true;
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if (_sprite)
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_sprite->updateEditable();
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}
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Channel::Channel(const Channel &channel) {
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*this = channel;
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}
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Channel& Channel::operator=(const Channel &channel) {
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_sprite = channel._sprite ? new Sprite(*channel._sprite) : nullptr;
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_widget = nullptr;
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_currentPoint = channel._currentPoint;
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_delta = channel._delta;
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_constraint = channel._constraint;
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_mask = nullptr;
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_priority = channel._priority;
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_width = channel._width;
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_height = channel._height;
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_movieRate = channel._movieRate;
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_movieTime = channel._movieTime;
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_startTime = channel._startTime;
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_stopTime = channel._stopTime;
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_filmLoopFrame = channel._filmLoopFrame;
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_visible = channel._visible;
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_dirty = channel._dirty;
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return *this;
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}
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Channel::~Channel() {
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if (_widget)
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delete _widget;
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if (_mask)
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delete _mask;
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if (_sprite)
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delete _sprite;
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}
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DirectorPlotData Channel::getPlotData() {
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DirectorPlotData pd(g_director, _sprite->_spriteType, _sprite->_ink, _sprite->_blend, _sprite->getBackColor(), _sprite->getForeColor());
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pd.colorWhite = 0;
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pd.colorBlack = 255;
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pd.dst = nullptr;
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pd.srf = getSurface();
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if (_sprite->_spriteType == kBitmapSprite &&
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_sprite->_cast && _sprite->_cast->_type == kCastBitmap &&
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((BitmapCastMember *)_sprite->_cast)->_bitsPerPixel == 1) {
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// Add override flag for 1-bit images
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pd.oneBitImage = true;
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}
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if (!pd.srf && _sprite->_spriteType != kBitmapSprite) {
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// Shapes come colourized from macDrawPixel
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pd.ms = _sprite->getShape();
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pd.applyColor = false;
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} else {
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pd.setApplyColor();
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}
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return pd;
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}
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Graphics::ManagedSurface *Channel::getSurface() {
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if (_widget) {
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return _widget->getSurface();
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} else {
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return nullptr;
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}
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}
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const Graphics::Surface *Channel::getMask(bool forceMatte) {
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if (!_sprite->_cast || _sprite->_spriteType == kTextSprite)
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return nullptr;
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bool needsMatte = _sprite->_ink == kInkTypeMatte ||
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_sprite->_ink == kInkTypeNotCopy ||
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_sprite->_ink == kInkTypeNotTrans ||
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_sprite->_ink == kInkTypeNotReverse ||
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_sprite->_ink == kInkTypeNotGhost ||
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_sprite->_ink == kInkTypeBlend ||
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_sprite->_ink == kInkTypeAddPin ||
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_sprite->_ink == kInkTypeAdd ||
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_sprite->_ink == kInkTypeSubPin ||
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_sprite->_ink == kInkTypeLight ||
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_sprite->_ink == kInkTypeSub ||
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_sprite->_ink == kInkTypeDark ||
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_sprite->_blend > 0;
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Common::Rect bbox(getBbox());
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if (needsMatte || forceMatte) {
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// Mattes are only supported in bitmaps for now. Shapes don't need mattes,
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// as they already have all non-enclosed white pixels transparent.
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// Matte on text has a trivial enough effect to not worry about implementing.
