scummvm/engines/agi/view.h
Johannes Schickel 6778175f6d AGI: Fix formatting.
This mostly enforces tabs for indentation and spaces for formatting. But also
fixes spaces on empty lines, some extra/missing spaces.

astyle + manual fixup
2016-02-02 20:15:18 +01:00

144 lines
3.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef AGI_VIEW_H
#define AGI_VIEW_H
namespace Agi {
struct AgiViewCel {
uint8 height;
uint8 width;
uint8 clearKey;
bool mirrored;
byte *rawBitmap;
};
struct AgiViewLoop {
int16 celCount;
AgiViewCel *cel;
};
/**
* AGI view resource structure.
*/
struct AgiView {
byte headerStepSize;
byte headerCycleTime;
byte *description;
int16 loopCount;
AgiViewLoop *loop;
//struct ViewLoop *loop;
//bool agi256_2;
//byte *resourceData;
};
enum MotionType {
kMotionNormal = 0,
kMotionWander = 1,
kMotionFollowEgo = 2,
kMotionMoveObj = 3,
kMotionEgo = 4 // used by us for mouse movement only?
};
enum CycleType {
kCycleNormal = 0,
kCycleEndOfLoop = 1,
kCycleRevLoop = 2,
kCycleReverse = 3
};
enum ViewFlags {
fDrawn = (1 << 0), // 0x0001
fIgnoreBlocks = (1 << 1), // 0x0002
fFixedPriority = (1 << 2), // 0x0004
fIgnoreHorizon = (1 << 3), // 0x0008
fUpdate = (1 << 4), // 0x0010
fCycling = (1 << 5), // 0x0020
fAnimated = (1 << 6), // 0x0040
fMotion = (1 << 7), // 0x0080
fOnWater = (1 << 8), // 0x0100
fIgnoreObjects = (1 << 9), // 0x0200
fUpdatePos = (1 << 10), // 0x0400
fOnLand = (1 << 11), // 0x0800
fDontupdate = (1 << 12), // 0x1000
fFixLoop = (1 << 13), // 0x2000
fDidntMove = (1 << 14), // 0x4000
fAdjEgoXY = (1 << 15) // 0x8000
};
/**
* AGI screen object table entry
*/
struct ScreenObjEntry {
int16 objectNr; // 0-255 -> regular screenObjTable, -1 -> addToPic-view
uint8 stepTime;
uint8 stepTimeCount;
int16 xPos;
int16 yPos;
uint8 currentViewNr;
bool viewReplaced;
struct AgiView *viewData;
uint8 currentLoopNr;
uint8 loopCount;
struct AgiViewLoop *loopData;
uint8 currentCelNr;
uint8 celCount;
struct AgiViewCel *celData;
//int16 xPos2;
//int16 yPos2;
int16 xSize;
int16 ySize;
int16 xPos_prev;
int16 yPos_prev;
int16 xSize_prev;
int16 ySize_prev;
uint8 stepSize;
uint8 cycleTime;
uint8 cycleTimeCount;
uint8 direction;
MotionType motionType;
CycleType cycle;
uint8 priority;
uint16 flags;
// kMotionMoveObj
int16 move_x;
int16 move_y;
uint8 move_stepSize;
uint8 move_flag;
// kMotionFollowEgo
uint8 follow_stepSize;
uint8 follow_flag;
uint8 follow_count;
// kMotionWander
uint8 wander_count;
// end of motion related variables
uint8 loop_flag;
}; // struct vt_entry
} // End of namespace Agi
#endif /* AGI_VIEW_H */