scummvm/engines/obsolete.cpp
Bastien Bouclet bb813719b5 ENGINES: Change targets to have an 'engine ID'
The engine ID identifies which engine should be used to launch the target.
Also remove the 'single ID' system. Different games from engines that used
that system now have different game IDs.

Also-By: Matthew Hoops <clone2727@gmail.com>
2019-11-03 11:43:00 +01:00

88 lines
2.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "engines/obsolete.h"
#include "common/config-manager.h"
namespace Engines {
void upgradeTargetIfNecessary(const ObsoleteGameID *obsoleteList) {
if (obsoleteList == 0)
return;
Common::String gameid = ConfMan.get("gameid");
for (const ObsoleteGameID *o = obsoleteList; o->from; ++o) {
if (gameid.equalsIgnoreCase(o->from)) {
gameid = o->to;
ConfMan.set("gameid", gameid);
if (o->platform != Common::kPlatformUnknown)
ConfMan.set("platform", Common::getPlatformCode(o->platform));
warning("Target upgraded from %s to %s", o->from, o->to);
// WORKAROUND: Fix for bug #1719463: "DETECTOR: Launching
// undefined target adds launcher entry"
if (ConfMan.hasKey("id_came_from_command_line")) {
warning("Target came from command line. Skipping save");
} else {
ConfMan.flushToDisk();
}
break;
}
}
}
PlainGameDescriptor findGameID(
const char *gameid,
const PlainGameDescriptor *gameids,
const ObsoleteGameID *obsoleteList) {
// First search the list of supported gameids for a match.
const PlainGameDescriptor *g = findPlainGameDescriptor(gameid, gameids);
if (g)
return *g;
// If we didn't find the gameid in the main list, check if it
// is an obsolete game id.
if (obsoleteList != 0) {
const ObsoleteGameID *o = obsoleteList;
while (o->from) {
if (0 == scumm_stricmp(gameid, o->from)) {
g = findPlainGameDescriptor(o->to, gameids);
if (g && g->description)
return PlainGameDescriptor::of(gameid, g->description);
else
return PlainGameDescriptor::of(gameid, "Obsolete game ID");
}
o++;
}
}
// No match found
return PlainGameDescriptor::empty();
}
} // End of namespace Engines