mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-21 09:21:08 +00:00
7d71b6d109
svn-id: r24527
722 lines
17 KiB
C++
722 lines
17 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001 Ludvig Strigeus
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* Copyright (C) 2001-2006 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/stdafx.h"
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#include "common/file.h"
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#include "agos/agos.h"
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namespace AGOS {
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void AGOSEngine::loadIconFile() {
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Common::File in;
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uint size;
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in.open(getFileName(GAME_ICONFILE));
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if (in.isOpen() == false)
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error("Can't open icons file '%s'", getFileName(GAME_ICONFILE));
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size = in.size();
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_iconFilePtr = (byte *)malloc(size);
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if (_iconFilePtr == NULL)
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error("Out of icon memory");
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in.read(_iconFilePtr, size);
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in.close();
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}
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void AGOSEngine::loadIconData() {
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loadZone(8);
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VgaPointersEntry *vpe = &_vgaBufferPointers[8];
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byte *src = vpe->vgaFile2 + READ_LE_UINT32(vpe->vgaFile2 + 8);
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_iconFilePtr = (byte *)malloc(43 * 336);
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if (_iconFilePtr == NULL)
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error("Out of icon memory");
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memcpy(_iconFilePtr, src, 43 * 336);
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os1_unfreezeZones();
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}
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// Thanks to Stuart Caie for providing the original
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// C conversion upon which this function is based.
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static void decompressIconAmiga(byte *dst, byte *src, uint width, uint height, byte base, uint pitch, bool decompress = true) {
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byte icon_pln[288];
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byte *i, *o, *srcPtr, x, y;
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srcPtr = src;
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if (decompress) {
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// Decode RLE planar icon data
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i = src;
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o = icon_pln;
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while (o < &icon_pln[288]) {
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x = *i++;
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if (x < 128) {
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do {
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*o++ = *i++;
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*o++ = *i++;
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*o++ = *i++;
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} while (x-- > 0);
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} else {
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x = 256 - x;
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do {
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*o++ = i[0];
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*o++ = i[1];
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*o++ = i[2];
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} while (x-- > 0);
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i += 3;
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}
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}
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srcPtr = icon_pln;
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}
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// Translate planar data to chunky (very slow method)
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for (y = 0; y < 24; y++) {
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for (x = 0; x < 24; x++) {
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byte pixel =
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(srcPtr[(( y) * 3) + (x >> 3)] & (1 << (7 - (x & 7))) ? 1 : 0)
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| (srcPtr[((24 + y) * 3) + (x >> 3)] & (1 << (7 - (x & 7))) ? 2 : 0)
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| (srcPtr[((48 + y) * 3) + (x >> 3)] & (1 << (7 - (x & 7))) ? 4 : 0)
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| (srcPtr[((72 + y) * 3) + (x >> 3)] & (1 << (7 - (x & 7))) ? 8 : 0);
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if (pixel)
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dst[x] = pixel | base;
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}
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dst += pitch;
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}
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}
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static void decompressIcon(byte *dst, byte *src, uint width, uint height, byte base, uint pitch) {
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int8 reps;
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byte color_1, color_2;
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byte *dst_org = dst;
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uint h = height;
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for (;;) {
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reps = *src++;
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if (reps < 0) {
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reps--;
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color_1 = *src >> 4;
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if (color_1 != 0)
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color_1 |= base;
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color_2 = *src++ & 0xF;
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if (color_2 != 0)
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color_2 |= base;
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do {
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if (color_1 != 0)
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*dst = color_1;
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dst += pitch;
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if (color_2 != 0)
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*dst = color_2;
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dst += pitch;
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// reached bottom?
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if (--h == 0) {
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// reached right edge?
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if (--width == 0)
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return;
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dst = ++dst_org;
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h = height;
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}
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} while (++reps != 0);
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} else {
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do {
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color_1 = *src >> 4;
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if (color_1 != 0)
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*dst = color_1 | base;
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dst += pitch;
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color_2 = *src++ & 0xF;
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if (color_2 != 0)
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*dst = color_2 | base;
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dst += pitch;
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// reached bottom?
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if (--h == 0) {
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// reached right edge?