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if (_sprite->_cast->_type == kCastBitmap) {
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BitmapCastMember *bitmap = ((BitmapCastMember *)_sprite->_cast);
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// 1-bit images only require a matte for the matte ink type
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if (bitmap->_bitsPerPixel == 1 && _sprite->_ink != kInkTypeMatte) {
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return nullptr;
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}
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return bitmap->getMatte(bbox);
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} else {
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return nullptr;
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}
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} else if (_sprite->_ink == kInkTypeMask) {
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CastMemberID maskID(_sprite->_castId.member + 1, _sprite->_castId.castLib);
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CastMember *member = g_director->getCurrentMovie()->getCastMember(maskID);
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if (member && member->_initialRect == _sprite->_cast->_initialRect) {
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Graphics::MacWidget *widget = member->createWidget(bbox, this, _sprite->_spriteType);
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if (_mask)
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delete _mask;
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_mask = new Graphics::ManagedSurface();
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_mask->copyFrom(*widget->getSurface());
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delete widget;
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return &_mask->rawSurface();
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} else {
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warning("Channel::getMask(): Requested cast mask, but no matching mask was found");
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return nullptr;
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}
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}
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return nullptr;
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}
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// TODO: eliminate this function when we got the correct method to deal with sprite size
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// since we didn't handle sprites very well for text cast members. thus we don't replace our text castmembers when only size changes
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// for explicitly changing, we have isModified to check
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bool hasTextCastMember(Sprite *sprite) {
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if (sprite && sprite->_cast)
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return sprite->_cast->_type == kCastText || sprite->_cast->_type == kCastButton;
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return false;
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}
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bool Channel::isDirty(Sprite *nextSprite) {
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// When a sprite is puppeted setTheSprite ensures that the dirty flag here is
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// set. Otherwise, we need to rerender when the position, bounding box, or
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// cast of the sprite changes.
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if (!nextSprite)
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return false;
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bool isDirtyFlag = _dirty ||
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_delta != Common::Point(0, 0) ||
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(_sprite->_cast && _sprite->_cast->isModified());
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if (_sprite && !_sprite->_puppet) {
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// When puppet is set, the overall dirty flag should be set when sprite is
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// modified.
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isDirtyFlag |= _sprite->_castId != nextSprite->_castId ||
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_sprite->_ink != nextSprite->_ink;
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if (!_sprite->_moveable)
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isDirtyFlag |= _currentPoint != nextSprite->_startPoint;
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if (!_sprite->_stretch && !hasTextCastMember(_sprite))
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isDirtyFlag |= _width != nextSprite->_width || _height != nextSprite->_height;
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}
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return isDirtyFlag;
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}
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bool Channel::isStretched() {
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return _sprite->_puppet && _sprite->_stretch &&
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(_sprite->_width != _width || _sprite->_height != _height);
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}
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bool Channel::isEmpty() {
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return (_sprite->_spriteType == kInactiveSprite);
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}
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bool Channel::isActiveText() {
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if (_sprite->_spriteType != kTextSprite)
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return false;
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if (_widget && _widget->hasAllFocus())
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return true;
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return false;
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}
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bool Channel::isMouseIn(const Common::Point &pos) {
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if (!_visible)
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return false;
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Common::Rect bbox = getBbox();
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if (!bbox.contains(pos))
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return false;
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if (_sprite->_ink == kInkTypeMatte) {
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if (_sprite->_cast && _sprite->_cast->_type == kCastBitmap) {
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Graphics::Surface *matte = ((BitmapCastMember *)_sprite->_cast)->getMatte(bbox);
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return matte ? !(*(byte *)(matte->getBasePtr(pos.x - bbox.left, pos.y - bbox.top))) : true;
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}
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}
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return true;
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}
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bool Channel::isMatteIntersect(Channel *channel) {
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Common::Rect myBbox = getBbox();
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Common::Rect yourBbox = channel->getBbox();
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Common::Rect intersectRect = myBbox.findIntersectingRect(yourBbox);
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if (intersectRect.isEmpty())
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return false;
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Graphics::Surface *myMatte = nullptr;
