mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-28 12:46:56 +00:00
cffd917165
svn-id: r16527
359 lines
9.6 KiB
C++
359 lines
9.6 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001-2005 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "stdafx.h"
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#include "common/debugger.h"
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#include "common/system.h"
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#if USE_CONSOLE
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#include "gui/console.h"
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#endif
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namespace Common {
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template <class T>
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Debugger<T>::Debugger() {
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_frame_countdown = 0;
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_dvar_count = 0;
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_dcmd_count = 0;
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_detach_now = false;
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_isAttached = false;
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_errStr = NULL;
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_firstTime = true;
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_debuggerDialog = new GUI::ConsoleDialog(1.0, 0.67F);
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_debuggerDialog->setInputCallback(debuggerInputCallback, this);
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_debuggerDialog->setCompletionCallback(debuggerCompletionCallback, this);
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}
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template <class T>
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Debugger<T>::~Debugger() {
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delete _debuggerDialog;
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}
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// Initialisation Functions
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template <class T>
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int Debugger<T>::DebugPrintf(const char *format, ...) {
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va_list argptr;
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va_start(argptr, format);
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int count;
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#if USE_CONSOLE
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count = _debuggerDialog->vprintf(format, argptr);
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#else
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count = ::vprintf(format, argptr);
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#endif
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va_end (argptr);
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return count;
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}
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template <class T>
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void Debugger<T>::attach(const char *entry) {
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g_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, true);
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if (entry) {
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_errStr = strdup(entry);
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}
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_frame_countdown = 1;
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_detach_now = false;
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_isAttached = true;
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}
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template <class T>
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void Debugger<T>::detach() {
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g_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false);
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_detach_now = false;
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_isAttached = false;
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}
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// Temporary execution handler
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template <class T>
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void Debugger<T>::onFrame() {
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if (_frame_countdown == 0)
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return;
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--_frame_countdown;
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if (!_frame_countdown) {
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preEnter();
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enter();
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postEnter();
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// Detach if we're finished with the debugger
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if (_detach_now)
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detach();
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}
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}
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// Main Debugger Loop
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template <class T>
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void Debugger<T>::enter() {
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#if USE_CONSOLE
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if (_firstTime) {
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DebugPrintf("Debugger started, type 'exit' to return to the game.\n");
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DebugPrintf("Type 'help' to see a little list of commands and variables.\n");
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_firstTime = false;
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}
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if (_errStr) {
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DebugPrintf("ERROR: %s\n\n", _errStr);
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free(_errStr);
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_errStr = NULL;
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}
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_debuggerDialog->runModal();
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#else
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// TODO: compared to the console input, this here is very bare bone.
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// For example, no support for tab completion and no history. At least
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// we should re-add (optional) support for the readline library.
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// Or maybe instead of choosing between a console dialog and stdio,
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// we should move that choice into the ConsoleDialog class - that is,
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// the console dialog code could be #ifdef'ed to not print to the dialog
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// but rather to stdio. This way, we could also reuse the command history
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// and tab completion of the console. It would still require a lot of
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// work, but at least no dependency on a 3rd party library...
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printf("Debugger entered, please switch to this console for input.\n");
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int i;
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char buf[256];
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do {
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printf("debug> ");
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if (!fgets(buf, sizeof(buf), stdin))
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return;
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i = strlen(buf);
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while (i > 0 && buf[i - 1] == '\n')
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buf[--i] = 0;
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if (i == 0)
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continue;
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} while (RunCommand(buf));
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#endif
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}
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// Command execution loop
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template <class T>
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bool Debugger<T>::RunCommand(const char *inputOrig) {
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int i = 0, num_params = 0;
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const char *param[256];
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char *input = strdup(inputOrig); // One of the rare occasions using strdup is OK (although avoiding strtok might be more elegant here).
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// Parse out any params
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char *tok = strtok(input, " ");
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if (tok) {
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do {
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param[num_params++] = tok;
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} while ((tok = strtok(NULL, " ")) != NULL);
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} else {
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param[num_params++] = input;
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}
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for (i=0; i < _dcmd_count; i++) {
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if (!strcmp(_dcmds[i].name, param[0])) {
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bool result = (((T *)this)->*_dcmds[i].function)(num_params, param);
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free(input);
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return result;
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}
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}
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// It's not a command, so things get a little tricky for variables. Do fuzzy matching to ignore things like subscripts.