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if (--width == 0)
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return;
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dst = ++dst_org;
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h = height;
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}
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} while (--reps >= 0);
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}
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}
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}
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void AGOSEngine::drawIcon(WindowBlock *window, uint icon, uint x, uint y) {
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byte *dst;
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byte *src;
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_lockWord |= 0x8000;
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dst = getFrontBuf();
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if (getGameType() == GType_SIMON2) {
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dst += 110;
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dst += x;
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dst += (y + window->y) * _dxSurfacePitch;
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src = _iconFilePtr;
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src += READ_LE_UINT16(&((uint16 *)src)[icon * 2 + 0]);
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decompressIcon(dst, src, 20, 10, 224, _dxSurfacePitch);
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src = _iconFilePtr;
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src += READ_LE_UINT16(&((uint16 *)src)[icon * 2 + 1]);
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decompressIcon(dst, src, 20, 10, 208, _dxSurfacePitch);
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} else if (getGameType() == GType_SIMON1) {
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dst += (x + window->x) * 8;
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dst += (y * 25 + window->y) * _dxSurfacePitch;
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if (getPlatform() == Common::kPlatformAmiga) {
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src = _iconFilePtr;
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src += READ_BE_UINT32(&((uint32 *)src)[icon]);
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decompressIconAmiga(dst, src, 24, 24, 16, _dxSurfacePitch);
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} else {
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src = _iconFilePtr;
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src += READ_LE_UINT16(&((uint16 *)src)[icon]);
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decompressIcon(dst, src, 24, 12, 224, _dxSurfacePitch);
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}
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} else if (getGameType() == GType_WW) {
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dst += (x + window->x) * 8;
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dst += (y * 20 + window->y) * _dxSurfacePitch;
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uint color = dst[0] & 0xF0;
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if (getPlatform() == Common::kPlatformAmiga) {
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src = _iconFilePtr;
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src += READ_BE_UINT32(&((uint32 *)src)[icon]);
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decompressIconAmiga(dst, src, 24, 20, color, _dxSurfacePitch);
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} else {
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src = _iconFilePtr;
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src += READ_LE_UINT16(&((uint16 *)src)[icon]);
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decompressIcon(dst, src, 24, 10, color, _dxSurfacePitch);
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}
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} else if (getGameType() == GType_ELVIRA2) {
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dst += (x + window->x) * 8;
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dst += (y * 8 + window->y) * _dxSurfacePitch;
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uint color = dst[0] & 0xF0;
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if (getPlatform() == Common::kPlatformAmiga) {
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src = _iconFilePtr;
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src += READ_BE_UINT32(&((uint32 *)src)[icon]);
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decompressIconAmiga(dst, src, 24, 24, color, _dxSurfacePitch);
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} else {
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src = _iconFilePtr;
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src += READ_LE_UINT16(&((uint16 *)src)[icon]);
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decompressIcon(dst, src, 24, 12, color, _dxSurfacePitch);
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}
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} else if (getGameType() == GType_ELVIRA1) {
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dst += (x + window->x) * 8;
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dst += (y * 8 + window->y) * _dxSurfacePitch;
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src = _iconFilePtr;
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src += icon * 288;
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decompressIconAmiga(dst, src, 24, 24, 16, _dxSurfacePitch, false);
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}
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_lockWord &= ~0x8000;
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}
