scummvm/engines
2009-09-24 04:14:41 +00:00
..
agi Commit modified patch from bug report #2849084 "AGI: Crash when saving fallback-matched game" to fix that bug. 2009-09-23 13:17:08 +00:00
agos Add VGA script code differences in DIMP. 2009-09-24 04:14:41 +00:00
cine Clear menu stack in FWRenderer deconstructor. 2009-09-22 17:53:00 +00:00
cruise Removed redundant offset from dirty rect calculation logic 2009-09-23 10:58:17 +00:00
drascula Made AGOS, DRASCULA, GOB, GROOVIE, MADE, SCUMM and TINSEL properly stop CD audio playback on engine quit. (This only problem affected playback from CD, not from ripped audio files) 2009-08-18 15:31:26 +00:00
gob Fixed warning about missing newline 2009-09-18 21:34:34 +00:00
groovie Got rid of Common::File::addDefaultDirectory, instead implemented the solution proposed in "Case agnostic handling for directories (and files)" on -devel. 2009-09-23 00:15:00 +00:00
igor Commented out unused variable 2009-09-24 02:56:37 +00:00
kyra Cleanup. 2009-09-20 23:56:42 +00:00
lure Fix indentation 2009-08-30 20:50:23 +00:00
m4 Got rid of Common::File::addDefaultDirectory, instead implemented the solution proposed in "Case agnostic handling for directories (and files)" on -devel. 2009-09-23 00:15:00 +00:00
made Fix bug #2843050 (RTZ: Crash to desktop with demo). Don't assert out when a resource slot can't be found. 2009-08-23 21:15:47 +00:00
parallaction Removed unnecessary semi-colons. 2009-08-15 14:13:48 +00:00
queen Constness fix 2009-09-06 11:37:15 +00:00
saga Got rid of Common::File::addDefaultDirectory, instead implemented the solution proposed in "Case agnostic handling for directories (and files)" on -devel. 2009-09-23 00:15:00 +00:00
sci SCI: Rename _sciVersion to s_sciVersion and made it local to resource.cpp (i.e. follow CFG and achieve code/data isolation) 2009-09-23 12:12:37 +00:00
scumm fix for bug #2820389 2009-09-23 13:22:12 +00:00
sky Fix indentation 2009-08-30 20:50:23 +00:00
sword1 Got rid of Common::File::addDefaultDirectory, instead implemented the solution proposed in "Case agnostic handling for directories (and files)" on -devel. 2009-09-23 00:15:00 +00:00
sword2 Got rid of Common::File::addDefaultDirectory, instead implemented the solution proposed in "Case agnostic handling for directories (and files)" on -devel. 2009-09-23 00:15:00 +00:00
teenagent Fixed endian bug when using inventory items on objects. 2009-09-20 11:31:11 +00:00
tinsel Got rid of Common::File::addDefaultDirectory, instead implemented the solution proposed in "Case agnostic handling for directories (and files)" on -devel. 2009-09-23 00:15:00 +00:00
touche TOUCHE: disable flag 777 update (not checked by any scripts) 2009-08-25 21:30:05 +00:00
tucker TUCKER: skip sound file loading if not available in compressed bundle 2009-08-25 21:42:12 +00:00
advancedDetector.cpp Refactor GUI options update into a function in Common: updateGameGUIOptions. 2009-07-13 18:47:32 +00:00
advancedDetector.h Added game GUI options to advancedDetector and updated all engines 2009-06-06 17:56:41 +00:00
dialogs.cpp Implement FR#862150: "GUI: Show subtitles/speech options only for speech games" 2009-06-06 17:58:08 +00:00
dialogs.h
engine.cpp Renamed ENABLE_RGB_COLOR to USE_RGB_COLOR, and added it to config.h to guarantee a consistent build. 2009-08-21 18:16:37 +00:00
engine.h updated comment on initGraphics as I should have done before commiting r42330. 2009-07-10 10:47:25 +00:00
engines.mk fixed engines order, added svn:keywords properties. 2009-09-03 21:20:13 +00:00
game.cpp Add GUI options support to Sky, Queen and Sword1&2 engines (which do not use AD) 2009-06-06 17:57:39 +00:00
game.h Add GUI options support to Sky, Queen and Sword1&2 engines (which do not use AD) 2009-06-06 17:57:39 +00:00
metaengine.h
module.mk