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for (i = 0; i < _dvar_count; i++) {
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if (!strncmp(_dvars[i].name, param[0], strlen(_dvars[i].name))) {
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if (num_params > 1) {
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// Alright, we need to check the TYPE of the variable to deref and stuff... the array stuff is a bit ugly :)
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switch(_dvars[i].type) {
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// Integer
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case DVAR_BYTE:
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*(byte *)_dvars[i].variable = atoi(param[1]);
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DebugPrintf("byte%s = %d\n", param[0], *(byte *)_dvars[i].variable);
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break;
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case DVAR_INT:
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*(int32 *)_dvars[i].variable = atoi(param[1]);
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DebugPrintf("(int)%s = %d\n", param[0], *(int32 *)_dvars[i].variable);
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break;
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// Integer Array
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case DVAR_INTARRAY: {
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char *chr = (char *)strchr(param[0], '[');
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if (!chr) {
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DebugPrintf("You must access this array as %s[element]\n", param[0]);
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} else {
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int element = atoi(chr+1);
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int32 *var = *(int32 **)_dvars[i].variable;
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if (element >= _dvars[i].optional) {
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DebugPrintf("%s is out of range (array is %d elements big)\n", param[0], _dvars[i].optional);
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} else {
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var[element] = atoi(param[1]);
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DebugPrintf("(int)%s = %d\n", param[0], var[element]);
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}
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}
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}
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break;
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default:
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DebugPrintf("Failed to set variable %s to %s - unknown type\n", _dvars[i].name, param[1]);
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break;
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}
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} else {
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// And again, type-dependent prints/defrefs. The array one is still ugly.
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switch(_dvars[i].type) {
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// Integer
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case DVAR_BYTE:
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DebugPrintf("(byte)%s = %d\n", param[0], *(const byte *)_dvars[i].variable);
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break;
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case DVAR_INT:
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DebugPrintf("(int)%s = %d\n", param[0], *(const int32 *)_dvars[i].variable);
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break;
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// Integer array
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case DVAR_INTARRAY: {
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const char *chr = strchr(param[0], '[');
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if (!chr) {
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DebugPrintf("You must access this array as %s[element]\n", param[0]);
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} else {
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int element = atoi(chr+1);
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const int32 *var = *(const int32 **)_dvars[i].variable;
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if (element >= _dvars[i].optional) {
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DebugPrintf("%s is out of range (array is %d elements big)\n", param[0], _dvars[i].optional);
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} else {
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DebugPrintf("(int)%s = %d\n", param[0], var[element]);
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}
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}
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}
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break;
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// String
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case DVAR_STRING:
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DebugPrintf("(string)%s = %s\n", param[0], ((Common::String *)_dvars[i].variable)->c_str());
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break;
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default:
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DebugPrintf("%s = (unknown type)\n", param[0]);
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break;
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}
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}
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free(input);
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return true;
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}
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}
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DebugPrintf("Unknown command or variable\n");
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free(input);
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return true;
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}
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// returns true if something has been completed
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// completion has to be delete[]-ed then
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template <class T>
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bool Debugger<T>::TabComplete(const char *input, char*& completion) {
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// very basic tab completion
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// for now it just supports command completions
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// adding completions of command parameters would be nice (but hard) :-)
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// maybe also give a list of possible command completions?
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// (but this will require changes to console)
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if (strchr(input, ' '))
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return false; // already finished the first word
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unsigned int inputlen = strlen(input);
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unsigned int matchlen = 0;
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char match[30]; // the max. command name is 30 chars
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for (int i = 0; i < _dcmd_count; i++) {
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if (!strncmp(_dcmds[i].name, input, inputlen)) {
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unsigned int commandlen = strlen(_dcmds[i].name);
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if (commandlen == inputlen) { // perfect match
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return false;
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}
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if (commandlen > inputlen) { // possible match
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// no previous match
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if (matchlen == 0) {
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strcpy(match, _dcmds[i].name + inputlen);
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matchlen = commandlen - inputlen;
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} else {
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// take common prefix of previous match and this command
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unsigned int j;
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for (j = 0; j < matchlen; j++) {
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if (match[j] != _dcmds[i].name[inputlen + j]) break;
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}
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matchlen = j;
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}
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if (matchlen == 0)
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return false;
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}
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}
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}
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if (matchlen == 0)
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return false;
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completion = new char[matchlen + 1];
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memcpy(completion, match, matchlen);
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completion[matchlen] = 0;
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return true;
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}
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// Variable registration function
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template <class T>
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void Debugger<T>::DVar_Register(const char *varname, void *pointer, int type, int optional) {
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assert(_dvar_count < (int)sizeof(_dvars));
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strcpy(_dvars[_dvar_count].name, varname);
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_dvars[_dvar_count].type = type;
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_dvars[_dvar_count].variable = pointer;
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_dvars[_dvar_count].optional = optional;
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_dvar_count++;
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}
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// Command registration function
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template <class T>
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void Debugger<T>::DCmd_Register(const char *cmdname, DebugProc pointer) {
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assert(_dcmd_count < (int)sizeof(_dcmds));
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strcpy(_dcmds[_dcmd_count].name, cmdname);
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_dcmds[_dcmd_count].function = pointer;
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_dcmd_count++;
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}
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// Console handler
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#if USE_CONSOLE
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template <class T>
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bool Debugger<T>::debuggerInputCallback(GUI::ConsoleDialog *console, const char *input, void *refCon) {
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Debugger *debugger = (Debugger *)refCon;
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return debugger->RunCommand(input);
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}
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template <class T>
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bool Debugger<T>::debuggerCompletionCallback(GUI::ConsoleDialog *console, const char *input, char*& completion, void *refCon) {
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Debugger *debugger = (Debugger *)refCon;
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return debugger->TabComplete(input, completion);
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}
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#endif
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} // End of namespace Common
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