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void AGOSEngine::drawIconArray(uint num, Item *itemRef, int line, int classMask) {
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if (getGameType() == GType_FF) {
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drawIconArray_FF(num, itemRef, line, classMask);
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} else {
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drawIconArray_Simon(num, itemRef, line, classMask);
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}
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}
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void AGOSEngine::drawIconArray_Simon(uint num, Item *itemRef, int line, int classMask) {
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Item *item_ptr_org = itemRef;
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WindowBlock *window;
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uint width, height;
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uint k, i, curWidth;
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bool item_again, showArrows;
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uint x_pos, y_pos;
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const int iconSize = (getGameType() == GType_SIMON2) ? 20 : 1;
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window = _windowArray[num & 7];
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if (getGameType() == GType_SIMON2) {
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width = 100;
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height = 40;
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} else {
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width = window->width / 3;
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height = window->height / 3;
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}
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i = 0;
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if (window == NULL)
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return;
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if (window->iconPtr)
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removeIconArray(num);
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window->iconPtr = (IconBlock *) malloc(sizeof(IconBlock));
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window->iconPtr->itemRef = itemRef;
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window->iconPtr->upArrow = -1;
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window->iconPtr->downArrow = -1;
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window->iconPtr->line = line;
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window->iconPtr->classMask = classMask;
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itemRef = derefItem(itemRef->child);
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while (itemRef && line-- != 0) {
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curWidth = 0;
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while (itemRef && width > curWidth) {
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if ((classMask == 0 || itemRef->classFlags & classMask) && hasIcon(itemRef))
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curWidth += iconSize;
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itemRef = derefItem(itemRef->next);
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}
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}
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if (itemRef == NULL) {
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window->iconPtr->line = 0;
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itemRef = derefItem(item_ptr_org->child);
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}
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x_pos = 0;
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y_pos = 0;
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k = 0;
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item_again = false;
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showArrows = false;
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while (itemRef) {
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if ((classMask == 0 || itemRef->classFlags & classMask) && hasIcon(itemRef)) {
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if (item_again == false) {
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window->iconPtr->iconArray[k].item = itemRef;
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if (getGameType() == GType_SIMON2) {
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drawIcon(window, itemGetIconNumber(itemRef), x_pos, y_pos);
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window->iconPtr->iconArray[k].boxCode =
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setupIconHitArea(window, 0, x_pos, y_pos, itemRef);
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} else if (getGameType() == GType_SIMON1) {
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drawIcon(window, itemGetIconNumber(itemRef), x_pos * 3, y_pos);
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window->iconPtr->iconArray[k].boxCode =
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setupIconHitArea(window, 0, x_pos * 3, y_pos, itemRef);
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} else {
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drawIcon(window, itemGetIconNumber(itemRef), x_pos * 3, y_pos * 3);
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window->iconPtr->iconArray[k].boxCode =
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setupIconHitArea(window, 0, x_pos * 3, y_pos * 3, itemRef);
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}
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k++;
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} else {
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window->iconPtr->iconArray[k].item = NULL;
