mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-17 07:07:10 +00:00
7ca439f410
svn-id: r31600
448 lines
11 KiB
C++
448 lines
11 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "m4/m4.h"
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#include "m4/globals.h"
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#include "m4/graphics.h"
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#include "m4/gui.h"
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#include "m4/viewmgr.h"
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#include "m4/script.h"
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#include "m4/m4_views.h"
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#include "m4/compression.h"
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namespace M4 {
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Kernel::Kernel(M4Engine *vm) : _vm(vm) {
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daemonTriggerAvailable = true;
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firstFadeColorIndex = 0;
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paused = false;
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betweenRooms = false;
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currentSection = 0;
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newSection = 0;
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previousSection = 0;
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currentRoom = 0;
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newRoom = 0;
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previousRoom = 0;
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trigger = 0;
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triggerMode = KT_DAEMON;
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_globalDaemonFn = NULL;
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_globalParserFn = NULL;
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_sectionInitFn = NULL;
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_sectionDaemonFn = NULL;
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_sectionParserFn = NULL;
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_roomInitFn = NULL;
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_roomDaemonFn = NULL;
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_roomPreParserFn = NULL;
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_roomParserFn = NULL;
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}
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int32 Kernel::createTrigger(int32 triggerNum) {
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if (triggerNum < 0)
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return triggerNum;
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else
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return triggerNum | (currentRoom << 16) | (triggerMode << 28);
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}
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bool Kernel::sendTrigger(int32 triggerNum) {
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return handleTrigger(createTrigger(triggerNum));
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}
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bool Kernel::handleTrigger(int32 triggerNum) {
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printf("betweenRooms = %d; triggerNum = %08X\n", betweenRooms, triggerNum);
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if (betweenRooms)
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return true;
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if (triggerNum < 0)
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return false;
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KernelTriggerType saveTriggerMode = triggerMode;
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int32 saveTrigger = trigger;
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bool result = false;
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int room = (triggerNum >> 16) & 0xFFF;
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printf("room = %d; currentRoom = %d\n", room, currentRoom); fflush(stdout);
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if (room != currentRoom) {
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printf("Kernel::handleTrigger() Trigger from another room\n");
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return false;
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}
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trigger = triggerNum & 0xFFFF;
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KernelTriggerType mode = (KernelTriggerType)(triggerNum >> 28);
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switch (mode) {
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case KT_PREPARSE:
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if (trigger < 32000) {
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triggerMode = KT_PREPARSE;
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roomPreParser();
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result = true;
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}
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break;
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case KT_PARSE:
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if (trigger < 32000) {
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triggerMode = KT_PARSE;
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// TODO player.commandReady = TRUE;
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roomParser();
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/* TODO
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if (player.commandReady)
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globalParser();
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*/
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result = true;
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}
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break;
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case KT_DAEMON:
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printf("KT_DAEMON\n");
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fflush(stdout);
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triggerMode = KT_DAEMON;
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daemonTriggerAvailable = false;
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roomDaemon();
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if (daemonTriggerAvailable) {
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daemonTriggerAvailable = false;
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sectionDaemon();
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}
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if (daemonTriggerAvailable) {
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daemonTriggerAvailable = false;
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globalDaemon();
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}
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break;
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default:
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printf("Kernel::handleTrigger() Unknown trigger mode %d\n", mode);
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}
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triggerMode = saveTriggerMode;
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trigger = saveTrigger;
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return result;
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}
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void Kernel::loadGlobalScriptFunctions() {
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_globalDaemonFn = _vm->_script->loadFunction("global_daemon");
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_globalParserFn = _vm->_script->loadFunction("global_parser");
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}
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void Kernel::loadSectionScriptFunctions() {
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char tempFnName[128];
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snprintf(tempFnName, 128, "section_init_%d", currentSection);
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_sectionInitFn = _vm->_script->loadFunction(tempFnName);
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snprintf(tempFnName, 128, "section_daemon_%d", currentSection);
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_sectionDaemonFn = _vm->_script->loadFunction(tempFnName);
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snprintf(tempFnName, 128, "section_parser_%d", currentSection);
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_sectionParserFn = _vm->_script->loadFunction(tempFnName);
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}
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void Kernel::loadRoomScriptFunctions() {
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char tempFnName[128];
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snprintf(tempFnName, 128, "room_init_%d", currentRoom);
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_roomInitFn = _vm->_script->loadFunction(tempFnName);