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Graphics::Surface *yourMatte = nullptr;
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if (_sprite->_cast && _sprite->_cast->_type == kCastBitmap)
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myMatte = ((BitmapCastMember *)_sprite->_cast)->getMatte(myBbox);
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if (channel->_sprite->_cast && channel->_sprite->_cast->_type == kCastBitmap)
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yourMatte = ((BitmapCastMember *)channel->_sprite->_cast)->getMatte(yourBbox);
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if (myMatte && yourMatte) {
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for (int i = intersectRect.top; i < intersectRect.bottom; i++) {
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const byte *my = (const byte *)myMatte->getBasePtr(intersectRect.left - myBbox.left, i - myBbox.top);
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const byte *your = (const byte *)yourMatte->getBasePtr(intersectRect.left - yourBbox.left, i - yourBbox.top);
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for (int j = intersectRect.left; j < intersectRect.right; j++, my++, your++)
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if (!*my && !*your)
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return true;
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}
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}
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return false;
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}
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// this contains channel. i.e. myBox contain yourBox
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bool Channel::isMatteWithin(Channel *channel) {
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Common::Rect myBbox = getBbox();
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Common::Rect yourBbox = channel->getBbox();
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Common::Rect intersectRect = myBbox.findIntersectingRect(yourBbox);
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if (!myBbox.contains(yourBbox))
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return false;
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Graphics::Surface *myMatte = nullptr;
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Graphics::Surface *yourMatte = nullptr;
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if (_sprite->_cast && _sprite->_cast->_type == kCastBitmap)
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myMatte = ((BitmapCastMember *)_sprite->_cast)->getMatte(myBbox);
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if (channel->_sprite->_cast && channel->_sprite->_cast->_type == kCastBitmap)
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yourMatte = ((BitmapCastMember *)channel->_sprite->_cast)->getMatte(yourBbox);
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if (myMatte && yourMatte) {
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for (int i = intersectRect.top; i < intersectRect.bottom; i++) {
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const byte *my = (const byte *)myMatte->getBasePtr(intersectRect.left - myBbox.left, i - myBbox.top);
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const byte *your = (const byte *)yourMatte->getBasePtr(intersectRect.left - yourBbox.left, i - yourBbox.top);
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for (int j = intersectRect.left; j < intersectRect.right; j++, my++, your++)
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if (*my && !*your)
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return false;
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}
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return true;
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}
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return false;
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}
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bool Channel::isActiveVideo() {
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if (_sprite && (!_sprite->_cast || _sprite->_cast->_type != kCastDigitalVideo))
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return false;
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return true;
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}
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void Channel::updateVideoTime() {
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if (isActiveVideo())
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_movieTime = ((DigitalVideoCastMember *)_sprite->_cast)->getMovieCurrentTime();
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}
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bool Channel::isVideoDirectToStage() {
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if (!_sprite->_cast || _sprite->_cast->_type != kCastDigitalVideo)
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return false;
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return ((DigitalVideoCastMember *)_sprite->_cast)->_directToStage;
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}
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Common::Rect Channel::getBbox(bool unstretched) {
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Common::Rect result(unstretched ? _sprite->_width : _width,
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unstretched ? _sprite->_height : _height);
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result.moveTo(getPosition());
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if (_constraint > 0 && _constraint <= g_director->getCurrentMovie()->getScore()->_channels.size()) {
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Common::Rect constraintBbox = g_director->getCurrentMovie()->getScore()->_channels[_constraint]->getBbox();
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if (result.top < constraintBbox.top)
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_currentPoint.y = constraintBbox.top;
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if (result.left < constraintBbox.left)
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_currentPoint.x = constraintBbox.left;
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if (result.top > constraintBbox.bottom)
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_currentPoint.y = constraintBbox.bottom;
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if (result.left > constraintBbox.right)
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_currentPoint.x = constraintBbox.right;
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}
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result.moveTo(getPosition());
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return result;
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}
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void Channel::setCast(CastMemberID memberID) {
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// release previous widget
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if (_sprite->_cast)
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_sprite->_cast->releaseWidget();
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_sprite->setCast(memberID);
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_width = _sprite->_width;
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_height = _sprite->_height;
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replaceWidget();
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}
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void Channel::setClean(Sprite *nextSprite, int spriteId, bool partial) {
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if (!nextSprite)
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return;
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CastMemberID previousCastId(0, 0);
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bool replace = isDirty(nextSprite);
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// for dirty situation that we need to replace widget.
