scummvm/po/tr.po
ScummVM-Translations 182c4bdda3 I18N: Update translation files
Updated by "Update PO files to match POT (msgmerge)" hook in Weblate.

Translation: ScummVM/scummvm
Translate-URL: https://translations.scummvm.org/projects/scummvm/scummvm/
2022-09-20 17:41:17 +00:00

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# LANGUAGE translation for ScummVM.
# Copyright (C) YEAR ScummVM Team
# This file is distributed under the same license as the ScummVM package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
msgid ""
msgstr ""
"Project-Id-Version: ScummVM 2.3.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n"
"POT-Creation-Date: 2022-09-20 17:39+0000\n"
"PO-Revision-Date: 2021-03-21 08:24+0000\n"
"Last-Translator: mdenizdemirci <mdenizdemirci@gmail.com>\n"
"Language-Team: Turkish <https://translations.scummvm.org/projects/scummvm/"
"scummvm/tr/>\n"
"Language: tr\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 4.4\n"
"X-Language-name: Türkçe\n"
#. I18N: built on <build date> with <compiler>
#: gui/about.cpp:103
#, fuzzy, c-format
msgid "(built on %s with %s)"
msgstr "(%s üzerinde inşa edilmiş)"
#: gui/about.cpp:110
msgid "Features compiled in:"
msgstr "Özellikler derlenmiştir:"
#: gui/about.cpp:119
msgid "Available engines:"
msgstr "Desteklenen motorlar:"
#: gui/browser.cpp:74 backends/dialogs/macosx/macosx-dialogs.mm:90
msgid "Show hidden files"
msgstr "Gizli dosyaları göster"
#: gui/browser.cpp:74
msgid "Show files marked with the hidden attribute"
msgstr "Gizli olarak işaretlenmiş dosyaları göster"
#: gui/browser.cpp:78 gui/remotebrowser.cpp:56
msgid "Go up"
msgstr "Yukarı git"
#: gui/browser.cpp:78 gui/browser.cpp:80 gui/remotebrowser.cpp:56
#: gui/remotebrowser.cpp:58
msgid "Go to previous directory level"
msgstr "Bir önceki klasör seviyesine git"
#: gui/browser.cpp:80 gui/remotebrowser.cpp:58
msgctxt "lowres"
msgid "Go up"
msgstr "Yukarı git"
#: gui/browser.cpp:81 gui/chooser.cpp:45 gui/downloadiconsdialog.cpp:257
#: gui/downloadiconsdialog.cpp:452 gui/editgamedialog.cpp:384
#: gui/editrecorddialog.cpp:66 gui/filebrowser-dialog.cpp:68
#: gui/fluidsynth-dialog.cpp:152 gui/massadd.cpp:93 gui/options.cpp:2193
#: gui/predictivedialog.cpp:68 gui/recorderdialog.cpp:73
#: gui/recorderdialog.cpp:213 gui/remotebrowser.cpp:59
#: gui/saveload-dialog.cpp:64 gui/saveload-dialog.cpp:457
#: gui/saveload-dialog.cpp:528 gui/saveload-dialog.cpp:830
#: gui/saveload-dialog.cpp:1223 gui/themebrowser.cpp:54
#: gui/unknown-game-dialog.cpp:53 engines/engine.cpp:700
#: backends/dialogs/gtk/gtk-dialogs.cpp:63
#: backends/events/default/default-events.cpp:193
#: backends/events/default/default-events.cpp:217
#: backends/platform/wii/options.cpp:47 engines/asylum/asylum.cpp:201
#: engines/buried/saveload.cpp:69 engines/cine/saveload.cpp:863
#: engines/drascula/saveload.cpp:48 engines/grim/inputdialog.cpp:84
#: engines/mohawk/myst_stacks/menu.cpp:283
#: engines/mohawk/myst_stacks/menu.cpp:300
#: engines/mohawk/myst_stacks/menu.cpp:318
#: engines/mohawk/riven_stacks/aspit.cpp:349
#: engines/mohawk/riven_stacks/aspit.cpp:371
#: engines/mohawk/riven_stacks/aspit.cpp:455 engines/nancy/dialogs.cpp:100
#: engines/parallaction/saveload.cpp:270 engines/sword1/control.cpp:888
#: engines/wintermute/wintermute.cpp:182
msgid "Cancel"
msgstr "İptal"
#: gui/browser.cpp:82 gui/chooser.cpp:46 gui/filebrowser-dialog.cpp:69
#: gui/remotebrowser.cpp:60 gui/themebrowser.cpp:55
#: backends/dialogs/gtk/gtk-dialogs.cpp:62
#: backends/dialogs/macosx/macosx-dialogs.mm:144
#: backends/dialogs/win32/win32-dialogs.cpp:136
msgid "Choose"
msgstr "Seç"
#: gui/downloaddialog.cpp:48
msgid "Select directory where to download game data"
msgstr "Oyun verisini indireceğin klasörü seç"
#: gui/downloaddialog.cpp:49 gui/editgamedialog.cpp:583 gui/launcher.cpp:279
msgid "Select directory with game data"
msgstr "Oyun verisini içeren klasörü seç"
#: gui/downloaddialog.cpp:51 gui/downloaddialog.cpp:226
msgid "From: "
msgstr "Kimden:"
#: gui/downloaddialog.cpp:52 gui/downloaddialog.cpp:227
msgid "To: "
msgstr "Kime:"
#: gui/downloaddialog.cpp:63 gui/downloadiconsdialog.cpp:188
#: gui/downloadiconsdialog.cpp:232 gui/downloadiconsdialog.cpp:242
#: gui/downloadiconsdialog.cpp:264 gui/downloadiconsdialog.cpp:279
msgid "Cancel download"
msgstr "İndirmeyi iptal et"
#: gui/downloaddialog.cpp:65
msgctxt "lowres"
msgid "Cancel download"
msgstr "İndirmeyi iptal et"
#: gui/downloaddialog.cpp:67 gui/downloadiconsdialog.cpp:189
#: gui/downloadiconsdialog.cpp:268
msgid "Hide"
msgstr "Gizle"
#: gui/downloaddialog.cpp:117
msgid ""
"It looks like your connection is limited. Do you really want to download "
"files with it?"
msgstr "Bağlantınız kısıtlı gibi görünüyor. Yine de indirmek istiyor musun?"
#: gui/downloaddialog.cpp:118 gui/downloaddialog.cpp:152
#: gui/filebrowser-dialog.cpp:136 gui/fluidsynth-dialog.cpp:217
#: gui/launcher.cpp:403 gui/launcher.cpp:432 gui/launcher.cpp:475
#: gui/options.cpp:3133 gui/options.cpp:3171
#: backends/events/default/default-events.cpp:193 engines/buried/buried.cpp:580
#: engines/director/events.cpp:91 engines/grim/grim.cpp:355
#: engines/kyra/gui/saveload_eob.cpp:597 engines/kyra/gui/saveload_eob.cpp:630
#: engines/parallaction/metaengine.cpp:145
#: engines/sci/graphics/controls32.cpp:929 engines/toon/toon.cpp:1502
msgid "Yes"
msgstr "Evet"
#: gui/downloaddialog.cpp:118 gui/downloaddialog.cpp:153
#: gui/filebrowser-dialog.cpp:136 gui/fluidsynth-dialog.cpp:217
#: gui/launcher.cpp:403 gui/launcher.cpp:432 gui/launcher.cpp:475
#: gui/options.cpp:3133 gui/options.cpp:3171 engines/buried/buried.cpp:580
#: engines/director/events.cpp:91 engines/grim/grim.cpp:355
#: engines/kyra/gui/saveload_eob.cpp:597 engines/kyra/gui/saveload_eob.cpp:630
#: engines/parallaction/metaengine.cpp:151
#: engines/sci/graphics/controls32.cpp:929 engines/toon/toon.cpp:1502
msgid "No"
msgstr "Hayır"
#: gui/downloaddialog.cpp:136 gui/launcher.cpp:577
msgid "ScummVM couldn't open the specified directory!"
msgstr "ScummVM belirtilen klasörü açamadı!"
#: gui/downloaddialog.cpp:146
msgid ""
"Cannot create a directory to download - the specified directory has a file "
"with the same name."
msgstr ""
"İndirmek istediğin klasör yaratılamıyor - belirtilen klasör aynı isimde "
"dosya içeriyor."
#: gui/downloaddialog.cpp:146 gui/editgamedialog.cpp:385
#: gui/editrecorddialog.cpp:67 gui/fluidsynth-dialog.cpp:153
#: gui/launcher.cpp:531 gui/launcher.cpp:535 gui/massadd.cpp:90
#: gui/options.cpp:2195 gui/predictivedialog.cpp:69
#: gui/saveload-dialog.cpp:1224 engines/engine.cpp:506 engines/engine.cpp:529
#: backends/platform/wii/options.cpp:46 engines/agos/animation.cpp:558
#: engines/buried/saveload.cpp:69
#: engines/director/lingo/lingo-builtins.cpp:1677
#: engines/drascula/saveload.cpp:48 engines/grim/inputdialog.cpp:83
#: engines/groovie/script.cpp:650 engines/nancy/dialogs.cpp:101
#: engines/parallaction/saveload.cpp:270 engines/saga/music.cpp:99
#: engines/sci/engine/kgraphics.cpp:75 engines/sci/graphics/controls32.cpp:926
#: engines/scumm/scumm.cpp:1099 engines/scumm/scumm.cpp:1125
#: engines/scumm/scumm.cpp:1147 engines/scumm/scumm.cpp:1445
#: engines/scumm/scumm.cpp:1918 engines/sky/compact.cpp:140
#: engines/sword1/animation.cpp:531 engines/sword1/animation.cpp:552
#: engines/sword1/animation.cpp:568 engines/sword1/animation.cpp:576
#: engines/sword1/control.cpp:888 engines/sword1/logic.cpp:1634
#: engines/sword2/animation.cpp:428 engines/sword2/animation.cpp:448
#: engines/sword2/animation.cpp:464 engines/sword2/animation.cpp:474
#: engines/zvision/file/save_manager.cpp:225
msgid "OK"
msgstr "OK"
#: gui/downloaddialog.cpp:151
#, c-format
msgid ""
"The \"%s\" already exists in the specified directory.\n"
"Do you really want to download files into that directory?"
msgstr ""
"\"%s\" belirlenen klasörde zaten bulunuyor.\n"
"Bu klasöre dosyaları indirmeyi gerçekten istiyor musun?"
#: gui/downloaddialog.cpp:214 gui/downloadiconsdialog.cpp:354
#, c-format
msgid "Downloaded %s %S / %s %S"
msgstr "%s %S / %s %S indirildi."
#: gui/downloaddialog.cpp:221 gui/downloadiconsdialog.cpp:361
#, c-format
msgid "Download speed: %s %S"
msgstr "İndirme hızı: %s %S"
#: gui/downloadiconsdialog.cpp:150
#, c-format
msgid "ERROR %d: %s"
msgstr ""
#: gui/downloadiconsdialog.cpp:176 gui/downloadiconsdialog.cpp:231
#, fuzzy
msgid "Downloading icons list..."
msgstr "Kayıtları indiriyor..."
#: gui/downloadiconsdialog.cpp:190
#, fuzzy
msgid "Clear Cache"
msgstr "Değeri sil"
#: gui/downloadiconsdialog.cpp:241
#, fuzzy, c-format
msgid "Downloading icons list... %d entries"
msgstr "Kayıtları indiriyor..."
#: gui/downloadiconsdialog.cpp:251
#, c-format
msgid "Detected %d new packs, %s %S"
msgstr ""
#: gui/downloadiconsdialog.cpp:253
#, fuzzy
msgid "Download"
msgstr "Aşağı"
#: gui/downloadiconsdialog.cpp:277
#, c-format
msgid "Download complete, downloaded %d packs, %s %S"
msgstr ""
#: gui/downloadiconsdialog.cpp:283 gui/downloadiconsdialog.cpp:375
#: gui/gui-manager.cpp:226 gui/unknown-game-dialog.cpp:53
#: engines/nancy/dialogs.cpp:313 engines/scumm/help.cpp:124
#: engines/scumm/help.cpp:139 engines/scumm/help.cpp:164
#: engines/scumm/help.cpp:190 engines/scumm/help.cpp:208
msgid "Close"
msgstr "Kapat"
#: gui/downloadiconsdialog.cpp:382 gui/downloadiconsdialog.cpp:428
msgid "ERROR: No icons path set"
msgstr ""
#: gui/downloadiconsdialog.cpp:416
msgid "No new icons packs available"
msgstr ""
#: gui/downloadiconsdialog.cpp:452
#, c-format
msgid ""
"You are about to remove %s %s of data, deleting all previously downloaded "
"icon files. Do you want to proceed?"
msgstr ""
#: gui/downloadiconsdialog.cpp:452 gui/updates-dialog.cpp:115
msgid "Proceed"
msgstr "İlerle"
#: gui/editgamedialog.cpp:141 engines/dialogs.cpp:277
msgid "Game"
msgstr "Oyun"
#: gui/editgamedialog.cpp:145
msgid "ID:"
msgstr "Kimlik:"
#: gui/editgamedialog.cpp:145 gui/editgamedialog.cpp:147
#: gui/editgamedialog.cpp:148
msgid ""
"Short game identifier used for referring to saved games and running the game "
"from the command line"
msgstr ""
"Komut isteminden kaydedilen ve oynanan oyunları göstermek için kullanılan "
"kısa oyun tanıtıcısı"
#: gui/editgamedialog.cpp:147
msgctxt "lowres"
msgid "ID:"
msgstr "Kimlik:"
#: gui/editgamedialog.cpp:152 gui/editrecorddialog.cpp:58
msgid "Name:"
msgstr "İsim:"
#: gui/editgamedialog.cpp:152 gui/editgamedialog.cpp:154
#: gui/editgamedialog.cpp:155
msgid "Full title of the game"
msgstr "Oyunun tam ismi"
#: gui/editgamedialog.cpp:154
msgctxt "lowres"
msgid "Name:"
msgstr "İsim:"
#: gui/editgamedialog.cpp:161 engines/mohawk/dialogs.cpp:159
#: engines/mohawk/dialogs.cpp:378
msgid "Language:"
msgstr "Dil:"
#: gui/editgamedialog.cpp:161 gui/editgamedialog.cpp:162
msgid ""
"Language of the game. This will not turn your Spanish game version into "
"English"
msgstr "Oyunun dili. Bu ayar sizin İspanyolca oyununuzu İngilizce'ye çevirmez"
#: gui/editgamedialog.cpp:163 gui/editgamedialog.cpp:178 gui/options.cpp:1436
#: gui/options.cpp:1458 gui/options.cpp:1473 gui/options.cpp:1489
#: gui/options.cpp:1501 gui/options.cpp:1521 gui/options.cpp:1535
#: gui/options.cpp:1929 gui/options.cpp:2338 gui/options.cpp:2412
#: gui/options.cpp:2592 gui/options.cpp:3020 audio/null.cpp:40
#: backends/platform/android/options.cpp:112
#: backends/platform/android/options.cpp:113 engines/ags/dialogs.cpp:62
msgid "<default>"
msgstr "<varsayılan>"
#: gui/editgamedialog.cpp:174
#, fuzzy
msgid "Platform:"
msgstr "Platform:"
#: gui/editgamedialog.cpp:174 gui/editgamedialog.cpp:176
#: gui/editgamedialog.cpp:177
msgid "Platform the game was originally designed for"
msgstr "Oyunun orijinal olarak dizayn edildiği platform"
#: gui/editgamedialog.cpp:176
#, fuzzy
msgctxt "lowres"
msgid "Platform:"
msgstr "Platform:"
#: gui/editgamedialog.cpp:207 gui/options.cpp:1869 gui/options.cpp:2041
#: backends/graphics/sdl/sdl-graphics.cpp:423
msgid "Graphics"
msgstr "Grafik Ayarları"
#: gui/editgamedialog.cpp:207 gui/options.cpp:1869 gui/options.cpp:2041
#, fuzzy
msgid "GFX"
msgstr "GFX"
#: gui/editgamedialog.cpp:213
msgid "Override global graphic settings"
msgstr "Global grafik ayarlarını bastırma"
#: gui/editgamedialog.cpp:215
msgctxt "lowres"
msgid "Override global graphic settings"
msgstr "Global grafik ayarlarını bastırma"
#: gui/editgamedialog.cpp:225 gui/options.cpp:2052
msgid "Shader"
msgstr "Çizici"
#: gui/editgamedialog.cpp:228
msgid "Override global shader settings"
msgstr "Global çizici ayarlarını bastırma"
#: gui/editgamedialog.cpp:230
msgctxt "lowres"
msgid "Override global shader settings"
msgstr "Global çizici ayarlarını bastırma"
#: gui/editgamedialog.cpp:244 gui/options.cpp:2084 engines/dialogs.cpp:320
msgid "Keymaps"
msgstr "Klavye haritası"
#: gui/editgamedialog.cpp:251 gui/options.cpp:2091 engines/dialogs.cpp:327
msgid "Backend"
msgstr "Altyapı"
#: gui/editgamedialog.cpp:254
#, fuzzy
msgid "Override global backend settings"
msgstr "Global ses ayarlarını bastırma"
#: gui/editgamedialog.cpp:256
#, fuzzy
msgctxt "lowres"
msgid "Override global backend settings"
msgstr "Global ses ayarlarını bastırma"
#: gui/editgamedialog.cpp:270 gui/options.cpp:2105 engines/dialogs.cpp:295
msgid "Audio"
msgstr "Ses"
#: gui/editgamedialog.cpp:273
msgid "Override global audio settings"
msgstr "Global ses ayarlarını bastırma"
#: gui/editgamedialog.cpp:275
msgctxt "lowres"
msgid "Override global audio settings"
msgstr "Global ses ayarlarını bastırma"
#: gui/editgamedialog.cpp:284 gui/options.cpp:2110
msgid "Volume"
msgstr "Ses"
#: gui/editgamedialog.cpp:286 gui/options.cpp:2112
msgctxt "lowres"
msgid "Volume"
msgstr "Ses"
#: gui/editgamedialog.cpp:289
msgid "Override global volume settings"
msgstr "Global ses ayarlarını bastırma"
#: gui/editgamedialog.cpp:291
msgctxt "lowres"
msgid "Override global volume settings"
msgstr "Global ses ayarlarını bastırma"
#: gui/editgamedialog.cpp:302 gui/options.cpp:2120
#, fuzzy
msgid "MIDI"
msgstr "MIDI"
#: gui/editgamedialog.cpp:305
msgid "Override global MIDI settings"
msgstr "Global MIDI ayarlarını bastırma"
#: gui/editgamedialog.cpp:307
msgctxt "lowres"
msgid "Override global MIDI settings"
msgstr "Global MIDI ayarlarını bastırma"
#: gui/editgamedialog.cpp:317 gui/options.cpp:2126
msgid "MT-32"
msgstr "MT-32"
#: gui/editgamedialog.cpp:320
msgid "Override global MT-32 settings"
msgstr "Global MT-32 ayarlarını bastırma"
#: gui/editgamedialog.cpp:322
msgctxt "lowres"
msgid "Override global MT-32 settings"
msgstr "Global MT-32 ayarlarını bastırma"
#: gui/editgamedialog.cpp:331 gui/options.cpp:2133
msgid "Paths"
msgstr "Yollar"
#: gui/editgamedialog.cpp:333 gui/options.cpp:2135
msgctxt "lowres"
msgid "Paths"
msgstr "Yollar"
#: gui/editgamedialog.cpp:340
msgid "Game Path:"
msgstr "Oyun Yolu:"
#: gui/editgamedialog.cpp:342
msgctxt "lowres"
msgid "Game Path:"
msgstr "Oyun Yolu:"
#: gui/editgamedialog.cpp:347 gui/options.cpp:2312
msgid "Extra Path:"
msgstr "Ekstralar Yolu:"
#: gui/editgamedialog.cpp:347 gui/editgamedialog.cpp:349
#: gui/editgamedialog.cpp:350
msgid "Specifies path to additional data used by the game"
msgstr "Oyun tarafından kullanılan ek verinin yolunu belirler"
#: gui/editgamedialog.cpp:349 gui/options.cpp:2314
msgctxt "lowres"
msgid "Extra Path:"
msgstr "Ekstralar Yolu:"
#: gui/editgamedialog.cpp:356 gui/options.cpp:2288
msgid "Save Path:"
msgstr "Kaydetme Yolu:"
#: gui/editgamedialog.cpp:356 gui/editgamedialog.cpp:358
#: gui/editgamedialog.cpp:359 gui/options.cpp:2288 gui/options.cpp:2290
msgid "Specifies where your saved games are put"
msgstr "Kaydedilen oyunlarin konacağı yeri belirler"
#: gui/editgamedialog.cpp:358 gui/options.cpp:2290
msgctxt "lowres"
msgid "Save Path:"
msgstr "Kaydetme Yolu:"
#: gui/editgamedialog.cpp:370 engines/dialogs.cpp:342
msgid "Achievements"
msgstr "Başarılar"
#: gui/editgamedialog.cpp:374 engines/dialogs.cpp:346
msgid "Statistics"
msgstr ""
#: gui/editgamedialog.cpp:398 gui/editgamedialog.cpp:504
#: gui/editgamedialog.cpp:570 gui/editgamedialog.cpp:637 gui/options.cpp:2218
#: gui/options.cpp:2220 gui/options.cpp:2225 gui/options.cpp:2256
#: gui/options.cpp:2299 gui/options.cpp:2315 gui/options.cpp:2324
#: gui/options.cpp:2711 gui/options.cpp:2713 gui/options.cpp:2717
#: gui/options.cpp:2726 gui/options.cpp:3001 gui/options.cpp:3007
#: gui/options.cpp:3014 gui/options.cpp:3026 gui/options.cpp:3037
msgctxt "path"
msgid "None"
msgstr "Yok"
#: gui/editgamedialog.cpp:403 gui/editgamedialog.cpp:510
#: gui/editgamedialog.cpp:641 gui/options.cpp:2217 gui/options.cpp:2219
#: gui/options.cpp:2710 gui/options.cpp:2712 gui/options.cpp:3004
#: gui/options.cpp:3010 backends/platform/wii/options.cpp:55
msgid "Default"
msgstr "Varsayılan"
#: gui/editgamedialog.cpp:563 gui/options.cpp:3031
msgid "Select SoundFont"
msgstr "Soundfont Seç"
#: gui/editgamedialog.cpp:602
msgid "Select additional game directory"
msgstr "Oyun ek klasörünü seç"
#: gui/editgamedialog.cpp:615 gui/options.cpp:2917
msgid "Select directory for saved games"
msgstr "Kaydedilmiş oyunların klasörünü seç"
#: gui/editgamedialog.cpp:622 gui/options.cpp:2924
msgid "The chosen directory cannot be written to. Please select another one."
msgstr "Seçilmiş klasörün üzerine yazılamıyor. Başka seçin."
#: gui/editgamedialog.cpp:627
msgid ""
"Saved games sync feature doesn't work with non-default directories. If you "
"want your saved games to sync, use default directory."
msgstr ""
"Varsayılan olmayan klasörler ile kaydedilmiş oyun senkronizasyonu çalışmaz. "
"Lütfen varsayılan klasörü kullanın."
#: gui/editgamedialog.cpp:653
msgid "This game ID is already taken. Please choose another one."
msgstr "Bu oyun kimliği önceden alınmış. Lütfen başkasını seçin."
#: gui/editrecorddialog.cpp:57
msgid "Author:"
msgstr "Yazar:"
#: gui/editrecorddialog.cpp:59
msgid "Notes:"
msgstr "Notlar:"
#: gui/filebrowser-dialog.cpp:53
msgid "Choose file for loading"
msgstr "Yükleme için dosyayı seçin"
#: gui/filebrowser-dialog.cpp:53
msgid "Enter filename for saving"
msgstr "Kaydetmek için dosya ismini girin"
#: gui/filebrowser-dialog.cpp:136
msgid "Do you really want to overwrite the file?"
msgstr "Dosyanın üzerine yazmayı gerçekten istiyor musun?"
#: gui/fluidsynth-dialog.cpp:68
msgid "Reverb"
msgstr "Yankı"
#: gui/fluidsynth-dialog.cpp:70 gui/fluidsynth-dialog.cpp:102
msgid "Active"
msgstr "Aktif"
#: gui/fluidsynth-dialog.cpp:72
msgid "Room:"
msgstr "Oda:"
#: gui/fluidsynth-dialog.cpp:79
#, fuzzy
msgid "Damp:"
msgstr "Nem:"
#: gui/fluidsynth-dialog.cpp:86
msgid "Width:"
msgstr "Genişlik:"
#: gui/fluidsynth-dialog.cpp:93 gui/fluidsynth-dialog.cpp:111
msgid "Level:"
msgstr "Seviye:"
#: gui/fluidsynth-dialog.cpp:100
msgid "Chorus"
msgstr "Koro"
#: gui/fluidsynth-dialog.cpp:104
msgid "N:"
msgstr "N:"
#: gui/fluidsynth-dialog.cpp:118
msgid "Speed:"
msgstr "Hız:"
#: gui/fluidsynth-dialog.cpp:125
msgid "Depth:"
msgstr "Derinlik:"
#: gui/fluidsynth-dialog.cpp:132
msgid "Type:"
msgstr "Tip:"
#: gui/fluidsynth-dialog.cpp:135
msgid "Sine"
msgstr "Sinüs"
#: gui/fluidsynth-dialog.cpp:136 backends/platform/sdl/ps3/ps3.cpp:43
#: backends/platform/sdl/psp2/psp2.cpp:46 engines/dragons/metaengine.cpp:190
msgid "Triangle"
msgstr "Üçgen"
#: gui/fluidsynth-dialog.cpp:138 gui/options.cpp:2142
msgid "Misc"
msgstr "Diğer"
#: gui/fluidsynth-dialog.cpp:140
msgid "Interpolation:"
msgstr "Enterpolasyon:"
#: gui/fluidsynth-dialog.cpp:143
msgid "None (fastest)"
msgstr "Yok (En hızlı)"
#: gui/fluidsynth-dialog.cpp:144
msgid "Linear"
msgstr "Doğrusal"
#: gui/fluidsynth-dialog.cpp:145
msgid "Fourth-order"
msgstr "Dördüncü-derece"
#: gui/fluidsynth-dialog.cpp:146
msgid "Seventh-order"
msgstr "Yedinci-düzen"
#. I18N: Button to reset keymap mappings to defaults
#: gui/fluidsynth-dialog.cpp:150 backends/keymapper/remap-widget.cpp:318
msgid "Reset"
msgstr "Sıfırla"
#: gui/fluidsynth-dialog.cpp:150
msgid "Reset all FluidSynth settings to their default values."
msgstr "Bütün FluidSynth ayarlarını varsayilan degerlerine döndür."
#: gui/fluidsynth-dialog.cpp:217
msgid ""
"Do you really want to reset all FluidSynth settings to their default values?"
msgstr ""
"Bütün FluidSynth ayarlarını varsayilan degerlerine döndürmeyi gerçekten "
"istiyor musun?"
#: gui/gui-manager.cpp:217
msgid "GUI"
msgstr "GUI"
#: gui/gui-manager.cpp:221 engines/mohawk/myst.cpp:573
#: engines/mohawk/riven.cpp:837
msgid "Interact"
msgstr "Etkileşim"
#: gui/gui-manager.cpp:232 engines/metaengine.cpp:115
#: engines/dragons/metaengine.cpp:160 engines/griffon/metaengine.cpp:95
#: engines/grim/grim.cpp:453 engines/grim/grim.cpp:534
#: engines/twine/metaengine.cpp:329 engines/twine/metaengine.cpp:396
#: engines/wintermute/keymapper_tables.h:1262
#: engines/wintermute/keymapper_tables.h:1372
#: engines/wintermute/keymapper_tables.h:1843
#: engines/wintermute/keymapper_tables.h:2077
msgid "Up"
msgstr "Yukarı"
#: gui/gui-manager.cpp:237 engines/metaengine.cpp:121
#: engines/dragons/metaengine.cpp:166 engines/griffon/metaengine.cpp:101
#: engines/grim/grim.cpp:458 engines/grim/grim.cpp:539
#: engines/twine/metaengine.cpp:336 engines/twine/metaengine.cpp:404
#: engines/wintermute/keymapper_tables.h:1268
#: engines/wintermute/keymapper_tables.h:1379
#: engines/wintermute/keymapper_tables.h:1849
#: engines/wintermute/keymapper_tables.h:2083
msgid "Down"
msgstr "Aşağı"
#: gui/gui-manager.cpp:242 engines/metaengine.cpp:127
#: engines/dragons/metaengine.cpp:172 engines/griffon/metaengine.cpp:107
#: engines/grim/grim.cpp:463 engines/grim/grim.cpp:544
#: engines/twine/metaengine.cpp:351 engines/twine/metaengine.cpp:419
#: engines/wintermute/keymapper_tables.h:320
#: engines/wintermute/keymapper_tables.h:1274
#: engines/wintermute/keymapper_tables.h:1831
#: engines/wintermute/keymapper_tables.h:1941
#: engines/wintermute/keymapper_tables.h:2065
msgid "Left"
msgstr "Sol"
#: gui/gui-manager.cpp:247 engines/metaengine.cpp:133
#: engines/dragons/metaengine.cpp:178 engines/griffon/metaengine.cpp:113
#: engines/grim/grim.cpp:468 engines/grim/grim.cpp:549
#: engines/twine/metaengine.cpp:343 engines/twine/metaengine.cpp:412
#: engines/wintermute/keymapper_tables.h:326
#: engines/wintermute/keymapper_tables.h:1280
#: engines/wintermute/keymapper_tables.h:1837
#: engines/wintermute/keymapper_tables.h:1949
#: engines/wintermute/keymapper_tables.h:2071
msgid "Right"
msgstr "Sağ"
#: gui/gui-manager.cpp:252 engines/pegasus/pegasus.cpp:2814
#: engines/wintermute/keymapper_tables.h:305
#: engines/wintermute/keymapper_tables.h:346
#: engines/wintermute/keymapper_tables.h:381
#: engines/wintermute/keymapper_tables.h:491
#: engines/wintermute/keymapper_tables.h:520
#: engines/wintermute/keymapper_tables.h:624
#: engines/wintermute/keymapper_tables.h:779
#: engines/wintermute/keymapper_tables.h:806
#: engines/wintermute/keymapper_tables.h:846
#: engines/wintermute/keymapper_tables.h:986
#: engines/wintermute/keymapper_tables.h:1194
#: engines/wintermute/keymapper_tables.h:1241
#: engines/wintermute/keymapper_tables.h:1497
#: engines/wintermute/keymapper_tables.h:1707
#: engines/wintermute/keymapper_tables.h:1761
#: engines/wintermute/keymapper_tables.h:1812
#: engines/wintermute/keymapper_tables.h:1867
#: engines/wintermute/keymapper_tables.h:1925
msgid "???"
msgstr ""
#. I18N: Group name for the game list
#: gui/launcher.cpp:99
#, fuzzy
msgctxt "group"
msgid "None"
msgstr "Hiçbiri"
#. I18N: Group name for the game list, grouped by the first letter of the game title
#: gui/launcher.cpp:101
msgctxt "group"
msgid "First letter"
msgstr ""
#. I18N: Group name for the game list, grouped by game engine
#: gui/launcher.cpp:103
#, fuzzy
msgctxt "group"
msgid "Engine"
msgstr "Motor"
#. I18N: Group name for the game list, grouped by game series
#: gui/launcher.cpp:105
msgctxt "group"
msgid "Series"
msgstr ""
#. I18N: Group name for the game list, grouped by game publisher
#: gui/launcher.cpp:107
#, fuzzy
msgctxt "group"
msgid "Publisher"
msgstr "Bilinmeyen Yazar"
#. I18N: Group name for the game list, grouped by language
#: gui/launcher.cpp:109
#, fuzzy
msgctxt "group"
msgid "Language"
msgstr "Dil:"
#. I18N: Group name for the game list, grouped by game platform
#: gui/launcher.cpp:111
#, fuzzy
msgctxt "group"
msgid "Platform"
msgstr "Platform:"
#: gui/launcher.cpp:215
msgid "Select Group by"
msgstr ""
#: gui/launcher.cpp:220
msgid "Group by: "
msgstr ""
#: gui/launcher.cpp:222
msgid "Select a criteria to group the entries"
msgstr ""
#: gui/launcher.cpp:245 engines/dialogs.cpp:96
msgid "~Q~uit"
msgstr "~Ç~ıkış"
#: gui/launcher.cpp:245 backends/platform/sdl/macosx/appmenu_osx.mm:229
msgid "Quit ScummVM"
msgstr "ScummVM'den çık"
#: gui/launcher.cpp:247
#, fuzzy
msgid "A~b~out"
msgstr "H~a~kkında..."
#: gui/launcher.cpp:247 backends/platform/sdl/macosx/appmenu_osx.mm:223
msgid "About ScummVM"
msgstr "ScummVM hakkında"
#: gui/launcher.cpp:248
#, fuzzy
msgid "Global ~O~ptions..."
msgstr "A~y~arlar..."
#: gui/launcher.cpp:248
msgid "Change global ScummVM options"
msgstr "Global ScummVM ayarlarını değiştir"
#: gui/launcher.cpp:248
#, fuzzy
msgctxt "lowres"
msgid "Global ~O~pts..."
msgstr "A~y~arlar..."
#: gui/launcher.cpp:252
#, fuzzy
msgid "~A~dd Game..."
msgstr "~O~yun Ekle..."
#: gui/launcher.cpp:252
msgid "Add games to the list"
msgstr "Listeye oyunları ekle"
#: gui/launcher.cpp:252
msgctxt "lowres"
msgid "~A~dd Game..."
msgstr "~O~yun ekle..."
#: gui/launcher.cpp:255
#, fuzzy
msgid "~R~emove Game"
msgstr "~O~yunu kaldır"
#: gui/launcher.cpp:255
msgid "Remove game from the list. The game data files stay intact"
msgstr "Listeden oyunu kaldır. Oyun verisi silinmeyecektir"
#: gui/launcher.cpp:255
#, fuzzy
msgctxt "lowres"
msgid "~R~emove Game"
msgstr "~O~yunu kaldır"
#: gui/launcher.cpp:257
msgid "Mass Add..."
msgstr "Toplu Ekleme..."
#: gui/launcher.cpp:259
msgctxt "lowres"
msgid "Mass Add..."
msgstr "Toplu Ekleme..."
#: gui/launcher.cpp:267
msgid "Search in game list"
msgstr "Oyun listesinde ara"
#: gui/launcher.cpp:271 gui/launcher.cpp:784
msgid "Search:"
msgstr "Arama:"
#: gui/launcher.cpp:282 engines/dialogs.cpp:99 engines/engine.cpp:864
#: engines/pegasus/pegasus.cpp:383 engines/trecision/saveload.cpp:253
#: engines/tsage/scenes.cpp:630 engines/wage/saveload.cpp:741
#: engines/xeen/saves.cpp:255
msgid "Load game:"
msgstr "Oyun yükle:"
#: gui/launcher.cpp:282 engines/dialogs.cpp:99 engines/engine.cpp:864
#: engines/parallaction/metaengine.cpp:127
#: engines/parallaction/saveload.cpp:193 engines/pegasus/pegasus.cpp:383
#: engines/trecision/saveload.cpp:253 engines/tsage/scenes.cpp:630
#: engines/wage/saveload.cpp:741 engines/xeen/saves.cpp:255
msgid "Load"
msgstr "Yükleme"
#: gui/launcher.cpp:391
msgid "This directory cannot be used yet, it is being downloaded into!"
msgstr "Bu klasör şu anda kullanılamaz, üzerine dosya indiriliyor!"
