mirror of
https://github.com/libretro/scummvm.git
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166 lines
4.0 KiB
C++
166 lines
4.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "teenagent/console.h"
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#include "teenagent/teenagent.h"
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namespace TeenAgent {
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Console::Console(TeenAgentEngine *engine) : _engine(engine) {
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DCmd_Register("enable_object", WRAP_METHOD(Console, enableObject));
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DCmd_Register("disable_object", WRAP_METHOD(Console, enableObject));
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DCmd_Register("set_ons", WRAP_METHOD(Console, setOns));
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DCmd_Register("set_music", WRAP_METHOD(Console, setMusic));
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DCmd_Register("animation", WRAP_METHOD(Console, playAnimation));
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DCmd_Register("actor_animation", WRAP_METHOD(Console, playActorAnimation));
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DCmd_Register("call", WRAP_METHOD(Console, call));
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}
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bool Console::enableObject(int argc, const char **argv) {
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if (argc < 2) {
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DebugPrintf("usage: %s object_id [scene_id]\n", argv[0]);
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return true;
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}
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int id = atoi(argv[1]);
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if (id < 0) {
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DebugPrintf("object id %d is invalid\n", id);
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return true;
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}
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int scene_id = 0;
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if (argc > 2) {
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scene_id = atoi(argv[2]);
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if (scene_id < 0) {
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DebugPrintf("scene id %d is invalid\n", scene_id);
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return true;
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}
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}
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if (strcmp(argv[0], "disable_object") == 0)
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_engine->disableObject(id, scene_id);
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else
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_engine->enableObject(id, scene_id);
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return true;
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}
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bool Console::setOns(int argc, const char **argv) {
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if (argc < 3) {
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DebugPrintf("usage: %s index(0-3) value [scene_id]\n", argv[0]);
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return true;
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}
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int index = atoi(argv[1]);
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if (index < 0 || index > 3) {
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DebugPrintf("index %d is invalid\n", index);
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return true;
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}
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int value = 0;
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value = atoi(argv[2]);
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if (value < 0) {
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DebugPrintf("invalid value\n");
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return true;
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}
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int scene_id = 0;
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if (argc > 3) {
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scene_id = atoi(argv[3]);
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if (scene_id < 0) {
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DebugPrintf("scene id %d is invalid\n", scene_id);
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return true;
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}
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}
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_engine->setOns(index, value, scene_id);
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return true;
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}
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bool Console::setMusic(int argc, const char **argv) {
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if (argc < 2) {
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DebugPrintf("usage: %s index(1-11)\n", argv[0]);
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return true;
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}
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int index = atoi(argv[1]);
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if (index <= 0 || index > 11) {
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DebugPrintf("invalid value\n");
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return true;
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}
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_engine->setMusic(index);
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return true;
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}
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bool Console::playAnimation(int argc, const char **argv) {
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if (argc < 3) {
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DebugPrintf("usage: %s id slot(0-3)\n", argv[0]);
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return true;
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}
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int id = atoi(argv[1]);
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int slot = atoi(argv[2]);
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if (id < 0 || slot < 0 || slot > 3) {
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DebugPrintf("invalid slot or animation id\n");
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return true;
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}
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_engine->playAnimation(id, slot);
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return true;
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}
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bool Console::playActorAnimation(int argc, const char **argv) {
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if (argc < 2) {
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DebugPrintf("usage: %s id\n", argv[0]);
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return true;
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}
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int id = atoi(argv[1]);
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if (id < 0) {
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DebugPrintf("invalid animation id\n");
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return true;
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}
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_engine->playActorAnimation(id);
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return true;
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}
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bool Console::call(int argc, const char **argv) {
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if (argc < 2) {
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DebugPrintf("usage: %s 0xHEXADDR\n", argv[0]);
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return true;
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}
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uint addr;
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if (sscanf(argv[1], "0x%x", &addr) != 1) {
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DebugPrintf("invalid address\n");
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return true;
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}
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if (!_engine->processCallback(addr))
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DebugPrintf("calling callback %04x failed\n", addr);
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return true;
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}
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}
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