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// if cast are modified, then we need to replace it
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// if cast size are changed, and we may need to replace it, because we may having the scaled bitmap castmember
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// other situation, e.g. position changing, we will let channel to handle it. So we don't have to replace widget
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bool dimsChanged = !_sprite->_stretch && !hasTextCastMember(_sprite) && (_sprite->_width != nextSprite->_width || _sprite->_height != nextSprite->_height);
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// if spriteType is changing, then we may need to re-create the widget since spriteType will guide when we creating widget
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bool spriteTypeChanged = _sprite->_spriteType != nextSprite->_spriteType;
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if (nextSprite) {
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if (nextSprite->_cast && (_dirty || _sprite->_castId != nextSprite->_castId)) {
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if (nextSprite->_cast->_type == kCastDigitalVideo) {
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Common::String path = nextSprite->_cast->getCast()->getVideoPath(nextSprite->_castId.member);
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if (!path.empty()) {
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((DigitalVideoCastMember *)nextSprite->_cast)->loadVideo(pathMakeRelative(path, true, false));
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((DigitalVideoCastMember *)nextSprite->_cast)->startVideo(this);
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}
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} else if (nextSprite->_cast->_type == kCastFilmLoop) {
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// brand new film loop, reset the frame counter
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_filmLoopFrame = 0;
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}
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}
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// if the next sprite in the channel shares the cast member
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if (nextSprite->_cast && _sprite->_castId == nextSprite->_castId) {
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if (nextSprite->_cast->_type == kCastFilmLoop) {
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// increment the film loop counter
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_filmLoopFrame += 1;
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_filmLoopFrame %= ((FilmLoopCastMember *)nextSprite->_cast)->_frames.size();
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}
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}
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// for the non-puppet QDShape, since we won't use isDirty to check whether the QDShape is changed.
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// so we may always keep the sprite info because we need it to draw QDShape.
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if (_sprite->_puppet || (!nextSprite->isQDShape() && partial)) {
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// Updating scripts, etc. does not require a full re-render
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_sprite->_scriptId = nextSprite->_scriptId;
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} else {
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previousCastId = _sprite->_castId;
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replaceSprite(nextSprite);
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}
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_currentPoint += _delta;
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_delta = Common::Point(0, 0);
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}
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// FIXME: organize the logic here.
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// for the dirty puppet sprites, we will always replaceWidget since previousCastId is 0, but we shouldn't replace the widget of there are only position changing
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// e.g. we won't want a puppet editable text sprite changing because that will cause the loss of text.
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if (replace) {
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_sprite->updateEditable();
