scummvm/engines/kyra
Torbjörn Andersson 784728bf8d Further clarifications to the comment about the "low-frequency notes at
beginning of music" bugs. As an experiment, I tried hooking up ScummVM with the
most recent version of the FMOPL code, and the bug went away.

Unfortunately, I believe we are stuck with the ancient version for license (and
performance?) reasons.

svn-id: r21267
2006-03-13 23:53:15 +00:00
..
animator.cpp
animator.h
debugger.cpp
debugger.h
gui.cpp
items.cpp
kyra.cpp - Fixed regression when moving waitTicks to delay (removes wrongly drawn shapes and wrongly call of the kyragame fading in the outro) 2006-03-13 17:19:19 +00:00
kyra.h Music in the last two intro scenes plays now again with adlib. 2006-03-12 14:22:27 +00:00
module.mk
resource.cpp Commits patch #1437774 ("KYRA1: Game will crash if bitmap is missing"). 2006-03-08 21:21:56 +00:00
resource.h
saveload.cpp
scene.cpp
screen.cpp
screen.h
script_v1.cpp
script.cpp
script.h
seqplayer.cpp - Fixed regression when moving waitTicks to delay (removes wrongly drawn shapes and wrongly call of the kyragame fading in the outro) 2006-03-13 17:19:19 +00:00
seqplayer.h
sequences_v1.cpp Music in the last two intro scenes plays now again with adlib. 2006-03-12 14:22:27 +00:00
sound_adlib.cpp Further clarifications to the comment about the "low-frequency notes at 2006-03-13 23:53:15 +00:00
sound.cpp Fixes non looping tracks and a fading bug, which silenced the music, with mt-32. 2006-03-12 15:38:59 +00:00
sound.h Fixes non looping tracks and a fading bug, which silenced the music, with mt-32. 2006-03-12 15:38:59 +00:00
sprites.cpp
sprites.h
staticres.cpp
text.cpp
text.h
timer.cpp
wsamovie.cpp
wsamovie.h