mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-24 18:56:33 +00:00
0d54aff632
(also add and fix several other things, like cone of cold vortex, drawShape issues, etc.)
163 lines
4.5 KiB
C++
163 lines
4.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifdef ENABLE_EOB
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#ifndef KYRA_EOB1_H
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#define KYRA_EOB1_H
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#include "kyra/eobcommon.h"
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namespace Kyra {
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class EobEngine : public EobCoreEngine {
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friend class GUI_Eob;
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public:
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EobEngine(OSystem *system, const GameFlags &flags);
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~EobEngine();
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private:
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// Init / Release
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Common::Error init();
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void initStaticResource();
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void initSpells();
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// Main Menu
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int mainMenu();
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int mainMenuLoop();
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int _menuChoiceInit;
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// Main loop
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void startupNew();
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void startupLoad();
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// Intro/Outro
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void seq_playOpeningCredits();
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void seq_playIntro();
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void seq_playFinale();
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void seq_tower();
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void seq_orb();
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void seq_waterdeepEntry();
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void seq_king();
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void seq_hands();
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void seq_waterdeepExit();
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void seq_tunnel();
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void seq_xdeath();
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void copyBlurRegion(int x1, int y1, int x2, int y2, int w, int h, int step);
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void boxMorphTransition(int targetDestX, int targetDestY, int targetFinalX, int targetFinalY, int targetSrcX, int targetSrcY, int targetFinalW, int targetFinalH, int originX1, int originY1, int originW, int originH);
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void whirlTransition();
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const char *const *_introFilesOpening;
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const char *const *_introFilesTower;
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const char *const *_introFilesOrb;
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const char *const *_introFilesWdEntry;
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const char *const *_introFilesKing;
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const char *const *_introFilesHands;
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const char *const *_introFilesWdExit;
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const char *const *_introFilesTunnel;
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const uint8 *_introOpeningFrmDelay;
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const uint8 *_introWdEncodeX;
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const uint8 *_introWdEncodeY;
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const uint8 *_introWdEncodeWH;
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const uint16 *_introWdDsX;
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const uint8 *_introWdDsY;
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const uint8 *_introTvlX1;
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const uint8 *_introTvlY1;
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const uint8 *_introTvlX2;
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const uint8 *_introTvlY2;
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const uint8 *_introTvlW;
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const uint8 *_introTvlH;
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const char *const *_finBonusStrings;
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// characters
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void drawNpcScene(int npcIndex);
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void encodeDrawNpcSeqShape(int npcIndex, int drawX, int drawY);
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void runNpcDialogue(int npcIndex);
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const uint8 *_npcShpData;
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const uint8 *_npcSubShpIndex1;
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const uint8 *_npcSubShpIndex2;
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const uint8 *_npcSubShpY;
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const char *const *_npc0Strings;
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const char *const *_npc11Strings;
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const char *const *_npc12Strings;
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const char *const *_npc21Strings;
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const char *const *_npc22Strings;
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const char *const *_npc31Strings;
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const char *const *_npc32Strings;
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const char *const *_npc4Strings;
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const char *const *_npc5Strings;
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const char *const *_npc6Strings;
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const char *const *_npc7Strings;
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// items
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void updateUsedCharacterHandItem(int charIndex, int slot);
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// Monsters
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void replaceMonster(int unit, uint16 block, int d, int dir, int type, int shpIndex, int mode, int h2, int randItem, int fixedItem);
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void updateScriptTimersExtra();
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// Level
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void loadDoorShapes(int doorType1, int shapeId1, int doorType2, int shapeId2);
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void drawDoorIntern(int type, int index, int x, int y, int w, int wall, int mDim, int16 y1, int16 y2);
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const int16 *_dscDoorCoordsExt;
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const uint8 *_dscDoorScaleMult4;
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const uint8 *_dscDoorScaleMult5;
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const uint8 *_dscDoorScaleMult6;
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const uint8 *_dscDoorY3;
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const uint8 *_dscDoorY4;
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const uint8 *_dscDoorY5;
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const uint8 *_dscDoorY6;
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const uint8 *_dscDoorY7;
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const uint8 *_doorShapeEncodeDefs;
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const uint8 *_doorSwitchShapeEncodeDefs;
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const uint8 *_doorSwitchCoords;
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// Magic
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void turnUndeadAuto();
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void turnUndeadAutoHit();
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const char * const *_turnUndeadString;
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// Misc
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bool checkPartyStatusExtra();
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int resurrectionSelectDialogue();
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void healParty();
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uint32 convertSpellFlagToEob2Format(uint32 flag, int ignoreInvisibility);
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uint32 convertCharacterEffectFlagToEob2Format(uint32 flag);
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};
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} // End of namespace Kyra
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#endif
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#endif // ENABLE_EOB
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