scummvm/engines/voyeur/events.cpp

131 lines
3.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "voyeur/events.h"
#include "voyeur/voyeur.h"
namespace Voyeur {
EventsManager::EventsManager() {
_cycleStatus = 0;
_mouseButton = 0;
_priorFrameTime = g_system->getMillis();
Common::fill(&_keyState[0], &_keyState[256], false);
}
void EventsManager::resetMouse() {
// No implementation
}
void EventsManager::startMainClockInt() {
_mainIntNode._intFunc = mainVoyeurIntFunc;
_mainIntNode._flags = 0;
_mainIntNode._curTime = 0;
_mainIntNode._timeReset = _vm->_graphicsManager._palFlag ? 50 : 60;
}
void EventsManager::mainVoyeurIntFunc() {
}
void EventsManager::vStopCycle() {
_cycleIntNode._flags = 1;
_cycleStatus &= 2;
}
void EventsManager::sWaitFlip() {
// TODO: See if this needs a proper wait loop with event polling
//while (_intPtr._field39) ;
Common::Array<ViewPortResource *> &viewPorts = *_vm->_graphicsManager._viewPortListPtr;
for (uint idx = 0; idx < viewPorts.size(); ++idx) {
ViewPortResource &viewPort = *viewPorts[idx];
if (_vm->_graphicsManager._saveBack && (viewPort._flags & 0x40)) {
Common::Rect *clipPtr = _vm->_graphicsManager._clipPtr;
_vm->_graphicsManager._clipPtr = &viewPort._clipRect;
if (viewPort._restoreFn)
(_vm->_graphicsManager.*viewPort._restoreFn)(&viewPort);
_vm->_graphicsManager._clipPtr = clipPtr;
viewPort._rectListCount[viewPort._pageIndex] = 0;
viewPort._flags &= 0xFFBF;
}
}
}
void EventsManager::checkForNextFrameCounter() {
// Check for next game frame
uint32 milli = g_system->getMillis();
if ((milli - _priorFrameTime) >= GAME_FRAME_TIME) {
++_gameCounter;
_priorFrameTime = milli;
// Signal the ScummVM debugger
_vm->_debugger.onFrame();
}
}
void EventsManager::delay(int totalMilli) {
uint32 delayEnd = g_system->getMillis() + totalMilli;
while (!_vm->shouldQuit() && g_system->getMillis() < delayEnd) {
g_system->delayMillis(10);
}
}
void EventsManager::pollEvents() {
checkForNextFrameCounter();
Common::Event event;
while (g_system->getEventManager()->pollEvent(event)) {
// Handle keypress
switch (event.type) {
case Common::EVENT_QUIT:
case Common::EVENT_RTL:
return;
case Common::EVENT_KEYDOWN:
_keyState[(byte)toupper(event.kbd.ascii)] = true;
return;
case Common::EVENT_KEYUP:
_keyState[(byte)toupper(event.kbd.ascii)] = false;
return;
case Common::EVENT_LBUTTONDOWN:
_mouseButton = 1;
return;
case Common::EVENT_RBUTTONDOWN:
_mouseButton = 2;
return;
case Common::EVENT_LBUTTONUP:
case Common::EVENT_RBUTTONUP:
_mouseButton = 0;
return;
default:
break;
}
}
}
} // End of namespace Voyeur