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56 lines
1.8 KiB
C++
56 lines
1.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/endian.h"
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#include "gob/gob.h"
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#include "gob/init.h"
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#include "gob/game.h"
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#include "gob/global.h"
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namespace Gob {
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Init_Fascination::Init_Fascination(GobEngine *vm) : Init_v2(vm) {
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}
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Init_Fascination::~Init_Fascination() {
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}
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void Init_Fascination::updateConfig() {
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// In Fascination, some empty texts are present and used to clean up the text area.
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// Using _doSubtitles does the trick.
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// The first obvious example is in the hotel hall: 'Use ...' is displayed at
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// the same place than the character dialogs.
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_vm->_global->_doSubtitles = true;
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}
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void Init_Fascination::initGame() {
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// HACK - Suppress ADLIB_FLAG as the MDY/TBR player is not working. suppress
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// the PC Speaker too, as the script checks in the intro for it's presence
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// to play or not some noices.
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_vm->_global->_soundFlags = MIDI_FLAG | BLASTER_FLAG;
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Init::initGame();
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}
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} // End of namespace Gob
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