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snprintf(tempFnName, 128, "room_daemon_%d", currentRoom);
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_roomDaemonFn = _vm->_script->loadFunction(tempFnName);
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snprintf(tempFnName, 128, "room_pre_parser_%d", currentRoom);
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_roomPreParserFn = _vm->_script->loadFunction(tempFnName);
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snprintf(tempFnName, 128, "room_parser_%d", currentRoom);
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_roomParserFn = _vm->_script->loadFunction(tempFnName);
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}
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void Kernel::globalDaemon() {
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if (_globalDaemonFn)
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_vm->_script->runFunction(_globalDaemonFn);
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else {
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printf("Kernel::globalDaemon() _globalDaemonFn is NULL\n");
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}
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}
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void Kernel::globalParser() {
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if (_globalParserFn)
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_vm->_script->runFunction(_globalParserFn);
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else {
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printf("Kernel::globalParser() _globalParserFn is NULL\n");
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}
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}
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void Kernel::sectionInit() {
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if (_sectionInitFn)
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_vm->_script->runFunction(_sectionInitFn);
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else {
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printf("Kernel::sectionInit() _sectionInitFn is NULL\n");
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}
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}
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void Kernel::sectionDaemon() {
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if (_sectionDaemonFn)
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_vm->_script->runFunction(_sectionDaemonFn);
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else {
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printf("Kernel::sectionDaemon() _sectionDaemonFn is NULL\n");
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}
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}
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void Kernel::sectionParser() {
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if (_sectionParserFn)
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_vm->_script->runFunction(_sectionParserFn);
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else {
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printf("Kernel::sectionParser() _sectionParserFn is NULL\n");
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}
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}
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void Kernel::roomInit() {
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if (_roomInitFn)
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_vm->_script->runFunction(_roomInitFn);
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else {
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printf("Kernel::roomInit() _roomInitFn is NULL\n");
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}
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}
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void Kernel::roomDaemon() {
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if (_roomDaemonFn)
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_vm->_script->runFunction(_roomDaemonFn);
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else {
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printf("Kernel::roomDaemon() _roomDaemonFn is NULL\n");
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}
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}
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void Kernel::roomPreParser() {
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if (_roomPreParserFn)
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_vm->_script->runFunction(_roomPreParserFn);
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else {
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printf("Kernel::roomPreParser() _roomPreParserFn is NULL\n");
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}
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}
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void Kernel::roomParser() {
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if (_roomParserFn)
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_vm->_script->runFunction(_roomParserFn);
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else {
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printf("Kernel::roomParser() _roomParserFn is NULL\n");
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}
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}
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void Kernel::pauseGame(bool value) {
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paused = value;
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if (paused) pauseEngines();
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else unpauseEngines();
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}
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void Kernel::pauseEngines() {
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// TODO: A proper implementation of game pausing. At the moment I'm using a hard-coded
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// check in events.cpp on Kernel::paused to prevent any events going to the scene
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}
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void Kernel::unpauseEngines() {
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// TODO: A proper implementation of game unpausing
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}
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//--------------------------------------------------------------------------
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Globals::Globals(M4Engine *vm): _vm(vm) {
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}
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Globals::~Globals() {
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for(uint32 i = 0; i < _madsVocab.size(); i++)
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free(_madsVocab[i]);
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_madsVocab.clear();
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for(uint32 i = 0; i < _madsQuotes.size(); i++)
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free(_madsQuotes[i]);
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_madsQuotes.clear();
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_madsMessages.clear();
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}
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bool Globals::isInterfaceVisible() {
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return _vm->_interfaceView->isVisible();
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}
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void Globals::loadMadsVocab() {
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Common::SeekableReadStream *vocabS = _vm->res()->get("vocab.dat");
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int curPos = 0;
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char buffer[30];
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strcpy(buffer, "");
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while(!vocabS->eos()) {
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buffer[curPos++] = vocabS->readByte();
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if (buffer[curPos - 1] == '\0') {
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// end of string, add it to the strings list
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_madsVocab.push_back(strdup(buffer));
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curPos = 0;
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strcpy(buffer, "");
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}
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}
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_vm->res()->toss("vocab.dat");
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}
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void Globals::loadMadsQuotes() {
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Common::SeekableReadStream *quoteS = _vm->res()->get("quotes.dat");
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int curPos = 0;
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char buffer[128];