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replaceWidget(previousCastId, dimsChanged || spriteTypeChanged);
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}
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updateTextCast();
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updateGlobalAttr();
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// reset the stop time when we are not playing video
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if (_stopTime && (!_sprite->_cast || (_sprite->_cast && _sprite->_cast->_type != kCastDigitalVideo)))
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_stopTime = 0;
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_dirty = false;
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}
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// this is used to for setting and updating text castmember
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// e.g. set editable, update dims for auto expanding
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void Channel::updateTextCast() {
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if (!_sprite->_cast || _sprite->_cast->_type != kCastText)
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return;
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_sprite->updateEditable();
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setEditable(_sprite->_editable);
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if (_widget) {
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Graphics::MacText *textWidget = (Graphics::MacText *)_widget;
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// if we got auto expand text, then we update dims to sprite
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if (!textWidget->getFixDims() && (_sprite->_width != _widget->_dims.width() || _sprite->_height != _widget->_dims.height())) {
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_sprite->_width = _widget->_dims.width();
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_sprite->_height = _widget->_dims.height();
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_width = _sprite->_width;
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_height = _sprite->_height;
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g_director->getCurrentWindow()->addDirtyRect(_widget->_dims);
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}
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}
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}
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void Channel::setEditable(bool editable) {
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if (_sprite->_cast && _sprite->_cast->_type == kCastText) {
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// if the sprite is editable, then we refresh the selEnd and setStart
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if (_widget) {
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((Graphics::MacText *)_widget)->setEditable(editable);
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// we only set the first editable text member in score active
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if (editable) {
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Graphics::MacWidget *activewidget = g_director->_wm->getActiveWidget();
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if (activewidget == nullptr || !activewidget->isEditable())
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g_director->_wm->setActiveWidget(_widget);
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}
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}
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}
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}
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// we may optimize this by only update those attributes when we are changing them
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// but not to pass them to widgets everytime
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void Channel::updateGlobalAttr() {
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if (!_sprite->_cast)
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return;
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// update text info, including selEnd and selStart
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if (_sprite->_cast->_type == kCastText && _sprite->_editable && _widget)
|
|
((Graphics::MacText *)_widget)->setSelRange(g_director->getCurrentMovie()->_selStart, g_director->getCurrentMovie()->_selEnd);
|
|
|
|
// update button info, including checkBoxType
|
|