#: gui/launcher.cpp:402
msgid ""
"Do you really want to run the mass game detector? This could potentially add "
"a huge number of games."
msgstr ""
"Gerçekten toplu oyun tanıma özelliğini çalıştırmak istediğinden emin misin? "
"Bu potansiyel olarak çok büyük sayıda oyun ekleyecektir."
#: gui/launcher.cpp:432
msgid "Do you really want to remove this game configuration?"
msgstr "Bu oyun konfigürasyonunu kaldırmak istediğinizden emin misiniz?"
#: gui/launcher.cpp:474
msgid "Do you want to load saved game?"
msgstr "Kaydedilmiş oyunu yüklemek istiyor musunuz?"
#: gui/launcher.cpp:531
msgid "This game does not support loading games from the launcher."
msgstr "Bu oyun, başlatıcısan kaydedilmiş oyun yüklemeyi desteklemiyor."
#: gui/launcher.cpp:535
msgid "ScummVM could not find any engine capable of running the selected game!"
msgstr "ScummVM bu oyunu çalıştırabilecek bir motor bulamadı!"
#: gui/launcher.cpp:596
msgid "ScummVM could not find any game in the specified directory!"
msgstr "ScummVM belirlenen klasörde bir oyun bulamadı!"
#. I18N: Unknown game variant
#: gui/launcher.cpp:612
#, fuzzy
msgid "Unknown variant"
msgstr "Bilinmeyen varyant"
#: gui/launcher.cpp:618
msgid "Pick the game:"
msgstr "Oyunu seç:"
#: gui/launcher.cpp:793
msgid "Group by:"
msgstr ""
#: gui/launcher.cpp:833 gui/saveload-dialog.cpp:381
msgid "List view"
msgstr "Liste görünümü"
#: gui/launcher.cpp:834 gui/saveload-dialog.cpp:382
msgid "Grid view"
msgstr "Matris görünümü"
#: gui/launcher.cpp:1008
msgid "~S~tart"
msgstr "~B~aşlat"
#: gui/launcher.cpp:1008
msgid "Start selected game"
msgstr "Seçilen oyunu başlatın"
#: gui/launcher.cpp:1011
msgid "~L~oad..."
msgstr "~Y~ükle..."
#: gui/launcher.cpp:1011
msgid "Load saved game for selected game"
msgstr "Seçilmiş oyun icin kaydedilmiş oyunu yükle"
#: gui/launcher.cpp:1013
msgid "Record..."
msgstr "Kayıt..."
#: gui/launcher.cpp:1019
#, fuzzy
msgid "~G~ame Options..."
msgstr "A~y~arlar..."
#: gui/launcher.cpp:1019
msgid "Change game options"
msgstr "Oyun seçeneklerini değiştirme"
#: gui/launcher.cpp:1019
#, fuzzy
msgctxt "lowres"
msgid "~G~ame Opts..."
msgstr "A~y~arlar..."
#. I18N: List grouping when no engine is specified
#. I18N: List grouping when no enginr is specified
#: gui/launcher.cpp:1140 gui/launcher.cpp:1335
#, fuzzy
msgid "Unknown Engine"
msgstr "Bilinmeyen varyant"
#. I18N: List grouping when no pubisher is specified
#. I18N: List group when no publisher is specified
#: gui/launcher.cpp:1158 gui/launcher.cpp:1367
#, fuzzy
msgid "Unknown Publisher"
msgstr "Bilinmeyen Yazar"
#. I18N: List group when no game series is specified
#. I18N: List grouping when no game series is specified
#: gui/launcher.cpp:1176 gui/launcher.cpp:1353
msgid "No Series"
msgstr ""
#. I18N: List group when no languageis specified
#. I18N: List group when no language is specified
#: gui/launcher.cpp:1191 gui/launcher.cpp:1386
msgid "Language not detected"
msgstr ""
#. I18N: List group when no platform is specified
#: gui/launcher.cpp:1206 gui/launcher.cpp:1401
msgid "Platform not detected"
msgstr ""
#. I18N: Group for All items
#: gui/launcher.cpp:1412 gui/widgets/groupedlist.cpp:80
msgid "All"
msgstr ""
#: gui/launcher.cpp:1605
msgid "Icons per row:"
msgstr ""
#: gui/massadd.cpp:77 gui/massadd.cpp:80
#, fuzzy
msgid "... progress ..."
msgstr "... ilerliyor ..."
#: gui/massadd.cpp:258
msgid "Scan complete!"
msgstr "Tarama tamamlandı!"
#: gui/massadd.cpp:261
#, c-format
msgid "Discovered %d new games, ignored %d previously added games."
msgstr "%d yeni oyun bulundu, new games, %d eskiden eklenmiş oyun önemsemedi."
#: gui/massadd.cpp:265
#, c-format
msgid "Scanned %d directories ..."
msgstr "%d sayıda klasör tarandı..."
#: gui/massadd.cpp:268
#, c-format
msgid "Discovered %d new games, ignored %d previously added games ..."
msgstr "%d yeni oyun bulundu, new games, %d eskiden eklenmiş oyun önemsemedi."
#: gui/message.cpp:173 gui/message.cpp:177 gui/options.cpp:2527
msgid "Open URL"
msgstr "URL'yi aç"
#: gui/onscreendialog.cpp:100 gui/onscreendialog.cpp:102
msgid "Stop"
msgstr "Dur"
#: gui/onscreendialog.cpp:105
msgid "Edit record description"
msgstr "Kayıt tanımlamasını düzenle"
#: gui/onscreendialog.cpp:107
msgid "Switch to Game"
msgstr "Oyunu seç"
#: gui/onscreendialog.cpp:109
msgid "Fast replay"
msgstr "Hızlı yeniden oynatma"
#: gui/options.cpp:137 common/updates.cpp:55
msgid "Never"
msgstr "Hiçbir zaman"
#: gui/options.cpp:137
msgid "Every 5 mins"
msgstr "Her 5 dakika"
#: gui/options.cpp:137
msgid "Every 10 mins"
msgstr "Her 10 dakika"
#: gui/options.cpp:137
msgid "Every 15 mins"
msgstr "Her 15 dakika"
#: gui/options.cpp:137
msgid "Every 30 mins"
msgstr "Her 30 dakika"
#. I18N: Very large GUI scale
#: gui/options.cpp:142
msgid "Very large"
msgstr ""
#. I18N: Large GUI scale
#: gui/options.cpp:144
msgid "Large"
msgstr ""
#. I18N: Medium GUI scale
#: gui/options.cpp:146 engines/nancy/dialogs.cpp:119
msgid "Medium"
msgstr ""
#. I18N: Small GUI scale
#: gui/options.cpp:148
msgid "Small"
msgstr ""
#: gui/options.cpp:465 gui/options.cpp:911 gui/options.cpp:1072
#: gui/options.cpp:1207 gui/options.cpp:1642
msgctxt "soundfont"
msgid "None"
msgstr "Yok"
#: gui/options.cpp:768
msgid "Failed to apply some of the graphic options changes:"
msgstr "Bazı grafik ayarlarını uygulama başarılamadı:"
#: gui/options.cpp:780
msgid "the video mode could not be changed"
msgstr "Görüntü modu değiştirilemedi"
#: gui/options.cpp:793
msgid "the stretch mode could not be changed"
msgstr "Çekiştirme modu değiştirilemedi"
#: gui/options.cpp:799
msgid "the aspect ratio setting could not be changed"
msgstr "Görüntü ekran oranı değiştirilemedi"
#: gui/options.cpp:805
msgid "the fullscreen setting could not be changed"
msgstr "Tam ekran ayarı değiştirilemedi"
#: gui/options.cpp:811
msgid "the filtering setting could not be changed"
msgstr "Filtreleme ayarı değiştirilemedi"
#: gui/options.cpp:1287
msgid "Touchpad mouse mode"
msgstr "Touchpad fare modu"
#: gui/options.cpp:1292
msgid "Pointer Speed:"
msgstr "İmleç hızı:"
#: gui/options.cpp:1292 gui/options.cpp:1294 gui/options.cpp:1295
msgid "Speed for keyboard/joystick mouse pointer control"
msgstr "Klavye/Fare imleci hız kontrolü"
#: gui/options.cpp:1294
msgctxt "lowres"
msgid "Pointer Speed:"
msgstr "İmleç Hızı:"
#: gui/options.cpp:1305
msgid "Joy Deadzone:"
msgstr "Joystick Ölü Alanı:"
#: gui/options.cpp:1305 gui/options.cpp:1307 gui/options.cpp:1308
msgid "Analog joystick Deadzone"
msgstr "Analog Joystick Ölü Alanı"
#: gui/options.cpp:1307
msgctxt "lowres"
msgid "Joy Deadzone:"
msgstr "Joystick Ölü Alanı:"
#: gui/options.cpp:1379
#, c-format
msgid "%d hidden achievements remaining"
msgstr "%d gizli başarımlar kaldı"
#: gui/options.cpp:1384
#, c-format
msgid "Achievements unlocked: %d/%d"
msgstr "Kilidi çözülen başarımlar: %d/%d"
#: gui/options.cpp:1430
msgid "HW Shader:"
msgstr "Donanımsal Çizici:"
#: gui/options.cpp:1430 gui/options.cpp:1432
msgid "Different hardware shaders give different visual effects"
msgstr "Farklı donanımsal çiziciler farklı görsel efektler verir"
#: gui/options.cpp:1432
msgctxt "lowres"
msgid "HW Shader:"
msgstr "Donanımsal Çizici:"
#: gui/options.cpp:1433
msgid "Different shaders give different visual effects"
msgstr "Farklı çiziciler farklı görsel efektler verir"
#: gui/options.cpp:1453
msgid "Graphics mode:"
msgstr "Grafik modu:"
#: gui/options.cpp:1469
msgid "Render mode:"
msgstr "Render modu:"
#: gui/options.cpp:1469 gui/options.cpp:1472
msgid "Special dithering modes supported by some games"
msgstr "Bazı oyunlar tarafından desteklenen özel titreme modları"
#: gui/options.cpp:1484
msgid "Stretch mode:"
msgstr "Çekiştirme modu:"
#: gui/options.cpp:1498
msgid "Scaler:"
msgstr ""
#: gui/options.cpp:1511 backends/graphics/sdl/sdl-graphics.cpp:414
msgid "Fullscreen mode"
msgstr "Tam ekran modu"
#: gui/options.cpp:1513
msgid "V-Sync"
msgstr ""
#: gui/options.cpp:1513
#, fuzzy
msgid ""
"Wait for the vertical sync to refresh the screen in order to prevent tearing "
"artifacts"
msgstr ""
"3B renderlamada ekranı yenilemek için kullanılan dikey senkronizasyonu bekle"
#: gui/options.cpp:1516
msgid "Game 3D Renderer:"
msgstr "Oyun 3B Renderlama:"
#: gui/options.cpp:1518
#, fuzzy
msgctxt "lowres"
msgid "Game 3D Renderer:"
msgstr "Oyun 3B Renderlama:"
#: gui/options.cpp:1533
msgid "3D Anti-aliasing:"
msgstr "3B Anti merdiven efekti:"
#: gui/options.cpp:1537 engines/mohawk/dialogs.cpp:365
msgid "Disabled"
msgstr "Pasifleşmiş"
#: gui/options.cpp:1549
msgid "Filter graphics"
msgstr "Grafik filtreleme"
#: gui/options.cpp:1549
msgid "Use linear filtering when scaling graphics"
msgstr "Grafik orantılama yapılırken doğrusal filtreleme"
#: gui/options.cpp:1552
msgid "Aspect ratio correction"
msgstr "Görüntü oranı düzeltme"
#: gui/options.cpp:1552
msgid "Correct aspect ratio for games"
msgstr "Oyunlar için görüntü oranını düzeltme"
#: gui/options.cpp:1560
msgid "Preferred device:"
msgstr "Tercih edilen cihaz:"
#: gui/options.cpp:1560
msgid "Music device:"
msgstr "Müzik cihazı:"
#: gui/options.cpp:1560 gui/options.cpp:1562
msgid "Specifies preferred sound device or sound card emulator"
msgstr "Tercih edilen ses cihazı veya ses kartı emülatörünü belirtir"
#: gui/options.cpp:1560 gui/options.cpp:1562 gui/options.cpp:1563
msgid "Specifies output sound device or sound card emulator"
msgstr "Çıkış ses cihazı veya ses kartı emülatörünü belirtir"
#: gui/options.cpp:1562
msgctxt "lowres"
msgid "Preferred dev.:"
msgstr "Tercih edilen cih.:"
#: gui/options.cpp:1562
msgctxt "lowres"
msgid "Music device:"
msgstr "Müzik cihazı:"
#: gui/options.cpp:1589
msgid "AdLib emulator:"
msgstr "AdLib emülatörü:"
#: gui/options.cpp:1589 gui/options.cpp:1592
msgid "AdLib is used for music in many games"
msgstr "AdLib birçok oyunda müzik için kullanılır"
#: gui/options.cpp:1605
msgid "GM device:"
msgstr "GM cihazı:"
#: gui/options.cpp:1605
msgid "Specifies default sound device for General MIDI output"
msgstr "Genel MIDI çıkışı için varsayılan ses cihazını belirler"
#: gui/options.cpp:1616
msgid "Don't use General MIDI music"
msgstr "Genel MIDI müzik kullanma"
#: gui/options.cpp:1627 gui/options.cpp:1689
msgid "Use first available device"
msgstr "İlk müsait cihazı kullan"
#: gui/options.cpp:1639
msgid "SoundFont:"
msgstr "Sesfontu:"
#: gui/options.cpp:1639 gui/options.cpp:1641 gui/options.cpp:1642
msgid "SoundFont is supported by some audio cards, FluidSynth and Timidity"
msgstr ""
"Sesfontu FluidSynth ve Timidity gibi bazı ses kartları tarafından "
"desteklenmektedir"
#: gui/options.cpp:1641
msgctxt "lowres"
msgid "SoundFont:"
msgstr "Sesfontu:"
#: gui/options.cpp:1647
msgid "Mixed AdLib/MIDI mode"
msgstr "Karışık AdLib/MIDI modu"
#: gui/options.cpp:1647
msgid "Use both MIDI and AdLib sound generation"
msgstr "MIDI ve AdLib ses üretimini beraber kullan"
#: gui/options.cpp:1650
msgid "MIDI gain:"
msgstr "MIDI kazancı:"
#: gui/options.cpp:1660
msgid "MT-32 Device:"
msgstr "MT-32 Cihazı:"
#: gui/options.cpp:1660
msgid "Specifies default sound device for Roland MT-32/LAPC1/CM32l/CM64 output"
msgstr ""
"Roland MT-32/LAPC1/CM32l/CM64 çıkışı için varsayılan ses cihazını belirler"
#: gui/options.cpp:1665
msgid "True Roland MT-32 (disable GM emulation)"
msgstr "Gerçek Roland MT-32 (GM emülatörünü iptal et)"
#: gui/options.cpp:1665 gui/options.cpp:1667
msgid ""
"Check if you want to use your real hardware Roland-compatible sound device "
"connected to your computer"
msgstr ""
"Roland uyumlu gerçek cihazınızı bilgisayarınıza bağlayıp kullanmak "
"istiyorsanız tik atın"
#: gui/options.cpp:1667
msgctxt "lowres"
msgid "True Roland MT-32 (no GM emulation)"
msgstr "Gerçek Roland MT-32 (GM emülatörü yok)"
#: gui/options.cpp:1670
msgid "Roland GS device (enable MT-32 mappings)"
msgstr "Roland GS cihazı (MT-32 eşleşmelerini aktive et)"
#: gui/options.cpp:1670
msgid ""
"Check if you want to enable patch mappings to emulate an MT-32 on a Roland "
"GS device"
msgstr ""
"Roland GS'de MT-32 emüle etmek için yama eşleştirmelerini aktive etmek "
"istiyorsanız işaretleyin"
#: gui/options.cpp:1679
msgid "Don't use Roland MT-32 music"
msgstr "Roland MT-32 müzik kullanma"
#: gui/options.cpp:1706
msgid "Text and speech:"
msgstr "Metin ve Konuşma:"
#: gui/options.cpp:1710 gui/options.cpp:1720
msgid "Speech"
msgstr "Konuşma:"
#: gui/options.cpp:1711 gui/options.cpp:1721
msgid "Subtitles"
msgstr "Altyazılar"
#: gui/options.cpp:1712
msgid "Both"
msgstr "Her ikisi"
#: gui/options.cpp:1714
msgid "Subtitle speed:"
msgstr "Altyazı hızı:"
#: gui/options.cpp:1716
msgctxt "lowres"
msgid "Text and speech:"
msgstr "Metin ve Konuşma:"
#: gui/options.cpp:1720
msgid "Spch"
msgstr "Konuşma"
#: gui/options.cpp:1721
msgid "Subs"
msgstr "A.yazılar"
#: gui/options.cpp:1722
msgctxt "lowres"
msgid "Both"
msgstr "Her ikisi"
#: gui/options.cpp:1722
msgid "Show subtitles and play speech"
msgstr "Altyazıları göster ve konuşma sesini oynat"
#: gui/options.cpp:1724
msgctxt "lowres"
msgid "Subtitle speed:"
msgstr "Altyazı hızı:"
#: gui/options.cpp:1746
msgid "Music volume:"
msgstr "Müzik ses düzeyi:"
#: gui/options.cpp:1748
msgctxt "lowres"
msgid "Music volume:"
msgstr "Müzik ses düzeyi:"
#: gui/options.cpp:1757
msgid "Mute all"
msgstr "Bütün sesleri sustur"
#: gui/options.cpp:1760
msgid "SFX volume:"
msgstr "Efekt sesi düzeyi:"
#: gui/options.cpp:1760 gui/options.cpp:1762 gui/options.cpp:1765
msgid "Special sound effects volume"
msgstr "Özel ses efektleri ses düzeyi"
#: gui/options.cpp:1762
msgctxt "lowres"
msgid "SFX volume:"
msgstr "Efektler ses düzeyi:"
#: gui/options.cpp:1772
msgid "Speech volume:"
msgstr "Konuşma ses düzeyi:"
#: gui/options.cpp:1774
msgctxt "lowres"
msgid "Speech volume:"
msgstr "Konuşma ses düzeyi:"
#: gui/options.cpp:2062
msgid "Control"
msgstr "Kontrol"
#: gui/options.cpp:2144
#, fuzzy
msgctxt "lowres"
msgid "Misc"
msgstr "Diğer"
#: gui/options.cpp:2156
msgid "Cloud"
msgstr "Bulut"
#: gui/options.cpp:2158
msgctxt "lowres"
msgid "Cloud"
msgstr "Bulut"
#: gui/options.cpp:2172
msgid "LAN"
msgstr "Yerel Ağ"
#: gui/options.cpp:2174
msgctxt "lowres"
msgid "LAN"
msgstr "Yerel Ağ"
#: gui/options.cpp:2182
msgid "Accessibility"
msgstr "Erişilebilirlik"
#: gui/options.cpp:2184
msgctxt "lowres"
msgid "Accessibility"
msgstr "Erişilebilirlik"
#: gui/options.cpp:2193
msgid "Discard changes and close the dialog"
msgstr ""
#: gui/options.cpp:2194
msgid "Apply"
msgstr "Uygula"
#: gui/options.cpp:2194
msgid "Apply changes without closing the dialog"
msgstr ""
#: gui/options.cpp:2195
msgid "Apply changes and close the dialog"
msgstr ""
#: gui/options.cpp:2277
msgid "FluidSynth Settings"
msgstr "FluidSynth Ayarları"
#: gui/options.cpp:2291
msgid ""
"Specifies where your saved games are put. A red coloring indicates the value "
"is temporary and will not get saved"
msgstr ""
#: gui/options.cpp:2296
msgid "Theme Path:"
msgstr "Tema Disk Klasörü:"
#: gui/options.cpp:2298
msgctxt "lowres"
msgid "Theme Path:"
msgstr "Tema Disk Klasörü:"
#: gui/options.cpp:2304
#, fuzzy
msgid "Icon Path:"
msgstr "/kök/ Yolu:"
#: gui/options.cpp:2306
#, fuzzy
msgctxt "lowres"
msgid "Icon Path:"
msgstr "/kök/ Yolu:"
#: gui/options.cpp:2307
#, fuzzy
msgctxt "path"
msgid "Default"
msgstr "Varsayılan"
#: gui/options.cpp:2312 gui/options.cpp:2314 gui/options.cpp:2315
msgid "Specifies path to additional data used by all games or ScummVM"
msgstr ""
"Bütün oyunlar veya ScummVM tarafından kullanılan ek verinin yolunu belirler"
#: gui/options.cpp:2321
msgid "Plugins Path:"
msgstr "Eklentilerin Klasörü:"
#: gui/options.cpp:2323
msgctxt "lowres"
msgid "Plugins Path:"
msgstr "Eklentilerin Klasörü:"
#: gui/options.cpp:2333
msgid "ScummVM config path: "
msgstr ""
#. I18N: Referring to the last path memorized when adding a game
#: gui/options.cpp:2343 gui/options.cpp:3020
msgid "Last browser path: "
msgstr ""
#: gui/options.cpp:2348
msgid "Theme:"
msgstr "Tema:"
#: gui/options.cpp:2353
#, fuzzy
msgid "GUI scale:"
msgstr "Arayüz Dili:"
#: gui/options.cpp:2360
msgid "GUI renderer:"
msgstr "Arayüz çizici:"
#: gui/options.cpp:2372
msgid "Autosave:"
msgstr "Otomatik Kayıt:"
#: gui/options.cpp:2374
msgctxt "lowres"
msgid "Autosave:"
msgstr "Otomatik Kayıt:"
#: gui/options.cpp:2383
msgid "Always return to the launcher when leaving a game"
msgstr "Oyundan çıkış yaparken her zaman başlatıcıya dön"
#: gui/options.cpp:2384
msgid ""
"Always return to the launcher when leaving a game instead of closing ScummVM."
msgstr ""
"ScummVM'i kapatmak dışında oyundan çıkış yaparken her zaman başlatıcıya dön."
#: gui/options.cpp:2391
msgid "Ask for confirmation on exit"
msgstr "Çıkış yaparken onaylama yap"
#: gui/options.cpp:2392
msgid "Ask for permission when closing ScummVM or leaving a game."
msgstr "ScummVM'i kapatırken veya oyundan çıkarken izin iste."
#: gui/options.cpp:2399
msgid "Enable Discord integration"
msgstr ""
#: gui/options.cpp:2400
msgid ""
"Show information about the games you are playing on Discord if the Discord "
"client is running."
msgstr ""
#: gui/options.cpp:2409
msgid "GUI language:"
msgstr "Arayüz Dili:"
#: gui/options.cpp:2409
msgid "Language of ScummVM GUI"
msgstr "ScummVM arayüzünün Dili"
#: gui/options.cpp:2435
msgid "Switch the ScummVM GUI language to the game language"
msgstr "Oyun dilini ScummVM arayüz dili ile değiştir"
#: gui/options.cpp:2436
msgid ""
"When starting a game, change the ScummVM GUI language to the game language. "
"That way, if a game uses the ScummVM save and load dialogs, they are in the "
"same language as the game."
msgstr ""
"Bir oyuna başlarken, ScummVM arayüz dilini oyun diline çevir. Bu durumda "
"eğer bir oyun ScummVM kayıt ve yükleme menüsünü kullanırsa, oyun içerisinde "
"her ikisi de aynı dil olur."
#: gui/options.cpp:2448
msgid "Use native system file browser"
msgstr "Sistem doğal dosya tarayıcısını kullan"
#: gui/options.cpp:2449
msgid ""
"Use the native system file browser instead of the ScummVM one to select a "
"file or directory."
msgstr ""
"Dosya veya klasör seçimi için ScummVM'inkini değil sistem doğal dosya "
"tarayıcısını kullan."
#: gui/options.cpp:2457 gui/updates-dialog.cpp:85
msgid "Update check:"
msgstr "Güncelleme kontrolü:"
#: gui/options.cpp:2457
msgid "How often to check ScummVM updates"
msgstr "ScummVM güncellemelerinin kontrol edilme sıklığı"
#: gui/options.cpp:2468
msgid "Check now"
msgstr "Şimdi kontrol et"
#: gui/options.cpp:2474
#, fuzzy
msgid "Update Icons"
msgstr "Güncelleme kontrolü:"
#: gui/options.cpp:2482
msgid "Active storage:"
msgstr "Aktif depolama:"
#: gui/options.cpp:2482
msgid "Active cloud storage"
msgstr "Aktif bulut depolama"
#: gui/options.cpp:2491
msgctxt "lowres"
msgid ""
"4. Storage is not yet enabled. Verify that username is correct and enable it:"
msgstr ""
"4. Depolama daha aktifleştirilmedi. Kullanıcı isminin doğru olduğunu kontrol "
"ederek aktifleştirin:"
#: gui/options.cpp:2493
msgid ""
"4. Storage is not yet enabled. Verify that username is correct and enable it:"
msgstr ""
"4. Depolama daha aktifleştirilmedi. Kullanıcı isminin doğru olduğunu kontrol "
"ederek aktifleştirin:"
#: gui/options.cpp:2494
msgid "Enable storage"
msgstr "Depolamayı aktif edin"
#: gui/options.cpp:2494
msgid "Confirm you want to use this account for this storage"
msgstr "Depolama için bu hesabı kullanmak istediğinizi onaylayın"
#: gui/options.cpp:2496 backends/platform/wii/options.cpp:113
msgid "Username:"
msgstr "Kullanıcı adı:"
#: gui/options.cpp:2496
msgid "Username used by this storage"
msgstr "Bu depolama alanı tarafından kullanılan kullanıcı adı"
#: gui/options.cpp:2497
msgid "<none>"
msgstr "<Hiçbiri>"
#: gui/options.cpp:2499
msgid "Used space:"
msgstr "Kullanılan Alan:"
#: gui/options.cpp:2499
msgid "Space used by ScummVM's saved games on this storage"
msgstr "Bu depolama alanında ScummVM'in oyun kayıtlarının kullandığı alan"
#: gui/options.cpp:2502
msgid "Last sync:"
msgstr "Son senkronizasyon:"
#: gui/options.cpp:2502
msgid "When was the last time saved games were synced with this storage"
msgstr "Bu depolamada en son ne zaman kayıtlı oyunlar senkronize edildi"
#: gui/options.cpp:2503 gui/options.cpp:3378
msgid "<never>"
msgstr "<Hiçbir zaman>"
#: gui/options.cpp:2505
msgctxt "lowres"
msgid "Saved games sync automatically on launch, after saving and on loading."
msgstr ""
"Kayıt veya oyun yükleme sonrası kayıtlı oyunları otomatik olarak senkronize "
"et."
#: gui/options.cpp:2507
msgid "Saved games sync automatically on launch, after saving and on loading."
msgstr ""
"Kayıt veya oyun yükleme sonrası kayıtlı oyunları otomatik olarak senkronize "
"et."
#: gui/options.cpp:2508
msgid "Sync now"
msgstr "Şimdi Senkroniz"
#: gui/options.cpp:2508
msgid "Start saved games sync"
msgstr "Seçilen oyunu başlatın"
#: gui/options.cpp:2511
msgctxt "lowres"
msgid "You can download game files from your cloud ScummVM folder:"
msgstr "Bulut ScummVM klasöründen oyun dosyalarını indirebilirsiniz:"
#: gui/options.cpp:2513
msgid "You can download game files from your cloud ScummVM folder:"
msgstr "Bulut ScummVM klasöründen oyun dosyalarını indirebilirsiniz:"
#: gui/options.cpp:2514
msgid "Download game files"
msgstr "Oyun dosyalarını indir"
#: gui/options.cpp:2514
msgid "Open downloads manager dialog"
msgstr "İndirme yöneticisi penceresini aç"
#: gui/options.cpp:2517
msgctxt "lowres"
msgid "To change account for this storage, disconnect and connect again:"
msgstr ""
"Bu depolama için kullanılan hesabı değiştirmek için, bağlantıyı kes ve "
"yeniden kur:"
#: gui/options.cpp:2519
msgid "To change account for this storage, disconnect and connect again:"
msgstr ""
"Bu depolama için kullanılan hesabı değiştirmek için, bağlantıyı kes ve "
"yeniden kur:"
#: gui/options.cpp:2520
msgid "Disconnect"
msgstr "Bağlantıyı kopar"
#: gui/options.cpp:2520
msgid "Stop using this storage on this device"
msgstr "Bu cihazda bu depolamayı kullanmayı bırak"
#: gui/options.cpp:2523
msgctxt "lowres"
msgid "This storage is not connected yet! To connect,"
msgstr "Bu depolama alanına bağlantı daha kurulamadı! Bağlanmak için,"
#: gui/options.cpp:2525
msgid "This storage is not connected yet! To connect,"
msgstr "Bu depolama alanına bağlantı daha kurulamadı! Bağlanmak için,"
#: gui/options.cpp:2526
msgid "1. Open this link:"
msgstr "1.Bu linki aç:"
#: gui/options.cpp:2529
msgctxt "lowres"
msgid "2. Get the code and enter it here:"
msgstr "2.Kodu al ve buraya gir:"
#: gui/options.cpp:2531
msgid "2. Get the code and enter it here:"
msgstr "2.Kodu al ve buraya gir:"
#: gui/options.cpp:2533
msgid "Paste"
msgstr "Yapıştır"
#: gui/options.cpp:2533
msgid "Paste code from clipboard"
msgstr "Tampondan kodu yapıştır"
#: gui/options.cpp:2534
msgid "3. Connect"
msgstr "3.Bağlan"
#: gui/options.cpp:2534
msgid "Connect your cloud storage account"
msgstr "Bulut depolama hesabınıza bağlanın"
#: gui/options.cpp:2543
msgid "Run server"
msgstr "Sunucuyu çalıştır"
#: gui/options.cpp:2543
msgid "Run local webserver"
msgstr "Lokal web sunucusunu çalıştır"
#: gui/options.cpp:2544 gui/options.cpp:3493
msgid "Not running"
msgstr "Çalışmıyor"
#: gui/options.cpp:2548
msgctxt "lowres"
msgid "/root/ Path:"
msgstr "/kök/ Yolu:"
#: gui/options.cpp:2548 gui/options.cpp:2550 gui/options.cpp:2551
msgid "Select which directory will be shown as /root/ in the Files Manager"
msgstr "Hangi klasörün /kök/ olarak kullanılacağını Dosya Yöneticisinden seç"
#: gui/options.cpp:2550
msgid "/root/ Path:"
msgstr "/kök/ Yolu:"
#: gui/options.cpp:2556
msgid "Server's port:"
msgstr "Sunucunun portu:"
#: gui/options.cpp:2556
msgid "Port for server to use"
msgstr "Sunucunun kullanacağı port"
#: gui/options.cpp:2561
msgctxt "lowres"
msgid "Run server to manage files with browser (in the same network)."
msgstr ""
"Tarayıcıda dosyaları yönetmek için sunucuyu çalıştır (aynı ağ içerisinde)."
#: gui/options.cpp:2562
msgctxt "lowres"
msgid "Closing options dialog will stop the server."
msgstr "Seçenekler penceresini kapatmak sunucuyu da kapatır."
#: gui/options.cpp:2564
msgid "Run server to manage files with browser (in the same network)."
msgstr ""
"Tarayıcıda dosyaları yönetmek için sunucuyu çalıştır (aynı ağ içerisinde)."
#: gui/options.cpp:2565
msgid "Closing options dialog will stop the server."
msgstr "Seçenekler penceresini kapatmak sunucuyu da kapatır."
#: gui/options.cpp:2577
msgid "Use Text to speech"
msgstr "Konuşma için metin kullan"
#: gui/options.cpp:2577
#, fuzzy
msgid "Will read text in gui on mouse over."
msgstr "Fare üzerinden geçerken arayüzde metni okuyacak."
#: gui/options.cpp:2590
msgid "None"
msgstr "Hiçbiri"
#: gui/options.cpp:2651
msgid "Ignore"
msgstr ""
#: gui/options.cpp:2652
#, fuzzy
msgid "Disable autosave"
msgstr "İptal"
#: gui/options.cpp:2653
msgid ""
"WARNING: Autosave was enabled. Some of your games have existing saved games "
"on the autosave slot. You can either move the existing saves to new slots, "
"disable autosave, or ignore (you will be prompted when autosave is about to "
"overwrite a save).\n"
"List of games:\n"
msgstr ""
#: gui/options.cpp:2662
#, fuzzy
msgid ""
"\n"
"And more..."
msgstr "~O~yun Ekle..."
#: gui/options.cpp:2663 engines/engine.cpp:559
#, fuzzy
msgid "Move"
msgstr "Sol"
#: gui/options.cpp:2676
msgid "ERROR: Failed to move the following saved games:\n"
msgstr ""
#: gui/options.cpp:2762
msgid "Failed to change cloud storage!"
msgstr "Bulut depolaması değiştirilemedi!"
#: gui/options.cpp:2765
msgid "Another cloud storage is already active."
msgstr "Başka bir bulut depolama şu anda aktif."
#: gui/options.cpp:2855
msgid "Theme does not support selected language!"
msgstr "Tema seçilen dili desteklemiyor!"
#: gui/options.cpp:2858
msgid "Theme cannot be loaded!"
msgstr "Tema yüklenemedi!"
#: gui/options.cpp:2861
msgid ""
"\n"
"Misc settings will be restored."
msgstr ""
"\n"
"Farklı ayarlar yeniden yapılandırılamadı."
#: gui/options.cpp:2933
msgid "Select directory for GUI themes"
msgstr "Arayüz temalarının klasörünü seç"
#: gui/options.cpp:2943
#, fuzzy
msgid "Select directory for GUI launcher thumbnails"
msgstr "Arayüz temalarının klasörünü seç"
#: gui/options.cpp:2953
msgid "Select directory for extra files"
msgstr "Ekstar dosyaların klasörünü seç"
#: gui/options.cpp:2964
msgid "Select directory for plugins"
msgstr "Eklentilerin klasörünü seç"
#: gui/options.cpp:2977
msgid "Select directory for Files Manager /root/"
msgstr "Dosya Yöneticisinin /root/ klasörünü seç"
#: gui/options.cpp:3108
msgid ""
"Failed to open URL!\n"
"Please navigate to this page manually."
msgstr ""
"URL açılamıyor!\n"
"Bu sayfaya lütfen manüel olarak ulaşın."
#: gui/options.cpp:3133
msgid "Another Storage is working now. Do you want to interrupt it?"
msgstr "Başka depolama alanı şu anda çalışıyor. Engellemek ister misiniz?"
