scummvm/engines/wintermute/base/base_keyboard_state.cpp
jammm d090057f1f WINTERMUTE: Add more keyboard mappings, fix console warnings.
Add mappings for numpad keys, tab, pause and backspace.
Suppressed unnecessary warnings for keys that are text-input.
2015-12-21 20:20:56 +05:30

445 lines
13 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#include "engines/wintermute/base/base_keyboard_state.h"
#include "engines/wintermute/base/scriptables/script_value.h"
#include "engines/wintermute/base/scriptables/script_stack.h"
#include "common/system.h"
#include "common/keyboard.h"
namespace Wintermute {
IMPLEMENT_PERSISTENT(BaseKeyboardState, false)
//////////////////////////////////////////////////////////////////////////
BaseKeyboardState::BaseKeyboardState(BaseGame *inGame) : BaseScriptable(inGame) {
_currentPrintable = false;
_currentCharCode = 0;
_currentKeyData = 0;
_currentShift = false;
_currentAlt = false;
_currentControl = false;
_keyStates = new uint8[323]; // Hardcoded size for the common/keyboard.h enum
for (int i = 0; i < 323; i++) {
_keyStates[i] = false;
}
}
//////////////////////////////////////////////////////////////////////////
BaseKeyboardState::~BaseKeyboardState() {
delete[] _keyStates;
}
void BaseKeyboardState::handleKeyPress(Common::Event *event) {
if (event->type == Common::EVENT_KEYDOWN) {
_keyStates[event->kbd.keycode] = true;
}
}
void BaseKeyboardState::handleKeyRelease(Common::Event *event) {
if (event->type == Common::EVENT_KEYUP) {
_keyStates[event->kbd.keycode] = false;
}
}
//////////////////////////////////////////////////////////////////////////
// high level scripting interface
//////////////////////////////////////////////////////////////////////////
bool BaseKeyboardState::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
//////////////////////////////////////////////////////////////////////////
// IsKeyDown
//////////////////////////////////////////////////////////////////////////
if (strcmp(name, "IsKeyDown") == 0) {
stack->correctParams(1);
ScValue *val = stack->pop();
int vKey;
if (val->_type == VAL_STRING && strlen(val->getString()) > 0) {
const char *str = val->getString();
char temp = str[0];
if (temp >= 'A' && temp <= 'Z') {
temp += ('a' - 'A');
}
vKey = (int)temp;
} else {
vKey = val->getInt();
}
bool isDown = _keyStates[vKeyToKeyCode(vKey)];
stack->pushBool(isDown);
return STATUS_OK;
} else {
return BaseScriptable::scCallMethod(script, stack, thisStack, name);
}
}
//////////////////////////////////////////////////////////////////////////
ScValue *BaseKeyboardState::scGetProperty(const Common::String &name) {
_scValue->setNULL();
//////////////////////////////////////////////////////////////////////////
// Type
//////////////////////////////////////////////////////////////////////////
if (name == "Type") {
_scValue->setString("keyboard");
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// Key
//////////////////////////////////////////////////////////////////////////
else if (name == "Key") {
if (_currentPrintable) {
char key[2];
key[0] = (char)_currentCharCode;
key[1] = '\0';
_scValue->setString(key);
} else {
_scValue->setString("");
}
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// Printable
//////////////////////////////////////////////////////////////////////////
else if (name == "Printable") {
_scValue->setBool(_currentPrintable);
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// KeyCode
//////////////////////////////////////////////////////////////////////////
else if (name == "KeyCode") {
_scValue->setInt(_currentCharCode);
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// IsShift
//////////////////////////////////////////////////////////////////////////
else if (name == "IsShift") {
