scummvm/engines/kyra/eob1.h
athrxx 0d54aff632 KYRA: (EOB) - add EOB 1 intro
(also add and fix several other things, like cone of cold vortex, drawShape issues, etc.)
2011-12-26 16:18:14 +01:00

163 lines
4.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifdef ENABLE_EOB
#ifndef KYRA_EOB1_H
#define KYRA_EOB1_H
#include "kyra/eobcommon.h"
namespace Kyra {
class EobEngine : public EobCoreEngine {
friend class GUI_Eob;
public:
EobEngine(OSystem *system, const GameFlags &flags);
~EobEngine();
private:
// Init / Release
Common::Error init();
void initStaticResource();
void initSpells();
// Main Menu
int mainMenu();
int mainMenuLoop();
int _menuChoiceInit;
// Main loop
void startupNew();
void startupLoad();
// Intro/Outro
void seq_playOpeningCredits();
void seq_playIntro();
void seq_playFinale();
void seq_tower();
void seq_orb();
void seq_waterdeepEntry();
void seq_king();
void seq_hands();
void seq_waterdeepExit();
void seq_tunnel();
void seq_xdeath();
void copyBlurRegion(int x1, int y1, int x2, int y2, int w, int h, int step);
void boxMorphTransition(int targetDestX, int targetDestY, int targetFinalX, int targetFinalY, int targetSrcX, int targetSrcY, int targetFinalW, int targetFinalH, int originX1, int originY1, int originW, int originH);
void whirlTransition();
const char *const *_introFilesOpening;
const char *const *_introFilesTower;
const char *const *_introFilesOrb;
const char *const *_introFilesWdEntry;
const char *const *_introFilesKing;
const char *const *_introFilesHands;
const char *const *_introFilesWdExit;
const char *const *_introFilesTunnel;
const uint8 *_introOpeningFrmDelay;
const uint8 *_introWdEncodeX;
const uint8 *_introWdEncodeY;
const uint8 *_introWdEncodeWH;
const uint16 *_introWdDsX;
const uint8 *_introWdDsY;
const uint8 *_introTvlX1;
const uint8 *_introTvlY1;
const uint8 *_introTvlX2;
const uint8 *_introTvlY2;
const uint8 *_introTvlW;
const uint8 *_introTvlH;
const char *const *_finBonusStrings;
// characters
void drawNpcScene(int npcIndex);
void encodeDrawNpcSeqShape(int npcIndex, int drawX, int drawY);
void runNpcDialogue(int npcIndex);
const uint8 *_npcShpData;
const uint8 *_npcSubShpIndex1;
const uint8 *_npcSubShpIndex2;
const uint8 *_npcSubShpY;
const char *const *_npc0Strings;
const char *const *_npc11Strings;
const char *const *_npc12Strings;
const char *const *_npc21Strings;
const char *const *_npc22Strings;
const char *const *_npc31Strings;
const char *const *_npc32Strings;
const char *const *_npc4Strings;
const char *const *_npc5Strings;
const char *const *_npc6Strings;
const char *const *_npc7Strings;
// items
void updateUsedCharacterHandItem(int charIndex, int slot);
// Monsters
void replaceMonster(int unit, uint16 block, int d, int dir, int type, int shpIndex, int mode, int h2, int randItem, int fixedItem);
void updateScriptTimersExtra();
// Level
void loadDoorShapes(int doorType1, int shapeId1, int doorType2, int shapeId2);
void drawDoorIntern(int type, int index, int x, int y, int w, int wall, int mDim, int16 y1, int16 y2);
const int16 *_dscDoorCoordsExt;
const uint8 *_dscDoorScaleMult4;
const uint8 *_dscDoorScaleMult5;
const uint8 *_dscDoorScaleMult6;
const uint8 *_dscDoorY3;
const uint8 *_dscDoorY4;
const uint8 *_dscDoorY5;
const uint8 *_dscDoorY6;
const uint8 *_dscDoorY7;
const uint8 *_doorShapeEncodeDefs;
const uint8 *_doorSwitchShapeEncodeDefs;
const uint8 *_doorSwitchCoords;
// Magic
void turnUndeadAuto();
void turnUndeadAutoHit();
const char * const *_turnUndeadString;
// Misc
bool checkPartyStatusExtra();
int resurrectionSelectDialogue();
void healParty();
uint32 convertSpellFlagToEob2Format(uint32 flag, int ignoreInvisibility);
uint32 convertCharacterEffectFlagToEob2Format(uint32 flag);
};
} // End of namespace Kyra
#endif
#endif // ENABLE_EOB