#: gui/options.cpp:3142 gui/options.cpp:3180
msgid "Wait until current Storage finishes up and try again."
msgstr "Depolama işini bitirene kadar bekleyin ve tekrar deneyin."
#: gui/options.cpp:3155
msgid "Connecting..."
msgstr "Bağlanıyor..."
#: gui/options.cpp:3171
msgid "This Storage is working now. Do you want to interrupt it?"
msgstr "Bu depolama hala çalışıyor. Engellemek ister misiniz?"
#: gui/options.cpp:3376 backends/cloud/cloudmanager.cpp:156
msgid "<right now>"
msgstr "<Şimdi>"
#: gui/options.cpp:3485
msgid "Stop server"
msgstr "Sunucuyu durdur"
#: gui/options.cpp:3486
msgid "Stop local webserver"
msgstr "Web sunucusunu durdur"
#: gui/options.cpp:3538
msgid "Storage connected."
msgstr "Depolama bağlandı."
#: gui/options.cpp:3540
msgid "Failed to connect storage."
msgstr "Depolama alanına bağlantı sağlanamadı."
#: gui/options.cpp:3542
msgid "Failed to connect storage: "
msgstr "Depolama alanına bağlantı sağlanamadı: "
#: gui/options.cpp:3562
msgid ""
"Request failed.\n"
"Check your Internet connection."
msgstr ""
"İstek başarılamadı.\n"
"İnternet bağlantınızı kontrol edin."
#: gui/predictivedialog.cpp:66
#, fuzzy
msgid "Enter Text"
msgstr "Etkileşim"
#. I18N: You must leave "#" as is, only word 'next' is translatable
#: gui/predictivedialog.cpp:101
msgid "# next"
msgstr "# sonraki"
#: gui/predictivedialog.cpp:102
msgid "add"
msgstr "ekle"
#: gui/predictivedialog.cpp:107 gui/predictivedialog.cpp:184
msgid "Delete char"
msgstr "Karakteri sil"
#: gui/predictivedialog.cpp:112 gui/predictivedialog.cpp:188
#, fuzzy
msgid "<"
msgstr "<"
#. I18N: Pre means 'Predictive', leave '*' as is
#: gui/predictivedialog.cpp:114 gui/predictivedialog.cpp:601
msgid "* Pre"
msgstr "* Ön"
#. I18N: 'Num' means Numbers
#: gui/predictivedialog.cpp:604
msgid "* Num"
msgstr "* No"
#. I18N: 'Abc' means Latin alphabet input
#: gui/predictivedialog.cpp:607
#, fuzzy
msgid "* Abc"
msgstr "* Abc"
#: gui/recorderdialog.cpp:67
msgid "Recorder or Playback Gameplay"
msgstr "Gameplay kayıt ve oynatımı"
#: gui/recorderdialog.cpp:72 gui/recorderdialog.cpp:213
#: gui/saveload-dialog.cpp:461 gui/saveload-dialog.cpp:528
msgid "Delete"
msgstr "Sil"
#: gui/recorderdialog.cpp:74
msgid "Record"
msgstr "Kayıt"
#: gui/recorderdialog.cpp:75
msgid "Playback"
msgstr "Oynatma"
#: gui/recorderdialog.cpp:77 gui/widgets/grid.cpp:231
msgid "Edit"
msgstr "Düzenle"
#: gui/recorderdialog.cpp:143 gui/recorderdialog.cpp:302
#: gui/recorderdialog.cpp:309
#, fuzzy
msgid "Author: "
msgstr "Yazar: "
#: gui/recorderdialog.cpp:145 gui/recorderdialog.cpp:303
#: gui/recorderdialog.cpp:310
#, fuzzy
msgid "Notes: "
msgstr "Notlar: "
#: gui/recorderdialog.cpp:212
#, fuzzy
msgid "Do you really want to delete this record?"
msgstr "Dosyanın üzerine yazmayı gerçekten istiyor musun?"
#: gui/recorderdialog.cpp:229
msgid "Unknown Author"
msgstr "Bilinmeyen Yazar"
#: gui/remotebrowser.cpp:128
#, fuzzy
msgid "ScummVM could not access the directory!"
msgstr "ScummVM belirtilen klasörü açamadı!"
#: gui/saveload-dialog.cpp:56
msgid "Downloading saves..."
msgstr "Kayıtları indiriyor..."
#: gui/saveload-dialog.cpp:65
msgid "Run in background"
msgstr "Arkaplanda çalışma"
#: gui/saveload-dialog.cpp:126
#, c-format
msgid "%s (%s %S / %s %S, %s / %s files)"
msgstr ""
#: gui/saveload-dialog.cpp:452 gui/saveload-dialog.cpp:632
msgid "No date saved"
msgstr "Tarih kaydedilmemiş"
#: gui/saveload-dialog.cpp:453 gui/saveload-dialog.cpp:633
msgid "No time saved"
msgstr "Saat kaydedilmemiş"
#: gui/saveload-dialog.cpp:454 gui/saveload-dialog.cpp:634
msgid "No playtime saved"
msgstr "Oynama süresi kaydedilmemiş"
#: gui/saveload-dialog.cpp:527
msgid "Do you really want to delete this saved game?"
msgstr "Bu kayıtlı oyunu silmeyi gerçekten istiyor musun?"
#: gui/saveload-dialog.cpp:659 gui/saveload-dialog.cpp:1174
msgid "Date: "
msgstr "Tarih: "
#: gui/saveload-dialog.cpp:663 gui/saveload-dialog.cpp:1180
msgid "Time: "
msgstr "Saat: "
#: gui/saveload-dialog.cpp:669 gui/saveload-dialog.cpp:1188
msgid "Playtime: "
msgstr "Oynama süresi: "
#: gui/saveload-dialog.cpp:682 gui/saveload-dialog.cpp:768
msgid "Untitled saved game"
msgstr "Kaydedilmiş oyunun adı yok"
#: gui/saveload-dialog.cpp:831
msgid "Next"
msgstr "Sonraki"
#: gui/saveload-dialog.cpp:834
msgid "Prev"
msgstr "Önceki"
#: gui/saveload-dialog.cpp:1035
msgid "New Save"
msgstr "Yeni Kayıt"
#: gui/saveload-dialog.cpp:1035
msgid "Create a new saved game"
msgstr "Yeni oyun kaydı yaratma"
#: gui/saveload-dialog.cpp:1167
#, fuzzy
msgid "Name: "
msgstr "İsim: "
#: gui/saveload-dialog.cpp:1243
#, c-format
msgid "Enter a description for slot %d:"
msgstr "%d slotu için bir tanımlayıcı giriniz:"
#: gui/themebrowser.cpp:44
msgid "Select a Theme"
msgstr "Tema seç"
#: gui/ThemeEngine.cpp:276
msgid "Disabled GFX"
msgstr "Pasifleşmiş GFX"
#: gui/ThemeEngine.cpp:276
msgctxt "lowres"
msgid "Disabled GFX"
msgstr "Pasifleşmiş GFX"
#: gui/ThemeEngine.cpp:277
msgid "Standard renderer"
msgstr "Standart çizici"
#: gui/ThemeEngine.cpp:277 engines/scumm/dialogs.cpp:887
msgid "Standard"
msgstr "Standart"
#: gui/ThemeEngine.cpp:279
msgid "Antialiased renderer"
msgstr "Aynalama yokedici çizici"
#: gui/ThemeEngine.cpp:279
msgid "Antialiased"
msgstr "Anti merdiven"
#: gui/unknown-game-dialog.cpp:48
msgid "Add anyway"
msgstr "Her şekilde ekle"
#: gui/unknown-game-dialog.cpp:57
msgid "Copy to clipboard"
msgstr "Panoya kopyala"
#: gui/unknown-game-dialog.cpp:63
msgid "Report game"
msgstr "Oyunu raporla"
#: gui/unknown-game-dialog.cpp:100
msgid ""
"Use the button below to copy the required game information into your "
"clipboard."
msgstr "Panoya gerekli oyun bilgisini kopyalamak için alttaki butonu kullanın."
#: gui/unknown-game-dialog.cpp:105
msgid "You can also directly report your game to the Bug Tracker."
msgstr "Hata takip sistemine oyunu direkman raporlayabilirsiniz."
#: gui/unknown-game-dialog.cpp:155
msgid ""
"All necessary information about your game has been copied into the clipboard"
msgstr "Oyununuz ile ilgili bütün bilgiler panoya kopyalandı"
#: gui/unknown-game-dialog.cpp:157
msgid "Copying the game information to the clipboard has failed!"
msgstr "Oyunun bilgilerinin panoya kopyalanması başarılamadı!"
#: gui/updates-dialog.cpp:48
msgid ""
"ScummVM now supports automatic check for updates\n"
"which requires access to the Internet. Would you\n"
"like to enable this feature?"
msgstr ""
"İnternete erişim gerektiren otomatik güncellemelerin kontrolünü \n"
"şimdi ScummVM destekliyor. Bu özelliği \n"
"aktive etmek ister misiniz?"
#: gui/updates-dialog.cpp:51
msgid ""
"You can change this setting later in the Misc tab\n"
"in the Options dialog."
msgstr ""
"Seçenekler pencersindeki\n"
"Diğer tabından bu ayarı daha sonra değiştirebilirsiniz."
#: gui/widget.cpp:440 gui/widget.cpp:442 gui/widget.cpp:448 gui/widget.cpp:450
msgid "Clear value"
msgstr "Değeri sil"
#: gui/widgets/grid.cpp:225
msgid "Play"
msgstr ""
#: gui/widgets/grid.cpp:228
#, fuzzy
msgid "Saves"
msgstr "Kaydet"
#: base/main.cpp:643
msgid "Error running game:"
msgstr "Çalıştırılan oyunda hata:"
#: base/main.cpp:690
msgid "Could not find any engine capable of running the selected game"
msgstr "ScummVM bu oyunu çalıştırabilecek bir motor bulamadı"
#: common/achievements.cpp:230
msgid "Achievement unlocked!"
msgstr "Kilidi çözülen başarımlar!"
#: common/error.cpp:37
msgid "No error"
msgstr "Hata yok"
#: common/error.cpp:39
msgid "Game data not found"
msgstr "Oyun dosyaları bulunamadı"
#: common/error.cpp:41
msgid "Game id not supported"
msgstr "Oyun ID si desteklenmiyor"
#: common/error.cpp:43
msgid "Unsupported color mode"
msgstr "Desteklenmeyen renk modu"
#: common/error.cpp:45
msgid "Audio device initialization failed"
msgstr "Ses cihazı başlatımı başarılamadı"
#: common/error.cpp:48
msgid "Read permission denied"
msgstr "Okuma izni reddedildi"
#: common/error.cpp:50
msgid "Write permission denied"
msgstr "Yazma izni reddedildi"
#: common/error.cpp:53
msgid "Path does not exist"
msgstr "Klasör bulunamadı"
#: common/error.cpp:55
msgid "Path not a directory"
msgstr "Yol bir klasör değil"
#: common/error.cpp:57
msgid "Path not a file"
msgstr "Yol bir dosya değil"
#: common/error.cpp:60
msgid "Cannot create file"
msgstr "Dosya yaratılamadı"
#: common/error.cpp:62
msgid "Reading data failed"
msgstr "Veri okuma başarılamadı"
#: common/error.cpp:64
msgid "Writing data failed"
msgstr "Veri yazma başarılamadı"
#: common/error.cpp:67
msgid "Could not find suitable engine plugin"
msgstr "Uygun motor eklentisi bulunamadı"
#: common/error.cpp:69
msgid "Engine plugin does not support saved games"
msgstr "Motor eklentisi kayıtlı oyunları desteklemiyor"
#: common/error.cpp:72
msgid "User canceled"
msgstr "Kullanıcı iptal etti"
#: common/error.cpp:76
msgid "Unknown error"
msgstr "Bilinmeyen hata"
#. I18N: Hercules is graphics card name
#: common/rendermode.cpp:34
msgid "Hercules Green"
msgstr "Hercules Yeşil"
#: common/rendermode.cpp:35
msgid "Hercules Amber"
msgstr "Hercules Amber renk"
#: common/rendermode.cpp:44
msgid "PC-9821 (256 Colors)"
msgstr "PC-9821 (256 Renk)"
#: common/rendermode.cpp:45
msgid "PC-9801 (16 Colors)"
msgstr "PC-9801 (16 Renk)"
#. I18N: Macintosh black-and-white
#: common/rendermode.cpp:50
msgid "Macintosh b/w"
msgstr ""
#: common/rendermode.cpp:80
msgctxt "lowres"
msgid "Hercules Green"
msgstr "Hercules Yeşil"
#: common/rendermode.cpp:81
msgctxt "lowres"
msgid "Hercules Amber"
msgstr "Hercules Amber renk"
#: common/updates.cpp:57
msgid "Daily"
msgstr "Günlük"
#: common/updates.cpp:59
msgid "Weekly"
msgstr "Haftalık"
#: common/updates.cpp:61
msgid "Monthly"
msgstr "Aylık"
#: common/updates.cpp:63
msgid "<Bad value>"
msgstr "<Kötü değer>"
#. I18N: Abbreviation for 'bytes' as data size
#: common/util.cpp:183 backends/platform/3ds/osystem-events.cpp:48
#: backends/platform/ds/osystem_ds.cpp:166
#: backends/platform/sdl/switch/switch.cpp:37
msgid "B"
msgstr ""
#. I18N: Abbreviation for 'kilobytes' as data size
#: common/util.cpp:189
msgid "KB"
msgstr ""
#. I18N: Abbreviation for 'megabytes' as data size
#: common/util.cpp:194
msgid "MB"
msgstr ""
#. I18N: Abbreviation for 'gigabytes' as data size
#: common/util.cpp:200
msgid "GB"
msgstr ""
#. I18N: Abbreviation for 'terabytes' as data size
#: common/util.cpp:206
msgid "TB"
msgstr ""
#. I18N: One line summary as shown in *nix distributions
#: dists/scummvm.appdata.xml.cpp:32
msgid "Interpreter for numerous adventure games and role-playing games"
msgstr ""
#. I18N: 1 of 3 paragraph of ScummVM description in *nix distributions
#: dists/scummvm.appdata.xml.cpp:37
msgid ""
"ScummVM is a program which allows you to run a wide variety of classic "
"graphical point-and-click adventure games and role-playing games, provided "
"you already have their data files. The clever part about this: ScummVM just "
"replaces the executables shipped with the game, allowing you to play them on "
"systems for which they were never designed!"
msgstr ""
#. I18N: 2 of 3 paragraph of ScummVM description in *nix distributions
#: dists/scummvm.appdata.xml.cpp:45
msgid ""
"Currently, ScummVM supports a huge library of adventures with over 4000 "
"games in total. It supports many classics published by legendary studios "
"like LucasArts, Sierra On-Line, Revolution Software, Cyan, Inc. and Westwood "
"Studios."
msgstr ""
#. I18N: 3 of 3 paragraph of ScummVM description in *nix distributions
#: dists/scummvm.appdata.xml.cpp:51
msgid ""
"Next to ground-breaking titles like the Monkey Island series, Broken Sword, "
"Myst, Blade Runner and countless other games you will find some really "
"obscure adventures and truly hidden gems to explore."
msgstr ""
#: engines/advancedDetector.cpp:245
msgid "Illegitimate game copy detected. We provide no support in such cases"
msgstr ""
"Kanuni olmayan oyun kopyası fark edildiç Bu durumlarda destek veremiyoruz"
#: engines/dialogs.cpp:68
msgid "~R~esume"
msgstr "~D~evam"
#: engines/dialogs.cpp:70
#, fuzzy
msgid "~L~oad"
msgstr "~Y~ükle..."
#: engines/dialogs.cpp:74 backends/platform/3ds/options-dialog.cpp:45
msgid "~S~ave"
msgstr "~K~aydet"
#: engines/dialogs.cpp:78
#, fuzzy
msgid "~O~ptions"
msgstr "A~y~arlar..."
#: engines/dialogs.cpp:83
msgid "~H~elp"
msgstr "~Y~ardım"
#: engines/dialogs.cpp:87
msgid "~A~bout"
msgstr "~H~akkında"
#: engines/dialogs.cpp:90 engines/dialogs.cpp:166
msgid "~R~eturn to Launcher"
msgstr "~B~aşlatıcıya Dön"
#: engines/dialogs.cpp:92 engines/dialogs.cpp:168
msgctxt "lowres"
msgid "~R~eturn to Launcher"
msgstr "~B~aşlatıcıya Dön"
#: engines/dialogs.cpp:100 engines/engine.cpp:893 engines/agi/saveload.cpp:766
#: engines/avalanche/parser.cpp:1918 engines/cine/various.cpp:349
#: engines/dm/loadsave.cpp:199 engines/drascula/saveload.cpp:382
#: engines/dreamweb/saveload.cpp:261 engines/glk/streams.cpp:1432
#: engines/gnap/menu.cpp:465 engines/groovie/script.cpp:844
#: engines/groovie/script.cpp:2192 engines/groovie/script.cpp:2233
#: engines/hugo/file.cpp:297 engines/illusions/menusystem.cpp:702
#: engines/kingdom/kingdom.cpp:736 engines/lab/savegame.cpp:242
#: engines/mads/nebular/dialogs_nebular.cpp:349
#: engines/mtropolis/saveload.cpp:76 engines/neverhood/menumodule.cpp:889
#: engines/pegasus/pegasus.cpp:402 engines/prince/saveload.cpp:54
#: engines/sci/engine/guest_additions.cpp:742 engines/sci/engine/kfile.cpp:1079
#: engines/sherlock/scalpel/scalpel.cpp:1249
#: engines/sherlock/tattoo/widget_files.cpp:74 engines/startrek/saveload.cpp:42
#: engines/toltecs/menu.cpp:302 engines/toon/toon.cpp:3765
#: engines/trecision/saveload.cpp:67 engines/tsage/scenes.cpp:628
#: engines/wage/saveload.cpp:751 engines/xeen/saves.cpp:276
#: engines/zvision/file/save_manager.cpp:48
msgid "Save game:"
msgstr "Oyun kaydet:"
#: engines/dialogs.cpp:100 engines/engine.cpp:893 engines/agi/saveload.cpp:766
#: engines/avalanche/parser.cpp:1918 engines/cine/various.cpp:349
#: engines/dm/loadsave.cpp:199 engines/drascula/saveload.cpp:382
#: engines/dreamweb/saveload.cpp:261 engines/glk/streams.cpp:1432
#: engines/gnap/menu.cpp:465 engines/groovie/script.cpp:839
#: engines/groovie/script.cpp:844 engines/groovie/script.cpp:2192
#: engines/groovie/script.cpp:2233 engines/hugo/file.cpp:297
#: engines/illusions/menusystem.cpp:702 engines/kingdom/kingdom.cpp:736
#: engines/lab/savegame.cpp:237 engines/lab/savegame.cpp:242
#: engines/mads/nebular/dialogs_nebular.cpp:349
#: engines/mtropolis/saveload.cpp:76 engines/neverhood/menumodule.cpp:889
#: engines/parallaction/metaengine.cpp:133
#: engines/parallaction/saveload.cpp:208 engines/pegasus/pegasus.cpp:402
#: engines/prince/saveload.cpp:54 engines/sci/engine/guest_additions.cpp:743
#: engines/sci/engine/kfile.cpp:1079 engines/sherlock/scalpel/scalpel.cpp:1249
#: engines/sherlock/tattoo/widget_files.cpp:74 engines/startrek/saveload.cpp:42
#: engines/toltecs/menu.cpp:302 engines/toon/toon.cpp:3765
#: engines/trecision/saveload.cpp:67 engines/tsage/scenes.cpp:628
#: engines/wage/saveload.cpp:751 engines/xeen/saves.cpp:276
#: engines/zvision/file/save_manager.cpp:48 engines/zvision/metaengine.cpp:193
msgid "Save"
msgstr "Kaydet"
#: engines/dialogs.cpp:130
msgid ""
"Sorry, this engine does not currently provide in-game help. Please consult "
"the README for basic information, and for instructions on how to obtain "
"further assistance."
msgstr ""
"Özür dileriz, bu motor daha oyun içi yardımı desteklemiyor. Lütfen temel "
"bilgi için README dosyasını inceleyin."
#: engines/dialogs.cpp:214 engines/pegasus/pegasus.cpp:413
#, c-format
msgid ""
"Failed to save game (%s)! Please consult the README for basic information, "
"and for instructions on how to obtain further assistance."
msgstr "Oyun kaydedilemedi (%s)! Lütfen README dosyasına bakınız."
#: engines/dialogs.cpp:357
#, fuzzy
msgid "~O~K"
msgstr "~O~K"
#: engines/dialogs.cpp:358
msgid "~C~ancel"
msgstr "İptal"
#: engines/engine.cpp:337
#, c-format
msgid "Could not switch to resolution '%dx%d'."
msgstr "'%dx%d' çözünürlüğüne geçilemedi."
#: engines/engine.cpp:346
msgid "Could not initialize color format."
msgstr "Renk formatı başlatılmadı."
#: engines/engine.cpp:355
#, c-format
msgid "Could not switch to video mode '%s'."
msgstr "'%s' görüntü moduna geçilemedi."
#: engines/engine.cpp:363
#, c-format
msgid "Could not switch to stretch mode '%s'."
msgstr "'%s' çekiştirme moduna geçilemedi."
#: engines/engine.cpp:370
msgid "Could not apply aspect ratio setting."
msgstr "Görüntü en-boy oranı uygulanamadı."
#: engines/engine.cpp:375
msgid "Could not apply fullscreen setting."
msgstr "Tam ekran ayarı uygulanamadı."
#: engines/engine.cpp:380
msgid "Could not apply filtering setting."
msgstr "Filtreleme ayarı uygulanamadı."
#: engines/engine.cpp:439
msgid "Error"
msgstr "Hata"
#: engines/engine.cpp:502
#, fuzzy
msgid ""
"You appear to be playing this game directly\n"
"from the CD. This is known to cause problems,\n"
"and it is therefore recommended that you copy\n"
"the data files to your hard disk instead.\n"
"See the documentation (CD audio) for details."
msgstr ""
"Oyunu direk olarak CD den oynuyor gibisiniz.\n"
"Bu durum hatalara yol açabilir. \n"
"Oyun dosyalarını lütfen hard diske kopyalayıp\n"
" oynamayı deneyin. \n"
"Detaylar için README dosyasına bakın."
#: engines/engine.cpp:525
#, fuzzy
msgid ""
"This game has audio tracks on its CD. These\n"
"tracks need to be ripped from the CD using\n"
"an appropriate CD audio extracting tool in\n"
"order to listen to the game's music.\n"
"See the documentation (CD audio) for details."
msgstr ""
"Bu oyunun Cdsinde ses kayıtları bulunmaktadır.\n"
"Bu kayıtların Cd den rip edilmesi gerekmektedir.\n"
"Aksi takdirde müzikleri duyamazsınız.\n"
"Detaylar için\n"
"README dosyasına bakın."
#: engines/engine.cpp:552
msgid "Overwrite"
msgstr ""
#: engines/engine.cpp:553
#, fuzzy
msgid "Cancel autosave"
msgstr "İptal"
#: engines/engine.cpp:555
#, c-format
msgid ""
"WARNING: The autosave slot has a saved game named %S. You can either move "
"the existing save to a new slot, Overwrite the existing save, or cancel "
"autosave (will not prompt again until restart)"
msgstr ""
#: engines/engine.cpp:563
msgid "ERROR: Could not copy the savegame to a new slot"
msgstr ""
#: engines/engine.cpp:589 engines/metaengine.cpp:380 engines/savestate.cpp:98
#: backends/platform/ios7/ios7_osys_main.cpp:255 engines/sky/metaengine.cpp:185
#: engines/xeen/saves.cpp:289
msgid "Autosave"
msgstr "Otokayıt"
#: engines/engine.cpp:597
msgid "Error occurred making autosave"
msgstr "Otokayıt yaparken hata oluştu"
#: engines/engine.cpp:672
#, c-format
msgid ""
"Failed to load saved game (%s)! Please consult the README for basic "
"information, and for instructions on how to obtain further assistance."
msgstr ""
#: engines/engine.cpp:696
msgid "WARNING: "
msgstr ""
#: engines/engine.cpp:696
#, fuzzy
msgid " Shall we still run the game?"
msgstr "Oyunun tam ismi"
#: engines/engine.cpp:697
msgid ""
"WARNING: The game you are about to start is not yet fully supported by "
"ScummVM. As such, it is likely to be unstable, and any saved game you make "
"might not work in future versions of ScummVM."
msgstr ""
#: engines/engine.cpp:700 engines/wintermute/wintermute.cpp:182
msgid "Start anyway"
msgstr ""
#: engines/engine.cpp:718
#, fuzzy
msgid "This game is not supported."
msgstr "Bu oyun, başlatıcısan kaydedilmiş oyun yüklemeyi desteklemiyor."
#: engines/engine.cpp:718
#, fuzzy
msgid ""
"This game is not supported for the following reason:\n"
"\n"
msgstr "Bu oyun, başlatıcısan kaydedilmiş oyun yüklemeyi desteklemiyor."
#: engines/engine.cpp:860
msgid "Loading game is currently unavailable"
msgstr ""
#: engines/engine.cpp:889
msgid "Saving game is currently unavailable"
msgstr ""
#: engines/game.cpp:184
#, c-format
msgid ""
"The game in '%s' seems to be an unknown game variant.\n"
"\n"
"Please report the following data to the ScummVM team at %s along with the "
"name of the game you tried to add and its version, language, etc.:"
msgstr ""
#: engines/game.cpp:188
#, c-format
msgid "Matched game IDs for the %s engine:"
msgstr ""
#: engines/metaengine.cpp:56
msgid "Default game keymap"
msgstr ""
#: engines/metaengine.cpp:60 backends/platform/maemo/maemo.cpp:161
#: engines/asylum/metaengine.cpp:157 engines/hdb/metaengine.cpp:187
#: engines/parallaction/metaengine.cpp:114
#: engines/wintermute/keymapper_tables.h:42 engines/zvision/metaengine.cpp:114
msgid "Left Click"
msgstr ""
#: engines/metaengine.cpp:66 backends/platform/maemo/maemo.cpp:165
#: engines/wintermute/keymapper_tables.h:256
#: engines/wintermute/keymapper_tables.h:300
#: engines/wintermute/keymapper_tables.h:2089
msgid "Middle Click"
msgstr ""
#: engines/metaengine.cpp:71 backends/platform/maemo/maemo.cpp:169
#: engines/asylum/metaengine.cpp:163 engines/parallaction/metaengine.cpp:120
#: engines/wintermute/keymapper_tables.h:48 engines/zvision/metaengine.cpp:120
#, fuzzy
msgid "Right Click"
msgstr "Sağ"
#: engines/metaengine.cpp:77 engines/grim/grim.cpp:521
#: engines/hdb/metaengine.cpp:238 engines/mohawk/myst.cpp:596
#: engines/mohawk/riven.cpp:860 engines/sky/metaengine.cpp:122
#: engines/twine/metaengine.cpp:99 engines/wintermute/keymapper_tables.h:1531
msgid "Pause"
msgstr ""
#: engines/metaengine.cpp:83 engines/parallaction/metaengine.cpp:139
#, fuzzy
msgid "Game menu"
msgstr "Oyun"
#: engines/metaengine.cpp:90 engines/grim/grim.cpp:504
#: engines/grim/grim.cpp:600 engines/mohawk/myst.cpp:567
#: engines/mohawk/riven.cpp:831 engines/wintermute/keymapper_tables.h:220
#: engines/wintermute/keymapper_tables.h:1092
#: engines/wintermute/keymapper_tables.h:1248
#: engines/wintermute/keymapper_tables.h:1524
#: engines/wintermute/keymapper_tables.h:1639
#: engines/wintermute/keymapper_tables.h:2033
msgid "Skip"
msgstr ""
#: engines/metaengine.cpp:97 engines/sky/metaengine.cpp:117
msgid "Skip line"
msgstr ""
#: engines/metaengine.cpp:104
msgid "Predictive input dialog"
msgstr ""
#. I18N: This keymap works within the KIA Save Game screen
#. and allows confirming popup dialogue prompts (eg. for save game deletion or overwriting)
#. and also submitting a new save game name, or choosing an existing save game for overwriting.
#: engines/metaengine.cpp:109 engines/bladerunner/metaengine.cpp:183
#: engines/griffon/metaengine.cpp:89 engines/grim/grim.cpp:510
#: engines/grim/grim.cpp:606 engines/sky/metaengine.cpp:97
#: engines/wintermute/keymapper_tables.h:54
msgid "Confirm"
msgstr ""
#: graphics/renderer.cpp:33 backends/graphics/opengl/opengl-graphics.cpp:175
#, fuzzy
msgid "OpenGL"
msgstr "URL'yi aç"
#: graphics/renderer.cpp:36
msgid "OpenGL with shaders"
msgstr ""
#: graphics/renderer.cpp:44
msgctxt "lowres"
msgid "OpenGL with shaders"
msgstr ""
#: audio/adlib.cpp:2303
#, fuzzy
msgid "AdLib emulator"
msgstr "AdLib emülatörü:"
#: audio/fmopl.cpp:81
#, fuzzy
msgid "MAME OPL emulator"
msgstr "AdLib emülatörü:"
#: audio/fmopl.cpp:83
msgid "DOSBox OPL emulator"
msgstr ""
#: audio/fmopl.cpp:86
#, fuzzy
msgid "Nuked OPL emulator"
msgstr "AdLib emülatörü:"
#: audio/fmopl.cpp:89
msgid "ALSA Direct FM"
msgstr ""
#: audio/fmopl.cpp:92
msgid "OPL2LPT"
msgstr ""
#: audio/fmopl.cpp:93
msgid "OPL3LPT"
msgstr ""
#: audio/fmopl.cpp:96
msgid "RetroWave OPL3"
msgstr ""
#: audio/mididrv.cpp:219
#, c-format
msgid ""
"The selected audio device '%s' was not found (e.g. might be turned off or "
"disconnected)."
msgstr ""
#: audio/mididrv.cpp:220 audio/mididrv.cpp:234 audio/mididrv.cpp:272
#: audio/mididrv.cpp:289
msgid "Attempting to fall back to the next available device..."
msgstr ""
#: audio/mididrv.cpp:233
#, c-format
msgid ""
"The selected audio device '%s' cannot be used. See log file for more "
"information."
msgstr ""
#: audio/mididrv.cpp:271
#, c-format
msgid ""
"The preferred audio device '%s' was not found (e.g. might be turned off or "
"disconnected)."
msgstr ""
#: audio/mididrv.cpp:288
#, c-format
msgid ""
"The preferred audio device '%s' cannot be used. See log file for more "
"information."
msgstr ""
#: audio/mididrv.cpp:453
msgid "Starting MIDI dump"
msgstr ""
#: audio/mods/paula.cpp:313
#, fuzzy
msgid "Amiga Audio emulator"
msgstr "AdLib emülatörü:"
#: audio/null.h:43
msgid "No music"
msgstr ""
#: audio/softsynth/appleiigs.cpp:32
msgid "Apple II GS emulator (NOT IMPLEMENTED)"
msgstr ""
#: audio/softsynth/cms.cpp:354
msgid "Creative Music System emulator"
msgstr ""
#: audio/softsynth/fluidsynth.cpp:235
msgid ""
"FluidSynth requires a 'soundfont' setting. Please specify it in ScummVM GUI "
"on MIDI tab. Music is off."
msgstr ""
#: audio/softsynth/fluidsynth.cpp:367
#, c-format
msgid "FluidSynth: Failed loading custom SoundFont '%s'. Music is off."
msgstr ""
#: audio/softsynth/fmtowns_pc98/towns_pc98_plugins.cpp:31
msgid "FM-Towns Audio"
msgstr ""
#: audio/softsynth/fmtowns_pc98/towns_pc98_plugins.cpp:56
#, fuzzy
msgid "PC-98 Audio"
msgstr "Ses"
#: audio/softsynth/fmtowns_pc98/towns_pc98_plugins.cpp:81
msgid "SegaCD Audio"
msgstr ""
#: audio/softsynth/mt32.cpp:169
msgid "Initializing MT-32 Emulator"
msgstr ""
#: audio/softsynth/mt32.cpp:436
#, fuzzy
msgid "MT-32 emulator"
msgstr "AdLib emülatörü:"
#: audio/softsynth/pcspk.cpp:203
msgid "PC Speaker emulator"
msgstr ""
#: audio/softsynth/pcspk.cpp:222
msgid "IBM PCjr emulator"
msgstr ""
#: audio/softsynth/sid.cpp:1433
#, fuzzy
msgid "C64 Audio emulator"
msgstr "AdLib emülatörü:"
#: backends/cloud/cloudmanager.cpp:155
msgid "<syncing...>"
msgstr ""
#: backends/cloud/storage.cpp:242
msgid "Saved games sync was cancelled."
msgstr ""
#: backends/cloud/storage.cpp:244
msgid ""
"Saved games sync failed.\n"
"Check your Internet connection."
msgstr ""
#: backends/cloud/storage.cpp:348
#, c-format
msgid ""
"Download complete.\n"
"Failed to download %u files."
msgstr ""
#: backends/cloud/storage.cpp:350
#, fuzzy
msgid "Download complete."
msgstr "Tarama tamamlandı!"
#: backends/cloud/storage.cpp:360
msgid "Download failed."
msgstr ""
#: backends/events/default/default-events.cpp:193
#, fuzzy
msgid ""
"Do you really want to return to the Launcher?\n"
"Any unsaved progress will be lost."
msgstr "Dosyanın üzerine yazmayı gerçekten istiyor musun?"
#: backends/events/default/default-events.cpp:217
#, fuzzy
msgid ""
"Do you really want to quit?\n"
"Any unsaved progress will be lost."
msgstr "Dosyanın üzerine yazmayı gerçekten istiyor musun?"