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strcpy(buffer, "");
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while(!quoteS->eos()) {
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buffer[curPos++] = quoteS->readByte();
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if (buffer[curPos - 1] == '\0') {
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// end of string, add it to the strings list
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_madsQuotes.push_back(strdup(buffer));
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curPos = 0;
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strcpy(buffer, "");
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}
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}
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_vm->res()->toss("quotes.dat");
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}
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void Globals::loadMadsMessagesInfo() {
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Common::SeekableReadStream *messageS = _vm->res()->get("messages.dat");
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int16 count = messageS->readUint16LE();
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//printf("%i messages\n", count);
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for (int i = 0; i < count; i++) {
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MessageItem *curMessage = new MessageItem();
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curMessage->id = messageS->readUint32LE();
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curMessage->offset = messageS->readUint32LE();
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curMessage->uncompSize = messageS->readUint16LE();
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if (i > 0)
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_madsMessages[i - 1]->compSize = curMessage->offset - _madsMessages[i - 1]->offset;
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if (i == count - 1)
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curMessage->compSize = messageS->size() - curMessage->offset;
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//printf("id: %i, offset: %i, uncomp size: %i\n", curMessage->id, curMessage->offset, curMessage->uncompSize);
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_madsMessages.push_back(curMessage);
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}
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_vm->res()->toss("messages.dat");
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}
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char* Globals::loadMessage(uint32 index) {
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if (index > _madsMessages.size() - 1) {
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warning("Invalid message index: %i", index);
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return NULL;
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}
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FabDecompressor fab;
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byte *compData = new byte[_madsMessages[index]->compSize];
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byte *buffer = new byte[_madsMessages[index]->uncompSize];
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Common::SeekableReadStream *messageS = _vm->res()->get("messages.dat");
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messageS->seek(_madsMessages[index]->offset, SEEK_SET);
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messageS->read(compData, _madsMessages[index]->compSize);
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fab.decompress(compData, _madsMessages[index]->compSize, buffer, _madsMessages[index]->uncompSize);
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for (int i = 0; i < _madsMessages[index]->uncompSize - 1; i++)
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if (buffer[i] == '\0') buffer[i] = '\n';
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_vm->res()->toss("messages.dat");
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return (char*)buffer;
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}
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//--------------------------------------------------------------------------
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Player::Player(M4Engine *vm) : _vm(vm) {
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commandsAllowed = true;
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needToWalk = false;
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readyToWalk = false;
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waitingForWalk = false;
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commandReady = false;
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strcpy(verb, "");
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strcpy(noun, "");
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strcpy(prep, "");
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strcpy(object, "");
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}
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void Player::setCommandsAllowed(bool value) {
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setCommandsAllowedFlag = true;
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commandsAllowed = value;
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if (value) {
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// Player commands are enabled again
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_vm->_mouse->lockCursor(CURSOR_ARROW);
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//_vm->_interfaceView->cancelSentence();
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} else {
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// Player commands are disabled, so show hourglass cursor
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_vm->_mouse->lockCursor(CURSOR_HOURGLASS);
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}
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}
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bool Player::said(const char *word1, const char *word2, const char *word3) {
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const char *words[3];
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words[0] = word1;
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words[1] = word2;
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words[2] = word2;
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for (int i = 0; i < 3; i++) {
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if (words[i])
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if ((scumm_stricmp(noun, words[i])) &&
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(scumm_stricmp(object, words[i])) &&
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(scumm_stricmp(verb, words[i])))
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return false;
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}
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return true;
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}
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bool Player::saidAny(const char *word1, const char *word2, const char *word3,
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const char *word4, const char *word5, const char *word6, const char *word7,
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const char *word8, const char *word9, const char *word10) {
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const char *words[10];
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words[0] = word1;
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words[1] = word2;
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words[2] = word3;
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words[3] = word4;
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words[4] = word5;
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words[5] = word6;
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words[6] = word7;
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words[7] = word8;
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words[8] = word9;
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words[9] = word10;
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for (int i = 0; i < 10; i++) {
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if (words[i]) {
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if (!scumm_stricmp(noun, words[i]))
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return true;
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if (!scumm_stricmp(object, words[i]))
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return true;
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if (!scumm_stricmp(verb, words[i]))
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return true;
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}
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}
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return false;
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}
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} // End of namespace M4
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