scummvm/engines/sherlock/debugger.h
Torbjörn Andersson ce2ba7ddc7 SHERLOCK: Add "listfiles" debugger command
To make it easier to use the "dumpfile" command. There is little-
to-no sanity checking in this one...
2015-08-30 06:41:30 +02:00

87 lines
2.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SHERLOCK_DEBUGGER_H
#define SHERLOCK_DEBUGGER_H
#include "common/scummsys.h"
#include "gui/debugger.h"
namespace Sherlock {
class SherlockEngine;
enum AllLocations { LOC_REFRESH = -1, LOC_DISABLED = 0, LOC_ALL = 1 };
class Debugger : public GUI::Debugger {
private:
/**
* Converts a decimal or hexadecimal string into a number
*/
int strToInt(const char *s);
/**
* Switch to another scene
*/
bool cmdScene(int argc, const char **argv);
/**
* Plays a song
*/
bool cmdSong(int argc, const char **argv);
/**
* Lists all available songs
*/
bool cmdListSongs(int argc, const char **argv);
/**
* Lists all files in a library (use at your own risk)
*/
bool cmdListFiles(int argc, const char **argv);
/**
* Dumps a file to disk
*/
bool cmdDumpFile(int argc, const char **argv);
/**
* Show all locations on the map
*/
bool cmdLocations(int argc, const char **argv);
protected:
SherlockEngine *_vm;
Common::String _3doPlayMovieFile;
public:
AllLocations _showAllLocations;
public:
Debugger(SherlockEngine *vm);
virtual ~Debugger() {}
static Debugger *init(SherlockEngine *vm);
void postEnter();
};
} // End of namespace Sherlock
#endif /* SHERLOCK_DEBUGGER_H */