#: backends/events/default/default-events.cpp:217
#: backends/events/default/default-events.cpp:358
#: engines/adl/metaengine.cpp:260 engines/hdb/metaengine.cpp:255
#: engines/mohawk/myst_stacks/menu.cpp:317
#: engines/mohawk/riven_stacks/aspit.cpp:454 engines/scumm/help.cpp:81
#: engines/scumm/help.cpp:83 engines/zvision/metaengine.cpp:203
#: engines/zvision/metaengine.cpp:221
#, fuzzy
msgid "Quit"
msgstr "Oyun"
#: backends/events/default/default-events.cpp:332
msgid "Global"
msgstr ""
#: backends/events/default/default-events.cpp:335
#: engines/twine/metaengine.cpp:218
msgid "Global Main Menu"
msgstr ""
#: backends/events/default/default-events.cpp:345
msgid "Display keyboard"
msgstr ""
#: backends/events/default/default-events.cpp:352
msgid "Toggle mute"
msgstr ""
#: backends/events/default/default-events.cpp:380
msgid "Open Debugger"
msgstr ""
#: backends/events/gph/gph-events.cpp:411
#: backends/events/gph/gph-events.cpp:454
#: backends/events/openpandora/op-events.cpp:156
msgid "Touchscreen 'Tap Mode' - Left Click"
msgstr ""
#: backends/events/gph/gph-events.cpp:413
#: backends/events/gph/gph-events.cpp:456
#: backends/events/openpandora/op-events.cpp:158
msgid "Touchscreen 'Tap Mode' - Right Click"
msgstr ""
#: backends/events/gph/gph-events.cpp:415
#: backends/events/gph/gph-events.cpp:458
#: backends/events/openpandora/op-events.cpp:160
msgid "Touchscreen 'Tap Mode' - Hover (No Click)"
msgstr ""
#: backends/events/gph/gph-events.cpp:435
#, fuzzy
msgid "Maximum Volume"
msgstr "Ses"
#: backends/events/gph/gph-events.cpp:437
msgid "Increasing Volume"
msgstr ""
#: backends/events/gph/gph-events.cpp:443
#, fuzzy
msgid "Minimal Volume"
msgstr "Ses"
#: backends/events/gph/gph-events.cpp:445
msgid "Decreasing Volume"
msgstr ""
#: backends/events/maemosdl/maemosdl-events.cpp:100
msgid "Clicking Enabled"
msgstr ""
#: backends/events/maemosdl/maemosdl-events.cpp:100
#, fuzzy
msgid "Clicking Disabled"
msgstr "Pasifleşmiş"
#: backends/events/openpandora/op-events.cpp:162
msgid "Touchscreen 'Tap Mode' - Hover (DPad Clicks)"
msgstr ""
#: backends/graphics/opengl/opengl-graphics.cpp:254
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:235
#: engines/twine/metaengine.cpp:228
msgid "Center"
msgstr ""
#: backends/graphics/opengl/opengl-graphics.cpp:255
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:236
msgid "Pixel-perfect scaling"
msgstr ""
#: backends/graphics/opengl/opengl-graphics.cpp:256
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:237
msgid "Even pixels scaling"
msgstr ""
#: backends/graphics/opengl/opengl-graphics.cpp:257
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:238
msgid "Fit to window"
msgstr ""
#: backends/graphics/opengl/opengl-graphics.cpp:258
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:239
#, fuzzy
msgid "Stretch to window"
msgstr "Çekiştirme modu:"
#: backends/graphics/opengl/opengl-graphics.cpp:259
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:240
msgid "Fit to window (4:3)"
msgstr ""
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:708
#, c-format
msgid "Resolution: %dx%d"
msgstr ""
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:731
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2450
#, fuzzy
msgid "Enabled aspect ratio correction"
msgstr "Görüntü oranı düzeltme"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:733
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2456
#, fuzzy
msgid "Disabled aspect ratio correction"
msgstr "Görüntü oranı düzeltme"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:754
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2472
msgid "Filtering enabled"
msgstr ""
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:756
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2474
msgid "Filtering disabled"
msgstr ""
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:785
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2501
#, fuzzy
msgid "Stretch mode"
msgstr "Çekiştirme modu:"
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:66
msgid "SDL Surface"
msgstr ""
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2416
msgid "Active graphics filter:"
msgstr ""
#: backends/graphics/sdl/sdl-graphics.cpp:360
#, c-format
msgid "Saved screenshot '%s'"
msgstr ""
#: backends/graphics/sdl/sdl-graphics.cpp:369
#, fuzzy
msgid "Could not save screenshot"
msgstr "Tam ekran ayarı uygulanamadı."
#: backends/graphics/sdl/sdl-graphics.cpp:416
#, fuzzy
msgid "Windowed mode"
msgstr "Render modu:"
#: backends/graphics/sdl/sdl-graphics.cpp:427 engines/scumm/help.cpp:85
msgid "Toggle fullscreen"
msgstr ""
#: backends/graphics/sdl/sdl-graphics.cpp:434 engines/scumm/help.cpp:98
#: engines/wintermute/keymapper_tables.h:960
msgid "Toggle mouse capture"
msgstr ""
#: backends/graphics/sdl/sdl-graphics.cpp:439
#: engines/wintermute/keymapper_tables.h:646
#: engines/wintermute/keymapper_tables.h:695
#: engines/wintermute/keymapper_tables.h:1098
#: engines/wintermute/keymapper_tables.h:1312
#: engines/wintermute/keymapper_tables.h:1402
#: engines/wintermute/keymapper_tables.h:1562
#: engines/wintermute/keymapper_tables.h:1767
#: engines/wintermute/keymapper_tables.h:1785
#: engines/wintermute/keymapper_tables.h:1818
msgid "Save screenshot"
msgstr ""
#: backends/graphics/sdl/sdl-graphics.cpp:445
#, fuzzy
msgid "Toggle aspect ratio correction"
msgstr "Görüntü oranı düzeltme"
#: backends/graphics/sdl/sdl-graphics.cpp:452
#, fuzzy
msgid "Toggle linear filtered scaling"
msgstr "Grafik orantılama yapılırken doğrusal filtreleme"
#: backends/graphics/sdl/sdl-graphics.cpp:459
msgid "Cycle through stretch modes"
msgstr ""
#: backends/graphics/sdl/sdl-graphics.cpp:465
msgid "Increase the scale factor"
msgstr ""
#: backends/graphics/sdl/sdl-graphics.cpp:471
msgid "Decrease the scale factor"
msgstr ""
#: backends/graphics/sdl/sdl-graphics.cpp:477
#, fuzzy
msgid "Switch to the next scaler"
msgstr "Oyunu seç"
#: backends/graphics/sdl/sdl-graphics.cpp:482
msgid "Switch to the previous scaler"
msgstr ""
#: backends/keymapper/hardware-input.cpp:244
msgid "Left Mouse Button"
msgstr ""
#: backends/keymapper/hardware-input.cpp:245
msgid "Right Mouse Button"
msgstr ""
#: backends/keymapper/hardware-input.cpp:246
msgid "Middle Mouse Button"
msgstr ""
#: backends/keymapper/hardware-input.cpp:247
msgid "Mouse Wheel Up"
msgstr ""
#: backends/keymapper/hardware-input.cpp:248
msgid "Mouse Wheel Down"
msgstr ""
#: backends/keymapper/hardware-input.cpp:249
msgid "X1 Mouse Button"
msgstr ""
#: backends/keymapper/hardware-input.cpp:250
msgid "X2 Mouse Button"
msgstr ""
#: backends/keymapper/hardware-input.cpp:255
msgid "Joy A"
msgstr ""
#: backends/keymapper/hardware-input.cpp:256
msgid "Joy B"
msgstr ""
#: backends/keymapper/hardware-input.cpp:257
msgid "Joy X"
msgstr ""
#: backends/keymapper/hardware-input.cpp:258
msgid "Joy Y"
msgstr ""
#: backends/keymapper/hardware-input.cpp:259
msgid "Joy Back"
msgstr ""
#: backends/keymapper/hardware-input.cpp:260
msgid "Joy Guide"
msgstr ""
#: backends/keymapper/hardware-input.cpp:261
#, fuzzy
msgid "Joy Start"
msgstr "~B~aşlat"
#: backends/keymapper/hardware-input.cpp:262
msgid "Left Stick"
msgstr ""
#: backends/keymapper/hardware-input.cpp:263
#, fuzzy
msgid "Right Stick"
msgstr "Sağ"
#: backends/keymapper/hardware-input.cpp:264 engines/dragons/metaengine.cpp:208
msgid "Left Shoulder"
msgstr ""
#: backends/keymapper/hardware-input.cpp:265 engines/dragons/metaengine.cpp:214
msgid "Right Shoulder"
msgstr ""
#: backends/keymapper/hardware-input.cpp:266
#: backends/platform/3ds/osystem-events.cpp:57
#: backends/platform/ds/osystem_ds.cpp:173 backends/platform/sdl/ps3/ps3.cpp:51
#: backends/platform/sdl/psp2/psp2.cpp:51
#: backends/platform/sdl/switch/switch.cpp:48
msgid "D-pad Up"
msgstr ""
#: backends/keymapper/hardware-input.cpp:267
#: backends/platform/3ds/osystem-events.cpp:58
#: backends/platform/ds/osystem_ds.cpp:174 backends/platform/sdl/ps3/ps3.cpp:52
#: backends/platform/sdl/psp2/psp2.cpp:52
#: backends/platform/sdl/switch/switch.cpp:49
msgid "D-pad Down"
msgstr ""
#: backends/keymapper/hardware-input.cpp:268
#: backends/platform/3ds/osystem-events.cpp:59
#: backends/platform/ds/osystem_ds.cpp:175 backends/platform/sdl/ps3/ps3.cpp:53
#: backends/platform/sdl/psp2/psp2.cpp:53
#: backends/platform/sdl/switch/switch.cpp:50
msgid "D-pad Left"
msgstr ""
#: backends/keymapper/hardware-input.cpp:269
#: backends/platform/3ds/osystem-events.cpp:60
#: backends/platform/ds/osystem_ds.cpp:176 backends/platform/sdl/ps3/ps3.cpp:54
#: backends/platform/sdl/psp2/psp2.cpp:54
#: backends/platform/sdl/switch/switch.cpp:51
#, fuzzy
msgid "D-pad Right"
msgstr "Sağ"
#: backends/keymapper/hardware-input.cpp:274
msgid "Left Trigger"
msgstr ""
#: backends/keymapper/hardware-input.cpp:275
msgid "Right Trigger"
msgstr ""
#: backends/keymapper/hardware-input.cpp:276
#: backends/platform/sdl/ps3/ps3.cpp:61 backends/platform/sdl/psp2/psp2.cpp:59
#: backends/platform/sdl/switch/switch.cpp:58
msgid "Left Stick X"
msgstr ""
#: backends/keymapper/hardware-input.cpp:277
#: backends/platform/sdl/ps3/ps3.cpp:62 backends/platform/sdl/psp2/psp2.cpp:60
#: backends/platform/sdl/switch/switch.cpp:59
msgid "Left Stick Y"
msgstr ""
#: backends/keymapper/hardware-input.cpp:278
#: backends/platform/sdl/ps3/ps3.cpp:63 backends/platform/sdl/psp2/psp2.cpp:61
#: backends/platform/sdl/switch/switch.cpp:60
msgid "Right Stick X"
msgstr ""
#: backends/keymapper/hardware-input.cpp:279
#: backends/platform/sdl/ps3/ps3.cpp:64 backends/platform/sdl/psp2/psp2.cpp:62
#: backends/platform/sdl/switch/switch.cpp:61
msgid "Right Stick Y"
msgstr ""
#: backends/keymapper/remap-widget.cpp:289
#: backends/keymapper/remap-widget.cpp:319
msgid "Reset to defaults"
msgstr ""
#: backends/keymapper/remap-widget.cpp:290
msgid "Clear mapping"
msgstr ""
#: backends/keymapper/virtual-mouse.cpp:156
msgid "Virtual mouse up"
msgstr ""
#: backends/keymapper/virtual-mouse.cpp:161
msgid "Virtual mouse down"
msgstr ""
#: backends/keymapper/virtual-mouse.cpp:166
msgid "Virtual mouse left"
msgstr ""
#: backends/keymapper/virtual-mouse.cpp:171
msgid "Virtual mouse right"
msgstr ""
#: backends/keymapper/virtual-mouse.cpp:176
msgid "Slow down virtual mouse"
msgstr ""
#: backends/midi/windows.cpp:168
msgid "Windows MIDI"
msgstr ""
#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:59
msgid "Can't create directory here!"
msgstr ""
#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:65
#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:72
#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:79
#: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:42
#: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:48
#: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:55
#: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:62
#: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:42
#: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:48
#: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:55
#: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:62
#: backends/networking/sdl_net/uploadfileclienthandler.cpp:136
msgid "Invalid path!"
msgstr ""
#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:83
msgid "Parent directory doesn't exists!"
msgstr ""
#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:87
msgid "Can't create a directory within a file!"
msgstr ""
#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:97
#: backends/networking/sdl_net/uploadfileclienthandler.cpp:140
msgid "There is a file with that name in the parent directory!"
msgstr ""
#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:103
msgid "Failed to create the directory!"
msgstr ""
#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:110
#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:119
msgid "Directory created successfully!"
msgstr ""
#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:121
#: backends/networking/sdl_net/uploadfileclienthandler.cpp:203
#, fuzzy
msgid "Back to parent directory"
msgstr "Bir önceki klasör seviyesine git"
#: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:66
msgid "The file doesn't exist!"
msgstr ""
#: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:70
#, fuzzy
msgid "Can't download a directory!"
msgstr "Oyun ek klasörünü seç"
#: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:75
msgid "Failed to read the file!"
msgstr ""
#: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:58
msgid ""
"The page is not available without the resources. Make sure file wwwroot.zip "
"from ScummVM distribution is available in 'themepath'."
msgstr ""
#: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:66
#: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:67
#: backends/networking/sdl_net/handlers/filespagehandler.cpp:222
#: backends/networking/sdl_net/handlers/filespagehandler.cpp:223
msgid "Create directory"
msgstr ""
#: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:68
#: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:69
#: backends/networking/sdl_net/handlers/filespagehandler.cpp:226
#: backends/networking/sdl_net/handlers/filespagehandler.cpp:227
msgid "Upload files"
msgstr ""
#: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:70
#: backends/networking/sdl_net/handlers/filespagehandler.cpp:228
msgid "Type new directory name:"
msgstr ""
#: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:71
#: backends/networking/sdl_net/handlers/filespagehandler.cpp:229
msgid "Select a file to upload:"
msgstr ""
#: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:72
#: backends/networking/sdl_net/handlers/filespagehandler.cpp:230
msgid "Or select a directory (works in Chrome only):"
msgstr ""
#: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:73
msgid "Index of "
msgstr ""
#: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:75
msgid "Error occurred"
msgstr ""
#: backends/networking/sdl_net/handlers/filespagehandler.cpp:80
#: backends/networking/sdl_net/handlers/listajaxhandler.cpp:44
msgid "File system root"
msgstr ""
#: backends/networking/sdl_net/handlers/filespagehandler.cpp:81
#: backends/networking/sdl_net/handlers/listajaxhandler.cpp:45
#, fuzzy
msgid "Saved games"
msgstr "Oyun yükle:"
#: backends/networking/sdl_net/handlers/filespagehandler.cpp:118
#: backends/networking/sdl_net/handlers/listajaxhandler.cpp:83
msgid "Parent directory"
msgstr ""
#: backends/networking/sdl_net/handlers/filespagehandler.cpp:217
#, fuzzy
msgid "ScummVM couldn't list the directory you specified."
msgstr "ScummVM belirtilen klasörü açamadı!"
#: backends/networking/sdl_net/handlers/filespagehandler.cpp:231
msgid "Index of"
msgstr ""
#: backends/networking/sdl_net/handlers/indexpagehandler.cpp:41
msgid "This is a local webserver index page."
msgstr ""
#: backends/networking/sdl_net/handlers/indexpagehandler.cpp:42
msgid "Open Files manager"
msgstr ""
#: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:66
msgid "The parent directory doesn't exist!"
msgstr ""
#: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:70
msgid "Can't upload into a file!"
msgstr ""
#: backends/networking/sdl_net/handlerutils.cpp:197
msgid "Back to the files manager"
msgstr ""
#: backends/networking/sdl_net/localwebserver.cpp:126
msgid ""
"Failed to start local webserver.\n"
"Check whether selected port is not used by another application and try again."
msgstr ""
#: backends/networking/sdl_net/uploadfileclienthandler.cpp:68
#: backends/networking/sdl_net/uploadfileclienthandler.cpp:110
msgid "Invalid request: headers are too long!"
msgstr ""
#: backends/networking/sdl_net/uploadfileclienthandler.cpp:154
msgid "Failed to upload the file!"
msgstr ""
#: backends/networking/sdl_net/uploadfileclienthandler.cpp:183
msgid "No file was passed!"
msgstr ""
#: backends/networking/sdl_net/uploadfileclienthandler.cpp:201
msgid "Uploaded successfully!"
msgstr ""
#: backends/platform/3ds/options-dialog.cpp:44 engines/scumm/dialogs.cpp:276
#, fuzzy
msgid "~C~lose"
msgstr "Kapat"
#: backends/platform/3ds/options-dialog.cpp:47
msgid "Show mouse cursor"
msgstr ""
#: backends/platform/3ds/options-dialog.cpp:50
msgid "Snap to edges"
msgstr ""
#: backends/platform/3ds/options-dialog.cpp:53
#, fuzzy
msgid "Stretch to fit"
msgstr "Çekiştirme modu:"
#: backends/platform/3ds/options-dialog.cpp:56
msgid "Use Screen:"
msgstr ""
#: backends/platform/3ds/options-dialog.cpp:58
msgctxt "3ds-screen"
msgid "Top"
msgstr ""
#: backends/platform/3ds/options-dialog.cpp:59
msgctxt "3ds-screen"
msgid "Bottom"
msgstr ""
#: backends/platform/3ds/options-dialog.cpp:60
msgctxt "3ds-screen"
msgid "Both"
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:47
#: backends/platform/ds/osystem_ds.cpp:165
#: backends/platform/sdl/switch/switch.cpp:38
msgid "A"
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:49
#: backends/platform/ds/osystem_ds.cpp:167
#: backends/platform/sdl/switch/switch.cpp:40
msgid "X"
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:50
#: backends/platform/ds/osystem_ds.cpp:168
#: backends/platform/sdl/switch/switch.cpp:39
msgid "Y"
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:51
#: backends/platform/ds/osystem_ds.cpp:169 backends/platform/sdl/ps3/ps3.cpp:44
#: backends/platform/sdl/psp2/psp2.cpp:47
msgid "Select"
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:52
#: backends/platform/ds/osystem_ds.cpp:170 backends/platform/sdl/ps3/ps3.cpp:46
#: backends/platform/sdl/psp2/psp2.cpp:48
#, fuzzy
msgid "Start"
msgstr "~B~aşlat"
#: backends/platform/3ds/osystem-events.cpp:53
#: backends/platform/sdl/switch/switch.cpp:56
msgid "ZL"
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:54
#: backends/platform/sdl/switch/switch.cpp:57
msgid "ZR"
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:55
#: backends/platform/ds/osystem_ds.cpp:171
#: backends/platform/sdl/psp2/psp2.cpp:49
#: backends/platform/sdl/switch/switch.cpp:46
msgid "L"
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:56
#: backends/platform/ds/osystem_ds.cpp:172
#: backends/platform/sdl/psp2/psp2.cpp:50
#: backends/platform/sdl/switch/switch.cpp:47
msgid "R"
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:65
msgid "C-Pad X"
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:66
msgid "C-Pad Y"
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:71
#: backends/platform/ds/osystem_ds.cpp:185
msgid "Touch"
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:311
msgid "Toggle Drag Mode"
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:316
msgid "Toggle Magnify Mode"
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:321
msgid "Open 3DS Settings"
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:359
msgid ""
"Magnify Mode Off. Reactivating Drag Mode.\n"
"Returning to Launcher..."
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:361
msgid "Magnify Mode Off. Returning to Launcher..."
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:395
msgid "Hover Mode"
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:399
msgid "Drag Mode"
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:401
msgid "Cannot Switch to Drag Mode while Magnify Mode is On"
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:408
msgid "Magnify Mode cannot be activated in menus."
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:411
msgid ""
"Magnify Mode can only be activated\n"
" when both screens are enabled."
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:413
msgid "In-game resolution too small to magnify."
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:419
msgid "Magnify Mode On. Switching to Hover Mode..."
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:421
msgid "Magnify Mode On"
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:428
msgid "Magnify Mode Off. Reactivating Drag Mode..."
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:430
msgid "Magnify Mode Off"
msgstr ""
#: backends/platform/android/options.cpp:93
msgid "Show On-screen control"
msgstr "Ekran üstü kontrolünü göster"
#: backends/platform/android/options.cpp:94
msgid "Choose the preferred touch mode:"
msgstr ""
#: backends/platform/android/options.cpp:96
msgid "In menus"
msgstr ""
#: backends/platform/android/options.cpp:98
#: backends/platform/android/options.cpp:116
#: backends/platform/android/options.cpp:117
#, fuzzy
msgid "Touchpad emulation"
msgstr "Touchpad fare modu"
#: backends/platform/android/options.cpp:99
#: backends/platform/android/options.cpp:119
#: backends/platform/android/options.cpp:120
msgid "Direct mouse"
msgstr ""
#: backends/platform/android/options.cpp:100
#: backends/platform/android/options.cpp:122
#: backends/platform/android/options.cpp:123
#, fuzzy
msgid "Gamepad emulation"
msgstr "A~y~arlar..."
#: backends/platform/android/options.cpp:106
#, fuzzy
msgid "In 2D games"
msgstr "3B oyunlarda Dikey Senkronizasyon"
#: backends/platform/android/options.cpp:108
#, fuzzy
msgid "In 3D games"
msgstr "3B oyunlarda Dikey Senkronizasyon"
#. I18N: Show a button to revoke Storage Access Framework permissions for Android
#: backends/platform/android/options.cpp:128
msgid "Show SAF revoke permissions overlay button"
msgstr ""
#: backends/platform/ds/ds-graphics.cpp:253
msgid "Unscaled"
msgstr ""
#: backends/platform/ds/ds-graphics.cpp:254
msgid "Hardware scale (fast, but low quality)"
msgstr ""
#: backends/platform/ds/ds-graphics.cpp:255
msgid "Software scale (good quality, but slower)"
msgstr ""
#: backends/platform/ios7/ios7_osys_events.cpp:347
#: backends/platform/ios7/ios7_osys_events.cpp:478
#: backends/platform/iphone/osys_events.cpp:299
msgid "Mouse-click-and-drag mode enabled."
msgstr ""
#: backends/platform/ios7/ios7_osys_events.cpp:349
#: backends/platform/ios7/ios7_osys_events.cpp:480
#: backends/platform/iphone/osys_events.cpp:301
msgid "Mouse-click-and-drag mode disabled."
msgstr ""
#: backends/platform/ios7/ios7_osys_events.cpp:360
#: backends/platform/ios7/ios7_osys_events.cpp:499
#: backends/platform/iphone/osys_events.cpp:312
#, fuzzy
msgid "Touchpad mode enabled."
msgstr "Touchpad fare modu"
#: backends/platform/ios7/ios7_osys_events.cpp:362
#: backends/platform/ios7/ios7_osys_events.cpp:501
#: backends/platform/iphone/osys_events.cpp:314
#, fuzzy
msgid "Touchpad mode disabled."
msgstr "Touchpad fare modu"
#: backends/platform/maemo/maemo.cpp:157
msgid "Click Mode"
msgstr ""
#: backends/platform/sdl/macosx/appmenu_osx.mm:225
#, fuzzy
msgid "Hide ScummVM"
msgstr "ScummVM'den çık"
#: backends/platform/sdl/macosx/appmenu_osx.mm:226
msgid "Hide Others"
msgstr ""
#: backends/platform/sdl/macosx/appmenu_osx.mm:227
msgid "Show All"
msgstr ""
#: backends/platform/sdl/macosx/appmenu_osx.mm:232
msgid "Window"
msgstr ""
#: backends/platform/sdl/macosx/appmenu_osx.mm:234
msgid "Minimize"
msgstr ""
#. I18N: This keymap opens KIA's HELP tab.
#. In Blade Runner's official localizations, there is a description of this keymap
#. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is
#. ONLINE HELP
#: backends/platform/sdl/macosx/appmenu_osx.mm:237
#: engines/bladerunner/metaengine.cpp:231 engines/zvision/metaengine.cpp:157
msgid "Help"
msgstr ""
#: backends/platform/sdl/macosx/appmenu_osx.mm:242
msgid "User Manual"
msgstr ""
#: backends/platform/sdl/macosx/appmenu_osx.mm:244
msgid "General Information"
msgstr ""
#: backends/platform/sdl/macosx/appmenu_osx.mm:245
msgid "What's New in ScummVM"
msgstr ""
#: backends/platform/sdl/macosx/appmenu_osx.mm:247
msgid "Credits"
msgstr ""
#: backends/platform/sdl/macosx/appmenu_osx.mm:248
msgid "GPL License"
msgstr ""
#: backends/platform/sdl/macosx/appmenu_osx.mm:249
msgid "LGPL License"
msgstr ""
#: backends/platform/sdl/macosx/appmenu_osx.mm:250
msgid "Freefont License"
msgstr ""
#: backends/platform/sdl/macosx/appmenu_osx.mm:251
msgid "OFL License"
msgstr ""
#: backends/platform/sdl/macosx/appmenu_osx.mm:252
msgid "BSD License"
msgstr ""
#: backends/platform/sdl/ps3/ps3.cpp:40 backends/platform/sdl/psp2/psp2.cpp:43
#: engines/dragons/metaengine.cpp:202
msgid "Cross"
msgstr ""
#: backends/platform/sdl/ps3/ps3.cpp:41 backends/platform/sdl/psp2/psp2.cpp:44
#: engines/dragons/metaengine.cpp:196
msgid "Circle"
msgstr ""
#: backends/platform/sdl/ps3/ps3.cpp:42 backends/platform/sdl/psp2/psp2.cpp:45
#: engines/dragons/metaengine.cpp:184
msgid "Square"
msgstr ""
#: backends/platform/sdl/ps3/ps3.cpp:45
msgid "PS"
msgstr ""
#: backends/platform/sdl/ps3/ps3.cpp:47
#: backends/platform/sdl/switch/switch.cpp:44
msgid "L3"
msgstr ""
#: backends/platform/sdl/ps3/ps3.cpp:48
#: backends/platform/sdl/switch/switch.cpp:45
msgid "R3"
msgstr ""
#: backends/platform/sdl/ps3/ps3.cpp:49
msgid "L1"
msgstr ""
#: backends/platform/sdl/ps3/ps3.cpp:50
msgid "R1"
msgstr ""
#: backends/platform/sdl/ps3/ps3.cpp:59
msgid "L2"
msgstr ""
#: backends/platform/sdl/ps3/ps3.cpp:60
msgid "R2"
msgstr ""
#: backends/platform/sdl/switch/switch.cpp:41
msgid "Minus"
msgstr ""
#: backends/platform/sdl/switch/switch.cpp:42
#: backends/platform/sdl/switch/switch.cpp:43
msgid "Plus"
msgstr ""
#: backends/platform/wii/options.cpp:50
msgid "Video"
msgstr ""
#: backends/platform/wii/options.cpp:53
#, fuzzy
msgid "Current video mode:"
msgstr "Render modu:"
#: backends/platform/wii/options.cpp:55
msgid "Double-strike"
msgstr ""
#: backends/platform/wii/options.cpp:59
msgid "Horizontal underscan:"
msgstr ""
#: backends/platform/wii/options.cpp:65
msgid "Vertical underscan:"
msgstr ""
#: backends/platform/wii/options.cpp:70
msgid "Input"
msgstr ""
#: backends/platform/wii/options.cpp:73
msgid "GC Pad sensitivity:"
msgstr ""
#: backends/platform/wii/options.cpp:79
msgid "GC Pad acceleration:"
msgstr ""
#: backends/platform/wii/options.cpp:85
msgid "DVD"
msgstr ""
#: backends/platform/wii/options.cpp:88 backends/platform/wii/options.cpp:100
msgid "Status:"
msgstr ""
#: backends/platform/wii/options.cpp:89 backends/platform/wii/options.cpp:101
#, fuzzy
msgid "Unknown"
msgstr "Bilinmeyen varyant"
#: backends/platform/wii/options.cpp:92
msgid "Mount DVD"
msgstr ""
#: backends/platform/wii/options.cpp:93
msgid "Unmount DVD"
msgstr ""
#: backends/platform/wii/options.cpp:97
msgid "SMB"
msgstr ""
#: backends/platform/wii/options.cpp:105
msgid "Server:"
msgstr ""
#: backends/platform/wii/options.cpp:109
msgid "Share:"
msgstr ""
#: backends/platform/wii/options.cpp:117
msgid "Password:"
msgstr ""
#: backends/platform/wii/options.cpp:120
msgid "Init network"
msgstr ""
#: backends/platform/wii/options.cpp:122
msgid "Mount SMB"
msgstr ""
#: backends/platform/wii/options.cpp:123
msgid "Unmount SMB"
msgstr ""
#: backends/platform/wii/options.cpp:142
msgid "DVD Mounted successfully"
msgstr ""
#: backends/platform/wii/options.cpp:145
msgid "Error while mounting the DVD"
msgstr ""
#: backends/platform/wii/options.cpp:147
msgid "DVD not mounted"
msgstr ""
#: backends/platform/wii/options.cpp:160
msgid "Network up, share mounted"
msgstr ""
#: backends/platform/wii/options.cpp:162
msgid "Network up"
msgstr ""
#: backends/platform/wii/options.cpp:165
msgid ", error while mounting the share"
msgstr ""
#: backends/platform/wii/options.cpp:167
msgid ", share not mounted"
msgstr ""
#: backends/platform/wii/options.cpp:173
msgid "Network down"
msgstr ""
#: backends/platform/wii/options.cpp:177
msgid "Initializing network"
msgstr ""
#: backends/platform/wii/options.cpp:181
msgid "Timeout while initializing network"
msgstr ""
#: backends/platform/wii/options.cpp:185
#, c-format
msgid "Network not initialized (%d)"
msgstr ""
#: backends/presence/discord/discord.cpp:46
msgid "Launcher"
msgstr ""
#: backends/updates/macosx/macosx-updates.mm:73
msgid "Check for Updates..."
msgstr ""
#: engines/access/resources.cpp:43 engines/drascula/drascula.cpp:933
#: engines/hugo/hugo.cpp:424 engines/lure/lure.cpp:57
#: engines/mortevielle/mortevielle.cpp:301 engines/sky/compact.cpp:129
#: engines/supernova/supernova.cpp:464 engines/teenagent/resources.cpp:97
#: engines/tony/tony.cpp:187 engines/toon/toon.cpp:5359
#, c-format
msgid "Unable to locate the '%s' engine data file."
msgstr ""
#: engines/access/resources.cpp:51 engines/drascula/drascula.cpp:949
#: engines/hugo/hugo.cpp:436 engines/lure/lure.cpp:66
#: engines/mortevielle/mortevielle.cpp:309 engines/supernova/supernova.cpp:469
#: engines/tony/tony.cpp:200 engines/toon/toon.cpp:5372
#, c-format
msgid "The '%s' engine data file is corrupt."
msgstr ""
#: engines/access/resources.cpp:60 engines/drascula/drascula.cpp:960
#: engines/hugo/hugo.cpp:446 engines/lure/lure.cpp:69
#: engines/mortevielle/mortevielle.cpp:319 engines/tony/tony.cpp:211
#: engines/toon/toon.cpp:5383
#, c-format
msgid ""
"Incorrect version of the '%s' engine data file found. Expected %d.%d but got "
"%d.%d."
msgstr ""
#: engines/adl/detection.cpp:53
msgid "TV emulation"
msgstr ""
#: engines/adl/detection.cpp:54
msgid "Emulate composite output to an NTSC TV"
msgstr ""
#: engines/adl/detection.cpp:65 engines/adl/detection.cpp:77
#, fuzzy
msgid "Color graphics"
msgstr "Grafik filtreleme"
#: engines/adl/detection.cpp:66 engines/adl/detection.cpp:78
msgid "Use color graphics instead of monochrome"
msgstr ""
#: engines/adl/detection.cpp:89
msgid "Show scanlines"
msgstr ""
#: engines/adl/detection.cpp:90
msgid "Darken every other scanline to mimic the look of a CRT"
msgstr ""
#: engines/adl/detection.cpp:101
msgid "Always use sharp monochrome text"
msgstr ""
#: engines/adl/detection.cpp:102
msgid "Do not emulate NTSC artifacts for text"
msgstr ""
#: engines/agi/detection.cpp:86 engines/cine/detection.cpp:51
#: engines/drascula/detection.cpp:303 engines/dreamweb/detection.cpp:54
#: engines/groovie/detection.cpp:295 engines/neverhood/detection.cpp:139
#: engines/sci/detection_options.h:105 engines/sherlock/detection.cpp:58
#: engines/toltecs/detection.cpp:228 engines/trecision/detection.cpp:219
#: engines/ultima/detection.cpp:55 engines/zvision/detection_tables.h:50
msgid "Use original save/load screens"
msgstr ""
#: engines/agi/detection.cpp:87 engines/cine/detection.cpp:52
#: engines/drascula/detection.cpp:304 engines/dreamweb/detection.cpp:55
#: engines/groovie/detection.cpp:296 engines/neverhood/detection.cpp:140
#: engines/sci/detection_options.h:106 engines/sherlock/detection.cpp:59
#: engines/toltecs/detection.cpp:229 engines/trecision/detection.cpp:220
#: engines/ultima/detection.cpp:56 engines/zvision/detection_tables.h:51
msgid "Use the original save/load screens instead of the ScummVM ones"
msgstr ""
#: engines/agi/detection.cpp:98
msgid "Use an alternative palette"
msgstr ""
#: engines/agi/detection.cpp:99
msgid ""
"Use an alternative palette, common for all Amiga games. This was the old "
"behavior"
msgstr ""
#: engines/agi/detection.cpp:110
msgid "Mouse support"
msgstr ""
#: engines/agi/detection.cpp:111
msgid ""
"Enables mouse support. Allows to use mouse for movement and in game menus."
msgstr ""
#: engines/agi/detection.cpp:122
msgid "Use Hercules hires font"
msgstr ""
#: engines/agi/detection.cpp:123
msgid "Uses Hercules hires font, when font file is available."
msgstr ""
#: engines/agi/detection.cpp:134
msgid "Pause when entering commands"
msgstr ""
#: engines/agi/detection.cpp:135
msgid ""
"Shows a command prompt window and pauses the game (like in SCI) instead of a "
"real-time prompt."