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showArrows = 1;
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}
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x_pos += iconSize;
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if (x_pos >= width) {
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x_pos = 0;
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y_pos += iconSize;
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if (y_pos >= height)
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item_again = true;
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}
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}
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itemRef = derefItem(itemRef->next);
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}
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window->iconPtr->iconArray[k].item = NULL;
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if (showArrows != 0 || window->iconPtr->line != 0) {
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/* Plot arrows and add their boxes */
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addArrows(window);
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window->iconPtr->upArrow = _scrollUpHitArea;
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window->iconPtr->downArrow = _scrollDownHitArea;
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}
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}
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void AGOSEngine::drawIconArray_FF(uint num, Item *itemRef, int line, int classMask) {
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Item *item_ptr_org = itemRef;
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WindowBlock *window;
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uint16 flagnumber = 201;
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uint16 iconperline = 458;
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uint16 iconsdown = 384;
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uint16 idone = 0;
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uint16 icount = 0;
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uint16 xp = 188, yp = 306;
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int k;
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_iOverflow = 0;
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line = _variableArray[30];
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if (line == 0)
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_variableArray[31] = 0;
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window = _windowArray[num & 7];
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if (window == NULL)
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return;
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for (k = flagnumber; k <= flagnumber + 18; k++)
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_variableArray[k] = 0;
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if (window->iconPtr)
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removeIconArray(num);
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window->iconPtr=(IconBlock *)malloc(sizeof(IconBlock));
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window->iconPtr->itemRef = itemRef;
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window->iconPtr->upArrow = -1;
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window->iconPtr->downArrow = -1;
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window->iconPtr->line = line;
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window->iconPtr->classMask = classMask;
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itemRef = derefItem(itemRef->child);
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k = flagnumber;
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while (itemRef && (line > 65)) {
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uint16 ct = xp;
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while (itemRef && ct < iconperline) {
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if ((classMask == 0) || ((itemRef->classFlags & classMask) != 0)) {
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if (hasIcon(itemRef)) {
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ct += 45;
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k++;
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}
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}
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itemRef = derefItem(itemRef->next);
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}
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line -= 52;
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if (k == (flagnumber + 18))
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k = flagnumber;
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}
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yp -= line; // Adjust starting y
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if (itemRef == NULL) {
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window->iconPtr->line = 0;
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itemRef = derefItem(item_ptr_org->child);
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}
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while (itemRef) {
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if ((classMask != 0) && ((itemRef->classFlags & classMask) == 0))
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goto l1;
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if (hasIcon(itemRef) == 0)
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goto l1;
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if (!idone) {
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/*
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* Create thee icon and graphics rendering
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*/