_scValue->setBool(_currentShift);
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// IsAlt
//////////////////////////////////////////////////////////////////////////
else if (name == "IsAlt") {
_scValue->setBool(_currentAlt);
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// IsControl
//////////////////////////////////////////////////////////////////////////
else if (name == "IsControl") {
_scValue->setBool(_currentControl);
return _scValue;
} else {
return BaseScriptable::scGetProperty(name);
}
}
//////////////////////////////////////////////////////////////////////////
bool BaseKeyboardState::scSetProperty(const char *name, ScValue *value) {
/*
//////////////////////////////////////////////////////////////////////////
// Name
//////////////////////////////////////////////////////////////////////////
if (strcmp(name, "Name") == 0) {
setName(value->getString());
if (_renderer) SetWindowText(_renderer->_window, _name);
return STATUS_OK;
}
else*/ return BaseScriptable::scSetProperty(name, value);
}
//////////////////////////////////////////////////////////////////////////
const char *BaseKeyboardState::scToString() {
return "[keyboard state]";
}
//////////////////////////////////////////////////////////////////////////
bool BaseKeyboardState::readKey(Common::Event *event) {
//_currentPrintable = (event->type == SDL_TEXTINPUT); // TODO
_currentCharCode = keyCodeToVKey(event);
// convert all lowercase keys to uppercase to make it easier for handling later on for consistency
if (Common::isLower(_currentCharCode) && (event->kbd.hasFlags(Common::KBD_SHIFT) || event->kbd.flags & Common::KBD_CAPS)) {
if (!(event->kbd.keycode >= Common::KEYCODE_F1 && event->kbd.keycode <= Common::KEYCODE_F12)) {
_currentCharCode = toupper(_currentCharCode);
}
}
// Verify that this is a printable ISO-8859-character (including the upper charset)
if ((_currentCharCode <= 0x7E && _currentCharCode >= 0x20) || (_currentCharCode <= 0xFF && _currentCharCode >= 0xA0)) {
_currentPrintable = true;
} else {
_currentPrintable = false;
}
//_currentKeyData = KeyData;
_currentControl = isControlDown();
_currentAlt = isAltDown();
_currentShift = isShiftDown();
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
bool BaseKeyboardState::persist(BasePersistenceManager *persistMgr) {
//if (!persistMgr->getIsSaving()) cleanup();
BaseScriptable::persist(persistMgr);
persistMgr->transferBool(TMEMBER(_currentAlt));
persistMgr->transferUint32(TMEMBER(_currentCharCode));
persistMgr->transferBool(TMEMBER(_currentControl));
persistMgr->transferUint32(TMEMBER(_currentKeyData));
persistMgr->transferBool(TMEMBER(_currentPrintable));
persistMgr->transferBool(TMEMBER(_currentShift));
if (!persistMgr->getIsSaving()) {
_keyStates = new uint8[323]; // Hardcoded size for the common/keyboard.h enum
for (int i = 0; i < 323; i++) {
_keyStates[i] = false;
}
}
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
bool BaseKeyboardState::isShiftDown() {
int mod = g_system->getEventManager()->getModifierState();
return (mod & Common::KBD_SHIFT);
}
//////////////////////////////////////////////////////////////////////////
bool BaseKeyboardState::isControlDown() {
int mod = g_system->getEventManager()->getModifierState();
return (mod & Common::KBD_CTRL);
}
//////////////////////////////////////////////////////////////////////////
bool BaseKeyboardState::isAltDown() {
int mod = g_system->getEventManager()->getModifierState();
return (mod & Common::KBD_ALT);
}
//////////////////////////////////////////////////////////////////////////
bool BaseKeyboardState::isCurrentPrintable() const {
return _currentPrintable;
}
//////////////////////////////////////////////////////////////////////////
enum VKeyCodes {