msgstr ""
#: engines/agi/detection.cpp:146
msgid "Add speed menu"
msgstr ""
#: engines/agi/detection.cpp:147
msgid "Add game speed menu (similar to PC version)"
msgstr ""
#: engines/agi/font.cpp:1096
msgid ""
"Could not open/use file 'hgc_font' for Hercules hires font.\n"
"If you have such file in other AGI (Sierra) game, you can copy it to the "
"game directory"
msgstr ""
#: engines/agi/saveload.cpp:779 engines/avalanche/parser.cpp:1906
#: engines/cine/various.cpp:360 engines/dm/dm.cpp:273
#: engines/dm/loadsave.cpp:187 engines/drascula/saveload.cpp:395
#: engines/dreamweb/saveload.cpp:169 engines/glk/streams.cpp:1441
#: engines/gnap/menu.cpp:474 engines/groovie/script.cpp:821
#: engines/groovie/script.cpp:856 engines/groovie/script.cpp:2179
#: engines/groovie/script.cpp:2249 engines/hugo/file.cpp:399
#: engines/illusions/menusystem.cpp:679 engines/kingdom/kingdom.cpp:746
#: engines/lab/savegame.cpp:257 engines/mads/nebular/dialogs_nebular.cpp:376
#: engines/mtropolis/saveload.cpp:110 engines/neverhood/menumodule.cpp:902
#: engines/prince/saveload.cpp:63 engines/sci/engine/guest_additions.cpp:745
#: engines/sci/engine/kfile.cpp:1206 engines/sherlock/scalpel/scalpel.cpp:1262
#: engines/sherlock/tattoo/widget_files.cpp:93 engines/startrek/saveload.cpp:67
#: engines/toltecs/menu.cpp:272 engines/toon/toon.cpp:3859
#: engines/zvision/file/save_manager.cpp:61
#, fuzzy
msgid "Restore game:"
msgstr "Oyun yükle:"
#: engines/agi/saveload.cpp:779 engines/avalanche/parser.cpp:1906
#: engines/cine/various.cpp:360 engines/dm/dm.cpp:273
#: engines/dm/loadsave.cpp:187 engines/drascula/saveload.cpp:395
#: engines/dreamweb/saveload.cpp:169 engines/glk/streams.cpp:1441
#: engines/gnap/menu.cpp:474 engines/groovie/script.cpp:821
#: engines/groovie/script.cpp:839 engines/groovie/script.cpp:856
#: engines/groovie/script.cpp:2179 engines/groovie/script.cpp:2249
#: engines/hugo/file.cpp:399 engines/illusions/menusystem.cpp:679
#: engines/kingdom/kingdom.cpp:746 engines/lab/savegame.cpp:237
#: engines/lab/savegame.cpp:257 engines/mads/nebular/dialogs_nebular.cpp:376
#: engines/mtropolis/saveload.cpp:110 engines/neverhood/menumodule.cpp:902
#: engines/prince/saveload.cpp:63 engines/sci/engine/guest_additions.cpp:746
#: engines/sci/engine/kfile.cpp:1206 engines/sherlock/scalpel/scalpel.cpp:1262
#: engines/sherlock/tattoo/widget_files.cpp:93 engines/startrek/saveload.cpp:67
#: engines/toltecs/menu.cpp:272 engines/toon/toon.cpp:3859
#: engines/zvision/file/save_manager.cpp:61 engines/zvision/metaengine.cpp:198
msgid "Restore"
msgstr ""
#: engines/agos/saveload.cpp:139
msgid "Quick load or save game isn't supported in this location"
msgstr ""
#: engines/agos/saveload.cpp:161 engines/scumm/scumm.cpp:2681
#, c-format
msgid ""
"Failed to load saved game from file:\n"
"\n"
"%s"
msgstr ""
#: engines/agos/saveload.cpp:196 engines/scumm/scumm.cpp:2668
#, c-format
msgid ""
"Failed to save game to file:\n"
"\n"
"%s"
msgstr ""
#: engines/agos/saveload.cpp:204 engines/scumm/scumm.cpp:2697
#, c-format
msgid ""
"Successfully saved game in file:\n"
"\n"
"%s"
msgstr ""
#: engines/agos/animation.cpp:557
#, c-format
msgid "Cutscene file '%s' not found!"
msgstr ""
#: engines/agos/metaengine.cpp:103
#, fuzzy
msgid "AGOS 2 support is not compiled in"
msgstr "Özellikler derlenmiştir:"
#: engines/agos/midi.cpp:184 engines/kyra/sound/sound_pc_midi.cpp:76
msgid ""
"You appear to be using a General MIDI device,\n"
"but your game only supports Roland MT32 MIDI.\n"
"We try to map the Roland MT32 instruments to\n"
"General MIDI ones. It is still possible that\n"
"some tracks sound incorrect."
msgstr ""
#: engines/agos/detection.cpp:82
msgid "AdLib OPL3 mode"
msgstr ""
#: engines/agos/detection.cpp:83
msgid ""
"When AdLib is selected, OPL3 features will be used. Depending on the game, "
"this will prevent cut-off notes, add extra notes or instruments and/or add "
"stereo."
msgstr ""
#: engines/agos/detection.cpp:93 engines/agos/detection.cpp:104
msgid "Use DOS version music tempos"
msgstr ""
#: engines/agos/detection.cpp:94 engines/agos/detection.cpp:105
msgid ""
"Selecting this option will play the music using the tempos used by the DOS "
"version of the game. Otherwise, the faster tempos of the Windows version "
"will be used."
msgstr ""
#: engines/agos/detection.cpp:115 engines/sci/detection_options.h:93
#, fuzzy
msgid "Prefer digital sound effects"
msgstr "Özel ses efektleri ses düzeyi"
#: engines/agos/detection.cpp:116 engines/sci/detection_options.h:94
msgid "Prefer digital sound effects instead of synthesized ones"
msgstr ""
#: engines/agos/detection.cpp:126
#, fuzzy
msgid "Disable fade-out effects"
msgstr "İptal"
#: engines/agos/detection.cpp:127
msgid "Don't fade every screen to black when leaving a room."
msgstr ""
#: engines/ags/dialogs.cpp:58
#, fuzzy
msgid "Game language:"
msgstr "Arayüz Dili:"
#: engines/ags/dialogs.cpp:58
#, fuzzy
msgid "Language to use for multilingual games"
msgstr "AdLib birçok oyunda müzik için kullanılır"
#: engines/ags/dialogs.cpp:78
#, fuzzy
msgid "Force antialiased text"
msgstr "Anti merdiven"
#: engines/ags/dialogs.cpp:78
msgid "Use antialiasing to draw text even if the game does not ask for it"
msgstr ""
#: engines/ags/ags.cpp:131
msgid ""
"The selected game uses a pre-2.5 version of the AGS engine, which is not "
"supported."
msgstr ""
#: engines/ags/ags.cpp:139
msgid ""
"The selected game has a data file greater than 2Gb, which isn't supported by "
"your version of ScummVM yet."
msgstr ""
#: engines/asylum/metaengine.cpp:115
#, fuzzy
msgid "Show version"
msgstr "Gizli dosyaları göster"
#: engines/asylum/metaengine.cpp:120 engines/wintermute/keymapper_tables.h:950
msgid "Quick load"
msgstr ""
#: engines/asylum/metaengine.cpp:125 engines/wintermute/keymapper_tables.h:930
msgid "Quick save"
msgstr ""
#: engines/asylum/metaengine.cpp:130
#, fuzzy
msgid "Switch to Sarah"
msgstr "Oyunu seç"
#: engines/asylum/metaengine.cpp:135
#, fuzzy
msgid "Switch to Grimwall"
msgstr "Oyunu seç"
#: engines/asylum/metaengine.cpp:140
#, fuzzy
msgid "Switch to Olmec"
msgstr "Oyunu seç"
#: engines/asylum/metaengine.cpp:145
msgid "Bring up the In-Game Menu"
msgstr ""
#: engines/asylum/metaengine.cpp:151
msgid "Open character inventory"
msgstr ""
#. I18N: Warn user about loading potentially incompatible saved game
#: engines/asylum/asylum.cpp:200
#, c-format
msgid ""
"WARNING: Attempt to load saved game from a previous version: Version %s / "
"Build %d"
msgstr ""
#: engines/asylum/asylum.cpp:201 engines/cine/saveload.cpp:863
msgid "Load anyway"
msgstr ""
#: engines/bladerunner/bladerunner.cpp:397
msgid "Failed to initialize resources"
msgstr ""
#: engines/bladerunner/bladerunner.cpp:1161
msgid "A required game resource was not found"
msgstr ""
#: engines/bladerunner/bladerunner.cpp:2743
msgid ""
"WARNING: This game was saved in Restored Cut Content mode, but you are "
"playing in Original Content mode. The mode will be adjusted to Restored Cut "
"Content for this session until you completely Quit the game."
msgstr ""
#: engines/bladerunner/bladerunner.cpp:2745
msgid ""
"WARNING: This game was saved in Original Content mode, but you are playing "
"in Restored Cut Content mode. The mode will be adjusted to Original Content "
"mode for this session until you completely Quit the game."
msgstr ""
#: engines/bladerunner/bladerunner.cpp:2747
msgid "Continue"
msgstr ""
#: engines/bladerunner/detection.cpp:53
#, fuzzy
msgid "Sitcom mode"
msgstr "Çekiştirme modu:"
#: engines/bladerunner/detection.cpp:54
msgid "Game will add laughter after actor's line or narration"
msgstr ""
#: engines/bladerunner/detection.cpp:64
#, fuzzy
msgid "Shorty mode"
msgstr "Çekiştirme modu:"
#: engines/bladerunner/detection.cpp:65
msgid "Game will shrink the actors and make their voices high pitched"
msgstr ""
#: engines/bladerunner/detection.cpp:75
msgid "Frame limiter high performance mode"
msgstr ""
#: engines/bladerunner/detection.cpp:76
msgid ""
"This mode may result in high CPU usage! It avoids use of delayMillis() "
"function."
msgstr ""
#: engines/bladerunner/detection.cpp:86
msgid "Max frames per second limit"
msgstr ""
#: engines/bladerunner/detection.cpp:87
msgid ""
"This mode targets a maximum of 120 fps. When disabled, the game targets 60 "
"fps"
msgstr ""
#: engines/bladerunner/detection.cpp:97
msgid "Disable McCoy's quick stamina drain"
msgstr ""
#: engines/bladerunner/detection.cpp:98
msgid ""
"When running, McCoy won't start slowing down as soon as the player stops "
"clicking the mouse"
msgstr ""
#: engines/bladerunner/detection.cpp:108
#, fuzzy
msgid "Show subtitles during text crawl"
msgstr "Altyazıları göster ve konuşma sesini oynat"
#: engines/bladerunner/detection.cpp:109
msgid "During the intro cutscene, show subtitles during the text crawl"
msgstr ""
#: engines/bladerunner/detection_tables.h:96
#: engines/bladerunner/detection_tables.h:107
#: engines/kyra/detection_tables.h:83
msgid ""
"The fan translator does not wish his translation to be incorporated into "
"ScummVM."
msgstr ""
#: engines/bladerunner/detection_tables.h:129 engines/cge/detection.cpp:56
#: engines/cge/detection.cpp:62 engines/cge/detection.cpp:68
#: engines/groovie/detection.cpp:104 engines/kyra/detection_tables.h:302
#: engines/lure/detection.cpp:251 engines/mohawk/detection_tables.h:988
#: engines/mohawk/detection_tables.h:1094
#: engines/mohawk/detection_tables.h:1109
#: engines/mohawk/detection_tables.h:3175 engines/myst3/detection.cpp:142
#: engines/neverhood/detection.cpp:124 engines/saga/detection_tables.h:186
#: engines/saga/detection_tables.h:1241 engines/saga/detection_tables.h:1300
#: engines/sci/detection_tables.h:5141 engines/sci/detection_tables.h:5149
#: engines/sherlock/detection_tables.h:223 engines/stark/detection.cpp:319
#: engines/teenagent/detection.cpp:117 engines/toltecs/detection.cpp:212
#: engines/trecision/detection.cpp:199 engines/zvision/detection_tables.h:200
#: engines/zvision/detection_tables.h:220
msgid "Missing game code"
msgstr ""
#. I18N: Blade Runner Enhanced Edition is a trademark, so please keep the capitalization
#. for Enhanced Edition as is.
#: engines/bladerunner/detection_tables.h:143
msgid ""
"Enhanced Edition not supported. Please, use the original files which are "
"part of the release."
msgstr ""
#. I18N: These are keymaps that work in the main gameplay and also when KIA (Knowledge Integration Assistant) is open.
#: engines/bladerunner/metaengine.cpp:109
msgid "common shortcuts"
msgstr ""
#. I18N: These are keymaps which work only in the main gameplay and not within KIA's (Knowledge Integration Assistant) screens.
#: engines/bladerunner/metaengine.cpp:111
#, fuzzy
msgid "main game shortcuts"
msgstr "Oyun seçeneklerini değiştirme"
#. I18N: These are keymaps that work only within KIA's (Knowledge Integration Assistant) screens.
#: engines/bladerunner/metaengine.cpp:113
msgid "KIA only shortcuts"
msgstr ""
#. I18N: This keymap is the main way for the user interact with the game.
#. It is used with the game's cursor to select, walk-to, run-to, look-at, talk-to, pick up, use, shoot (combat mode), open KIA (when clicking on McCoy).
#: engines/bladerunner/metaengine.cpp:120
msgid "Walk / Look / Talk / Select / Shoot"
msgstr ""
#. I18N: This keymap toggles McCoy's status between combat mode (drawing his gun) and normal mode (holstering his gun)
#. In Blade Runner's official localizations, there is a description of this keymap
#. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is
#. TOGGLE MCCOY'S COMBAT MODE
#: engines/bladerunner/metaengine.cpp:130
#, fuzzy
msgid "Toggle Combat"
msgstr "Altyazılar"
#. I18N: This keymap allows skipping video cutscenes
#: engines/bladerunner/metaengine.cpp:139 engines/scumm/help.cpp:76
#: engines/zvision/metaengine.cpp:215
msgid "Skip cutscene"
msgstr ""
#. I18N: This keymap allows skipping the current line of dialogue.
#. In Blade Runner's official localizations, there is a description of this keymap
#. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is
#. SKIP PAST CURRENT LINE OF DIALOGUE
#: engines/bladerunner/metaengine.cpp:152
msgid "Skip dialogue"
msgstr ""
#. I18N: This keymap toggles between opening the KIA in the Game Options tab, and closing the KIA.
#. In Blade Runner's official localizations, there is a description of this keymap
#. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is
#. GAME OPTIONS
#: engines/bladerunner/metaengine.cpp:163
#, fuzzy
msgid "Game Options"
msgstr "A~y~arlar..."
#. I18N: This keymap opens the KIA database on one of the investigation tabs,
#. CRIME SCENE DATABASE, SUSPECT DATABASE and CLUES DATABASE.
#. In Blade Runner's official localizations, there is a description of this keymap
#. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is
#. ACTIVATE KIA CLUE DATABASE SYSTEM
#: engines/bladerunner/metaengine.cpp:174
msgid "Open KIA Database"
msgstr ""
#. I18N: This keymap works within the KIA Save Game screen
#. and allows submitting a selected existing save game for deletion.
#: engines/bladerunner/metaengine.cpp:192
msgid "Delete Selected Saved Game"
msgstr ""
#. I18N: This keymap allows scrolling texts and lists upwards
#: engines/bladerunner/metaengine.cpp:206
msgid "Scroll Up"
msgstr ""
#. I18N: This keymap allows scrolling texts and lists downwards
#: engines/bladerunner/metaengine.cpp:213
#, fuzzy
msgid "Scroll Down"
msgstr "Aşağı"
#. I18N: This keymap allows (in KIA only) for a clue to be set as private or public
#. (only when the KIA is upgraded).
#: engines/bladerunner/metaengine.cpp:221
msgid "Toggle Clue Privacy"
msgstr ""
#. I18N: This keymap opens KIA's SAVE GAME tab.
#. In Blade Runner's official localizations, there is a description of this keymap
#. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is
#. SAVE GAME
#: engines/bladerunner/metaengine.cpp:240 engines/pegasus/pegasus.cpp:2820
#, fuzzy
msgid "Save Game"
msgstr "~O~yunu kaldır"
#. I18N: This keymap opens KIA's LOAD GAME tab.
#. In Blade Runner's official localizations, there is a description of this keymap
#. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is
#. LOAD GAME
#: engines/bladerunner/metaengine.cpp:249 engines/pegasus/pegasus.cpp:2826
#, fuzzy
msgid "Load Game"
msgstr "Oyun yükle:"
#. I18N: This keymap opens KIA's CRIME SCENE DATABASE tab.
#. In Blade Runner's official localizations, there is a description of this keymap
#. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is
#. CRIME SCENE DATABASE
#: engines/bladerunner/metaengine.cpp:258
msgid "Crime Scene Database"
msgstr ""
#. I18N: This keymap opens KIA's SUSPECT DATABASE tab.
#. In Blade Runner's official localizations, there is a description of this keymap
#. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is
#. SUSPECT DATABASE
#: engines/bladerunner/metaengine.cpp:267
msgid "Suspect Database"
msgstr ""
#. I18N: This keymap opens KIA's CLUE DATABASE tab.
#. In Blade Runner's official localizations, there is a description of this keymap
#. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is
#. CLUE DATABASE
#: engines/bladerunner/metaengine.cpp:276
msgid "Clue Database"
msgstr ""
#. I18N: This keymap opens KIA's QUIT GAME tab.
#. In Blade Runner's official localizations, there is a description of this keymap
#. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is
#. QUIT GAME
#: engines/bladerunner/metaengine.cpp:285 engines/dragons/metaengine.cpp:225
#, fuzzy
msgid "Quit Game"
msgstr "Oyun"
#: engines/buried/buried.cpp:580
#, fuzzy
msgid "Are you sure you want to quit?"
msgstr "Kaydedilmiş oyunu yüklemek istiyor musunuz?"
#: engines/buried/buried.cpp:590
msgid "Your game is now Paused. Click OK to continue."
msgstr ""
#: engines/buried/saveload.cpp:66
msgid ""
"ScummVM found that you have saved games that should be converted from the "
"original saved game format.\n"
"The original saved game format is no longer supported directly, so you will "
"not be able to load your games if you don't convert them.\n"
"\n"
"Press OK to convert them now, otherwise you will be asked again the next "
"time you start the game.\n"
msgstr ""
#: engines/buried/saveload.cpp:165 engines/mtropolis/saveload.cpp:139
msgid "Saved game was created with a newer version of ScummVM. Unable to load."
msgstr ""
#: engines/cge/detection.cpp:113
msgid "Color Blind Mode"
msgstr ""
#: engines/cge/detection.cpp:114
msgid "Enable Color Blind Mode by default"
msgstr ""
#: engines/cge/detection.cpp:126 engines/glk/detection.cpp:238
#: engines/sci/detection_options.h:221 engines/supernova/detection.cpp:53
#, fuzzy
msgid "Enable Text to Speech"
msgstr "Oyunun tam ismi"
#: engines/cge/detection.cpp:127
msgid "Use TTS to read text in the game (if TTS is available)"
msgstr ""
#: engines/cine/detection.cpp:62
msgid "Use transparent dialog boxes in 16 color scenes"
msgstr ""
#: engines/cine/detection.cpp:63
msgid ""
"Use transparent dialog boxes in 16 color scenes even if the original game "
"version did not support them"
msgstr ""
#: engines/cine/metaengine.cpp:133
msgid "Unnamed autosave"
msgstr ""
#: engines/cine/metaengine.cpp:135 engines/cine/metaengine.cpp:207
msgid "Unnamed savegame"
msgstr ""
#: engines/cine/metaengine.cpp:152 engines/cine/metaengine.cpp:215
msgid "Empty autosave"
msgstr ""
#: engines/cine/saveload.cpp:860
msgid ""
"WARNING: The savegame you are loading is using a temporary broken format. "
"Things will be broken. Please consider starting Operation Stealth from "
"beginning using new savegames."
msgstr ""
#: engines/cryomni3d/metaengine.cpp:145
#, fuzzy
msgid "Versailles 1685 support is not compiled in"
msgstr "Özellikler derlenmiştir:"
#: engines/director/events.cpp:90
msgid ""
"The game prevents quitting at this moment. Are you sure you want to quit "
"anyway?"
msgstr ""
#: engines/director/lingo/lingo-builtins.cpp:1124
msgid "Ok"
msgstr "Ok"
#: engines/dragons/dragons.cpp:1803
#, c-format
msgid ""
"Error: The file '%s' hasn't been extracted properly.\n"
"Please refer to the wiki page\n"
"%s for details on how to properly extract the DTSPEECH.XA and *.STR files "
"from your game disc."
msgstr ""
#: engines/dragons/metaengine.cpp:122
#, c-format
msgid ""
"Error: It appears that the game data files were extracted incorrectly.\n"
"\n"
"You should only extract STR and XA files using the special method. The rest "
"should be copied normally from your game CD.\n"
"\n"
" See %s"
msgstr ""
#: engines/dragons/metaengine.cpp:137
#, fuzzy
msgid "Action"
msgstr "Aktif"
#: engines/dragons/metaengine.cpp:143
msgid "Change Command"
msgstr ""
#: engines/dragons/metaengine.cpp:149 engines/griffon/metaengine.cpp:126
#: engines/grim/grim.cpp:493 engines/grim/grim.cpp:589
#: engines/hdb/metaengine.cpp:231 engines/nancy/dialogs.cpp:145
#: engines/scumm/help.cpp:224 engines/scumm/help.cpp:233
#: engines/scumm/help.cpp:240 engines/scumm/help.cpp:248
#: engines/twine/metaengine.cpp:286 engines/zvision/metaengine.cpp:163
msgid "Inventory"
msgstr ""
#: engines/dragons/metaengine.cpp:154 engines/scumm/help.cpp:85
#: engines/scumm/help.cpp:88
#, fuzzy
msgid "Enter"
msgstr "Etkileşim"
#: engines/dragons/metaengine.cpp:220
#, fuzzy
msgid "Debug Graphics"
msgstr "Grafik Ayarları"
#: engines/drascula/saveload.cpp:46
msgid ""
"ScummVM found that you have old saved games for Drascula that should be "
"converted.\n"
"The old saved game format is no longer supported, so you will not be able to "
"load your games if you don't convert them.\n"
"\n"
"Press OK to convert them now, otherwise you will be asked again the next "
"time you start the game.\n"
msgstr ""
#: engines/dreamweb/detection.cpp:66
msgid "Use bright palette mode"
msgstr ""
#: engines/dreamweb/detection.cpp:67
msgid "Display graphics using the game's bright palette"
msgstr ""
#: engines/dreamweb/detection.cpp:79
msgid "Enable Text to Speech for Objects, Options, and the Bible Quote"
msgstr ""
#: engines/dreamweb/detection.cpp:80 engines/lure/detection.cpp:45
#: engines/mads/detection.cpp:124 engines/sci/detection_options.h:222
#: engines/sherlock/detection.cpp:132 engines/supernova/detection.cpp:54
#: engines/twine/detection.cpp:1138
msgid "Use TTS to read the descriptions (if TTS is available)"
msgstr ""
#: engines/dreamweb/detection.cpp:91
#, fuzzy
msgid "Enable Text to Speech for Subtitles"
msgstr "Oyunun tam ismi"
#: engines/dreamweb/detection.cpp:92
msgid "Use TTS to read the subtitles (if TTS is available)"
msgstr ""
#: engines/glk/detection.cpp:239
msgid "Use TTS to read the text"
msgstr ""
#: engines/glk/detection.cpp:246
msgid "Also read input text"
msgstr ""
#: engines/glk/detection.cpp:247
msgid "Use TTS to read the input text"
msgstr ""
#: engines/glk/glk_api.cpp:62
msgid "[ press any key to exit ]"
msgstr ""
#: engines/glk/quetzal.cpp:147 engines/glk/quetzal.cpp:156
msgid "Untitled Savegame"
msgstr ""
#: engines/glk/adrift/os_glk.cpp:2813
#, fuzzy
msgid "Loading game...\n"
msgstr "Oyun yükle:"
#: engines/glk/advsys/advsys.cpp:34
msgid "Could not start AdvSys game"
msgstr ""
#: engines/glk/advsys/advsys.cpp:47 engines/glk/advsys/vm.cpp:319
msgid "Sorry, the savegame couldn't be restored"
msgstr ""
#: engines/glk/advsys/vm.cpp:314
#, fuzzy
msgid "Sorry, the savegame couldn't be created"
msgstr "Görüntü modu değiştirilemedi"
#: engines/glk/advsys/vm.cpp:560
msgid "Speak up! I can't hear you!\n"
msgstr ""
#: engines/glk/advsys/vm.cpp:596
#, c-format
msgid "I don't know the word \"%s\".\n"
msgstr ""
#: engines/glk/advsys/vm.cpp:682
msgid "I don't understand.\n"
msgstr ""
#: engines/glk/alan2/alan2.cpp:75
msgid "This is too short to be a valid Alan2 file."
msgstr ""
#: engines/glk/alan2/alan2.cpp:80
msgid "This is not a valid Alan2 file."
msgstr ""
#: engines/glk/comprehend/game.cpp:321
msgid "Savegame"
msgstr ""
#: engines/glk/comprehend/game.cpp:860
msgid "Picture window toggled\n"
msgstr ""
#: engines/glk/glulx/glulx.cpp:81
msgid "This is too short to be a valid Glulx file."
msgstr ""
#: engines/glk/glulx/glulx.cpp:86
msgid "This is not a valid Glulx file."
msgstr ""
#: engines/glk/glulx/glulx.cpp:93
msgid "This Glulx file is too old a version to execute."
msgstr ""
#: engines/glk/glulx/glulx.cpp:97
msgid "This Glulx file is too new a version to execute."
msgstr ""
#: engines/glk/quest/quest.cpp:44
msgid "Could not start Quest game"
msgstr ""
#: engines/glk/scott/scott.cpp:680
msgid "Saved.\n"
msgstr ""
#: engines/glk/zcode/zcode.cpp:144
msgid "Error writing save file\n"
msgstr ""
#: engines/glk/hugo/hugo.cpp:182
msgid "Incorrect rs file."
msgstr ""
#: engines/glk/hugo/hugo.cpp:189
msgid "Save file created by different version."
msgstr ""
#: engines/gob/inter_playtoons.cpp:257 engines/gob/inter_v2.cpp:1479
#: engines/gob/inter_geisha.cpp:231 engines/tinsel/saveload.cpp:554
msgid "Failed to load saved game from file."
msgstr ""
#: engines/gob/inter_v2.cpp:1549 engines/gob/inter_geisha.cpp:262
#: engines/tinsel/saveload.cpp:567
msgid "Failed to save game to file."
msgstr ""
#: engines/gob/inter_v5.cpp:106
msgid "Failed to delete file."
msgstr ""
#: engines/griffon/metaengine.cpp:83
msgid "Menu / Skip"
msgstr ""
#: engines/griffon/metaengine.cpp:119
msgid "Attack"
msgstr ""
#: engines/griffon/metaengine.cpp:133
msgid "Speed Up Cutscene"
msgstr ""
#: engines/grim/detection.cpp:69
msgid "Load user patch (unsupported)"
msgstr ""
#: engines/grim/detection.cpp:70
msgid ""
"Load an user patch. Please note that the ScummVM team doesn't provide "
"support for using such patches."
msgstr ""
#: engines/grim/detection.cpp:80 engines/zvision/metaengine.cpp:152
msgid "Show FPS"
msgstr ""
#: engines/grim/detection.cpp:81
msgid "Show the current FPS-rate, while you play."
msgstr ""
#: engines/grim/grim.cpp:350
#, c-format
msgid ""
"ScummVM found some problems with your game data files.\n"
"Running ScummVM nevertheless may cause game bugs or even crashes.\n"
"Do you still want to run %s?"
msgstr ""
#: engines/grim/grim.cpp:473 engines/grim/grim.cpp:564
msgid "Run"
msgstr ""
#: engines/grim/grim.cpp:478 engines/scumm/help.cpp:238
#: engines/scumm/help.cpp:246
msgid "Examine"
msgstr ""
#: engines/grim/grim.cpp:483 engines/grim/grim.cpp:579
msgid "Use/Talk"
msgstr ""
#: engines/grim/grim.cpp:488 engines/grim/grim.cpp:584
msgid "Pick up/Put away"
msgstr ""
#: engines/grim/grim.cpp:498 engines/grim/grim.cpp:594
msgid "Skip dialog lines"
msgstr ""
#: engines/grim/grim.cpp:516 engines/grim/grim.cpp:612
#: engines/hdb/metaengine.cpp:244
msgid "Menu"
msgstr ""
#: engines/grim/grim.cpp:554
msgid "Cycle Objects Up"
msgstr ""
#: engines/grim/grim.cpp:559
msgid "Cycle Objects Down"
msgstr ""
#: engines/grim/grim.cpp:569
msgid "Quick Room Exit"
msgstr ""
#: engines/grim/grim.cpp:574
msgid "Examine/Look"
msgstr ""
#: engines/grim/grim.cpp:1347
#, fuzzy
msgid "Error: the game could not be saved."
msgstr "Görüntü modu değiştirilemedi"
#: engines/grim/inputdialog.cpp:79
msgid "Input text"
msgstr ""
#: engines/grim/md5check.cpp:558
#, c-format
msgid ""
"The game data file %s may be corrupted.\n"
"If you are sure it is not please provide the ScummVM team the following "
"code, along with the file name, the language and a description of your game "
"version (i.e. dvd-box or jewelcase):\n"
"%s"
msgstr ""
#: engines/grim/md5check.cpp:567
#, c-format
msgid ""
"Could not open the file %s for checking.\n"
"It may be missing or you may not have the rights to open it.\n"
"Go to %s to see a list of the needed files."
msgstr ""
#: engines/grim/md5checkdialog.cpp:41
msgid ""
"ScummVM will now verify the game data files, to make sure you have the best "
"gaming experience.\n"
"This may take a while, please wait.\n"
"Successive runs will not check them again."
msgstr ""
#: engines/grim/metaengine.cpp:61
#, fuzzy
msgid "Escape from Monkey Island support is not compiled in"
msgstr "Özellikler derlenmiştir:"
#: engines/grim/resource.cpp:102
#, c-format
msgid ""
"The original patch of Grim Fandango\n"
"is missing. Please download it from\n"
"%s\n"
"and put it in the game data files directory"
msgstr ""
#: engines/grim/resource.cpp:107
#, c-format
msgid ""
"The original patch of Escape from Monkey Island is missing. \n"
"Please download it from %s\n"
"and put it in the game data files directory.\n"
"Pay attention to download the correct version according to the game's "
"language!"
msgstr ""
#: engines/grim/emi/sound/emisound.cpp:655
msgid ""
"ERROR: Not enough music tracks found!\n"
"Escape from Monkey Island has two versions of FullMonkeyMap.imt,\n"
"you need to copy both files from both CDs to Textures/, and rename\n"
"them as follows to get music-support in-game: \n"
"CD 1: \"FullMonkeyMap.imt\" -> \"FullMonkeyMap1.imt\"\n"
"CD 2: \"FullMonkeyMap.imt\" -> \"FullMonkeyMap2.imt\"\n"
"\n"
"Alternatively, a Steam or GOG copy has a combined FullMonkeyMap.imt"
msgstr ""
#: engines/groovie/detection.cpp:283
msgid "Fast movie speed"
msgstr ""
#: engines/groovie/detection.cpp:284
msgid "Play movies at an increased speed"
msgstr ""
#: engines/groovie/detection.cpp:307
msgid "Easier AI"
msgstr ""
#: engines/groovie/detection.cpp:308
msgid "Decrease the difficulty of AI puzzles"
msgstr ""
#: engines/groovie/detection.cpp:319
msgid "Updated Credits Music"
msgstr ""
#: engines/groovie/detection.cpp:320
msgid ""
"Play the song The Final Hour during the credits instead of reusing MIDI songs"
msgstr ""
#: engines/groovie/metaengine.cpp:52
#, fuzzy
msgid "GroovieV2 support is not compiled in"
msgstr "Özellikler derlenmiştir:"
#: engines/groovie/script.cpp:650
#, fuzzy
msgid "Failed to save game"
msgstr "Oyunun tam ismi"
#: engines/groovie/script.cpp:839 engines/lab/savegame.cpp:237
msgid "Would you like to save or restore a game?"
msgstr ""
#: engines/hadesch/rooms/daedalus.cpp:213
#, fuzzy
msgid "The Minotaur minigame is not supported yet. Skipping"
msgstr "Bu oyun, başlatıcısan kaydedilmiş oyun yüklemeyi desteklemiyor."
#: engines/hadesch/rooms/medisle.cpp:647
#, fuzzy
msgid "The Medusa minigame is not supported yet. Skipping"
msgstr "Bu oyun, başlatıcısan kaydedilmiş oyun yüklemeyi desteklemiyor."
#: engines/hadesch/rooms/troy.cpp:505
#, fuzzy
msgid "The Troy minigame is not supported yet. Skipping"
msgstr "Bu oyun, başlatıcısan kaydedilmiş oyun yüklemeyi desteklemiyor."
#: engines/hdb/detection.cpp:123
msgid "Enable cheat mode"
msgstr ""
#: engines/hdb/detection.cpp:124
msgid "Debug info and level selection becomes available"
msgstr ""
#: engines/hdb/metaengine.cpp:193 engines/nancy/input.cpp:177
msgid "Move up"
msgstr ""
#: engines/hdb/metaengine.cpp:199 engines/nancy/input.cpp:183
msgid "Move down"
msgstr ""
#: engines/hdb/metaengine.cpp:205 engines/nancy/input.cpp:189
msgid "Move left"
msgstr ""
#: engines/hdb/metaengine.cpp:211 engines/nancy/input.cpp:195
msgid "Move right"
msgstr ""
#: engines/hdb/metaengine.cpp:217 engines/scumm/help.cpp:127
#: engines/scumm/help.cpp:151 engines/scumm/help.cpp:169
#: engines/scumm/help.cpp:197 engines/scumm/help.cpp:212
#: engines/scumm/help.cpp:223 engines/scumm/help.cpp:249
#: engines/sky/metaengine.cpp:91 engines/wintermute/keymapper_tables.h:140
#: engines/wintermute/keymapper_tables.h:1475
msgid "Use"
msgstr ""
#: engines/hdb/metaengine.cpp:224
msgid "Clear waypoints"
msgstr ""
#: engines/hdb/metaengine.cpp:250
msgid "Debug"
msgstr ""
#: engines/hopkins/detection.cpp:46 engines/hopkins/detection.cpp:58
msgid "Gore Mode"
msgstr ""
#: engines/hopkins/detection.cpp:47 engines/hopkins/detection.cpp:59
msgid "Enable Gore Mode when available"
msgstr ""
#: engines/hypno/detection.cpp:258
#, fuzzy
msgid "Enable original cheats"
msgstr "Oyunun tam ismi"
#: engines/hypno/detection.cpp:259
msgid "Allow cheats using the C key."
msgstr ""
#: engines/hypno/detection.cpp:269
#, fuzzy
msgid "Enable infinite health cheat"
msgstr "3B Anti merdiven efekti:"
#: engines/hypno/detection.cpp:270
msgid "Player health will never decrease (except for game over scenes)."
msgstr ""
#: engines/hypno/detection.cpp:280
#, fuzzy
msgid "Enable infinite ammo cheat"
msgstr "Oyunun tam ismi"
#: engines/hypno/detection.cpp:281
msgid "Player ammo will never decrease."
msgstr ""
#: engines/hypno/detection.cpp:291
msgid "Unlock all levels"
msgstr ""
#: engines/hypno/detection.cpp:292
msgid "All levels will be available to play."
msgstr ""
#: engines/hypno/detection.cpp:302
#, fuzzy
msgid "Enable restored content"
msgstr "Depolamayı aktif edin"
#: engines/hypno/detection.cpp:303
msgid "Add additional content that is not enabled the original implementation."
msgstr ""
#. I18N: Studio audience adds an applause and cheering sounds whenever
#. Malcolm makes a joke.
#: engines/kyra/detection.cpp:61
msgid "Studio audience"
msgstr ""
#: engines/kyra/detection.cpp:62
msgid "Enable studio audience"
msgstr ""
#. I18N: This option allows the user to skip text and cutscenes.