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window->iconPtr->iconArray[icount].item = itemRef;
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_variableArray[k] = itemGetIconNumber(itemRef);
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window->iconPtr->iconArray[icount++].boxCode =
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setupIconHitArea(window, k++, xp, yp, itemRef);
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} else {
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/*
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* Just remember the overflow has occured
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*/
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window->iconPtr->iconArray[icount].item = NULL; /* END MARKINGS */
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_iOverflow = 1;
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}
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xp += 45;
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if (xp >= iconperline) { /* End of line ? */
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if (k == (flagnumber + 18))
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k = flagnumber;
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xp = 188;
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yp += 52; /* Move down */
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if (yp >= iconsdown) { /* Full ? */
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idone = 1; /* Note completed screen */
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}
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}
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l1:; itemRef = derefItem(itemRef->next);
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}
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window->iconPtr->iconArray[icount].item = NULL; /* END MARKINGS */
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if (_variableArray[30] == 0) {
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if (yp != 306)
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_variableArray[31] = 52;
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if ((xp == 188) && (yp == 358))
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_variableArray[31] = 0;
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}
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/* Plot arrows and add their boxes */
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addArrows(window);
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window->iconPtr->upArrow = _scrollUpHitArea;
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window->iconPtr->downArrow = _scrollDownHitArea;
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}
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uint AGOSEngine::setupIconHitArea(WindowBlock *window, uint num, uint x, uint y, Item *item_ptr) {
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HitArea *ha;
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ha = findEmptyHitArea();
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if (getGameType() == GType_FF) {
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ha->x = x;
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ha->y = y;
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ha->item_ptr = item_ptr;
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ha->width = 45;
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ha->height = 44;
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ha->flags = kBFBoxInUse | kBFBoxItem;
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ha->id = num;
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ha->priority = 100;
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ha->verb = 208;
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} else if (getGameType() == GType_SIMON2) {
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ha->x = x + 110;
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ha->y = window->y + y;
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ha->item_ptr = item_ptr;
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ha->width = 20;
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ha->height = 20;
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ha->flags = kBFDragBox | kBFBoxInUse | kBFBoxItem;
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ha->id = 0x7FFD;
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ha->priority = 100;
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ha->verb = 208;
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} else if (getGameType() == GType_SIMON1) {
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ha->x = (x + window->x) * 8;
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ha->y = y * 25 + window->y;
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ha->item_ptr = item_ptr;
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ha->width = 24;
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ha->height = 24;
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ha->flags = kBFDragBox | kBFBoxInUse | kBFBoxItem;
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ha->id = 0x7FFD;
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ha->priority = 100;
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ha->verb = 208;
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} else if (getGameType() == GType_WW) {
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ha->x = (x + window->x) * 8;
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ha->y = y * 20 + window->y;
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ha->item_ptr = item_ptr;
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ha->width = 24;
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ha->height = 20;
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ha->flags = kBFDragBox | kBFBoxInUse | kBFBoxItem;