if ((_sprite->_cast->_type == kCastButton || isButtonSprite(_sprite->_spriteType)) && _widget) {
|
|
((Graphics::MacButton *)_widget)->setCheckBoxType(g_director->getCurrentMovie()->_checkBoxType);
|
|
((Graphics::MacButton *)_widget)->setCheckBoxAccess(g_director->getCurrentMovie()->_checkBoxAccess);
|
|
}
|
|
}
|
|
|
|
void Channel::replaceSprite(Sprite *nextSprite) {
|
|
if (!nextSprite)
|
|
return;
|
|
|
|
bool newSprite = (_sprite->_spriteType == kInactiveSprite && nextSprite->_spriteType != kInactiveSprite);
|
|
bool widgetKeeped = _sprite->_cast && _widget;
|
|
|
|
// update the _sprite we stored in channel, and point the originalSprite to the new one
|
|
// release the widget, because we may having the new one
|
|
if (_sprite->_cast && !canKeepWidget(_sprite, nextSprite)) {
|
|
widgetKeeped = false;
|
|
_sprite->_cast->releaseWidget();
|
|
newSprite = true;
|
|
}
|
|
if (_sprite->_castId != nextSprite->_castId && _sprite->_cast && _sprite->_cast->_type == kCastDigitalVideo) {
|
|
((DigitalVideoCastMember *)_sprite->_cast)->stopVideo();
|
|
((DigitalVideoCastMember *)_sprite->_cast)->rewindVideo();
|
|
}
|
|
|
|
int width = _width;
|
|
int height = _height;
|
|
|
|
*_sprite = *nextSprite;
|
|
|
|
// TODO: auto expand text size is meaning less for us, not all text
|
|
// since we are using initialRect for the text cast member now, then the sprite size is meaning less for us.
|
|
// thus, we keep the _sprite size here
|
|
if (hasTextCastMember(_sprite) && widgetKeeped) {
|
|
_sprite->_width = width;
|
|
_sprite->_height = height;
|
|
}
|
|
|
|
// Sprites marked moveable are constrained to the same bounding box until
|
|
// the moveable is disabled
|
|
if (!_sprite->_moveable || newSprite)
|
|
_currentPoint = _sprite->_startPoint;
|
|
|
|
if (!_sprite->_stretch) {
|
|
_width = _sprite->_width;
|
|
_height = _sprite->_height;
|
|
}
|
|
}
|
|
|
|
void Channel::setWidth(int w) {
|
|
if (_sprite->_puppet) {
|
|
if (!(_sprite->_cast && _sprite->_cast->_type == kCastShape) && !_sprite->_stretch)
|
|
return;
|
|
_width = MAX<int>(w, 0);
|
|
}
|
|
}
|
|
|
|
void Channel::setHeight(int h) {
|
|
if (_sprite->_puppet) {
|
|
if (!(_sprite->_cast && _sprite->_cast->_type == kCastShape) && !_sprite->_stretch)
|
|
return;
|
|
_height = MAX<int>(h, 0);
|
|
}
|
|
}
|
|
|
|
void Channel::setBbox(int l, int t, int r, int b) {
|
|
if (_sprite->_puppet) {
|
|
if (!(_sprite->_cast && _sprite->_cast->_type == kCastShape) && !_sprite->_stretch)
|
|
return;
|
|
_width = r - l;
|
|
_height = b - t;
|
|
|
|
_currentPoint.x = (int16)((l + r) / 2);
|
|
_currentPoint.y = (int16)((t + b) / 2);
|
|
|
|
addRegistrationOffset(_currentPoint, true);
|
|
|
|
_currentPoint.x -= (int16)((_sprite->_width) / 2);
|
|
_currentPoint.y -= (int16)((_sprite->_height) / 2);
|
|
}
|
|
}
|
|
|
|
// here is the place for deciding whether the widget can be keep or not
|
|
// here's the definition, we first need to have widgets to keep, and the cast is not modified(modified means we need to re-create the widget)
|
|
// and the castId should be same while castId should not be zero
|
|
bool Channel::canKeepWidget(CastMemberID castId) {
|
|
if (_widget && _sprite && _sprite->_cast && !_sprite->_cast->isModified() && castId.member && castId == _sprite->_castId) {
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Channel::canKeepWidget(Sprite *currentSprite, Sprite *nextSprite) {
|
|
if (_widget && currentSprite && currentSprite->_cast && nextSprite && nextSprite->_cast && !currentSprite->_cast->isModified() && currentSprite->_castId == nextSprite->_castId && currentSprite->_castId.member) {
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// currently, when we are setting hilite, we delete the widget and the re-create it
|
|
// so we may optimize this if this operation takes much time
|
|
void Channel::replaceWidget(CastMemberID previousCastId, bool force) {
|
|
// if the castmember is the same, and we are not modifying anything which cannot be handle by channel. Then we don't replace the widget
|
|
if (!force && canKeepWidget(previousCastId)) {
|
|
debug(5, "Channel::replaceWidget(): skip deleting %s", _sprite->_castId.asString().c_str());
|
|
return;
|
|
}
|
|
|
|
if (_widget) {
|
|
delete _widget;
|
|
_widget = nullptr;
|
|
}
|
|
|
|
if (_sprite && _sprite->_cast) {
|
|
// use sprite type to guide us how to draw the cast
|
|
// if the type don't match, then we will set it as transparent. i.e. don't create widget
|
|
if (!_sprite->checkSpriteType())
|
|
return;
|
|
// always use the unstretched dims.
|
|
// because only the stretched sprite will have different channel size and sprite size
|
|
// we need the original image to scale the sprite.
|
|
