mirror of
https://github.com/libretro/scummvm.git
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131 lines
3.5 KiB
C++
131 lines
3.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "voyeur/events.h"
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#include "voyeur/voyeur.h"
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namespace Voyeur {
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EventsManager::EventsManager() {
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_cycleStatus = 0;
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_mouseButton = 0;
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_priorFrameTime = g_system->getMillis();
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Common::fill(&_keyState[0], &_keyState[256], false);
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}
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void EventsManager::resetMouse() {
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// No implementation
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}
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void EventsManager::startMainClockInt() {
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_mainIntNode._intFunc = mainVoyeurIntFunc;
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_mainIntNode._flags = 0;
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_mainIntNode._curTime = 0;
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_mainIntNode._timeReset = _vm->_graphicsManager._palFlag ? 50 : 60;
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}
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void EventsManager::mainVoyeurIntFunc() {
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}
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void EventsManager::vStopCycle() {
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_cycleIntNode._flags = 1;
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_cycleStatus &= 2;
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}
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void EventsManager::sWaitFlip() {
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// TODO: See if this needs a proper wait loop with event polling
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//while (_intPtr._field39) ;
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Common::Array<ViewPortResource *> &viewPorts = *_vm->_graphicsManager._viewPortListPtr;
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for (uint idx = 0; idx < viewPorts.size(); ++idx) {
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ViewPortResource &viewPort = *viewPorts[idx];
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if (_vm->_graphicsManager._saveBack && (viewPort._flags & 0x40)) {
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Common::Rect *clipPtr = _vm->_graphicsManager._clipPtr;
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_vm->_graphicsManager._clipPtr = &viewPort._clipRect;
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if (viewPort._restoreFn)
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(_vm->_graphicsManager.*viewPort._restoreFn)(&viewPort);
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_vm->_graphicsManager._clipPtr = clipPtr;
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viewPort._rectListCount[viewPort._pageIndex] = 0;
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viewPort._flags &= 0xFFBF;
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}
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}
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}
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void EventsManager::checkForNextFrameCounter() {
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// Check for next game frame
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uint32 milli = g_system->getMillis();
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if ((milli - _priorFrameTime) >= GAME_FRAME_TIME) {
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++_gameCounter;
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_priorFrameTime = milli;
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// Signal the ScummVM debugger
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_vm->_debugger.onFrame();
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}
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}
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void EventsManager::delay(int totalMilli) {
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uint32 delayEnd = g_system->getMillis() + totalMilli;
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while (!_vm->shouldQuit() && g_system->getMillis() < delayEnd) {
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g_system->delayMillis(10);
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}
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}
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void EventsManager::pollEvents() {
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checkForNextFrameCounter();
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Common::Event event;
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while (g_system->getEventManager()->pollEvent(event)) {
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// Handle keypress
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switch (event.type) {
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case Common::EVENT_QUIT:
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case Common::EVENT_RTL:
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return;
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case Common::EVENT_KEYDOWN:
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_keyState[(byte)toupper(event.kbd.ascii)] = true;
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return;
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case Common::EVENT_KEYUP:
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_keyState[(byte)toupper(event.kbd.ascii)] = false;
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return;
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case Common::EVENT_LBUTTONDOWN:
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_mouseButton = 1;
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return;
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case Common::EVENT_RBUTTONDOWN:
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_mouseButton = 2;
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return;
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case Common::EVENT_LBUTTONUP:
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case Common::EVENT_RBUTTONUP:
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_mouseButton = 0;
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return;
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default:
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break;
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}
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}
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}
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} // End of namespace Voyeur
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