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ha->id = 0x7FFD;
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ha->priority = 100;
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ha->verb = 208;
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} else if (getGameType() == GType_ELVIRA2) {
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ha->x = (x + window->x) * 8;
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ha->y = y * 8 + window->y;
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ha->item_ptr = item_ptr;
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ha->width = 24;
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ha->height = 24;
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ha->id = 0x7FFD;
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ha->priority = 100;
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|
|
|
if (window->iconPtr->classMask == 2) {
|
|
ha->flags = kBFDragBox | kBFBoxInUse;
|
|
ha->verb = 248 + 0x4000;
|
|
} else {
|
|
ha->flags = kBFDragBox | kBFBoxInUse | kBFBoxItem;
|
|
ha->verb = 208;
|
|
}
|
|
} else {
|
|
ha->x = (x + window->x) * 8;
|
|
ha->y = y * 8 + window->y;
|
|
ha->item_ptr = item_ptr;
|
|
ha->width = 24;
|
|
ha->height = 24;
|
|
ha->flags = kBFDragBox | kBFBoxInUse | kBFBoxItem;
|
|
ha->id = 0x7FFD;
|
|
ha->priority = 100;
|
|
ha->verb = 253;
|
|
}
|
|
|
|
return ha - _hitAreas;
|
|
}
|
|
|
|
void AGOSEngine::addArrows(WindowBlock *window) {
|
|
HitArea *ha;
|
|
|
|
ha = findEmptyHitArea();
|
|
_scrollUpHitArea = ha - _hitAreas;
|
|
if (getGameType() == GType_FF) {
|
|
ha->x = 496;
|
|
ha->y = 279;
|
|
ha->width = 30;
|
|
ha->height = 45;
|
|
ha->flags = kBFBoxInUse | kBFNoTouchName;
|
|
ha->id = 0x7FFB;
|
|
ha->priority = 100;
|
|
ha->window = window;
|
|
ha->verb = 1;
|
|
} else if (getGameType() == GType_SIMON2) {
|
|
ha->x = 81;
|
|
ha->y = 158;
|
|
ha->width = 12;
|
|
ha->height = 26;
|
|
ha->flags = kBFBoxInUse | kBFNoTouchName;
|
|
ha->id = 0x7FFB;
|
|
ha->priority = 100;
|
|
ha->window = window;
|
|
ha->verb = 1;
|
|
} else if (getGameType() == GType_SIMON1) {
|
|
ha->x = 308;
|
|
ha->y = 149;
|
|
ha->width = 12;
|
|
ha->height = 17;
|
|
ha->flags = kBFBoxInUse | kBFNoTouchName;
|
|
ha->id = 0x7FFB;
|
|
ha->priority = 100;
|
|
ha->window = window;
|
|
ha->verb = 1;
|
|
} else if (getGameType() == GType_WW) {
|
|
setBitFlag(22, true);
|
|
ha->x = 255;
|
|
ha->y = 153;
|
|
ha->width = 9;
|
|
ha->height = 11;
|
|
ha->flags = kBFBoxInUse | kBFNoTouchName;
|
|
ha->id = 0x7FFB;
|
|
ha->priority = 100;
|
|
ha->window = window;
|
|
ha->verb = 1;
|
|
} else if (getGameType() == GType_ELVIRA2) {
|
|
setBitFlag(21, true);
|
|
ha->x = 54;
|
|
ha->y = 154;
|
|
ha->width = 12;
|
|
ha->height = 10;
|
|
ha->flags = kBFBoxInUse;
|
|
ha->id = 0x7FFB;
|
|
ha->priority = 100;
|
|
ha->window = window;
|
|
ha->verb = 1;
|
|
} else {
|
|
ha->x = 30 * 8;
|
|
ha->y = 151;
|
|
ha->width = 16;
|
|
ha->height = 19;
|
|
ha->flags = kBFBoxInUse;
|
|
ha->id = 0x7FFB;
|
|
ha->priority = 100;
|
|
ha->window = window;
|
|
ha->verb = 1;
|
|
}
|
|
|
|
ha = findEmptyHitArea();
|
|
_scrollDownHitArea = ha - _hitAreas;
|
|
|
|
if (getGameType() == GType_FF) {
|
|
ha->x = 496;
|
|
ha->y = 324;
|
|
ha->width = 30;
|
|
ha->height = 44;
|
|
ha->flags = kBFBoxInUse | kBFNoTouchName;
|
|
ha->id = 0x7FFC;
|
|
ha->priority = 100;
|
|
ha->window = window;
|
|
ha->verb = 1;
|
|
} else if (getGameType() == GType_SIMON2) {
|
|
ha->x = 227;
|
|
ha->y = 162;
|
|
ha->width = 12;
|
|
ha->height = 26;
|
|
ha->flags = kBFBoxInUse | kBFNoTouchName;
|
|
ha->id = 0x7FFC;
|
|
ha->priority = 100;
|
|
ha->window = window;
|
|
ha->verb = 1;
|
|
} else if (getGameType() == GType_SIMON1) {
|
|
ha->x = 308;
|
|
ha->y = 176;
|
|
ha->width = 12;
|
|
ha->height = 17;
|
|
ha->flags = kBFBoxInUse | kBFNoTouchName;
|
|
ha->id = 0x7FFC;
|
|
ha->priority = 100;
|
|
ha->window = window;
|
|
ha->verb = 1;
|
|
|
|
stopAnimate(128);
|
|
animate(0, 1, 128, 0, 0, 14);
|
|
} else if (getGameType() == GType_WW) {
|
|
ha->x = 255;
|
|
ha->y = 170;
|
|
ha->width = 9;
|
|
ha->height = 11;
|
|
ha->flags = kBFBoxInUse | kBFNoTouchName;
|
|
ha->id = 0x7FFB;
|
|
ha->priority = 100;
|
|
ha->window = window;
|
|
ha->verb = 1;
|
|
setWindowImageEx(6, 103);
|
|
} else if (getGameType() == GType_ELVIRA2) {
|
|
ha->x = 54;
|
|
ha->y = 178;
|
|
ha->width = 12;
|
|
ha->height = 10;
|
|
ha->flags = kBFBoxInUse;
|
|
ha->id = 0x7FFB;
|
|
ha->priority = 100;
|
|
ha->window = window;
|
|
ha->verb = 1;
|
|
setWindowImageEx(6, 106);
|
|
} else {
|
|
ha->x = 30 * 8;
|
|
ha->y = 170;
|
|
ha->width = 16;
|
|
ha->height = 19;
|
|
ha->flags = kBFBoxInUse;
|
|
ha->id = 0x7FFB;
|
|
ha->priority = 100;
|
|
ha->window = window;
|
|
ha->verb = 1;
|
|
}
|
|
}
|
|
|
|
void AGOSEngine::removeArrows(WindowBlock *window, uint num) {
|
|
if (getGameType() == GType_SIMON1) {
|
|
stopAnimate(128);
|
|
} else if (getGameType() == GType_WW) {
|
|
setBitFlag(22, false);
|
|
setWindowImageEx(6, 103);
|
|
} else if (getGameType() == GType_ELVIRA2) {
|
|
setBitFlag(21, false);
|
|
setWindowImageEx(6, 106);
|
|
}
|
|
}
|
|
|
|
void AGOSEngine::removeIconArray(uint num) {
|
|
WindowBlock *window;
|
|
uint16 curWindow;
|
|
uint16 i;
|
|
|
|
window = _windowArray[num & 7];
|
|
curWindow = _curWindow;
|
|
|
|
if (window == NULL || window->iconPtr == NULL)
|
|
return;
|
|
|
|
if (getGameType() != GType_FF && getGameType() != GType_PP) {
|
|
changeWindow(num);
|
|
windowPutChar(12);
|
|
changeWindow(curWindow);
|
|
}
|
|
|
|
for (i = 0; window->iconPtr->iconArray[i].item != NULL; i++) {
|
|
freeBox(window->iconPtr->iconArray[i].boxCode);
|
|
}
|
|
|
|
if (window->iconPtr->upArrow != -1) {
|
|
freeBox(window->iconPtr->upArrow);
|
|
}
|
|
|
|
if (window->iconPtr->downArrow != -1) {
|
|
freeBox(window->iconPtr->downArrow);
|
|
removeArrows(window, num);
|
|
}
|
|
|
|
free(window->iconPtr);
|
|
window->iconPtr = NULL;
|
|
|
|
_fcsData1[num] = 0;
|
|
_fcsData2[num] = 0;
|
|
}
|
|
|
|
} // End of namespace AGOS
|