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65 lines
1.7 KiB
C++
65 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef PINK_SOUND_H
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#define PINK_SOUND_H
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#include <common/stream.h>
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#include <audio/mixer.h>
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namespace Pink {
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enum class AudioFormat{kWAV, kVOX};
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/*TODO
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from disasm foreground 100 %, background 80 %
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dont know how to properly do it
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may be use ConfMan
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*/
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class Sound {
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public:
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Sound(Audio::Mixer *mixer, AudioFormat format, Common::SeekableReadStream *stream);
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~Sound();
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bool load(AudioFormat format, Common::SeekableReadStream *stream);
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void play(Audio::Mixer::SoundType type, int volume, bool isLoop);
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bool isLoaded();
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bool isPlaying();
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void pause();
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void resume();
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void stop();
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void setBalance(int8 balance);
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private:
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Audio::Mixer *_mixer;
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Audio::AudioStream *_stream;
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Audio::SoundHandle _handle;
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};
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} // End of namespace Pink
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#endif
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