mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-25 19:25:20 +00:00
f715044e4e
o Fix status text color. (Though text is all ITE-specific) o Enable inventory drawing o Load inventory sprites o Hid now unneeded actor loading debug output svn-id: r19011
174 lines
4.4 KiB
C++
174 lines
4.4 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004-2005 The ScummVM project
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*
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* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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// RSC Resource file management header file
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#ifndef SAGA_RSCFILE_H__
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#define SAGA_RSCFILE_H__
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#include "backends/fs/fs.h"
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#include "common/file.h"
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namespace Saga {
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#define MAC_BINARY_HEADER_SIZE 128
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#define RSC_TABLEINFO_SIZE 8
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#define RSC_TABLEENTRY_SIZE 8
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#define RSC_MIN_FILESIZE (RSC_TABLEINFO_SIZE + RSC_TABLEENTRY_SIZE + 1)
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struct PatchData {
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bool _deletePatchFile;
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Common::File *_patchFile;
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GamePatchDescription *_patchDescription;
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PatchData(GamePatchDescription *patchDescription): _patchDescription(patchDescription), _deletePatchFile(true) {
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_patchFile = new Common::File();
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}
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PatchData(Common::File *patchFile): _patchDescription(NULL), _patchFile(patchFile), _deletePatchFile(false) {
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}
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~PatchData() {
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if (_deletePatchFile) {
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delete _patchFile;
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}
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}
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};
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struct ResourceData {
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size_t offset;
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size_t size;
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PatchData *patchData;
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void fillSoundPatch(const GameSoundInfo *&soundInfo) {
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if (patchData != NULL) {
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if (patchData->_patchDescription != NULL) {
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if (patchData->_patchDescription->soundInfo != NULL) {
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soundInfo = patchData->_patchDescription->soundInfo;
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}
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}
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}
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}
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};
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struct ResourceContext {
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const char *fileName;
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uint16 fileType;
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Common::File *file;
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int serial;
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bool isBigEndian;
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ResourceData *table;
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size_t count;
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Common::File *getFile(ResourceData *resourceData) const {
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if (resourceData->patchData != NULL) {
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return resourceData->patchData->_patchFile;
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} else {
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return file;
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}
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}
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};
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struct MetaResource {
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int16 sceneIndex;
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int16 objectCount;
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int32 objectsStringsResourceID;
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int32 inventorySpritesID;
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int32 mainSpritesID;
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int32 objectsResourceID;
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int16 actorCount;
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int32 actorsStringsResourceID;
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int32 actorsResourceID;
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int32 protagFaceSpritesID;
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int32 field_22;
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int16 field_26;
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int16 protagStatesCount;
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int32 protagStatesResourceID;
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int32 cutawayListResourceID;
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int32 songTableID;
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MetaResource() {
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memset(this, 0, sizeof(*this));
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}
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};
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class Resource {
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public:
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Resource(SagaEngine *vm);
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~Resource();
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bool createContexts();
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void clearContexts();
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void loadResource(ResourceContext *context, uint32 resourceId, byte*&resourceBuffer, size_t &resourceSize);
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size_t getResourceSize(ResourceContext *context, uint32 resourceId);
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uint32 convertResourceId(uint32 resourceId);
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void loadGlobalResources(int chapter, int actorsEntrance);
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ResourceContext *getContext(uint16 fileType, int serial = 0) {
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int i;
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for (i = 0; i < _contextsCount; i++) {
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if ((_contexts[i].fileType & fileType) && _contexts[i].serial == serial) {
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return &_contexts[i];
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}
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}
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return NULL;
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}
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bool validResourceId(ResourceContext *context, uint32 resourceId) const {
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return (resourceId < context->count);
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}
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size_t getResourceSize(ResourceContext *context, uint32 resourceId) const {
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return getResourceData(context, resourceId)->size;
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}
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size_t getResourceOffset(ResourceContext *context, uint32 resourceId) const {
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return getResourceData(context, resourceId)->offset;
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}
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ResourceData *getResourceData(ResourceContext *context, uint32 resourceId) const {
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if (!validResourceId(context, resourceId)) {
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warning("Resource::getResourceData() wrong resourceId %d", resourceId);
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assert(0);
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}
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return &context->table[resourceId];
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}
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private:
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SagaEngine *_vm;
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ResourceContext *_contexts;
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int _contextsCount;
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bool loadContext(ResourceContext *context);
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bool loadMacContext(ResourceContext *context);
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bool loadSagaContext(ResourceContext *context, uint32 contextOffset, uint32 contextSize);
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public:
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MetaResource _metaResource;
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};
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} // End of namespace Saga
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#endif
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