#: engines/kyra/detection.cpp:74
msgid "Skip support"
msgstr ""
#: engines/kyra/detection.cpp:75
msgid "Allow text and cutscenes to be skipped"
msgstr ""
#. I18N: Helium mode makes people sound like they've inhaled Helium.
#: engines/kyra/detection.cpp:87
msgid "Helium mode"
msgstr ""
#: engines/kyra/detection.cpp:88
msgid "Enable helium mode"
msgstr ""
#. I18N: When enabled, this option makes scrolling smoother when
#. changing from one screen to another.
#: engines/kyra/detection.cpp:103
msgid "Smooth scrolling"
msgstr ""
#: engines/kyra/detection.cpp:104
msgid "Enable smooth scrolling when walking"
msgstr ""
#. I18N: When enabled, this option changes the cursor when it floats to the
#. edge of the screen to a directional arrow. The player can then click to
#. walk towards that direction.
#: engines/kyra/detection.cpp:118
msgid "Floating cursors"
msgstr ""
#: engines/kyra/detection.cpp:119
msgid "Enable floating cursors"
msgstr ""
#. I18N: When enabled, this option will fill in an autogenerated savegame
#. description into the input prompt where.
#: engines/kyra/detection.cpp:132
msgid "Suggest save names"
msgstr ""
#: engines/kyra/detection.cpp:133
msgid "Autogenerated naming suggestions for savegames"
msgstr ""
#. I18N: HP stands for Hit Points
#: engines/kyra/detection.cpp:147
msgid "HP bar graphs"
msgstr ""
#: engines/kyra/detection.cpp:148
msgid "Enable hit point bar graphs"
msgstr ""
#. I18N: L/R stands for Left/Right
#: engines/kyra/detection.cpp:160
msgid "Fight Button L/R Swap"
msgstr ""
#: engines/kyra/detection.cpp:161
msgid "Left button to attack, right button to pick up items"
msgstr ""
#: engines/kyra/detection_tables.h:81
msgid "Missing language specific game code and/or resources."
msgstr ""
#: engines/kyra/detection_tables.h:82
msgid ""
"Missing language specific game code and/or resources for this fan "
"translation."
msgstr ""
#: engines/kyra/detection_tables.h:84
msgid "Demo plays simple animations without using Westwood's Engine."
msgstr ""
#: engines/kyra/detection_tables.h:1361
msgid "You added the game incorrectly. Please add the root folder of the game."
msgstr ""
#. I18N: The file in the game directory needs to be extracted
#: engines/kyra/detection_tables.h:1377
msgid ""
"You added the game incorrectly. The GAME.DAT file is an ISO image and you "
"need to extract the game data files from it."
msgstr ""
#: engines/kyra/metaengine.cpp:118
#, fuzzy
msgid "Lands of Lore support is not compiled in"
msgstr "Özellikler derlenmiştir:"
#: engines/kyra/metaengine.cpp:128
msgid ""
"EOB II FM-TOWNS requires support of 16bit color modes which has not been "
"activated in your ScummVM build"
msgstr ""
#: engines/kyra/metaengine.cpp:134
#, fuzzy
msgid "Eye of Beholder support is not compiled in"
msgstr "Özellikler derlenmiştir:"
#: engines/kyra/engine/eobcommon.cpp:367 engines/kyra/engine/lol.cpp:458
#: engines/ultima/ultima4/meta_engine.cpp:224
#: engines/ultima/ultima8/meta_engine.cpp:142
msgid "Interact via Left Click"
msgstr ""
#: engines/kyra/engine/eobcommon.cpp:368 engines/kyra/engine/lol.cpp:459
#: engines/ultima/ultima4/meta_engine.cpp:230
#: engines/ultima/ultima8/meta_engine.cpp:148
msgid "Interact via Right Click"
msgstr ""
#: engines/kyra/engine/eobcommon.cpp:369 engines/kyra/engine/lol.cpp:466
#: engines/twine/metaengine.cpp:248
msgid "Move Forward"
msgstr ""
#: engines/kyra/engine/eobcommon.cpp:370 engines/kyra/engine/lol.cpp:467
msgid "Move Back"
msgstr ""
#: engines/kyra/engine/eobcommon.cpp:371
#, fuzzy
msgid "Move Left"
msgstr "Sol"
#: engines/kyra/engine/eobcommon.cpp:372
#, fuzzy
msgid "Move Right"
msgstr "Sağ"
#: engines/kyra/engine/eobcommon.cpp:373 engines/kyra/engine/lol.cpp:470
#: engines/pegasus/pegasus.cpp:2735 engines/twine/metaengine.cpp:269
#: engines/zvision/metaengine.cpp:140
#, fuzzy
msgid "Turn Left"
msgstr "Sol"
#: engines/kyra/engine/eobcommon.cpp:374 engines/kyra/engine/lol.cpp:471
#: engines/pegasus/pegasus.cpp:2742 engines/twine/metaengine.cpp:262
#: engines/zvision/metaengine.cpp:146
#, fuzzy
msgid "Turn Right"
msgstr "Sağ"
#: engines/kyra/engine/eobcommon.cpp:375
msgid "Open/Close Inventory"
msgstr ""
#: engines/kyra/engine/eobcommon.cpp:376
msgid "Switch Inventory/Character screen"
msgstr ""
#: engines/kyra/engine/eobcommon.cpp:377
msgid "Camp"
msgstr ""
#: engines/kyra/engine/eobcommon.cpp:378
msgid "Cast Spell"
msgstr ""
#: engines/kyra/engine/eobcommon.cpp:381
msgid "Spell Level 1"
msgstr ""
#: engines/kyra/engine/eobcommon.cpp:382
msgid "Spell Level 2"
msgstr ""
#: engines/kyra/engine/eobcommon.cpp:383
msgid "Spell Level 3"
msgstr ""
#: engines/kyra/engine/eobcommon.cpp:384
msgid "Spell Level 4"
msgstr ""
#: engines/kyra/engine/eobcommon.cpp:385
msgid "Spell Level 5"
msgstr ""
#: engines/kyra/engine/eobcommon.cpp:387
msgid "Spell Level 6"
msgstr ""
#: engines/kyra/engine/lol.cpp:462
msgid "Attack 1"
msgstr ""
#: engines/kyra/engine/lol.cpp:463
msgid "Attack 2"
msgstr ""
#: engines/kyra/engine/lol.cpp:464
msgid "Attack 3"
msgstr ""
#: engines/kyra/engine/lol.cpp:465
msgid "Show Map"
msgstr ""
#: engines/kyra/engine/lol.cpp:468
msgid "Slide Left"
msgstr ""
#: engines/kyra/engine/lol.cpp:469
#, fuzzy
msgid "Slide Right"
msgstr "Sağ"
#: engines/kyra/engine/lol.cpp:472
msgid "Rest"
msgstr ""
#: engines/kyra/engine/lol.cpp:473
#, fuzzy
msgid "Options"
msgstr "A~y~arlar..."
#: engines/kyra/engine/lol.cpp:474
#, fuzzy
msgid "Choose Spell"
msgstr "Seç"
#: engines/kyra/gui/saveload_eob.cpp:597
#, c-format
msgid ""
"The following original saved game file has been found in your game path:\n"
"\n"
"%s %s\n"
"\n"
"Do you wish to use this saved game file with ScummVM?\n"
"\n"
msgstr ""
#: engines/kyra/gui/saveload_eob.cpp:630
#, c-format
msgid ""
"A saved game file was found in the specified slot %d. Overwrite?\n"
"\n"
msgstr ""
#: engines/kyra/gui/saveload_eob.cpp:663
#, c-format
msgid ""
"%d original saved games have been successfully imported into\n"
"ScummVM. If you want to manually import original saved game later you will\n"
"need to open the ScummVM debug console and use the command "
"'import_savefile'.\n"
"\n"
msgstr ""
#: engines/kyra/graphics/screen_eob_amiga.cpp:279
msgid ""
"This AMIGA version requires the following font files:\n"
"\n"
"EOBF6.FONT\n"
"EOBF6/6\n"
"EOBF8.FONT\n"
"EOBF8/8\n"
"\n"
"If you used the original installer for the installation these files\n"
"should be located in the AmigaDOS system 'Fonts/' folder.\n"
"Please copy them into the EOB game data directory.\n"
msgstr ""
#: engines/kyra/graphics/screen_eob_amiga.cpp:287
msgid ""
"This AMIGA version requires the following font files:\n"
"\n"
"EOBF6.FONT\n"
"EOBF6/6\n"
"EOBF8.FONT\n"
"EOBF8/8\n"
"\n"
"This is a localized (non-English) version of EOB II which uses language "
"specific characters\n"
"contained only in the specific font files that came with your game. You "
"cannot use the font\n"
"files from the English version or from any EOB I game which seems to be what "
"you are doing.\n"
"\n"
"The game will continue, but the language specific characters will not be "
"displayed.\n"
"Please copy the correct font files into your EOB II game data directory.\n"
"\n"
msgstr ""
#: engines/lab/engine.cpp:124
msgid ""
"This is a trial Windows version of the game. To play the full version, you "
"will need to use the original interpreter and purchase a key from Wyrmkeep"
msgstr ""
#: engines/lab/processroom.cpp:329
msgid ""
"This is the end of the trial version. You can play the full game using the "
"original interpreter from Wyrmkeep"
msgstr ""
#: engines/lab/speciallocks.cpp:148
msgid "This puzzle is not available in the trial version of the game"
msgstr ""
#: engines/lure/detection.cpp:44 engines/mads/detection.cpp:123
#: engines/sherlock/detection.cpp:131 engines/twine/detection.cpp:1137
msgid "TTS Narrator"
msgstr ""
#: engines/made/detection.cpp:45
msgid "Play a digital soundtrack during the opening movie"
msgstr ""
#: engines/made/detection.cpp:46
msgid ""
"If selected, the game will use a digital soundtrack during the introduction. "
"Otherwise, it will play MIDI music."
msgstr ""
#: engines/made/detection_tables.h:443 engines/made/detection_tables.h:460
#, fuzzy
msgid "The game is using unsupported engine"
msgstr "Bu oyun, başlatıcısan kaydedilmiş oyun yüklemeyi desteklemiyor."
#: engines/mads/detection.cpp:62
msgid "Easy mouse interface"
msgstr ""
#: engines/mads/detection.cpp:63
msgid "Shows object names when hovering the mouse over them"
msgstr ""
#: engines/mads/detection.cpp:74 engines/mads/detection.cpp:75
msgid "Animated inventory items"
msgstr ""
#: engines/mads/detection.cpp:86 engines/mads/detection.cpp:87
msgid "Animated game interface"
msgstr ""
#: engines/mads/detection.cpp:98 engines/mads/detection.cpp:99
msgid "Naughty game mode"
msgstr ""
#. I18N: Option for fast scene switching
#: engines/mohawk/dialogs.cpp:113 engines/mohawk/dialogs.cpp:358
msgid "~Z~ip Mode Activated"
msgstr ""
#: engines/mohawk/dialogs.cpp:114 engines/mohawk/dialogs.cpp:358
msgid ""
"When activated, clicking on an item or area with the lightning bolt cursor "
"takes you directly there, skipping intermediate screens. You can only 'Zip' "
"to a precise area you've already been."
msgstr ""
#: engines/mohawk/dialogs.cpp:117
msgid "~T~ransitions Enabled"
msgstr ""
#: engines/mohawk/dialogs.cpp:118
msgid ""
"Toggle screen transitions on or off. Turning off screen transitions will "
"enable you to navigate more quickly through the game."
msgstr ""
#: engines/mohawk/dialogs.cpp:121
msgid "Play the Myst fly by movie"
msgstr ""
#: engines/mohawk/dialogs.cpp:122
msgid "The Myst fly by movie was not played by the original engine."
msgstr ""
#. I18N:
#. This Option is for hard-of-hearing.
#. It makes it easier to solve the spaceship puzzle.
#. Normally game uses strict binary logic here.
#. We change it to use fuzzy logic.
#. By default the option is off.
#.
#: engines/mohawk/dialogs.cpp:134
msgid "Improve Selenitic Age puzzle ~a~ccessibility"
msgstr ""
#: engines/mohawk/dialogs.cpp:135
msgid "Allow solving Selenitic Age audio puzzles with more error margin."
msgstr ""
#: engines/mohawk/dialogs.cpp:138
msgid "Simulate loading times of old CD drives"
msgstr ""
#: engines/mohawk/dialogs.cpp:139
msgid ""
"Simulate loading times of old CD-ROM drives by adding a random delay during "
"scene transitions."
msgstr ""
#. I18N: Drop book page
#: engines/mohawk/dialogs.cpp:146
msgid "~D~rop Page"
msgstr ""
#: engines/mohawk/dialogs.cpp:150
msgid "Show ~M~ap"
msgstr ""
#: engines/mohawk/dialogs.cpp:155
msgid "Main Men~u~"
msgstr ""
#: engines/mohawk/dialogs.cpp:287
msgid "The new language will be applied after restarting the game."
msgstr ""
#: engines/mohawk/dialogs.cpp:359
msgid "~W~ater Effect Enabled"
msgstr ""
#: engines/mohawk/dialogs.cpp:359
msgid ""
"Toggles the use of QuickTime videos for visual effects related to water "
"surfaces (ripples, waves, etc.)."
msgstr ""
#: engines/mohawk/dialogs.cpp:361
msgid "Transitions:"
msgstr ""
#: engines/mohawk/dialogs.cpp:361
msgid ""
"Adjusts the speed of screen transitions. Disabling screen transitions will "
"enable you to navigate more quickly through the game."
msgstr ""
#: engines/mohawk/dialogs.cpp:366
msgid "Fastest"
msgstr ""
#: engines/mohawk/dialogs.cpp:367
msgid "Normal"
msgstr ""
#: engines/mohawk/dialogs.cpp:368
msgid "Best"
msgstr ""
#: engines/mohawk/metaengine.cpp:292
#, fuzzy
msgid "Myst ME support not compiled in"
msgstr "Özellikler derlenmiştir:"
#: engines/mohawk/metaengine.cpp:297
#, fuzzy
msgid "Myst support not compiled in"
msgstr "Özellikler derlenmiştir:"
#: engines/mohawk/metaengine.cpp:304
#, fuzzy
msgid "Riven support not compiled in"
msgstr "Özellikler derlenmiştir:"
#: engines/mohawk/metaengine.cpp:318
#, fuzzy
msgid "CSTime support not compiled in"
msgstr "Özellikler derlenmiştir:"
#: engines/mohawk/mohawk.cpp:51
msgid "The game is paused. Press any key to continue."
msgstr ""
#: engines/mohawk/myst.cpp:555 engines/mohawk/riven.cpp:819
msgid "Open main menu"
msgstr ""
#: engines/mohawk/myst.cpp:579 engines/mohawk/riven.cpp:843
#, fuzzy
msgid "Load game state"
msgstr "Oyun yükle:"
#: engines/mohawk/myst.cpp:584 engines/mohawk/riven.cpp:848
msgid "Save game state"
msgstr ""
#: engines/mohawk/myst.cpp:589 engines/mohawk/riven.cpp:853
msgid "Show options menu"
msgstr ""
#: engines/mohawk/myst.cpp:601
msgid "Drop page"
msgstr ""
#: engines/mohawk/myst.cpp:607 engines/wintermute/keymapper_tables.h:1449
#: engines/wintermute/keymapper_tables.h:1596
#: engines/wintermute/keymapper_tables.h:1645
#: engines/wintermute/keymapper_tables.h:1668
#: engines/wintermute/keymapper_tables.h:1687
#: engines/wintermute/keymapper_tables.h:1720
msgid "Show map"
msgstr ""
#: engines/mohawk/myst_stacks/menu.cpp:282
#: engines/mohawk/riven_stacks/aspit.cpp:348
msgid ""
"Are you sure you want to load a saved game? All unsaved progress will be "
"lost."
msgstr ""
#: engines/mohawk/myst_stacks/menu.cpp:283
#: engines/mohawk/riven_stacks/aspit.cpp:349
#: engines/wintermute/keymapper_tables.h:925
#, fuzzy
msgid "Load game"
msgstr "Oyun yükle:"
#: engines/mohawk/myst_stacks/menu.cpp:299
#: engines/mohawk/riven_stacks/aspit.cpp:370
msgid ""
"Are you sure you want to start a new game? All unsaved progress will be lost."
msgstr ""
#: engines/mohawk/myst_stacks/menu.cpp:300
#: engines/mohawk/riven_stacks/aspit.cpp:371
msgid "New game"
msgstr ""
#: engines/mohawk/myst_stacks/menu.cpp:317
#: engines/mohawk/riven_stacks/aspit.cpp:454
msgid "Are you sure you want to quit? All unsaved progress will be lost."
msgstr ""
#: engines/mohawk/myst_stacks/preview.cpp:89
msgid "You can't leave the library in the demo."
msgstr ""
#: engines/mohawk/riven.cpp:156
msgid ""
"You're missing a Riven executable. The Windows executable is 'riven.exe' or "
"'rivendmo.exe'. "
msgstr ""
#: engines/mohawk/riven.cpp:157
msgid ""
"Using the 'arcriven.z' installer file also works. In addition, you can use "
"the Mac 'Riven' executable."
msgstr ""
#: engines/mohawk/riven.cpp:169
msgid ""
"You're missing 'extras.mhk'. Using the 'arcriven.z' installer file also "
"works."
msgstr ""
#: engines/mohawk/riven.cpp:503
msgid "You are missing the following required Riven data files:\n"
msgstr ""
#: engines/mohawk/riven.cpp:865
msgid "Move forward"
msgstr ""
#: engines/mohawk/riven.cpp:871
msgid "Move forward left"
msgstr ""
#: engines/mohawk/riven.cpp:875
msgid "Move forward right"
msgstr ""
#: engines/mohawk/riven.cpp:879
msgid "Move backwards"
msgstr ""
#: engines/mohawk/riven.cpp:885 engines/wintermute/keymapper_tables.h:161
#: engines/wintermute/keymapper_tables.h:741
#: engines/wintermute/keymapper_tables.h:2045
#: engines/wintermute/keymapper_tables.h:2146
msgid "Turn left"
msgstr ""
#: engines/mohawk/riven.cpp:891 engines/wintermute/keymapper_tables.h:167
#: engines/wintermute/keymapper_tables.h:746
#: engines/wintermute/keymapper_tables.h:2051
#: engines/wintermute/keymapper_tables.h:2153
msgid "Turn right"
msgstr ""
#: engines/mohawk/riven.cpp:897
#, fuzzy
msgid "Look up"
msgstr "Aşağı"
#: engines/mohawk/riven.cpp:902
#, fuzzy
msgid "Look down"
msgstr "Aşağı"
#: engines/mohawk/riven.cpp:908
msgid "Play intro videos"
msgstr ""
#: engines/mohawk/riven_stack.cpp:203
msgid ""
"Exploration beyond this point available only within the full version of\n"
"the game."
msgstr ""
#: engines/mohawk/riven_stacks/aspit.cpp:428
msgid ""
"At this point, the Riven Demo would\n"
"ask if you would like to open a web browser\n"
"to bring you to the Red Orb store to buy\n"
"the game. ScummVM cannot do that and\n"
"the site no longer exists."
msgstr ""
#: engines/mtropolis/detection.cpp:44
#, fuzzy
msgid "16:9 widescreen mod"
msgstr "Tam ekran modu"
#: engines/mtropolis/detection.cpp:45
msgid ""
"Removes letterboxing and moves some display elements, improving coverage on "
"widescreen displays"
msgstr ""
#: engines/mtropolis/detection.cpp:55
msgid "Improved music mixing"
msgstr ""
#: engines/mtropolis/detection.cpp:56
msgid ""
"Enables dynamic MIDI mixer, improving quality, but behaving less like "
"mTropolis Player."
msgstr ""
#: engines/mtropolis/detection.cpp:66
msgid "Autosave at progress points"
msgstr ""
#: engines/mtropolis/detection.cpp:67
msgid "Automatically saves the game after completing puzzles and chapters."
msgstr ""
#: engines/mtropolis/detection.cpp:77
#, fuzzy
msgid "Enable short transitions"
msgstr "Görüntü oranı düzeltme"
#: engines/mtropolis/detection.cpp:78
msgid ""
"Enables transitions that are set to maximum rate instead of skipping them."
msgstr ""
#: engines/mtropolis/detection.cpp:88
msgid "Enable subtitles for important sound effects"
msgstr ""
#: engines/mtropolis/detection.cpp:89
msgid ""
"Enables subtitles for important sound effects. This may reduce the "
"difficulty of sound recognition puzzles and minigames."
msgstr ""
#: engines/mtropolis/detection.cpp:99
msgid "Start with debugger"
msgstr ""
#: engines/mtropolis/detection.cpp:100
msgid "Starts with the debugger dashboard active."
msgstr ""
#: engines/mtropolis/saveload.cpp:123
msgid "Failed to read version information from save file"
msgstr ""
#: engines/mtropolis/saveload.cpp:131
msgid ""
"Failed to load save, the save file doesn't contain valid version information."
msgstr ""
#: engines/mtropolis/saveload.cpp:147
msgid "Failed to load save, an error occurred when reading the save game data."
msgstr ""
#: engines/mtropolis/saveload.cpp:199
msgid "An internal error occurred while attempting to write save game data"
msgstr ""
#: engines/mtropolis/saveload.cpp:207
#, fuzzy
#| msgid "Error occurred making autosave"
msgid "An error occurred while writing the save game"
msgstr "Otokayıt yaparken hata oluştu"
#: engines/mutationofjb/util.cpp:32
#, c-format
msgid "Unable to locate the '%s' engine data file"
msgstr ""
#: engines/myst3/detection.cpp:179 engines/myst3/detection.cpp:193
msgid "PS2 version is not yet supported"
msgstr ""
#: engines/myst3/detection.cpp:212
#, fuzzy
msgid "Widescreen mod"
msgstr "Tam ekran modu"
#: engines/myst3/detection.cpp:213
msgid "Enable widescreen rendering in fullscreen mode."
msgstr ""
#: engines/myst3/myst3.cpp:364
#, c-format
msgid ""
"This version of Myst III has not been updated with the latest official "
"patch.\n"
"Please install the official update corresponding to your game's language.\n"
"The updates can be downloaded from:\n"
"%s"
msgstr ""
#: engines/myst3/myst3.cpp:1578 engines/pegasus/pegasus.cpp:744
#, fuzzy
msgid "Invalid file name for saving"
msgstr "Kaydetmek için dosya ismini girin"
#: engines/nancy/input.cpp:163
msgid "Left Click Interact"
msgstr ""
#: engines/nancy/input.cpp:170
#, fuzzy
msgid "Right Click Interact"
msgstr "Sağ"
#: engines/nancy/input.cpp:201
#, fuzzy
msgid "Fast move modifier"
msgstr "Grafik modu:"
#: engines/nancy/input.cpp:209
#, fuzzy
msgid "Toggle fast conversation mode"
msgstr "Görüntü oranı düzeltme"
#: engines/nancy/input.cpp:214
msgid "Toggle end conversation mode"
msgstr ""
#: engines/nancy/input.cpp:219
msgid "Go to main menu"
msgstr ""
#: engines/nancy/input.cpp:224
msgid "Go to save/load menu"
msgstr ""
#: engines/nancy/input.cpp:229
#, fuzzy
msgid "Reload last save"
msgstr "Tarih kaydedilmemiş"
#: engines/nancy/input.cpp:234
msgid "Go to setup menu"
msgstr ""
#: engines/nancy/input.cpp:239
#, fuzzy
msgid "Show credits"
msgstr "Gizli dosyaları göster"
#: engines/nancy/input.cpp:244
msgid "Go to map screen"
msgstr ""
#: engines/nancy/input.cpp:250
msgid "Open general cheat menu"
msgstr ""
#: engines/nancy/input.cpp:255
msgid "Open event flags cheat menu"
msgstr ""
#: engines/nancy/dialogs.cpp:40
#, fuzzy
msgid "Player Speech"
msgstr "Oynama süresi: "
#: engines/nancy/dialogs.cpp:40
msgid ""
"Enable player speech. Only works if speech is enabled in the Audio settings."
msgstr ""
#: engines/nancy/dialogs.cpp:41
msgid "Character Speech"
msgstr ""
#: engines/nancy/dialogs.cpp:41
msgid ""
"Enable NPC speech. Only works if speech is enabled in the Audio settings."
msgstr ""
#: engines/nancy/dialogs.cpp:42
msgid "Use original menus"
msgstr ""
#: engines/nancy/dialogs.cpp:42
msgid ""
"Use the original engine's main, save/load, and setup menus. ScummVM's Global "
"Main Menu can still be accessed through its keymap."
msgstr ""
#. I18N: Second Chance is the name of the original engine's autosave system
#: engines/nancy/dialogs.cpp:45
#, fuzzy
msgid "Enable Second Chance"
msgstr "Oyunun tam ismi"
#: engines/nancy/dialogs.cpp:45
msgid ""
"Enable the Second Chance feature, which automatically saves at specific "
"scenes. Enabling this disables timed autosaves."
msgstr ""
#: engines/nancy/dialogs.cpp:47
#, fuzzy
msgid "Speech Options"
msgstr "A~y~arlar..."
#: engines/nancy/dialogs.cpp:48
#, fuzzy
msgid "Engine Options"
msgstr "A~y~arlar..."
#: engines/nancy/dialogs.cpp:103
msgid "General"
msgstr ""
#: engines/nancy/dialogs.cpp:105
msgid "Scene Data"
msgstr ""
#: engines/nancy/dialogs.cpp:106
msgid "Restart the Scene"
msgstr ""
#: engines/nancy/dialogs.cpp:108
msgid "Scene Number"
msgstr ""
#: engines/nancy/dialogs.cpp:110
msgid "Frame Number"
msgstr ""
#. I18N: The Y position (a.k.a vertical scroll) of the background
#: engines/nancy/dialogs.cpp:114
msgid "Background Top (Y)"
msgstr ""
#: engines/nancy/dialogs.cpp:116
msgid "Hints Remaining"
msgstr ""
#: engines/nancy/dialogs.cpp:117
msgid "Easy"
msgstr ""
#: engines/nancy/dialogs.cpp:121
msgid "Hard"
msgstr ""
#: engines/nancy/dialogs.cpp:124
msgid "Player Data"
msgstr ""
#: engines/nancy/dialogs.cpp:125
#, fuzzy
msgid "Player Time:"
msgstr "Oynama süresi: "
#: engines/nancy/dialogs.cpp:127
msgid "Days"
msgstr ""
#: engines/nancy/dialogs.cpp:129 engines/nancy/dialogs.cpp:139
msgid "Hours"
msgstr ""
#: engines/nancy/dialogs.cpp:131 engines/nancy/dialogs.cpp:141
msgid "Minutes"
msgstr ""
#: engines/nancy/dialogs.cpp:133
msgid "Player Difficulty Level"
msgstr ""
#: engines/nancy/dialogs.cpp:135
msgid "Software Timer"
msgstr ""
#: engines/nancy/dialogs.cpp:136
#, fuzzy
msgid "Timer On"
msgstr "Saat: "
#: engines/nancy/dialogs.cpp:143
msgid "Seconds"
msgstr ""
#: engines/nancy/dialogs.cpp:212
msgid "Invalid Scene ID!"
msgstr ""
#: engines/neverhood/detection.cpp:150
msgid "Skip the Hall of Records storyboard scenes"
msgstr ""
#: engines/neverhood/detection.cpp:151
msgid "Allows the player to skip past the Hall of Records storyboard scenes"
msgstr ""
#: engines/neverhood/detection.cpp:161
msgid "Scale the making of videos to full screen"
msgstr ""
#: engines/neverhood/detection.cpp:162
msgid "Scale the making of videos, so that they use the whole screen"
msgstr ""
#: engines/parallaction/saveload.cpp:129
#, c-format
msgid ""
"Can't save game in slot %i\n"
"\n"
msgstr ""
#: engines/parallaction/saveload.cpp:193
#, fuzzy
msgid "Load file"
msgstr "Oyun yükle:"
#: engines/parallaction/saveload.cpp:200
#, fuzzy
msgid "Loading game..."
msgstr "Oyun yükle:"
#: engines/parallaction/saveload.cpp:208
msgid "Save file"
msgstr ""
#: engines/parallaction/saveload.cpp:215
msgid "Saving game..."
msgstr ""
#: engines/parallaction/saveload.cpp:268
msgid ""
"ScummVM found that you have old saved games for Nippon Safes that should be "
"renamed.\n"
"The old names are no longer supported, so you will not be able to load your "
"games if you don't convert them.\n"
"\n"
"Press OK to convert them now, otherwise you will be asked next time.\n"
msgstr ""
#: engines/parallaction/saveload.cpp:315
msgid "ScummVM successfully converted all your saved games."
msgstr ""
#: engines/parallaction/saveload.cpp:317
msgid ""
"ScummVM printed some warnings in your console window and can't guarantee all "
"your files have been converted.\n"
"\n"
"Please report to the team."
msgstr ""
#: engines/pegasus/pegasus.cpp:2719
msgid "Up/Zoom In/Move Forward/Open Doors"
msgstr ""
#: engines/pegasus/pegasus.cpp:2727
msgid "Down/Zoom Out"
msgstr ""
#: engines/pegasus/pegasus.cpp:2749
#, fuzzy
msgid "Action/Select"
msgstr "Aktif"
#: engines/pegasus/pegasus.cpp:2769
msgid "Display/Hide Inventory Tray"
msgstr ""
#: engines/pegasus/pegasus.cpp:2776
msgid "Display/Hide Biochip Tray"
msgstr ""
#: engines/pegasus/pegasus.cpp:2784
msgid "Toggle Center Data Display"
msgstr ""
#: engines/pegasus/pegasus.cpp:2791
msgid "Display/Hide Info Screen"
msgstr ""
#: engines/pegasus/pegasus.cpp:2798
msgid "Display/Hide Pause Menu"
msgstr ""
#: engines/pegasus/pegasus.cpp:2805
msgid "Toggle Chatty AI"
msgstr ""
#: engines/pink/gui.cpp:279
msgid "This menu item is not yet implemented"
msgstr ""
#: engines/private/detection.cpp:193 engines/private/detection.cpp:212
msgid ""
"Compressed game detected. Please uncompress it as specified in the game "
"description on our Wiki"
msgstr ""
#: engines/queen/detection.cpp:45
msgid "Alternative intro"
msgstr ""
#: engines/queen/detection.cpp:46
msgid "Use an alternative game intro (CD version only)"
msgstr ""
#: engines/queen/detection.cpp:56
msgid "Improved font"
msgstr ""
#: engines/queen/detection.cpp:57
msgid "Use an easier to read custom font"
msgstr ""
#. I18N: Inherit the Earth had a "trial" version which is a full game with a simple check
#: engines/saga/detection_tables.h:813
#, fuzzy
msgid "Windows Trial version is not supported"
msgstr "Bu oyun, başlatıcısan kaydedilmiş oyun yüklemeyi desteklemiyor."
#. I18N: Inherit the Earth had a "trial" version which is a full game with a simple check
#: engines/saga/detection_tables.h:839
#, fuzzy
msgid "macOS Trial version is not supported"
msgstr "Bu oyun, başlatıcısan kaydedilmiş oyun yüklemeyi desteklemiyor."
#. I18N: Inherit the Earth had a "trial" version which is a full game with a simple check
#: engines/saga/detection_tables.h:864
#, fuzzy
msgid "Pocket PC Trial version is not supported"
msgstr "Bu oyun, başlatıcısan kaydedilmiş oyun yüklemeyi desteklemiyor."