kVkBack = 8,
kVkTab = 9,
kVkReturn = 13,
kVkPause = 19,
kVkEscape = 27,
kVkSpace = 32,
kVkEnd = 35,
kVkHome = 36,
kVkLeft = 37,
kVkUp = 38,
kVkRight = 39,
kVkDown = 40,
kVkInsert = 45,
kVkF1 = 112,
kVkF2 = 113,
kVkF3 = 114,
kVkF4 = 115,
kVkF5 = 116,
kVkF6 = 117,
kVkF7 = 118,
kVkF8 = 119,
kVkF9 = 120,
kVkF10 = 121,
kVkF11 = 122,
kVkF12 = 123
};
//////////////////////////////////////////////////////////////////////////
uint32 BaseKeyboardState::keyCodeToVKey(Common::Event *event) {
// todo
if (event->type != Common::EVENT_KEYDOWN) {
return 0;
}
// return ASCII value if key pressed is an alphanumeric key
// number keys pressed on numpad are handled in next block
if (Common::isAlnum(event->kbd.keycode)) {
return event->kbd.ascii;
}
// if NumLock is active, return ASCII for numpad keys
// keys pressed on numpad without NumLock are considered as normal keycodes, handled in the next block
if (Common::isDigit(event->kbd.ascii) && ((event->kbd.flags & Common::KBD_NUM) != 0)) {
return event->kbd.ascii;
}
switch (event->kbd.keycode) {
case Common::KEYCODE_BACKSPACE:
return kVkBack;
case Common::KEYCODE_TAB:
return kVkTab;
case Common::KEYCODE_RETURN:
case Common::KEYCODE_KP_ENTER:
return kVkReturn;
case Common::KEYCODE_PAUSE:
return kVkPause;
case Common::KEYCODE_ESCAPE:
return kVkEscape;
case Common::KEYCODE_SPACE:
return kVkSpace;
case Common::KEYCODE_END:
case Common::KEYCODE_KP1:
return kVkEnd;
case Common::KEYCODE_HOME:
case Common::KEYCODE_KP7:
return kVkHome;
case Common::KEYCODE_LEFT:
case Common::KEYCODE_KP4:
return kVkLeft;
case Common::KEYCODE_RIGHT:
case Common::KEYCODE_KP6:
return kVkRight;
case Common::KEYCODE_UP:
case Common::KEYCODE_KP8:
return kVkUp;
case Common::KEYCODE_DOWN:
case Common::KEYCODE_KP2:
return kVkDown;
case Common::KEYCODE_INSERT:
case Common::KEYCODE_KP0:
return kVkInsert;
case Common::KEYCODE_F1:
return kVkF1;
case Common::KEYCODE_F2:
return kVkF2;
case Common::KEYCODE_F3:
return kVkF3;
case Common::KEYCODE_F4:
return kVkF4;
case Common::KEYCODE_F5:
return kVkF5;
case Common::KEYCODE_F6:
return kVkF6;
case Common::KEYCODE_F7:
return kVkF7;
case Common::KEYCODE_F8:
return kVkF8;
case Common::KEYCODE_F9:
return kVkF9;
case Common::KEYCODE_F10:
return kVkF10;
case Common::KEYCODE_F11:
return kVkF11;
case Common::KEYCODE_F12:
return kVkF12;
default:
// check if any non-sticky keys were used, otherwise key is unknown to us
if ((event->kbd.flags & Common::KBD_NON_STICKY) == 0) {
warning("Key pressed is not recognized, ASCII returned (%d '%c').", event->kbd.keycode, event->kbd.keycode);
}
// return ASCII if no match, since it could be used for typing
return event->kbd.ascii;
break;
}
}
//////////////////////////////////////////////////////////////////////////
Common::KeyCode BaseKeyboardState::vKeyToKeyCode(uint32 vkey) {
// todo
switch (vkey) {
case kVkEscape:
return Common::KEYCODE_ESCAPE;
case kVkSpace:
return Common::KEYCODE_SPACE;
case kVkHome:
return Common::KEYCODE_HOME;
case kVkLeft:
return Common::KEYCODE_LEFT;
case kVkRight:
return Common::KEYCODE_RIGHT;
case kVkUp:
return Common::KEYCODE_UP;
case kVkDown:
return Common::KEYCODE_DOWN;
case kVkF1:
return Common::KEYCODE_F1;
case kVkF2:
return Common::KEYCODE_F2;
case kVkF3:
return Common::KEYCODE_F3;
case kVkF4:
return Common::KEYCODE_F4;
case kVkF5:
return Common::KEYCODE_F5;
case kVkF6:
return Common::KEYCODE_F6;
case kVkF7:
return Common::KEYCODE_F7;
case kVkF8:
return Common::KEYCODE_F8;
case kVkF9:
return Common::KEYCODE_F9;
case kVkF10:
return Common::KEYCODE_F10;
case kVkF11:
return Common::KEYCODE_F11;
case kVkF12:
return Common::KEYCODE_F12;
default:
warning("Unknown VKEY: %d", vkey);
return (Common::KeyCode)vkey;
break;
}
}
} // End of namespace Wintermute