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https://github.com/libretro/scummvm.git
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168 lines
5.8 KiB
C++
168 lines
5.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ags/metaengine.h"
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#include "ags/detection.h"
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#include "ags/achievements_tables.h"
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#include "ags/ags.h"
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#include "ags/shared/util/directory.h"
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#include "ags/shared/util/file_stream.h"
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#include "ags/engine/ac/rich_game_media.h"
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#include "ags/engine/game/savegame.h"
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#include "common/memstream.h"
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#include "common/savefile.h"
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#include "common/config-manager.h"
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#include "engines/achievements.h"
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#include "image/bmp.h"
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const char *AGSMetaEngine::getName() const {
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return "ags";
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}
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Common::Error AGSMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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const AGS::AGSGameDescription *gd = (const AGS::AGSGameDescription *)desc;
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*engine = new AGS::AGSEngine(syst, gd);
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return Common::kNoError;
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}
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SaveStateList AGSMetaEngine::listSaves(const char *target) const {
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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Common::StringArray filenames;
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Common::String pattern(getSavegameFilePattern(target));
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filenames = saveFileMan->listSavefiles(pattern);
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int maxSlot = getMaximumSaveSlot();
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SaveStateList saveList;
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for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
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Common::String filename = Common::String::format("%s%s",
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::AGS3::AGS::Shared::SAVE_FOLDER_PREFIX, file->c_str());
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::AGS3::AGS::Shared::FileStream saveFile(filename, ::AGS3::AGS::Shared::kFile_Open,
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::AGS3::AGS::Shared::kFile_Read);
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if (saveFile.IsValid()) {
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AGS3::RICH_GAME_MEDIA_HEADER rich_media_header;
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rich_media_header.ReadFromFile(&saveFile);
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if (rich_media_header.dwMagicNumber == RM_MAGICNUMBER) {
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int slotNum = atoi(file->c_str() + file->size() - 3);
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if (slotNum > maxSlot)
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continue;
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SaveStateDescriptor desc(this, slotNum, rich_media_header.getSaveName());
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saveList.push_back(desc);
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}
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}
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}
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// Sort saves based on slot number.
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Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
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return saveList;
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}
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bool AGSMetaEngine::hasFeature(MetaEngineFeature f) const {
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return
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(f == kSupportsListSaves) ||
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(f == kSupportsDeleteSave) ||
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(f == kSavesSupportMetaInfo) ||
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(f == kSavesSupportThumbnail) ||
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(f == kSupportsLoadingDuringStartup);
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}
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Common::String AGSMetaEngine::getSavegameFile(int saveGameIdx, const char *target) const {
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if (saveGameIdx == kSavegameFilePattern) {
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// Pattern requested
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return Common::String::format("%s.###", target == nullptr ? getName() : target);
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} else {
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// Specific filename requested
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return Common::String::format("%s.%03d", target == nullptr ? getName() : target, saveGameIdx);
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}
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}
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SaveStateDescriptor AGSMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
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Common::String filename = Common::String::format("%s%s",
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::AGS3::AGS::Shared::SAVE_FOLDER_PREFIX,
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getSavegameFile(slot, target).c_str());
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::AGS3::AGS::Shared::FileStream saveFile(filename, ::AGS3::AGS::Shared::kFile_Open,
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::AGS3::AGS::Shared::kFile_Read);
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if (saveFile.IsValid()) {
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AGS3::RICH_GAME_MEDIA_HEADER rich_media_header;
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rich_media_header.ReadFromFile(&saveFile);
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if (rich_media_header.dwMagicNumber == RM_MAGICNUMBER) {
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SaveStateDescriptor desc(this, slot, rich_media_header.getSaveName());
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// Thumbnail handling
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if (rich_media_header.dwThumbnailOffsetLowerDword != 0 &&
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rich_media_header.dwThumbnailSize != 0) {
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// Read in the thumbnail data
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byte *thumbData = (byte *)malloc(rich_media_header.dwThumbnailSize);
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saveFile.Seek(rich_media_header.dwThumbnailOffsetLowerDword,
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AGS3::AGS::Shared::kSeekCurrent);
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saveFile.Read(thumbData, rich_media_header.dwThumbnailSize);
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Common::MemoryReadStream thumbStream(thumbData,
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rich_media_header.dwThumbnailSize, DisposeAfterUse::YES);
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// Decode the thumbnail
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Image::BitmapDecoder decoder;
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if (decoder.loadStream(thumbStream)) {
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const Graphics::Surface *src = decoder.getSurface();
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Graphics::Surface *dest;
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if (src->w == 160 && src->h == 100) {
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dest = new Graphics::Surface();
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dest->copyFrom(*src);
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} else {
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Graphics::ManagedSurface temp(160, 100, src->format);
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temp.blitFrom(*src, Common::Rect(0, 0, src->w, src->h),
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Common::Rect(0, 0, 160, 100));
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dest = new Graphics::Surface();
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dest->copyFrom(temp);
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}
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desc.setThumbnail(dest);
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}
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}
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return desc;
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}
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}
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return SaveStateDescriptor();
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}
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void AGSMetaEngine::removeSaveState(const char *target, int slot) const {
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g_system->getSavefileManager()->removeSavefile(getSavegameFile(slot, target));
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}
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const Common::AchievementDescriptionList* AGSMetaEngine::getAchievementDescriptionList() const {
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return AGS::achievementDescriptionList;
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}
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#if PLUGIN_ENABLED_DYNAMIC(AGS)
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REGISTER_PLUGIN_DYNAMIC(AGS, PLUGIN_TYPE_ENGINE, AGSMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(AGS, PLUGIN_TYPE_ENGINE, AGSMetaEngine);
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#endif
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