scummvm/engines/draci/surface.cpp
Robert Špalek 43f84746bf Fixed positioning and update of the title under the mouse pointer.
Clamping on the border of the screen works precisely.  When switched to the
inventory, titles of game items are displayed instead of a (sticky) title of
the last object before entering the inventory.  Put some const's where
appropriate.

svn-id: r44550
2009-10-03 05:16:19 +00:00

176 lines
3.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "draci/screen.h"
#include "draci/surface.h"
namespace Draci {
Surface::Surface(int width, int height) {
this->create(width, height, 1);
this->markClean();
_transparentColour = kDefaultTransparent;
}
Surface::~Surface() {
this->free();
}
/**
* @brief Marks a dirty rectangle on the surface
* @param r The rectangle to be marked dirty
*/
void Surface::markDirtyRect(Common::Rect r) {
Common::List<Common::Rect>::iterator it;
r.clip(w, h);
if (r.isEmpty())
return;
it = _dirtyRects.begin();
while (it != _dirtyRects.end()) {
if (it->contains(r))
return;
if (r.contains(*it))
it = _dirtyRects.erase(it);
else
++it;
}
_dirtyRects.push_back(r);
}
/**
* @brief Clears all dirty rectangles
*
*/
void Surface::clearDirtyRects() {
_dirtyRects.clear();
}
/**
* @brief Marks the whole surface dirty
*/
void Surface::markDirty() {
_fullUpdate = true;
}
/**
* @brief Marks the whole surface clean
*/
void Surface::markClean() {
_fullUpdate = false;
_dirtyRects.clear();
}
/**
* @brief Checks whether the surface needs a full update
*/
bool Surface::needsFullUpdate() const {
return _fullUpdate;
}
/**
* @brief Fetches the surface's dirty rectangles
* @return A pointer a list of dirty rectangles
*/
const Common::List<Common::Rect> *Surface::getDirtyRects() const {
return &_dirtyRects;
}
/**
* @brief Returns the current transparent colour of the surface
*/
uint Surface::getTransparentColour() const {
return _transparentColour;
}
/**
* @brief Sets the surface's transparent colour
*/
void Surface::setTransparentColour(uint colour) {
_transparentColour = colour;
}
/**
* @brief Fills the surface with the specified colour
*/
void Surface::fill(uint colour) {
byte *ptr = (byte *)getBasePtr(0, 0);
memset(ptr, colour, w * h);
}
/**
* @brief Calculates horizontal center of an object
*
* @param x The x coordinate of the center
* @param width The width of the object to be centered (in pixels)
*
* @return The centered x coordinate
*/
uint Surface::centerOnX(int x, int width) const {
int newX = x - width / 2;
if (newX + width > w)
newX = w - width;
if (newX < 0)
newX = 0;
return newX;
}
/**
* @brief Calculates vertical center of an object
*
* @param y The y coordinate of the center
* @param height The height of the object to be centered (in pixels)
*
* @return The centered y coordinate
*/
uint Surface::putAboveY(int y, int height) const {
int newY = y - height;
if (newY + height > h)
newY = h - height;
if (newY < 0)
newY = 0;
return newY;
}
/**
* @brief Returns a Common::Rect corresponding to the surface.
*/
Common::Rect Surface::getRect() const {
return Common::Rect(w, h);
}
} // End of namespace Draci