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58 lines
1.7 KiB
C++
58 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef SLUDGE_LANGUAGE_H
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#define SLUDGE_LANGUAGE_H
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#include "common/file.h"
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#include "sludge/allfiles.h"
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namespace Sludge {
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class LanguageManager {
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public:
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LanguageManager();
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~LanguageManager();
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void init();
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void kill();
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void createTable(Common::File *table);
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void setLanguageID(uint id);
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void saveLanguageSetting(Common::WriteStream *writeStream);
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void loadLanguageSetting(Common::SeekableReadStream *readStream);
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private:
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uint _languageID; // id of selected language
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int _languageIdx; // index of selected language in table
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uint _numLanguages; // number of existing languages in game
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uint *_languageTable; // indexes of existing languages
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Common::String *_languageNames; // language names
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int getLanguageForFileB();
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void setLanguageIndex(int idx);
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};
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} // End of namespace Sludge
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#endif
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