// for the scaled bitmap castmember, it has scaled dims on sprite size, so we don't have to worry about it.
|
|
Common::Rect bbox(getBbox(true));
|
|
_sprite->_cast->setModified(false);
|
|
|
|
_widget = _sprite->_cast->createWidget(bbox, this, _sprite->_spriteType);
|
|
if (_widget) {
|
|
_widget->_priority = _priority;
|
|
_widget->draw();
|
|
|
|
if (_sprite->_cast->_type == kCastText || _sprite->_cast->_type == kCastButton) {
|
|
|
|
_sprite->_width = _widget->_dims.width();
|
|
_sprite->_height = _widget->_dims.height();
|
|
_width = _sprite->_width;
|
|
_height = _sprite->_height;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Channel::updateWidget() {
|
|
if (_widget && _widget->needsRedraw()) {
|
|
if (_sprite->_cast) {
|
|
_sprite->_cast->updateFromWidget(_widget);
|
|
}
|
|
_widget->draw();
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Channel::isTrail() {
|
|
return _sprite->_trails;
|
|
}
|
|
|
|
void Channel::addRegistrationOffset(Common::Point &pos, bool subtract) {
|
|
if (!_sprite->_cast)
|
|
return;
|
|
|
|
switch (_sprite->_cast->_type) {
|
|
case kCastBitmap:
|
|
{
|
|
if (subtract)
|
|
pos -= _sprite->getRegistrationOffset();
|
|
else
|
|
pos += _sprite->getRegistrationOffset();
|
|
}
|
|
break;
|
|
case kCastDigitalVideo:
|
|
case kCastFilmLoop:
|
|
pos -= _sprite->getRegistrationOffset();
|
|
default:
|
|
break;
|
|
}
|
|
return;
|
|
}
|
|
|
|
void Channel::addDelta(Common::Point pos) {
|
|
// TODO: Channel should have a pointer to its score
|
|
if (_sprite->_moveable &&
|
|
_constraint > 0 &&
|
|
_constraint < g_director->getCurrentMovie()->getScore()->_channels.size()) {
|
|
Common::Rect constraintBbox = g_director->getCurrentMovie()->getScore()->_channels[_constraint]->getBbox();
|
|
|
|
Common::Rect currentBbox = getBbox();
|
|
currentBbox.translate(_delta.x + pos.x, _delta.y + pos.y);
|
|
|
|
Common::Point regPoint;
|
|
addRegistrationOffset(regPoint);
|
|
|
|
constraintBbox.top += regPoint.y;
|
|
constraintBbox.bottom -= regPoint.y;
|
|
|
|
constraintBbox.left += regPoint.x;
|
|
constraintBbox.right -= regPoint.x;
|
|
|
|
// offset for the boundary
|
|
constraintBbox.right++;
|
|
constraintBbox.bottom++;
|
|
|
|
if (!constraintBbox.contains(currentBbox)) {
|
|
if (currentBbox.top < constraintBbox.top) {
|
|
pos.y += constraintBbox.top - currentBbox.top;
|
|
} else if (currentBbox.top > constraintBbox.bottom) {
|
|
pos.y += constraintBbox.bottom;
|
|
}
|
|
|
|
if (currentBbox.left < constraintBbox.left) {
|
|
pos.x += constraintBbox.left - currentBbox.left;
|
|
} else if (currentBbox.left > constraintBbox.right) {
|
|
pos.x += constraintBbox.right;
|
|
}
|
|
}
|
|
}
|
|
|
|
_delta += pos;
|
|
}
|
|
|
|
int Channel::getMouseChar(int x, int y) {
|
|
if (_sprite->_spriteType != kTextSprite)
|
|
return -1;
|
|
|
|
if (!_widget) {
|
|
warning("Channel::getMouseChar getting mouse char on a non-existing widget");
|
|
return -1;
|
|
}
|
|
|
|
return ((Graphics::MacText *)_widget)->getMouseChar(x, y);
|
|
}
|
|
|
|
int Channel::getMouseWord(int x, int y) {
|
|
if (_sprite->_spriteType != kTextSprite)
|
|
return -1;
|
|
|
|
if (!_widget) {
|
|
warning("Channel::getMouseWord getting mouse word on a non-existing widget");
|
|
return -1;
|
|
}
|
|
|
|
return ((Graphics::MacText *)_widget)->getMouseWord(x, y);
|
|
}
|
|
|
|
int Channel::getMouseItem(int x, int y) {
|
|
if (_sprite->_spriteType != kTextSprite)
|
|
return -1;
|
|
|
|
if (!_widget) {
|
|
warning("Channel::getMouseItem getting mouse item on a non-existing widget");
|
|
return -1;
|
|
}
|
|
|
|
return ((Graphics::MacText *)_widget)->getMouseItem(x, y);
|
|
}
|
|
|
|
int Channel::getMouseLine(int x, int y) {
|
|
if (_sprite->_spriteType != kTextSprite)
|
|
return -1;
|
|
|
|
if (!_widget) {
|
|
warning("Channel::getMouseLine getting mouse line on a non-existing widget");
|
|
return -1;
|
|
}
|
|
|
|
return ((Graphics::MacText *)_widget)->getMouseLine(x, y);
|
|
}
|
|
|
|
Common::Point Channel::getPosition() {
|
|
Common::Point res = _currentPoint;
|
|
addRegistrationOffset(res);
|
|
|
|
res.x += (_sprite->_width - _width) / 2;
|
|
res.y += (_sprite->_height - _height) / 2;
|
|
|
|
return res;
|
|
}
|
|
|
|
bool Channel::hasSubChannels() {
|
|
if ((_sprite->_cast) && (_sprite->_cast->_type == kCastFilmLoop)) {
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
Common::Array<Channel> *Channel::getSubChannels() {
|
|
if ((!_sprite->_cast) || (_sprite->_cast->_type != kCastFilmLoop)) {
|
|
warning("Channel doesn't have any sub-channels");
|
|
return nullptr;
|
|
}
|
|
Common::Rect bbox = getBbox();
|
|
return ((FilmLoopCastMember *)_sprite->_cast)->getSubChannels(bbox, this);
|
|
}
|
|
|
|
} // End of namespace Director
|