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https://github.com/libretro/scummvm.git
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140 lines
3.5 KiB
C++
140 lines
3.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifdef ENABLE_EOB
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#ifndef KYRA_EOB2_H
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#define KYRA_EOB2_H
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#include "kyra/eobcommon.h"
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namespace Kyra {
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class DarkmoonSequenceHelper;
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struct EobSequenceStep {
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uint8 command;
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uint8 obj;
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int16 x1;
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uint8 y1;
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uint8 delay;
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uint8 pal;
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uint8 x2;
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uint8 y2;
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uint8 w;
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uint8 h;
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};
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class DarkMoonEngine : public EobCoreEngine {
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friend class GUI_Eob;
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friend class DarkmoonSequenceHelper;
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public:
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DarkMoonEngine(OSystem *system, const GameFlags &flags);
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~DarkMoonEngine();
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private:
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// Init / Release
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Common::Error init();
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void initStaticResource();
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void initSpells();
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// Main Menu
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int mainMenu();
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int mainMenuLoop();
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int _menuChoiceInit;
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// Main loop
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void startupNew();
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void startupLoad() {}
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// Intro/Outro
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void seq_playIntro();
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void seq_playFinale();
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void seq_playCredits(DarkmoonSequenceHelper *sq, const uint8 *data, int sd, int backupPage, int tempPage, int speed);
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const char * const*_introStrings;
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const char * const *_cpsFilesIntro;
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const EobSequenceStep **_seqIntro;
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const EobShapeDef **_shapesIntro;
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const char * const*_finaleStrings;
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const uint8 *_creditsData;
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const char * const *_cpsFilesFinale;
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const EobSequenceStep **_seqFinale;
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const EobShapeDef **_shapesFinale;
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static const char *_palFilesIntro[];
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static const char *_palFilesFinale[];
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// Ingame sequence
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void seq_nightmare();
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void seq_dranFools();
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void seq_dranDragonTransformation();
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const char *const *_dranFoolsStrings;
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// characters
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void drawNpcScene(int npcIndex);
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void runNpcDialogue(int npcIndex);
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const uint8 *_npcShpData;
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const char *const *_npc1Strings;
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const char *const *_npc2Strings;
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// items
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void updateUsedCharacterHandItem(int charIndex, int slot);
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// Monsters
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void generateMonsterPalettes(const char *file, int16 monsterIndex);
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void loadMonsterDecoration(const char *file, int16 monsterIndex);
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void replaceMonster(int unit, uint16 block, int d, int dir, int type, int shpIndex, int mode, int h2, int randItem, int fixedItem);
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bool killMonsterExtra(EobMonsterInPlay *m);
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// Level
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const uint8 *loadDoorShapes(const char *filename, int doorIndex, const uint8 *shapeDefs);
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void drawDoorIntern(int type, int, int x, int y, int w, int wall, int mDim, int16, int16);
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const uint8 *_dscDoorType5Offs;
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// Rest party
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void restParty_npc();
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bool restParty_extraAbortCondition();
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// misc
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void useHorn(int charIndex, int weaponSlot);
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bool checkPartyStatusExtra();
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void drawLightningColumn();
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int resurrectionSelectDialogue();
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int charSelectDialogue();
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void characterLevelGain(int charIndex);
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const char *const *_hornStrings;
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const uint8 *_hornSounds;
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};
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} // End of namespace Kyra
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#endif
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#endif // ENABLE_EOB
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