.. |
smush
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cleanup
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2003-09-11 10:32:15 +00:00 |
.cvsignore
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fixed the 'intelligent' GCC build rules; added .cvsignore files
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2002-08-21 16:28:19 +00:00 |
actor.cpp
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moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for access of the actor position
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2003-09-14 18:16:45 +00:00 |
actor.h
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moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for access of the actor position
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2003-09-14 18:16:45 +00:00 |
akos.cpp
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Updated globals access for PalmOS
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2003-08-18 10:59:21 +00:00 |
akos.h
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made scale table const again; some cleanup in setupBompScale
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2003-06-19 16:03:12 +00:00 |
base-costume.cpp
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C64 costumes work now enough to be recognizable
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2003-07-13 10:35:05 +00:00 |
base-costume.h
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#include cleanup (explicityl specify the location for headers from common/, so that we at some point can get rid of -Icommon; exception is made for stdafx.h, since a) we might want to rename it and b) might want to move it to the top level)
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2003-08-01 12:21:04 +00:00 |
bomp.cpp
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some changes for smush codec 1 and 3, handled by bomp decompression
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2003-08-18 15:13:15 +00:00 |
bomp.h
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some changes for smush codec 1 and 3, handled by bomp decompression
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2003-08-18 15:13:15 +00:00 |
boxes.cpp
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moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for access of the actor position
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2003-09-14 18:16:45 +00:00 |
boxes.h
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removed #include "boxes.h" from scumm.h; cleaned up AdjustBoxResult definition & usage; properly deal with larger box distances, thus partially fixing Zak on the airport (but original seems to have used a very different algorithm, so this really is only a partial fix)
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2003-07-02 13:47:03 +00:00 |
bundle.cpp
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Updated globals access for PalmOS
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2003-08-18 10:59:21 +00:00 |
bundle.h
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#include cleanup (explicityl specify the location for headers from common/, so that we at some point can get rid of -Icommon; exception is made for stdafx.h, since a) we might want to rename it and b) might want to move it to the top level)
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2003-08-01 12:21:04 +00:00 |
camera.cpp
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moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for access of the actor position
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2003-09-14 18:16:45 +00:00 |
charset.cpp
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new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there (this removes the need for an ugly hack in the build system, and is also conceptionally cleaner)
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2003-09-17 22:41:01 +00:00 |
charset.h
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correct shadow color in Zak256
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2003-06-26 21:41:53 +00:00 |
costume.cpp
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Revert v1 zak face costume color nack to 8, since palette is fixed.
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2003-08-26 16:09:09 +00:00 |
costume.h
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Enabled the v1 costume palette tables Kirben and Hoenicke added earlier.
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2003-08-17 16:53:00 +00:00 |
debugger.cpp
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moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for access of the actor position
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2003-09-14 18:16:45 +00:00 |
debugger.h
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Expanded iMuse debugger commands. All iMuse
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2003-08-11 14:48:21 +00:00 |
dialogs.cpp
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make even more use of Scumm::_musicEngine; added MusicEngine::setMasterVolume
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2003-09-08 17:06:44 +00:00 |
dialogs.h
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Change Amiga palette option to Amiga version
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2003-08-20 14:01:39 +00:00 |
gfx.cpp
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moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for access of the actor position
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2003-09-14 18:16:45 +00:00 |
gfx.h
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fixed a warning from the IBM C++ compiler
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2003-09-05 20:18:20 +00:00 |
help.cpp
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get rid of GF_INDY3 again, and also remove GID_INDY3_256 and GID_INDY3_TOWNS
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2003-08-06 12:04:27 +00:00 |
help.h
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Patch #768260: Help Dialog Update (with some tweaks by me to make the dialog a little smaller -> looks much better, IMO)
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2003-07-15 00:20:04 +00:00 |
imuse_digi.cpp
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added refCon parameter to timer class
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2003-09-10 12:43:54 +00:00 |
imuse_digi.h
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make even more use of Scumm::_musicEngine; added MusicEngine::setMasterVolume
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2003-09-08 17:06:44 +00:00 |
imuse_internal.h
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cleanup/refactoring
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2003-09-07 19:28:45 +00:00 |
imuse_player.cpp
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Partial fix for Bug [636985] ZAK256: No kazoo tune
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2003-09-16 11:44:48 +00:00 |
imuse.cpp
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new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there (this removes the need for an ugly hack in the build system, and is also conceptionally cleaner)
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2003-09-17 22:41:01 +00:00 |
imuse.h
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make even more use of Scumm::_musicEngine; added MusicEngine::setMasterVolume
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2003-09-08 17:06:44 +00:00 |
instrument.cpp
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Added GM-to-MT32 program mapping. Allows
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2003-08-12 06:58:11 +00:00 |
instrument.h
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fixed two leaks
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2003-07-04 13:16:48 +00:00 |
intern.h
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fixed badly commit
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2003-09-13 21:04:47 +00:00 |
midiparser_eup.cpp
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Removed redundant presets storage.
