scummvm/engines/bladerunner/script/init_script.h
2021-12-26 18:48:43 +01:00

62 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef BLADERUNNER_SCRIPT_INIT_H
#define BLADERUNNER_SCRIPT_INIT_H
#include "bladerunner/script/script.h"
namespace BladeRunner {
class BladeRunnerEngine;
class InitScript : ScriptBase {
public:
InitScript(BladeRunnerEngine *vm)
: ScriptBase(vm) {
}
void SCRIPT_Initialize_Game();
private:
void Init_Globals();
void Init_Game_Flags();
void Init_Clues();
void Init_Clues2();
void Init_World_Waypoints();
void Init_SDB();
void Init_CDB();
void Init_Spinner();
void Init_Actor_Friendliness();
void Init_Actor_Combat_Aggressiveness();
void Init_Actor_Honesty();
void Init_Actor_Intelligence();
void Init_Actor_Stability();
void Init_Actor_Health();
void Init_Combat_Cover_Waypoints();
void Init_Combat_Flee_Waypoints();
void Init_Shadows();
};
} // End of namespace BladeRunner
#endif