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6778175f6d
This mostly enforces tabs for indentation and spaces for formatting. But also fixes spaces on empty lines, some extra/missing spaces. astyle + manual fixup
144 lines
3.3 KiB
C++
144 lines
3.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef AGI_VIEW_H
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#define AGI_VIEW_H
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namespace Agi {
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struct AgiViewCel {
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uint8 height;
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uint8 width;
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uint8 clearKey;
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bool mirrored;
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byte *rawBitmap;
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};
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struct AgiViewLoop {
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int16 celCount;
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AgiViewCel *cel;
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};
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/**
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* AGI view resource structure.
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*/
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struct AgiView {
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byte headerStepSize;
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byte headerCycleTime;
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byte *description;
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int16 loopCount;
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AgiViewLoop *loop;
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//struct ViewLoop *loop;
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//bool agi256_2;
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//byte *resourceData;
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};
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enum MotionType {
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kMotionNormal = 0,
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kMotionWander = 1,
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kMotionFollowEgo = 2,
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kMotionMoveObj = 3,
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kMotionEgo = 4 // used by us for mouse movement only?
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};
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enum CycleType {
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kCycleNormal = 0,
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kCycleEndOfLoop = 1,
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kCycleRevLoop = 2,
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kCycleReverse = 3
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};
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enum ViewFlags {
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fDrawn = (1 << 0), // 0x0001
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fIgnoreBlocks = (1 << 1), // 0x0002
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fFixedPriority = (1 << 2), // 0x0004
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fIgnoreHorizon = (1 << 3), // 0x0008
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fUpdate = (1 << 4), // 0x0010
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fCycling = (1 << 5), // 0x0020
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fAnimated = (1 << 6), // 0x0040
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fMotion = (1 << 7), // 0x0080
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fOnWater = (1 << 8), // 0x0100
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fIgnoreObjects = (1 << 9), // 0x0200
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fUpdatePos = (1 << 10), // 0x0400
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fOnLand = (1 << 11), // 0x0800
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fDontupdate = (1 << 12), // 0x1000
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fFixLoop = (1 << 13), // 0x2000
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fDidntMove = (1 << 14), // 0x4000
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fAdjEgoXY = (1 << 15) // 0x8000
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};
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/**
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* AGI screen object table entry
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*/
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struct ScreenObjEntry {
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int16 objectNr; // 0-255 -> regular screenObjTable, -1 -> addToPic-view
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uint8 stepTime;
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uint8 stepTimeCount;
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int16 xPos;
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int16 yPos;
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uint8 currentViewNr;
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bool viewReplaced;
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struct AgiView *viewData;
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uint8 currentLoopNr;
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uint8 loopCount;
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struct AgiViewLoop *loopData;
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uint8 currentCelNr;
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uint8 celCount;
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struct AgiViewCel *celData;
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//int16 xPos2;
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//int16 yPos2;
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int16 xSize;
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int16 ySize;
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int16 xPos_prev;
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int16 yPos_prev;
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int16 xSize_prev;
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int16 ySize_prev;
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uint8 stepSize;
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uint8 cycleTime;
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uint8 cycleTimeCount;
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uint8 direction;
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MotionType motionType;
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CycleType cycle;
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uint8 priority;
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uint16 flags;
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// kMotionMoveObj
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int16 move_x;
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int16 move_y;
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uint8 move_stepSize;
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uint8 move_flag;
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// kMotionFollowEgo
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uint8 follow_stepSize;
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uint8 follow_flag;
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uint8 follow_count;
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// kMotionWander
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uint8 wander_count;
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// end of motion related variables
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uint8 loop_flag;
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}; // struct vt_entry
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} // End of namespace Agi
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#endif /* AGI_VIEW_H */
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