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2003-09-16 21:28:46 +00:00 |
midiparser_ro.cpp
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More corrections to the VAR_MUSIC_TIMER
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2003-08-16 17:08:22 +00:00 |
module.mk
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some tweaks to the build system (work toward plugin support)
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2003-09-17 21:53:13 +00:00 |
music.h
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make even more use of Scumm::_musicEngine; added MusicEngine::setMasterVolume
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2003-09-08 17:06:44 +00:00 |
nut_renderer.cpp
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cleanup; fix for bug #795942 (COMI: text display off screen) and #785760 (COMI: Lockup/crash on Skull Island)
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2003-09-09 20:54:19 +00:00 |
nut_renderer.h
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added support for codec1 in nut renderer
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2003-09-06 16:42:28 +00:00 |
object.cpp
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moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for access of the actor position
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2003-09-14 18:16:45 +00:00 |
object.h
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cleanup
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2003-09-11 10:32:15 +00:00 |
player_v1.cpp
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added common base class MusicEngine for iMuse/iMuseDigital/Player_V123 (initial stab, more work to follow)
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2003-09-07 16:16:19 +00:00 |
player_v1.h
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some cleanup; clarified isSoundInUse semantics and the difference between IMuse::get_sound_active and IMuse::getSoundStatus; added lots of const qualifiers to IMuse; rewrote IMuseInternal::getSoundStatus (hopefully not breaking it); added MusicEngine::getSoundStatus
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2003-09-07 17:14:56 +00:00 |
player_v2.cpp
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Add a new hull curve entry needed by Indy3. This fixes bug #770698.
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2003-09-13 15:02:59 +00:00 |
player_v2.h
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cleanup/refactoring
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2003-09-07 19:28:45 +00:00 |
player_v3a.cpp
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More Amiga V3 sound updates from unused.
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2003-09-13 01:42:36 +00:00 |
player_v3a.h
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More Amiga V3 sound updates from unused.
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2003-09-13 01:42:36 +00:00 |
resource_v2.cpp
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overlooked one 'new Player_V2'
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2003-09-08 16:50:54 +00:00 |
resource_v3.cpp
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Fix room palette issues in small_header games.
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2003-08-27 01:12:18 +00:00 |
resource_v4.cpp
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updated copyrights headers
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2003-03-06 21:46:56 +00:00 |
resource.cpp
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Fix for Bug [805593] MI2: Music stops in LeChuck's fortress
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2003-09-14 20:34:48 +00:00 |
resource.h
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cleanup
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2003-09-11 10:32:15 +00:00 |
saveload.cpp
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Fix for Bug [805593] MI2: Music stops in LeChuck's fortress
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2003-09-14 20:34:48 +00:00 |
saveload.h
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Fix for Bug [805593] MI2: Music stops in LeChuck's fortress
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2003-09-14 20:34:48 +00:00 |
script_v2.cpp
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moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for access of the actor position
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2003-09-14 18:16:45 +00:00 |
script_v5.cpp
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moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for access of the actor position
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2003-09-14 18:16:45 +00:00 |
script_v6.cpp
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moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for access of the actor position
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2003-09-14 18:16:45 +00:00 |
script_v8.cpp
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moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for access of the actor position
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2003-09-14 18:16:45 +00:00 |
script.cpp
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disabled a stone old hack; Ender, maybe you remember some details about this fix? anybody feel like playtesting the Mystery Vortex, please? :-)
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2003-09-13 23:50:29 +00:00 |
script.h
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cleanup
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2003-09-11 10:32:15 +00:00 |
scumm.h
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since _hFileTable is only used by Scumm_v6, there is no reason to put it into class Scumm
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2003-09-13 13:59:46 +00:00 |
scummvm.cpp
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new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there (this removes the need for an ugly hack in the build system, and is also conceptionally cleaner)
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2003-09-17 22:41:01 +00:00 |
sound.cpp
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Partial fix for Bug [636985] ZAK256: No kazoo tune
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2003-09-16 11:44:48 +00:00 |
sound.h
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cleanup
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2003-09-15 19:48:54 +00:00 |
string.cpp
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moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for access of the actor position
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2003-09-14 18:16:45 +00:00 |
usage_bits.cpp
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updated copyrights headers
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2003-03-06 21:46:56 +00:00 |
usage_bits.h
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updated copyrights headers
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2003-03-06 21:46:56 +00:00 |
vars.cpp
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fixed VAR_TALKSTOP_KEY for V7 games (descumm6.cpp had it right all the time :-)
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2003-08-05 12:23:26 +00:00 |
verbs.cpp
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Patch #790433: Fix potential buffer overflow
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2003-09-06 20:36:29 +00:00 |
verbs.h
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V1 preposition support, but broken.
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2003-08-05 16:43:33 +00:00 |