#: engines/saga/metaengine.cpp:112
#, fuzzy
msgid "I Have No Mouth support not compiled in"
msgstr "Özellikler derlenmiştir:"
#: engines/saga/music.cpp:95
#, c-format
msgid ""
"Could not find AdLib instrument definition files\n"
"%s and %s. Without these files,\n"
"the music will not sound the same as the original game."
msgstr ""
#: engines/saga/saga.cpp:228
msgid "Error loading game resources."
msgstr ""
#: engines/sci/detection_options.h:31
msgid "Skip EGA dithering pass (full color backgrounds)"
msgstr ""
#: engines/sci/detection_options.h:32
msgid "Skip dithering pass in EGA games, graphics are shown with full colors"
msgstr ""
#: engines/sci/detection_options.h:43
#, fuzzy
msgid "Enable high resolution graphics"
msgstr "Oyunun tam ismi"
#: engines/sci/detection_options.h:44
#, fuzzy
msgid "Enable high resolution graphics/content"
msgstr "Oyunun tam ismi"
#: engines/sci/detection_options.h:55
msgid "Enable black-lined video"
msgstr ""
#: engines/sci/detection_options.h:56
msgid "Draw black lines over videos to increase their apparent sharpness"
msgstr ""
#: engines/sci/detection_options.h:68
msgid "Use high-quality video scaling"
msgstr ""
#: engines/sci/detection_options.h:69
#, fuzzy
msgid "Use linear interpolation when upscaling videos, where possible"
msgstr "Grafik orantılama yapılırken doğrusal filtreleme"
#: engines/sci/detection_options.h:81
msgid "Use high-quality \"LarryScale\" cel scaling"
msgstr ""
#: engines/sci/detection_options.h:82
msgid "Use special cartoon scaler for drawing character sprites"
msgstr ""
#: engines/sci/detection_options.h:117
msgid "Use CD audio"
msgstr ""
#: engines/sci/detection_options.h:118
msgid "Use CD audio instead of in-game audio, if available"
msgstr ""
#: engines/sci/detection_options.h:130
msgid "Use Windows cursors"
msgstr ""
#: engines/sci/detection_options.h:131
msgid ""
"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
msgstr ""
#: engines/sci/detection_options.h:143
msgid "Use silver cursors"
msgstr ""
#: engines/sci/detection_options.h:144
msgid ""
"Use the alternate set of silver cursors instead of the normal golden ones"
msgstr ""
#: engines/sci/detection_options.h:156
#, fuzzy
msgid "Enable content censoring"
msgstr "3B Anti merdiven efekti:"
#: engines/sci/detection_options.h:157
msgid "Enable the game's built-in optional content censoring"
msgstr ""
#: engines/sci/detection_options.h:169
msgid "Upscale videos"
msgstr ""
#: engines/sci/detection_options.h:170
msgid "Upscale videos to double their size"
msgstr ""
#: engines/sci/detection_options.h:182
msgid "Use RGB rendering"
msgstr ""
#: engines/sci/detection_options.h:183
msgid "Use RGB rendering to improve screen transitions"
msgstr ""
#: engines/sci/detection_options.h:195
msgid "Use per-resource modified palettes"
msgstr ""
#: engines/sci/detection_options.h:196
msgid "Use custom per-resource palettes to improve visuals"
msgstr ""
#: engines/sci/detection_options.h:208
#, fuzzy
msgid "Enable bearded musicians"
msgstr "3B Anti merdiven efekti:"
#: engines/sci/detection_options.h:209
msgid "Enable graphics that were disabled for legal reasons"
msgstr ""
#: engines/sci/detection_options.h:237
#, fuzzy
msgid "MIDI mode:"
msgstr "MIDI kazancı:"
#: engines/sci/detection_options.h:238
msgid ""
"When using external MIDI devices (e.g. through USB-MIDI), select your device "
"here"
msgstr ""
#: engines/sci/detection_options.h:243
msgid "Standard (GM / MT-32)"
msgstr ""
#: engines/sci/detection_options.h:247
msgid "Roland D-110 / D-10 / D-20"
msgstr ""
#: engines/sci/detection_options.h:251
msgid "Yamaha FB-01"
msgstr ""
#: engines/sci/detection_tables.h:4447
msgid "Incomplete game detected. You have to copy data from all the CDs."
msgstr ""
#: engines/sci/engine/kfile.cpp:484 engines/sci/metaengine.cpp:368
msgid "(Autosave)"
msgstr ""
#: engines/sci/engine/kgraphics32.cpp:361
#, c-format
msgid "Please use an external viewer to open the game's help file: %s"
msgstr ""
#: engines/sci/engine/kmisc.cpp:883
msgid ""
"The Poker logic is hardcoded in an external DLL, and is not implemented yet. "
"There exists some dummy logic for now, where opponent actions are chosen "
"randomly"
msgstr ""
#: engines/sci/engine/savegame.cpp:1467
msgid "The format of this saved game is obsolete, unable to load it"
msgstr ""
#: engines/sci/engine/savegame.cpp:1469
#, c-format
msgid "Savegame version is %d, maximum supported is %0d"
msgstr ""
#: engines/sci/engine/savegame.cpp:1480
msgid ""
"This saved game was created with a different version of the game, unable to "
"load it"
msgstr ""
#: engines/sci/graphics/video32.cpp:68
#, c-format
msgid ""
"Cannot play back %dbpp video on a system with maximum color depth of 8bpp"
msgstr ""
#: engines/sci/metaengine.cpp:300
#, fuzzy
msgid "SCI32 support not compiled in"
msgstr "Özellikler derlenmiştir:"
#: engines/sci/resource/resource.cpp:863
msgid ""
"Missing or corrupt game resources have been detected. Some game features may "
"not work properly. Please check the console for more information, and verify "
"that your game files are valid."
msgstr ""
#: engines/sci/sci.cpp:388
msgid ""
"Subtitles are enabled, but subtitling in King's Quest 7 was unfinished and "
"disabled in the release version of the game. ScummVM allows the subtitles to "
"be re-enabled, but because they were removed from the original game, they do "
"not always render properly or reflect the actual game speech. This is not a "
"ScummVM bug -- it is a problem with the game's assets."
msgstr ""
#: engines/sci/sci.cpp:412
msgid ""
"You have selected General MIDI as a sound device. Sierra has provided after-"
"market support for General MIDI for this game in their \"General MIDI Utility"
"\". Please, apply this patch in order to enjoy MIDI music with this game. "
"Once you have obtained it, you can unpack all of the included *.PAT files in "
"your ScummVM extras folder and ScummVM will add the appropriate patch "
"automatically. Alternatively, you can follow the instructions in the READ.ME "
"file included in the patch and rename the associated *.PAT file to 4.PAT and "
"place it in the game folder. Without this patch, General MIDI music for this "
"game will sound badly distorted."
msgstr ""
#: engines/sci/sci.cpp:431
msgid ""
"Your game is patched with a fan made script patch. Such patches have been "
"reported to cause issues, as they modify game scripts extensively. The "
"issues that these patches fix do not occur in ScummVM, so you are advised to "
"remove this patch from your game folder in order to avoid having unexpected "
"errors and/or issues later on."
msgstr ""
#: engines/sci/sci.cpp:510
msgid "Download patch"
msgstr ""
#: engines/sci/sci.cpp:511
msgid ""
"(or click 'Download patch' button. But note - it only downloads, you will "
"have to continue from there)\n"
msgstr ""
#: engines/sci/sci.cpp:518
msgid ""
"GK2 has a fan made subtitles, available thanks to the good persons at "
"SierraHelp.\n"
"\n"
"Installation:\n"
"- download http://www.sierrahelp.com/Files/Patches/GabrielKnight/"
"GK2Subtitles.zip\n"
msgstr ""
#: engines/sci/sci.cpp:849
msgid ""
"Characters saved inside ScummVM are shown automatically. Character files "
"saved in the original interpreter need to be put inside ScummVM's saved "
"games directory and a prefix needs to be added depending on which game it "
"was saved in: 'qfg1-' for Quest for Glory 1, 'qfg2-' for Quest for Glory 2. "
"Example: 'qfg2-thief.sav'."
msgstr ""
#: engines/sci/sound/music.cpp:160
msgid ""
"The selected audio driver requires the following file(s):\n"
"\n"
msgstr ""
#: engines/sci/sound/music.cpp:163
msgid ""
"\n"
"\n"
"Some audio drivers (at least for some games) were made\n"
"available by Sierra as aftermarket patches and thus might not\n"
"have been installed as part of the original game setup.\n"
"\n"
"Please copy these file(s) into your game data directory.\n"
"\n"
"However, please note that the file(s) might not be available\n"
"separately but only as content of (patched) resource bundles.\n"
"In that case you may need to apply the original Sierra patch.\n"
"\n"
msgstr ""
#: engines/scumm/detection.cpp:175
msgid "Show Object Line"
msgstr ""
#: engines/scumm/detection.cpp:176
msgid "Show the names of objects at the bottom of the screen"
msgstr ""
#: engines/scumm/detection.cpp:184
msgid "Use NES Classic Palette"
msgstr ""
#: engines/scumm/detection.cpp:185
msgid "Use a more neutral color palette that closely emulates the NES Classic"
msgstr ""
#: engines/scumm/detection.cpp:193
msgid "Trim FM-TOWNS games to 200 pixels height"
msgstr ""
#: engines/scumm/detection.cpp:194
msgid ""
"Cut the extra 40 pixels at the bottom of the screen, to make it standard 200 "
"pixels height, allowing using 'aspect ratio correction'"
msgstr ""
#: engines/scumm/detection.cpp:202
msgid "Play simplified music"
msgstr ""
#: engines/scumm/detection.cpp:203
msgid ""
"This music was presumably intended for low-end Macs, and uses only one "
"channel."
msgstr ""
#: engines/scumm/detection.cpp:211
msgid "Enable smooth scrolling"
msgstr ""
#: engines/scumm/detection.cpp:212
msgid "(instead of the normal 8-pixels steps scrolling)"
msgstr ""
#: engines/scumm/detection.cpp:220
msgid "Allow semi-smooth scrolling"
msgstr ""
#: engines/scumm/detection.cpp:221
msgid ""
"Allow scrolling to be less smooth during the fast camera movement in the "
"intro."
msgstr ""
#: engines/scumm/detection.cpp:229 engines/scumm/dialogs.cpp:921
#, fuzzy
msgid "Enable game-specific enhancements"
msgstr "3B Anti merdiven efekti:"
#: engines/scumm/detection.cpp:230 engines/scumm/dialogs.cpp:921
msgid ""
"Allow ScummVM to make small enhancements to the game, usually based on other "
"versions of the same game."
msgstr ""
#: engines/scumm/detection.cpp:238
msgid "Load modded audio"
msgstr ""
#: engines/scumm/detection.cpp:239
msgid ""
"Replace music, sound effects, and speech clips with modded audio files, if "
"available."
msgstr ""
#: engines/scumm/detection.cpp:247
#, fuzzy
msgid "Enable the original GUI and Menu"
msgstr "Oyunun tam ismi"
#: engines/scumm/detection.cpp:248
msgid ""
"Allow the game to use the in-engine graphical interface and the original "
"save/load menu."
msgstr ""
#: engines/scumm/detection_internal.h:358
msgid ""
"This version of Monkey Island can't be played, because Limited Run Games "
"provided corrupted DISK04.LEC and 903.LFL files.\n"
"\n"
"Please contact their technical support for replacement files, or look online "
"for some guides which can help you recover valid files from the KryoFlux "
"dumps that Limited Run Games also provided."
msgstr ""
#. I18N: Previous page button
#: engines/scumm/dialogs.cpp:273
msgid "~P~revious"
msgstr ""
#. I18N: Next page button
#: engines/scumm/dialogs.cpp:275
msgid "~N~ext"
msgstr ""
#: engines/scumm/dialogs.cpp:826
msgid "Speech Only"
msgstr ""
#: engines/scumm/dialogs.cpp:827
msgid "Speech and Subtitles"
msgstr ""
#: engines/scumm/dialogs.cpp:828
msgid "Subtitles Only"
msgstr ""
#: engines/scumm/dialogs.cpp:836
msgctxt "lowres"
msgid "Speech & Subs"
msgstr ""
#: engines/scumm/dialogs.cpp:882
msgid "Select a Proficiency Level."
msgstr ""
#: engines/scumm/dialogs.cpp:884
msgid "Refer to your Loom(TM) manual for help."
msgstr ""
#: engines/scumm/dialogs.cpp:888
msgid "Practice"
msgstr ""
#: engines/scumm/dialogs.cpp:889
msgid "Expert"
msgstr ""
#: engines/scumm/dialogs.cpp:942
msgid "Overture Timing:"
msgstr ""
#: engines/scumm/dialogs.cpp:946
msgid ""
"When using replacement music, this adjusts the time when the Overture "
"changes to the scene with the Lucasfilm and Loom logotypes."
msgstr ""
#: engines/scumm/dialogs.cpp:1022
#, fuzzy
msgid "Playback Adjust:"
msgstr "Oynatma"
#: engines/scumm/dialogs.cpp:1026
msgid ""
"When playing sound from the CD audio track, adjust the start position of the "
"sound by this much. Use this if you often hear bits of the wrong sound."
msgstr ""
#: engines/scumm/dialogs.cpp:1098
msgid "Intro Adjust:"
msgstr ""
#: engines/scumm/dialogs.cpp:1102
msgid ""
"When playing the intro track, play from this point in it. Use this if the "
"music gets cut off prematurely, or if you are unhappy with the way the music "
"syncs up with the intro."
msgstr ""
#: engines/scumm/dialogs.cpp:1111
msgid "Outlook Adjust:"
msgstr ""
#: engines/scumm/dialogs.cpp:1115
msgid ""
"The outlook music is part of the intro track. Adjust the position in the "
"track at which it starts playing. Use this if the music is cut off, or if "
"you hear part of the previous music."
msgstr ""
#: engines/scumm/help.cpp:72
msgid "Common keyboard commands:"
msgstr ""
#: engines/scumm/help.cpp:73
msgid "Save / Load dialog"
msgstr ""
#: engines/scumm/help.cpp:75
msgid "Skip line of text"
msgstr ""
#: engines/scumm/help.cpp:76
msgid "Esc"
msgstr ""
#: engines/scumm/help.cpp:77 engines/wintermute/keymapper_tables.h:2059
msgid "Space"
msgstr ""
#: engines/scumm/help.cpp:77
#, fuzzy
msgid "Pause game"
msgstr "Oyun yükle:"
#: engines/scumm/help.cpp:78 engines/scumm/help.cpp:83
#: engines/scumm/help.cpp:94 engines/scumm/help.cpp:95
#: engines/scumm/help.cpp:96 engines/scumm/help.cpp:97
#: engines/scumm/help.cpp:98 engines/scumm/help.cpp:99
#: engines/scumm/help.cpp:100 engines/scumm/help.cpp:101
msgid "Ctrl"
msgstr ""
#: engines/scumm/help.cpp:78
#, fuzzy
msgid "Load saved game 1-10"
msgstr "Seçilmiş oyun icin kaydedilmiş oyunu yükle"
#: engines/scumm/help.cpp:79 engines/scumm/help.cpp:83
#: engines/scumm/help.cpp:85 engines/scumm/help.cpp:99
#: engines/scumm/help.cpp:100 engines/scumm/help.cpp:101
msgid "Alt"
msgstr ""
#: engines/scumm/help.cpp:79
msgid "Save game 1-10"
msgstr ""
#: engines/scumm/help.cpp:86
msgid "Music volume up / down"
msgstr ""
#: engines/scumm/help.cpp:87
msgid "Text speed slower / faster"
msgstr ""
#: engines/scumm/help.cpp:88
msgid "Simulate left mouse button"
msgstr ""
#: engines/scumm/help.cpp:89 engines/wintermute/keymapper_tables.h:2114
msgid "Tab"
msgstr ""
#: engines/scumm/help.cpp:89
msgid "Simulate right mouse button"
msgstr ""
#: engines/scumm/help.cpp:92
msgid "Special keyboard commands:"
msgstr ""
#: engines/scumm/help.cpp:93
#, fuzzy
msgid "Show / Hide console"
msgstr "Gizli dosyaları göster"
#: engines/scumm/help.cpp:94
msgid "Start the debugger"
msgstr ""
#: engines/scumm/help.cpp:95
msgid "Show memory consumption"
msgstr ""
#: engines/scumm/help.cpp:96
msgid "Run in fast mode (*)"
msgstr ""
#: engines/scumm/help.cpp:97
msgid "Run in really fast mode (*)"
msgstr ""
#: engines/scumm/help.cpp:99
msgid "Switch between graphics filters"
msgstr ""
#: engines/scumm/help.cpp:100
msgid "Increase / Decrease scale factor"
msgstr ""
#: engines/scumm/help.cpp:101
#, fuzzy
msgid "Toggle aspect-ratio correction"
msgstr "Görüntü oranı düzeltme"
#: engines/scumm/help.cpp:106
msgid "* Note that using ctrl-f and"
msgstr ""
#: engines/scumm/help.cpp:107
msgid " ctrl-g are not recommended"
msgstr ""
#: engines/scumm/help.cpp:108
msgid " since they may cause crashes"
msgstr ""
#: engines/scumm/help.cpp:109
msgid " or incorrect game behavior."
msgstr ""
#: engines/scumm/help.cpp:113
msgid "Spinning drafts on the keyboard:"
msgstr ""
#: engines/scumm/help.cpp:115
#, fuzzy
msgid "Main game controls:"
msgstr "Oyun seçeneklerini değiştirme"
#: engines/scumm/help.cpp:120 engines/scumm/help.cpp:135
#: engines/scumm/help.cpp:160
msgid "Push"
msgstr ""
#: engines/scumm/help.cpp:121 engines/scumm/help.cpp:136
#: engines/scumm/help.cpp:161
msgid "Pull"
msgstr ""
#: engines/scumm/help.cpp:122 engines/scumm/help.cpp:137
#: engines/scumm/help.cpp:162 engines/scumm/help.cpp:196
#: engines/scumm/help.cpp:206
msgid "Give"
msgstr ""
#: engines/scumm/help.cpp:123 engines/scumm/help.cpp:138
#: engines/scumm/help.cpp:163 engines/scumm/help.cpp:189
#: engines/scumm/help.cpp:207
#, fuzzy
msgid "Open"
msgstr "URL'yi aç"
#: engines/scumm/help.cpp:125
msgid "Go to"
msgstr ""
#: engines/scumm/help.cpp:126
msgid "Get"
msgstr ""
#: engines/scumm/help.cpp:128 engines/scumm/help.cpp:140
msgid "Read"
msgstr ""
#: engines/scumm/help.cpp:129 engines/scumm/help.cpp:146
msgid "New kid"
msgstr ""
#: engines/scumm/help.cpp:130 engines/scumm/help.cpp:152
#: engines/scumm/help.cpp:170
msgid "Turn on"
msgstr ""
#: engines/scumm/help.cpp:131 engines/scumm/help.cpp:153
#: engines/scumm/help.cpp:171
msgid "Turn off"
msgstr ""
#: engines/scumm/help.cpp:141 engines/scumm/help.cpp:166
#: engines/scumm/help.cpp:193 engines/wintermute/keymapper_tables.h:1463
msgid "Walk to"
msgstr ""
#: engines/scumm/help.cpp:142 engines/scumm/help.cpp:167
#: engines/scumm/help.cpp:194 engines/scumm/help.cpp:209
#: engines/scumm/help.cpp:226 engines/wintermute/keymapper_tables.h:134
#: engines/wintermute/keymapper_tables.h:1469
msgid "Pick up"
msgstr ""
#: engines/scumm/help.cpp:143 engines/scumm/help.cpp:168
msgid "What is"
msgstr ""
#: engines/scumm/help.cpp:145
msgid "Unlock"
msgstr ""
#: engines/scumm/help.cpp:148
msgid "Put on"
msgstr ""
#: engines/scumm/help.cpp:149
msgid "Take off"
msgstr ""
#: engines/scumm/help.cpp:155
msgid "Fix"
msgstr ""
#: engines/scumm/help.cpp:157
#, fuzzy
msgid "Switch"
msgstr "Oyunu seç"
#: engines/scumm/help.cpp:165 engines/scumm/help.cpp:227
#, fuzzy
msgid "Look"
msgstr "Aşağı"
#: engines/scumm/help.cpp:172 engines/scumm/help.cpp:222
msgid "Talk"
msgstr ""
#: engines/scumm/help.cpp:173
msgid "Travel"
msgstr ""
#: engines/scumm/help.cpp:174
msgid "To Henry / To Indy"
msgstr ""
#. I18N: These are different musical notes
#: engines/scumm/help.cpp:178
msgid "play C minor on distaff"
msgstr ""
#: engines/scumm/help.cpp:179
msgid "play D on distaff"
msgstr ""
#: engines/scumm/help.cpp:180
msgid "play E on distaff"
msgstr ""
#: engines/scumm/help.cpp:181
msgid "play F on distaff"
msgstr ""
#: engines/scumm/help.cpp:182
msgid "play G on distaff"
msgstr ""
#: engines/scumm/help.cpp:183
msgid "play A on distaff"
msgstr ""
#: engines/scumm/help.cpp:184
msgid "play B on distaff"
msgstr ""
#: engines/scumm/help.cpp:185
msgid "play C major on distaff"
msgstr ""
#: engines/scumm/help.cpp:191 engines/scumm/help.cpp:213
msgid "puSh"
msgstr ""
#: engines/scumm/help.cpp:192 engines/scumm/help.cpp:214
msgid "pull (Yank)"
msgstr ""
#: engines/scumm/help.cpp:195 engines/scumm/help.cpp:211
#: engines/scumm/help.cpp:247 engines/wintermute/keymapper_tables.h:128
#: engines/wintermute/keymapper_tables.h:1481
msgid "Talk to"
msgstr ""
#: engines/scumm/help.cpp:198 engines/scumm/help.cpp:210
#: engines/wintermute/keymapper_tables.h:122
#: engines/wintermute/keymapper_tables.h:1457
#, fuzzy
msgid "Look at"
msgstr "Aşağı"
#: engines/scumm/help.cpp:199
msgid "turn oN"
msgstr ""
#: engines/scumm/help.cpp:200
msgid "turn oFf"
msgstr ""
#: engines/scumm/help.cpp:216
msgid "KeyUp"
msgstr ""
#: engines/scumm/help.cpp:216
msgid "Highlight prev dialogue"
msgstr ""
#: engines/scumm/help.cpp:217
#, fuzzy
msgid "KeyDown"
msgstr "Aşağı"
#: engines/scumm/help.cpp:217
msgid "Highlight next dialogue"
msgstr ""
#: engines/scumm/help.cpp:221
msgid "Walk"
msgstr ""
#: engines/scumm/help.cpp:225
msgid "Object"
msgstr ""
#: engines/scumm/help.cpp:228
msgid "Black and White / Color"
msgstr ""
#: engines/scumm/help.cpp:231
msgid "Eyes"
msgstr ""
#: engines/scumm/help.cpp:232
msgid "Tongue"
msgstr ""
#: engines/scumm/help.cpp:234
msgid "Punch"
msgstr ""
#: engines/scumm/help.cpp:235
msgid "Kick"
msgstr ""
#: engines/scumm/help.cpp:239
msgid "Regular cursor"
msgstr ""
#. I18N: Comm is a communication device
#: engines/scumm/help.cpp:242
msgid "Comm"
msgstr ""
#: engines/scumm/help.cpp:245
msgid "Save / Load / Options"
msgstr ""
#: engines/scumm/help.cpp:256
#, fuzzy
msgid "Other game controls:"
msgstr "Oyun seçeneklerini değiştirme"
#: engines/scumm/help.cpp:258 engines/scumm/help.cpp:268
msgid "Inventory:"
msgstr ""
#: engines/scumm/help.cpp:259 engines/scumm/help.cpp:275
msgid "Scroll list up"
msgstr ""
#: engines/scumm/help.cpp:260 engines/scumm/help.cpp:276
msgid "Scroll list down"
msgstr ""
#: engines/scumm/help.cpp:261 engines/scumm/help.cpp:269
msgid "Upper left item"
msgstr ""
#: engines/scumm/help.cpp:262 engines/scumm/help.cpp:271
msgid "Lower left item"
msgstr ""
#: engines/scumm/help.cpp:263 engines/scumm/help.cpp:272
msgid "Upper right item"
msgstr ""
#: engines/scumm/help.cpp:264 engines/scumm/help.cpp:274
msgid "Lower right item"
msgstr ""
#: engines/scumm/help.cpp:270
msgid "Middle left item"
msgstr ""
#: engines/scumm/help.cpp:273
msgid "Middle right item"
msgstr ""
#: engines/scumm/help.cpp:280 engines/scumm/help.cpp:285
msgid "Switching characters:"
msgstr ""
#: engines/scumm/help.cpp:282
msgid "Second kid"
msgstr ""
#: engines/scumm/help.cpp:283
msgid "Third kid"
msgstr ""
#: engines/scumm/help.cpp:292
msgid "Toggle Inventory/IQ Points display"
msgstr ""
#: engines/scumm/help.cpp:293
msgid "Toggle Keyboard/Mouse Fighting (*)"
msgstr ""
#: engines/scumm/help.cpp:295
msgid "* Keyboard Fighting is always on,"
msgstr ""
#: engines/scumm/help.cpp:296
msgid " so despite the in-game message this"
msgstr ""
#: engines/scumm/help.cpp:297
msgid " actually toggles Mouse Fighting Off/On"
msgstr ""
#: engines/scumm/help.cpp:304
msgid "Fighting controls (numpad):"
msgstr ""
#: engines/scumm/help.cpp:305 engines/scumm/help.cpp:306
#: engines/scumm/help.cpp:307
msgid "Step back"
msgstr ""
#: engines/scumm/help.cpp:308
msgid "Block high"
msgstr ""
#: engines/scumm/help.cpp:309
msgid "Block middle"
msgstr ""
#: engines/scumm/help.cpp:310
msgid "Block low"
msgstr ""
#: engines/scumm/help.cpp:311
msgid "Punch high"
msgstr ""
#: engines/scumm/help.cpp:312
msgid "Punch middle"
msgstr ""
#: engines/scumm/help.cpp:313
msgid "Punch low"
msgstr ""
#: engines/scumm/help.cpp:315
msgid "Sucker punch"
msgstr ""
#: engines/scumm/help.cpp:318
msgid "These are for Indy on left."
msgstr ""
#: engines/scumm/help.cpp:319
msgid "When Indy is on the right,"
msgstr ""
#: engines/scumm/help.cpp:320
msgid "7, 4, and 1 are switched with"
msgstr ""
#: engines/scumm/help.cpp:321
msgid "9, 6, and 3, respectively."
msgstr ""
#: engines/scumm/help.cpp:330
msgid "Biplane controls (numpad):"
msgstr ""
#: engines/scumm/help.cpp:331
msgid "Fly to upper left"
msgstr ""
#: engines/scumm/help.cpp:332
msgid "Fly to left"
msgstr ""
#: engines/scumm/help.cpp:333
msgid "Fly to lower left"
msgstr ""
#: engines/scumm/help.cpp:334
msgid "Fly upwards"
msgstr ""
#: engines/scumm/help.cpp:335
msgid "Fly straight"
msgstr ""
#: engines/scumm/help.cpp:336
msgid "Fly down"
msgstr ""
#: engines/scumm/help.cpp:337
msgid "Fly to upper right"
msgstr ""
#: engines/scumm/help.cpp:338
msgid "Fly to right"
msgstr ""
#: engines/scumm/help.cpp:339
msgid "Fly to lower right"
msgstr ""
#: engines/scumm/input.cpp:1073
msgid "Snap scroll on"
msgstr ""
#: engines/scumm/input.cpp:1075
msgid "Snap scroll off"
msgstr ""
#: engines/scumm/input.cpp:1088
#, fuzzy
msgid "Music volume: "
msgstr "Müzik cihazı:"
#: engines/scumm/input.cpp:1105
#, fuzzy
msgid "Subtitle speed: "
msgstr "İmleç hızı:"
#: engines/scumm/metaengine.cpp:335
msgid ""
"The Lite version of Putt-Putt Saves the Zoo iOS is not supported to avoid "
"piracy.\n"
"The full version is available for purchase from the iTunes Store."
msgstr ""
#: engines/scumm/metaengine.cpp:432
#, fuzzy
msgid "HE v71+ support is not compiled in"
msgstr "Özellikler derlenmiştir:"
#: engines/scumm/metaengine.cpp:456
#, fuzzy
msgid "SCUMM v7-8 support is not compiled in"
msgstr "Özellikler derlenmiştir:"
#: engines/scumm/scumm.cpp:260
msgid ""
"You have enabled 'aspect ratio correction'. However, FM-TOWNS' natural "
"resolution is 320x240, which doesn't allow aspect ratio correction.\n"
"Aspect ratio correction can be achieved by trimming the resolution to "
"320x200, under 'engine' tab."
msgstr ""
#: engines/scumm/scumm.cpp:1098
msgid ""
"Could not find the 'Indy' Macintosh executable. High-resolution fonts will\n"
"be disabled."
msgstr ""
#: engines/scumm/scumm.cpp:1124
msgid ""
"Could not find the 'Loom' Macintosh executable. Music and high-resolution\n"
"versions of font and cursor will be disabled."
msgstr ""
#: engines/scumm/scumm.cpp:1146
msgid ""
"Could not find the 'Monkey Island' Macintosh executable to read the\n"
"instruments from. Music will be disabled."
msgstr ""
#: engines/scumm/scumm.cpp:1442
msgid ""
"Audio files compressed with ScummVM Tools were detected; *.BUN/*.SOU\n"
"compression is not supported anymore for this game, audio will be disabled.\n"
"Please copy the game from the original media without compression."
msgstr ""
#: engines/scumm/scumm.cpp:1916
#, c-format
msgid ""
"Native MIDI support requires the Roland Upgrade from LucasArts,\n"
"but %s is missing. Using AdLib instead."
msgstr ""
#: engines/scumm/scumm.cpp:3225
msgid ""
"Usually, Maniac Mansion would start now. But for that to work, the game "
"files for Maniac Mansion have to be in the 'Maniac' directory inside the "
"Tentacle game directory, and the game has to be added to ScummVM."
msgstr ""
#: engines/scumm/imuse/drivers/amiga.cpp:652
msgid ""
"This AMIGA version is missing (at least) the following file(s):\n"
"\n"
msgstr ""
#: engines/scumm/imuse/drivers/amiga.cpp:657
msgid ""
"\n"
"Please copy these file(s) into the game data directory.\n"
"\n"
msgstr ""
#: engines/sherlock/detection.cpp:70
msgid "Pixellated scene transitions"
msgstr ""
#: engines/sherlock/detection.cpp:71
msgid "When changing scenes, a randomized pixel transition is done"
msgstr ""
#: engines/sherlock/detection.cpp:82
msgid "Don't show hotspots when moving mouse"
msgstr ""
#: engines/sherlock/detection.cpp:83
msgid ""
"Only show hotspot names after you actually click on a hotspot or action "
"button"
msgstr ""
#: engines/sherlock/detection.cpp:94
msgid "Show character portraits"
msgstr ""
#: engines/sherlock/detection.cpp:95
msgid "Show portraits for the characters when conversing"
msgstr ""
#: engines/sherlock/detection.cpp:106
msgid "Slide dialogs into view"
msgstr ""
#: engines/sherlock/detection.cpp:107
msgid "Slide UI dialogs into view, rather than simply showing them immediately"
msgstr ""
#: engines/sherlock/detection.cpp:118
msgid "Transparent windows"
msgstr ""
#: engines/sherlock/detection.cpp:119
msgid "Show windows with a partially transparent background"
msgstr ""
#: engines/sky/compact.cpp:140
msgid "The \"sky.cpt\" engine data file has an incorrect size."
msgstr ""
#: engines/sky/detection.cpp:36
msgid "Floppy intro"
msgstr ""
#: engines/sky/detection.cpp:37
msgid "Use the floppy version's intro (CD version only)"
msgstr ""
#: engines/sky/metaengine.cpp:85
msgid "Walk / Look / Talk"
msgstr ""
#: engines/sky/metaengine.cpp:103
msgid "Skip / Close"
msgstr ""
#: engines/sky/metaengine.cpp:111
msgid "Open control panel"
msgstr ""
#: engines/sky/metaengine.cpp:127
msgid "Toggle fast mode"
msgstr ""
#: engines/sky/metaengine.cpp:132
msgid "Toggle really fast mode"
msgstr ""
#: engines/sky/metaengine.cpp:202
msgid "WARNING: Deleting the autosave slot is not supported by this engine"
msgstr ""
#: engines/stark/detection.cpp:387
msgid "Load modded assets"
msgstr ""
#: engines/stark/detection.cpp:388
msgid "Enable loading of external replacement assets."
msgstr ""
#: engines/stark/detection.cpp:398
msgid "Enable linear filtering of the backgrounds images"
msgstr ""
#: engines/stark/detection.cpp:399
msgid ""
"When linear filtering is enabled the background graphics are smoother in "
"full screen mode, at the cost of some details."
msgstr ""
#: engines/stark/detection.cpp:409 engines/ultima/detection.cpp:143
#, fuzzy
msgid "Enable font anti-aliasing"
msgstr "3B Anti merdiven efekti:"
#: engines/stark/detection.cpp:410 engines/ultima/detection.cpp:144
msgid "When font anti-aliasing is enabled, the text is smoother."
msgstr ""
#: engines/stark/stark.cpp:106
#, fuzzy
msgid "Software renderer does not support modded assets"
msgstr "Motor eklentisi kayıtlı oyunları desteklemiyor"
#: engines/stark/stark.cpp:291
msgid "You are missing recommended data files:"
msgstr ""
#: engines/stark/stark.cpp:305
msgid ""
"The 'fonts' folder is required to experience the text style as it was "
"designed. The Steam release is known to be missing it. You can get the fonts "
"from the demo version of the game."
msgstr ""
#: engines/stark/stark.cpp:312
msgid ""
"'gui.ini' is recommended to get proper font settings for the game "
"localization."
msgstr ""
#: engines/stark/stark.cpp:318
msgid "'language.ini' is recommended to get localized confirmation dialogs."
msgstr ""
#: engines/stark/stark.cpp:324
msgid "'game.exe' is recommended to get styled confirmation dialogs."
msgstr ""
#: engines/supernova/supernova.cpp:192
#, c-format
msgid "Unable to locate the text for %s language in engine data file."
msgstr ""
#: engines/supernova/supernova.cpp:476
#, c-format
msgid ""
"Incorrect version of the '%s' engine data file found. Expected %d but got %d."
msgstr ""
#: engines/supernova/supernova.cpp:486
#, c-format
msgid "Unable to find block for part %d"
msgstr ""
#: engines/supernova/supernova.cpp:529
#, c-format
msgid "Unable to find '%s' in game folder or the engine data file."
msgstr ""
#: engines/supernova/supernova.cpp:833
msgid ""
"Failed to save temporary game state. Make sure your save game directory is "
"set in ScummVM and that you can write to it."
msgstr ""
#: engines/supernova/supernova.cpp:834
msgid "Failed to load temporary game state."
msgstr ""
#: engines/supernova/detection.cpp:41
msgid "Improved mode"
msgstr ""
#: engines/supernova/detection.cpp:42
msgid ""
"Removes some repetitive actions, adds possibility to change verbs by keyboard"
msgstr ""
#: engines/sword1/animation.cpp:531
#, c-format
msgid "PSX stream cutscene '%s' cannot be played in paletted mode"
msgstr ""
#: engines/sword1/animation.cpp:552 engines/sword2/animation.cpp:448
msgid "DXA cutscenes found but ScummVM has been built without zlib"
msgstr ""
#: engines/sword1/animation.cpp:568 engines/sword2/animation.cpp:464
msgid ""
"MPEG-2 cutscenes found but ScummVM has been built without MPEG-2 support"
msgstr ""
#: engines/sword1/animation.cpp:575 engines/sword2/animation.cpp:473
#, c-format
msgid "Cutscene '%s' not found"
msgstr ""
#: engines/sword1/control.cpp:886
msgid ""
"ScummVM found that you have old saved games for Broken Sword 1 that should "
"be converted.\n"
"The old saved game format is no longer supported, so you will not be able to "
"load your games if you don't convert them.\n"
"\n"
"Press OK to convert them now, otherwise you will be asked again the next "
"time you start the game.\n"
msgstr ""
#: engines/sword1/control.cpp:1260
#, c-format
msgid ""
"Target new saved game already exists!\n"
"Would you like to keep the old saved game (%s) or the new one (%s)?\n"
msgstr ""
#: engines/sword1/control.cpp:1263
msgid "Keep the old one"
msgstr ""
#: engines/sword1/control.cpp:1263
msgid "Keep the new one"
msgstr ""
#: engines/sword1/logic.cpp:1634
msgid "This is the end of the Broken Sword 1 Demo"
msgstr ""
#: engines/sword2/animation.cpp:428
msgid ""
"PSX cutscenes found but ScummVM has been built without RGB color support"
msgstr ""
#: engines/sword2/detection.cpp:32
msgid "Show object labels"
msgstr ""
#: engines/sword2/detection.cpp:33
msgid "Show labels for objects on mouse hover"
msgstr ""
#: engines/sword25/detection.cpp:50
msgid "Use English speech"
msgstr ""
#: engines/sword25/detection.cpp:51
msgid ""
"Use English speech instead of German for every language other than German"
msgstr ""
#: engines/teenagent/resources.cpp:120
msgid ""
"The teenagent.dat file is compressed and zlib hasn't been included in this "
"executable. Please decompress it"
msgstr ""
#: engines/tinsel/detection_tables.h:481
msgid "Saturn CD version is not yet supported"
msgstr ""
#: engines/tony/tony.cpp:248
#, c-format
msgid "Font variant not present in '%s' engine data file."
msgstr ""
#: engines/toon/toon.cpp:244
#, c-format
msgid "Saved game in slot #%d "
msgstr ""
#: engines/toon/toon.cpp:248
#, c-format
msgid "Could not quick save into slot #%d"
msgstr ""
#: engines/toon/toon.cpp:261
#, c-format
msgid "Saved game #%d quick loaded"
msgstr ""
#: engines/toon/toon.cpp:265
#, fuzzy, c-format
msgid "Could not quick load the saved game #%d"
msgstr "Kaydedilmiş oyunu yüklemek istiyor musunuz?"
#: engines/toon/toon.cpp:1502
#, fuzzy
msgid "Are you sure you want to exit?"
msgstr "Kaydedilmiş oyunu yüklemek istiyor musunuz?"
