scummvm/backends/fs/ps2/ps2-fs.h
Max Horn f62fd4f25f BACKENDS: Avoid #including .cpp files
So far, the various *-fs-factory.cpp files were #including the
corresponding *-fs.cpp files. This is surprising and hence could lead to
all kinds of problems). To fix this, provide proper headers for the
*-fs.cpp files.
This also makes code reuse via subclassing possible.

Since not all ports were tested, this will likely lead to a few
easy to fix compile regressions.
2011-05-03 13:22:00 +02:00

106 lines
2.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#ifndef PS2_FILESYSTEM_H
#define PS2_FILESYSTEM_H
#include "backends/fs/abstract-fs.h"
/**
* Implementation of the ScummVM file system API based on the Ps2SDK.
*
* Parts of this class are documented in the base interface class, AbstractFSNode.
*/
class Ps2FilesystemNode : public AbstractFSNode {
friend class Ps2FilesystemFactory;
protected:
Common::String _displayName;
Common::String _path;
bool _isDirectory;
bool _isRoot;
bool _isHere;
bool _verified;
private:
const char *getDeviceDescription() const;
void doverify();
public:
/**
* Creates a PS2FilesystemNode with the root node as path.
*/
Ps2FilesystemNode();
/**
* Creates a PS2FilesystemNode for a given path.
*
* @param path Common::String with the path the new node should point to.
*/
Ps2FilesystemNode(const Common::String &path);
Ps2FilesystemNode(const Common::String &path, bool verify);
/**
* Copy constructor.
*/
Ps2FilesystemNode(const Ps2FilesystemNode *node);
virtual Common::String getDisplayName() const { return _displayName; }
virtual Common::String getName() const { return _displayName; }
virtual Common::String getPath() const { return _path; }
virtual bool exists() const {
// printf("%s : is %d\n", _path.c_str(), _isHere);
return _isHere;
}
virtual bool isDirectory() const {
// printf("%s : dir %d\n", _path.c_str(), _isDirectory);
return _isDirectory;
}
virtual bool isReadable() const {
return _isHere;
}
virtual bool isWritable() const {
if (strncmp(_path.c_str(), "cdfs", 4)==0)
return false;
return true; // exists(); // creating ?
}
virtual AbstractFSNode *clone() const { return new Ps2FilesystemNode(this); }
virtual AbstractFSNode *getChild(const Common::String &n) const;
virtual bool getChildren(AbstractFSList &list, ListMode mode, bool hidden) const;
virtual AbstractFSNode *getParent() const;
virtual Common::SeekableReadStream *createReadStream();
virtual Common::WriteStream *createWriteStream();
int getDev() { return 0; };
};
#endif