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https://github.com/libretro/scummvm.git
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70 lines
2.4 KiB
C++
70 lines
2.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include <gui/EventRecorder.h>
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#include "pink.h"
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static const PlainGameDescriptor pinkGames[] = {
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{"peril", "The Pink Panther: Passport to Peril"},
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{"pokus", "The Pink Panther: Hokus Pokus Pink"},
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{0, 0}
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};
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#include "detection_tables.h"
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class PinkMetaEngine : public AdvancedMetaEngine {
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public:
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PinkMetaEngine() : AdvancedMetaEngine(Pink::gameDescriptions, sizeof(ADGameDescription), pinkGames) {
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_gameIds = pinkGames;
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}
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virtual const char *getName() const {
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return "Pink Panther Engine";
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}
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virtual const char *getOriginalCopyright() const {
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return "Pink Panther Engine (C) Wanderlust Interactive";
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}
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//virtual bool hasFeature(MetaEngineFeature f) const;
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//virtual int getMaximumSaveSlot() const { return 0; }
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//virtual SaveStateList listSaves(const char *target) const;
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//virtual void removeSaveState(const char *target, int slot) const;
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//virtual SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
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virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
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};
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bool PinkMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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if (desc) {
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*engine = new Pink::PinkEngine(syst, desc);
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}
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return desc != 0;
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}
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#if PLUGIN_ENABLED_DYNAMIC(PINK)
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REGISTER_PLUGIN_DYNAMIC(PINK, PLUGIN_TYPE_ENGINE, PinkMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(PINK, PLUGIN_TYPE_ENGINE, PinkMetaEngine);
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#endif
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