#: engines/toon/toon.cpp:1906
#, c-format
msgid "Unable to locate the '%s' data file."
msgstr ""
#: engines/twine/detection.cpp:272
msgid "This version requires Giflib which was not compiled into ScummVM"
msgstr ""
#: engines/twine/detection.cpp:1014
msgid "Enable wall collisions"
msgstr ""
#: engines/twine/detection.cpp:1015
msgid "Enable the original wall collision damage"
msgstr ""
#: engines/twine/detection.cpp:1026
msgid "Disable save menu"
msgstr ""
#: engines/twine/detection.cpp:1027
msgid ""
"The original only had autosaves. This allows you to save whenever you want."
msgstr ""
#: engines/twine/detection.cpp:1037
msgid "Enable debug mode"
msgstr ""
#: engines/twine/detection.cpp:1038
#, fuzzy
msgid "Enable the debug mode"
msgstr "Oyunun tam ismi"
#: engines/twine/detection.cpp:1048
msgid "Enable audio CD"
msgstr ""
#: engines/twine/detection.cpp:1049
msgid "Enable the original audio cd track"
msgstr ""
#: engines/twine/detection.cpp:1059
msgid "Enable sound"
msgstr ""
#: engines/twine/detection.cpp:1060
#, fuzzy
msgid "Enable the sound for the game"
msgstr "Oyunun tam ismi"
#: engines/twine/detection.cpp:1070
#, fuzzy
msgid "Enable voices"
msgstr "Oyunun tam ismi"
#: engines/twine/detection.cpp:1071
#, fuzzy
msgid "Enable the voices for the game"
msgstr "Oyunun tam ismi"
#: engines/twine/detection.cpp:1081
msgid "Enable text"
msgstr ""
#: engines/twine/detection.cpp:1082
#, fuzzy
msgid "Enable the text for the game"
msgstr "Oyunun tam ismi"
#: engines/twine/detection.cpp:1092
msgid "Enable movies"
msgstr ""
#: engines/twine/detection.cpp:1093
#, fuzzy
msgid "Enable the cutscenes for the game"
msgstr "Oyunun tam ismi"
#: engines/twine/detection.cpp:1103
#, fuzzy
msgid "Enable mouse"
msgstr "Oyunun tam ismi"
#: engines/twine/detection.cpp:1104
#, fuzzy
msgid "Enable the mouse for the UI"
msgstr "Oyunun tam ismi"
#: engines/twine/detection.cpp:1114
msgid "Use the USA version"
msgstr ""
#: engines/twine/detection.cpp:1115
msgid "Enable the USA specific version flags"
msgstr ""
#: engines/twine/detection.cpp:1125 engines/ultima/detection.cpp:99
msgid "Enable high resolution"
msgstr ""
#: engines/twine/detection.cpp:1126 engines/ultima/detection.cpp:100
#, fuzzy
msgid "Enable a higher resolution for the game"
msgstr "Oyunun tam ismi"
#: engines/twine/metaengine.cpp:104
msgid "Debug Next Room"
msgstr ""
#: engines/twine/metaengine.cpp:109
msgid "Debug Previous Room"
msgstr ""
#: engines/twine/metaengine.cpp:114
msgid "Debug Apply Celling Grid"
msgstr ""
#: engines/twine/metaengine.cpp:119
msgid "Debug Increase Celling Grid Index"
msgstr ""
#: engines/twine/metaengine.cpp:124
msgid "Debug Decrease Celling Grid Index"
msgstr ""
#: engines/twine/metaengine.cpp:129
msgid "Debug Grid Camera Up"
msgstr ""
#: engines/twine/metaengine.cpp:134
msgid "Debug Grid Camera Down"
msgstr ""
#: engines/twine/metaengine.cpp:139
msgid "Debug Grid Camera Left"
msgstr ""
#: engines/twine/metaengine.cpp:145
msgid "Debug Grid Camera Right"
msgstr ""
#: engines/twine/metaengine.cpp:150
msgid "Place actor at center of screen"
msgstr ""
#: engines/twine/metaengine.cpp:155
msgid "Debug Menu"
msgstr ""
#: engines/twine/metaengine.cpp:160
msgid "Debug Menu Execute"
msgstr ""
#: engines/twine/metaengine.cpp:165 engines/twine/metaengine.cpp:185
msgid "Normal Behaviour"
msgstr ""
#: engines/twine/metaengine.cpp:170 engines/twine/metaengine.cpp:190
msgid "Athletic Behaviour"
msgstr ""
#: engines/twine/metaengine.cpp:175 engines/twine/metaengine.cpp:195
msgid "Aggressive Behaviour"
msgstr ""
#: engines/twine/metaengine.cpp:180 engines/twine/metaengine.cpp:200
msgid "Discreet Behaviour"
msgstr ""
#: engines/twine/metaengine.cpp:205
msgid "Behaviour Action"
msgstr ""
#: engines/twine/metaengine.cpp:211
msgid "Change Behaviour"
msgstr ""
#: engines/twine/metaengine.cpp:223
msgid "Options Menu"
msgstr ""
#: engines/twine/metaengine.cpp:235
msgid "Use Selected Object"
msgstr ""
#: engines/twine/metaengine.cpp:241
msgid "Throw Magic Ball"
msgstr ""
#: engines/twine/metaengine.cpp:255
msgid "Move Backward"
msgstr ""
#: engines/twine/metaengine.cpp:276
msgid "Use Protopack"
msgstr ""
#: engines/twine/metaengine.cpp:281
msgid "Open Holomap"
msgstr ""
#: engines/twine/metaengine.cpp:294
#, fuzzy
msgid "Special Action"
msgstr "Aktif"
#: engines/twine/metaengine.cpp:300 engines/wintermute/keymapper_tables.h:60
msgid "Escape"
msgstr ""
#: engines/twine/metaengine.cpp:313
msgid "Accept"
msgstr ""
#: engines/twine/metaengine.cpp:321 engines/twine/metaengine.cpp:373
#: engines/twine/metaengine.cpp:389
msgid "Abort"
msgstr ""
#: engines/twine/metaengine.cpp:359
msgid "Next Page"
msgstr ""
#: engines/twine/metaengine.cpp:426
msgid "Previous location"
msgstr ""
#: engines/twine/metaengine.cpp:431
msgid "Next location"
msgstr ""
#: engines/twine/parser/text.cpp:33
msgctxt "Options menu"
msgid "High resolution on"
msgstr ""
#: engines/twine/parser/text.cpp:34
msgctxt "Options menu"
msgid "High resolution off"
msgstr ""
#: engines/twine/parser/text.cpp:35
msgctxt "Options menu"
msgid "Wall collision on"
msgstr ""
#: engines/twine/parser/text.cpp:36
msgctxt "Options menu"
msgid "Wall collision off"
msgstr ""
#: engines/ultima/detection.cpp:66
msgid "Enable frame skipping"
msgstr ""
#: engines/ultima/detection.cpp:67
msgid "Allow the game to skip animation frames when running too slow."
msgstr ""
#: engines/ultima/detection.cpp:77
#, fuzzy
msgid "Enable frame limiting"
msgstr "3B Anti merdiven efekti:"
#: engines/ultima/detection.cpp:78
msgid "Limits the speed of the game to prevent running too fast."
msgstr ""
#: engines/ultima/detection.cpp:88
#, fuzzy
msgid "Enable cheats"
msgstr "Oyunun tam ismi"
#: engines/ultima/detection.cpp:89
msgid "Allow cheats by commands and a menu when player is clicked."
msgstr ""
#: engines/ultima/detection.cpp:110
msgid "Play foot step sounds"
msgstr ""
#: engines/ultima/detection.cpp:111
msgid "Plays sound when the player moves."
msgstr ""
#: engines/ultima/detection.cpp:121
#, fuzzy
msgid "Enable jump to mouse position"
msgstr "Oyunun tam ismi"
#: engines/ultima/detection.cpp:122
msgid ""
"Jumping while not moving targets the mouse cursor rather than direction only."
msgstr ""
#: engines/ultima/detection.cpp:132
#, fuzzy
msgid "Enable font replacement"
msgstr "3B Anti merdiven efekti:"
#: engines/ultima/detection.cpp:133
msgid "Replaces game fonts with rendered fonts"
msgstr ""
#. I18N: Silencer is the player-character in Crusader games, known as the Avatar in Ultima series.
#: engines/ultima/detection.cpp:155
msgid "Camera moves with Silencer"
msgstr ""
#: engines/ultima/detection.cpp:156
msgid ""
"Camera tracks the player movement rather than snapping to defined positions."
msgstr ""
#: engines/ultima/detection.cpp:166
msgid "Always enable Christmas easter-egg"
msgstr ""
#: engines/ultima/detection.cpp:167
msgid "Enable the Christmas music at any time of year."
msgstr ""
#: engines/ultima/shared/early/ultima_early.cpp:70
msgid "Could not find correct ultima.dat datafile"
msgstr ""
#: engines/ultima/shared/engine/data_archive.cpp:80
#, c-format
msgid "Could not locate engine data %s"
msgstr ""
#: engines/ultima/shared/engine/data_archive.cpp:98
#, c-format
msgid "Out of date engine data. Expected %d.%d, but got version %d.%d"
msgstr ""
#: engines/ultima/nuvie/nuvie.cpp:387
#, c-format
msgid "loading quick save %d"
msgstr ""
#: engines/ultima/nuvie/nuvie.cpp:392
#, c-format
msgid "saving quick save %d"
msgstr ""
#: engines/ultima/nuvie/meta_engine.cpp:38
msgid "Original Save"
msgstr ""
#: engines/ultima/nuvie/save/save_game.cpp:211
msgid "Transfer Character"
msgstr ""
#: engines/ultima/ultima8/meta_engine.cpp:135
msgid "Ultima VIII"
msgstr ""
#: engines/ultima/ultima8/meta_engine.cpp:135
msgid "Crusader"
msgstr ""
#: engines/ultima/ultima8/meta_engine.cpp:178
msgid "Ultima VIII Cheats"
msgstr ""
#: engines/ultima/ultima8/meta_engine.cpp:193
msgid "Ultima VIII Debug"
msgstr ""
#: engines/ultima/ultima8/gumps/u8_save_gump.cpp:299
msgid "[corrupt]"
msgstr ""
#: engines/ultima/ultima8/gumps/u8_save_gump.cpp:302
msgid "[outdated]"
msgstr ""
#: engines/ultima/ultima8/gumps/u8_save_gump.cpp:305
msgid "[too modern]"
msgstr ""
#: engines/wintermute/detection.cpp:52
msgid "Show FPS-counter"
msgstr ""
#: engines/wintermute/detection.cpp:53
msgid "Show the current number of frames per second in the upper left corner"
msgstr ""
#: engines/wintermute/detection.cpp:64
msgid "Sprite bilinear filtering (SLOW)"
msgstr ""
#: engines/wintermute/detection.cpp:65
msgid "Apply bilinear filtering to individual sprites"
msgstr ""
#: engines/wintermute/detection.cpp:77
msgid "Force to use 2D renderer (2D games only)"
msgstr ""
#: engines/wintermute/detection.cpp:78
msgid "This setting forces ScummVM to use 2D renderer while running 2D games"
msgstr ""
#: engines/wintermute/metaengine.cpp:64
#, fuzzy
msgid "FoxTail support is not compiled in"
msgstr "Özellikler derlenmiştir:"
#: engines/wintermute/metaengine.cpp:70
#, fuzzy
msgid "Hero Craft support is not compiled in"
msgstr "Özellikler derlenmiştir:"
#: engines/wintermute/metaengine.cpp:76
#, fuzzy
msgid "Wintermute3D support is not compiled in"
msgstr "Özellikler derlenmiştir:"
#: engines/wintermute/wintermute.cpp:148
msgid "This game requires PNG, JPEG and Vorbis support."
msgstr ""
#: engines/wintermute/wintermute.cpp:159
msgid "This game requires the FoxTail subengine, which is not compiled in."
msgstr ""
#: engines/wintermute/wintermute.cpp:170
msgid "This game requires the HeroCraft subengine, which is not compiled in."
msgstr ""
#: engines/wintermute/wintermute.cpp:181
msgid ""
"This game requires 3D capabilities, which is not compiled in. As such, it is "
"likely to be unplayable totally or partially."
msgstr ""
#: engines/wintermute/keymapper_tables.h:149
#: engines/wintermute/keymapper_tables.h:731
#: engines/wintermute/keymapper_tables.h:2039
#: engines/wintermute/keymapper_tables.h:2139
msgid "Walk forward"
msgstr ""
#: engines/wintermute/keymapper_tables.h:155
#: engines/wintermute/keymapper_tables.h:736
#: engines/wintermute/keymapper_tables.h:2161
msgid "Walk backward"
msgstr ""
#. I18N: Debug feature to draw lines of scene geometry: walls, walking areas, etc
#: engines/wintermute/keymapper_tables.h:174
#: engines/wintermute/keymapper_tables.h:685
#: engines/wintermute/keymapper_tables.h:1778
#, fuzzy
msgid "Show scene geometry"
msgstr "Ekran üstü kontrolünü göster"
#: engines/wintermute/keymapper_tables.h:183
#: engines/wintermute/keymapper_tables.h:199
#: engines/wintermute/keymapper_tables.h:630
#: engines/wintermute/keymapper_tables.h:906
#: engines/wintermute/keymapper_tables.h:1103
#: engines/wintermute/keymapper_tables.h:1231
msgid "Previous page"
msgstr ""
#: engines/wintermute/keymapper_tables.h:190
#: engines/wintermute/keymapper_tables.h:207
#: engines/wintermute/keymapper_tables.h:638
#: engines/wintermute/keymapper_tables.h:913
#: engines/wintermute/keymapper_tables.h:1110
#: engines/wintermute/keymapper_tables.h:1236
msgid "Next page"
msgstr ""
#: engines/wintermute/keymapper_tables.h:239
#: engines/wintermute/keymapper_tables.h:262
#: engines/wintermute/keymapper_tables.h:313
#: engines/wintermute/keymapper_tables.h:352
#: engines/wintermute/keymapper_tables.h:389
#: engines/wintermute/keymapper_tables.h:499
#: engines/wintermute/keymapper_tables.h:526
#: engines/wintermute/keymapper_tables.h:651
#: engines/wintermute/keymapper_tables.h:785
#: engines/wintermute/keymapper_tables.h:812
#: engines/wintermute/keymapper_tables.h:833
#: engines/wintermute/keymapper_tables.h:858
#: engines/wintermute/keymapper_tables.h:885
#: engines/wintermute/keymapper_tables.h:1045
#: engines/wintermute/keymapper_tables.h:1291
#: engines/wintermute/keymapper_tables.h:1338
#: engines/wintermute/keymapper_tables.h:1395
#: engines/wintermute/keymapper_tables.h:1421
#: engines/wintermute/keymapper_tables.h:1583
#: engines/wintermute/keymapper_tables.h:1632
#: engines/wintermute/keymapper_tables.h:1680
#: engines/wintermute/keymapper_tables.h:1713
#: engines/wintermute/keymapper_tables.h:1906
#: engines/wintermute/keymapper_tables.h:2026
#, fuzzy
msgid "Show hints"
msgstr "Gizli dosyaları göster"
#: engines/wintermute/keymapper_tables.h:249
#: engines/wintermute/keymapper_tables.h:396
#: engines/wintermute/keymapper_tables.h:658
#: engines/wintermute/keymapper_tables.h:864
#: engines/wintermute/keymapper_tables.h:1365
#: engines/wintermute/keymapper_tables.h:1442
#: engines/wintermute/keymapper_tables.h:1590
#: engines/wintermute/keymapper_tables.h:1602
#: engines/wintermute/keymapper_tables.h:1611
#: engines/wintermute/keymapper_tables.h:1873
msgid "Show inventory"
msgstr ""
#: engines/wintermute/keymapper_tables.h:269
#: engines/wintermute/keymapper_tables.h:332
#: engines/wintermute/keymapper_tables.h:367
#: engines/wintermute/keymapper_tables.h:402
#: engines/wintermute/keymapper_tables.h:506
#: engines/wintermute/keymapper_tables.h:533
#: engines/wintermute/keymapper_tables.h:1855
#: engines/wintermute/keymapper_tables.h:1913
#, fuzzy
msgid "GUI variant A"
msgstr "Bilinmeyen varyant"
#: engines/wintermute/keymapper_tables.h:276
#: engines/wintermute/keymapper_tables.h:339
#: engines/wintermute/keymapper_tables.h:374
#: engines/wintermute/keymapper_tables.h:408
#: engines/wintermute/keymapper_tables.h:513
#: engines/wintermute/keymapper_tables.h:540
#: engines/wintermute/keymapper_tables.h:1861
#: engines/wintermute/keymapper_tables.h:1919
#, fuzzy
msgid "GUI variant B"
msgstr "Bilinmeyen varyant"
#: engines/wintermute/keymapper_tables.h:283
#: engines/wintermute/keymapper_tables.h:414
#: engines/wintermute/keymapper_tables.h:547
#: engines/wintermute/keymapper_tables.h:1117
msgid "Phone cancel button"
msgstr ""
#: engines/wintermute/keymapper_tables.h:288
#: engines/wintermute/keymapper_tables.h:419
#: engines/wintermute/keymapper_tables.h:552
#: engines/wintermute/keymapper_tables.h:1122
msgid "Phone up button"
msgstr ""
#: engines/wintermute/keymapper_tables.h:294
#: engines/wintermute/keymapper_tables.h:425
#: engines/wintermute/keymapper_tables.h:558
#: engines/wintermute/keymapper_tables.h:1128
msgid "Phone down button"
msgstr ""
#. I18N: Some items are scripted to have alternative "Use" action, when MiddleClick is used
#. It may result in actor saying different text or item being decomposed to it's parts
#: engines/wintermute/keymapper_tables.h:360
msgid "Alternative action"
msgstr ""
#: engines/wintermute/keymapper_tables.h:431
#: engines/wintermute/keymapper_tables.h:564
#: engines/wintermute/keymapper_tables.h:1134
msgid "Phone 0 button"
msgstr ""
#: engines/wintermute/keymapper_tables.h:436
#: engines/wintermute/keymapper_tables.h:569
#: engines/wintermute/keymapper_tables.h:1139
#: engines/wintermute/keymapper_tables.h:1740
msgid "Phone 1 button"
msgstr ""
#: engines/wintermute/keymapper_tables.h:441
#: engines/wintermute/keymapper_tables.h:574
#: engines/wintermute/keymapper_tables.h:1144
#: engines/wintermute/keymapper_tables.h:1745
msgid "Phone 2 button"
msgstr ""
#: engines/wintermute/keymapper_tables.h:446
#: engines/wintermute/keymapper_tables.h:579
#: engines/wintermute/keymapper_tables.h:1149
#: engines/wintermute/keymapper_tables.h:1750
msgid "Phone 3 button"
msgstr ""
#: engines/wintermute/keymapper_tables.h:451
#: engines/wintermute/keymapper_tables.h:584
#: engines/wintermute/keymapper_tables.h:1154
msgid "Phone 4 button"
msgstr ""
#: engines/wintermute/keymapper_tables.h:456
#: engines/wintermute/keymapper_tables.h:589
#: engines/wintermute/keymapper_tables.h:1159
msgid "Phone 5 button"
msgstr ""
#: engines/wintermute/keymapper_tables.h:461
#: engines/wintermute/keymapper_tables.h:594
#: engines/wintermute/keymapper_tables.h:1164
msgid "Phone 6 button"
msgstr ""
#: engines/wintermute/keymapper_tables.h:466
#: engines/wintermute/keymapper_tables.h:599
#: engines/wintermute/keymapper_tables.h:1169
msgid "Phone 7 button"
msgstr ""
#: engines/wintermute/keymapper_tables.h:471
#: engines/wintermute/keymapper_tables.h:604
#: engines/wintermute/keymapper_tables.h:1174
msgid "Phone 8 button"
msgstr ""
#: engines/wintermute/keymapper_tables.h:476
#: engines/wintermute/keymapper_tables.h:609
#: engines/wintermute/keymapper_tables.h:1179
msgid "Phone 9 button"
msgstr ""
#: engines/wintermute/keymapper_tables.h:481
#: engines/wintermute/keymapper_tables.h:614
#: engines/wintermute/keymapper_tables.h:1184
msgid "Phone * button"
msgstr ""
#: engines/wintermute/keymapper_tables.h:486
#: engines/wintermute/keymapper_tables.h:619
#: engines/wintermute/keymapper_tables.h:1189
msgid "Phone # button"
msgstr ""
#: engines/wintermute/keymapper_tables.h:664
#: engines/wintermute/keymapper_tables.h:1345
#, fuzzy
msgid "Show help"
msgstr "Gizli dosyaları göster"
#: engines/wintermute/keymapper_tables.h:670
#: engines/wintermute/keymapper_tables.h:871
#: engines/wintermute/keymapper_tables.h:892
#: engines/wintermute/keymapper_tables.h:1298
#: engines/wintermute/keymapper_tables.h:1324
#: engines/wintermute/keymapper_tables.h:1351
#: engines/wintermute/keymapper_tables.h:1407
#: engines/wintermute/keymapper_tables.h:1428
#: engines/wintermute/keymapper_tables.h:1618
#: engines/wintermute/keymapper_tables.h:1892
#: engines/wintermute/keymapper_tables.h:2094
msgid "Scroll up"
msgstr ""
#: engines/wintermute/keymapper_tables.h:677
#: engines/wintermute/keymapper_tables.h:878
#: engines/wintermute/keymapper_tables.h:899
#: engines/wintermute/keymapper_tables.h:1305
#: engines/wintermute/keymapper_tables.h:1331
#: engines/wintermute/keymapper_tables.h:1358
#: engines/wintermute/keymapper_tables.h:1414
#: engines/wintermute/keymapper_tables.h:1435
#: engines/wintermute/keymapper_tables.h:1625
#: engines/wintermute/keymapper_tables.h:1899
#: engines/wintermute/keymapper_tables.h:2099
msgid "Scroll down"
msgstr ""
#: engines/wintermute/keymapper_tables.h:690
msgid "Change shadow type"
msgstr ""
#: engines/wintermute/keymapper_tables.h:700
#: engines/wintermute/keymapper_tables.h:819
#, fuzzy
msgid "Volume max"
msgstr "Ses"
#. I18N: Displays a debug interface with a CLI for various features
#: engines/wintermute/keymapper_tables.h:706
msgid "Show debug parser"
msgstr ""
#. I18N: Displays a debug text message
#: engines/wintermute/keymapper_tables.h:714
#: engines/wintermute/keymapper_tables.h:853
#: engines/wintermute/keymapper_tables.h:1504
#: engines/wintermute/keymapper_tables.h:1756
#: engines/wintermute/keymapper_tables.h:1801
#, fuzzy
msgid "Debug print"
msgstr "Grafik Ayarları"
#. I18N: Exits the game
#: engines/wintermute/keymapper_tables.h:720
#: engines/wintermute/keymapper_tables.h:1772
msgid "Exit"
msgstr ""
#. I18N: Displays a debug interface that changes light settings
#: engines/wintermute/keymapper_tables.h:726
msgid "Light helper window"
msgstr ""
#: engines/wintermute/keymapper_tables.h:751
msgid "Run forward"
msgstr ""
#: engines/wintermute/keymapper_tables.h:756
msgid "Run backward"
msgstr ""
#: engines/wintermute/keymapper_tables.h:761
msgid "Turn left fast"
msgstr ""
#: engines/wintermute/keymapper_tables.h:766
msgid "Turn right fast"
msgstr ""
#. I18N: Displays a blueprint with robot parts
#: engines/wintermute/keymapper_tables.h:772
msgid "Show blueprint"
msgstr ""
#: engines/wintermute/keymapper_tables.h:792
#: engines/wintermute/keymapper_tables.h:1510
#: engines/wintermute/keymapper_tables.h:1693
#: engines/wintermute/keymapper_tables.h:1726
#: engines/wintermute/keymapper_tables.h:2012
msgid "Next action"
msgstr ""
#: engines/wintermute/keymapper_tables.h:799
#: engines/wintermute/keymapper_tables.h:1518
#: engines/wintermute/keymapper_tables.h:1700
#: engines/wintermute/keymapper_tables.h:1733
#: engines/wintermute/keymapper_tables.h:2020
msgid "Previous action"
msgstr ""
#: engines/wintermute/keymapper_tables.h:826
#, fuzzy
msgid "Volume off"
msgstr "Ses"
#: engines/wintermute/keymapper_tables.h:840
msgid "Change font size"
msgstr ""
#: engines/wintermute/keymapper_tables.h:920
#, fuzzy
msgid "Save game"
msgstr "Kaydetme Yolu:"
#: engines/wintermute/keymapper_tables.h:935
msgid "Walking speed: Low"
msgstr ""
#: engines/wintermute/keymapper_tables.h:940
msgid "Walking speed: Medium"
msgstr ""
#: engines/wintermute/keymapper_tables.h:945
msgid "Walking speed: High"
msgstr ""
#: engines/wintermute/keymapper_tables.h:955
#: engines/wintermute/keymapper_tables.h:1286
#: engines/wintermute/keymapper_tables.h:1795
#, fuzzy
msgid "Cancel waiting"
msgstr "İndirmeyi iptal et"
#: engines/wintermute/keymapper_tables.h:965
msgid "First page"
msgstr ""
#: engines/wintermute/keymapper_tables.h:970
#, fuzzy
msgid "Last page"
msgstr "Hızlı yeniden oynatma"
#. I18N: ultra_super_mega_fast_walk is the name of the variable used at game script for this speed
#: engines/wintermute/keymapper_tables.h:978
msgid "Walking speed: Ultra Super Mega Fast"
msgstr ""
#: engines/wintermute/keymapper_tables.h:994
msgid "Show game credits"
msgstr ""
#: engines/wintermute/keymapper_tables.h:999
msgid "Play selected music record"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1004
msgid "Select next music record"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1009
msgid "Play note 1: A"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1014
msgid "Play note 2: F#"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1019
msgid "Play note 3: D#"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1024
msgid "Play note 4: C#"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1029
msgid "Play note 5: E"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1034
msgid "Play note 6: G#"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1039
msgid "Play note 7: B"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1052
msgid "Ability: Telekinesis"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1057
msgid "Ability: Push"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1062
msgid "Ability: Lightning"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1067
msgid "Ability: Light"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1072
msgid "Ability: Wind"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1077
msgid "Ability: Sound"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1082
msgid "Ability: Esence"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1087
msgid "Ability: Exorcist"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1200
msgid "Show hints / Dance move"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1207
msgid "Dance move up"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1213
#, fuzzy
msgid "Dance move down"
msgstr "İndirmeyi iptal et"
#: engines/wintermute/keymapper_tables.h:1219
msgid "Dance move left"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1225
msgid "Dance move right"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1255
#, fuzzy
msgid "Cancel input"
msgstr "İptal"
#: engines/wintermute/keymapper_tables.h:1317
#, fuzzy
msgid "Toggle subtitles"
msgstr "Altyazılar"
#. I18N: At one of the puzzles game asks to press Up key / Shift key / Down key
#: engines/wintermute/keymapper_tables.h:1387
msgid "Shift key"
msgstr ""
#. I18N: Chapayev is the name of game character, Vasily Chapayev
#. This action makes Chapayev interact with item instead of Petka
#: engines/wintermute/keymapper_tables.h:1489
msgid "Chapayev's action"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1537
#: engines/wintermute/keymapper_tables.h:1790
#: engines/wintermute/keymapper_tables.h:1886
msgid "Settings"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1542
msgid "Dialogue answer 1"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1547
msgid "Dialogue answer 2"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1552
msgid "Dialogue answer 3"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1557
msgid "Dialogue answer 4"
msgstr ""
#. I18N: This game is called "Pole Chudes" and it features a wheel similar to "Wheel of Fortune" TV show
#: engines/wintermute/keymapper_tables.h:1568
msgid "Spin wheel slower"
msgstr ""
#. I18N: This game is called "Pole Chudes" and it features a wheel similar to "Wheel of Fortune" TV show
#: engines/wintermute/keymapper_tables.h:1576
msgid "Spin wheel faster"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1654
msgid "Zoom out"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1661
msgid "Zoom in"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1674
#: engines/wintermute/keymapper_tables.h:1880
msgid "Show journal"
msgstr ""
#. I18N: Displays a debug interface with Bezier curves
#: engines/wintermute/keymapper_tables.h:1807
msgid "Bezier window"
msgstr ""
#. I18N: Use droid to perform an action
#: engines/wintermute/keymapper_tables.h:1824
msgid "Droid's action"
msgstr ""
#. I18N: It's a Tetris game clone, this action rotates current tetris item
#: engines/wintermute/keymapper_tables.h:1932
msgid "Rotate"
msgstr ""
#. I18N: It's a Tetris game clone, this action drops current tetris item
#: engines/wintermute/keymapper_tables.h:1958
msgid "Drop"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1966
msgid "Player 1: Up"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1971
msgid "Player 1: Left"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1976
msgid "Player 1: Down"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1981
msgid "Player 1: Right"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1986
msgid "Player 2: Up"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1991
msgid "Player 2: Left"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1996
msgid "Player 2: Down"
msgstr ""
#: engines/wintermute/keymapper_tables.h:2001
msgid "Player 2: Right"
msgstr ""
#. I18N: Displays a debug FPS counter
#: engines/wintermute/keymapper_tables.h:2007
msgid "Debug FPS"
msgstr ""
#: engines/wintermute/keymapper_tables.h:2104
msgid "F1"
msgstr ""
#: engines/wintermute/keymapper_tables.h:2109
msgid "Key i"
msgstr ""
#: engines/xeen/detection.cpp:55
msgid "Show item costs in standard inventory mode"
msgstr ""
#: engines/xeen/detection.cpp:56
msgid ""
"Shows item costs in standard inventory mode, allowing the value of items to "
"be compared"
msgstr ""
#: engines/xeen/detection.cpp:67
msgid "More durable armor"
msgstr ""
#: engines/xeen/detection.cpp:68
msgid "Armor won't break until character is at -80HP, rather than merely -10HP"
msgstr ""
#: engines/xeen/saves.cpp:290
msgid "Failed to autosave"
msgstr ""
#: engines/zvision/detection_tables.h:62
msgid "Double FPS"
msgstr ""
#: engines/zvision/detection_tables.h:63
msgid "Increase framerate from 30 to 60 FPS"
msgstr ""
#: engines/zvision/detection_tables.h:74
msgid "Enable Venus"
msgstr ""
#: engines/zvision/detection_tables.h:75
#, fuzzy
msgid "Enable the Venus help system"
msgstr "Oyunun tam ismi"
#: engines/zvision/detection_tables.h:86
msgid "Disable animation while turning"
msgstr ""
#: engines/zvision/detection_tables.h:87
msgid "Disable animation while turning in panorama mode"
msgstr ""
#: engines/zvision/detection_tables.h:98
msgid "Use high resolution MPEG video"
msgstr ""
#: engines/zvision/detection_tables.h:99
msgid "Use MPEG video from the DVD version instead of lower resolution AVI"
msgstr ""
#: engines/zvision/file/save_manager.cpp:221
#, c-format
msgid ""
"This saved game uses version %u, but this engine only supports up to version "
"%d. You will need an updated version of the engine to use this saved game."
msgstr ""
#: engines/zvision/metaengine.cpp:128
#, fuzzy
msgid "Look Up"
msgstr "Aşağı"
#: engines/zvision/metaengine.cpp:134
#, fuzzy
msgid "Look Down"
msgstr "Aşağı"
#: engines/zvision/metaengine.cpp:169
msgid "Spellbook"
msgstr ""
#: engines/zvision/metaengine.cpp:175
msgid "Score"
msgstr ""
#: engines/zvision/metaengine.cpp:181
msgid "Put away object"
msgstr ""
#: engines/zvision/metaengine.cpp:187
msgid "Extract coin"
msgstr ""
#: engines/zvision/metaengine.cpp:208
#, fuzzy
msgid "Preferences"
msgstr "Tercih edilen cihaz:"
#: engines/zvision/zvision.cpp:309
msgid ""
"Before playing this game, you'll need to copy the required fonts into "
"ScummVM's extras directory, or into the game directory. On Windows, you'll "
"need the following font files from the Windows font directory: Times New "
"Roman, Century Schoolbook, Garamond, Courier New and Arial. Alternatively, "
"you can download the Liberation Fonts or the GNU FreeFont package. You'll "
"need all the fonts from the font package you choose, i.e., LiberationMono, "
"LiberationSans and LiberationSerif, or FreeMono, FreeSans and FreeSerif "
"respectively."
msgstr ""
#, fuzzy
#~ msgid "Select a game to LOAD"
#~ msgstr "Oyun ek klasörünü seç"
#, fuzzy
#~ msgid "~E~dit Game..."
#~ msgstr "~O~yun bazli ayarlari değiştir..."
#, fuzzy
#~ msgctxt "lowres"
#~ msgid "~E~dit Game..."
#~ msgstr "~O~yun bazli ayarlari değiştir..."
#, fuzzy
#~| msgid "Run server"
#~ msgid "Reserved"
#~ msgstr "Sunucuyu çalıştır"
#~ msgid "Swap Menu and Back buttons"
#~ msgstr "Menu ve Geri tuşlarını aralarında değiştir"
#, fuzzy
#~ msgid "Invalid save file name"
#~ msgstr "Kaydetmek için dosya ismini girin"
#, fuzzy
#~| msgid "Autosave"
#~ msgid "Auto"
#~ msgstr "Otokayıt"
#, fuzzy
#~ msgid "SAGA2 support not compiled in"
#~ msgstr "Özellikler derlenmiştir:"
#, fuzzy
#~ msgid "Music menu"
#~ msgstr "Müzik cihazı:"
#~ msgid "Map"
#~ msgstr "Eşleştirme"
#~ msgid "Select an action and click 'Map'"
#~ msgstr "Bir işlem seç ve 'Eşleştirme' ye tıkla"
#~ msgid "Associated key : %s"
#~ msgstr "Eşlenmiş tuş : %s"
#~ msgid "Associated key : none"
#~ msgstr "Eşleştirilmiş : yok"
#~ msgid "Please select an action"
#~ msgstr "Lütfen bir işlem seç"
#~ msgid "Press the key to associate"
#~ msgstr "Eşleştirmek için bir tuşa basın"
#~ msgid "Choose an action to map"
#~ msgstr "Eşleştirme için bir işlem seç"
#~ msgid "Keys"
#~ msgstr "Tuşlar"
#~ msgid "~K~eys"
#~ msgstr "~T~uşlar"
#, fuzzy
#~ msgid "Do you want to quit ?"
#~ msgstr "Kaydedilmiş oyunu yüklemek istiyor musunuz?"
#, fuzzy
#~ msgid "Fast mode"
#~ msgstr "Grafik modu:"
#, fuzzy
#~ msgid "~L~eft handed mode"
#~ msgstr "Render modu:"
#, fuzzy
#~ msgid "Pad Left"
#~ msgstr "Sol"
#, fuzzy
#~ msgid "Pad Right"
#~ msgstr "Sağ"
#, fuzzy
#~ msgid "Pad Down"
#~ msgstr "Aşağı"
#, fuzzy
#~ msgid "Show/hide debug console"
#~ msgstr "Gizli dosyaları göster"