scummvm/engines/glk/speech.cpp
athrxx bd1dbecde9 TTS: (ENGINES) - add support for tts enable function
The new option only works as intended if the engine that have TTS support apply their own settings. It cannot be globally implemented before and after runGame(), since the engines don't all use the same config manager variables (sometimes "tts_enabled_speech", "tts_enabled" or "tts_narrator, sometimes more than one of these).
2022-04-26 21:08:41 +03:00

212 lines
6.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "glk/speech.h"
#include "common/debug.h"
#include "glk/glk.h"
#if defined(USE_TTS)
#include "common/config-manager.h"
#include "common/system.h"
#endif
namespace Glk {
SpeechManager *SpeechManager::_instance = nullptr;
SpeechManager* SpeechManager::getSpeechManagerInstance() {
#if defined(USE_TTS)
if (!_instance)
_instance = new SpeechManager();
++_instance->_refCount;
return _instance;
#else
return nullptr;
#endif
}
void SpeechManager::releaseSpeechManagerInstance() {
if (--_refCount == 0) {
_instance = nullptr;
delete this;
}
}
void SpeechManager::syncSoundSettings() {
#if defined(USE_TTS)
debugC(kDebugSpeech, "SpeechManager::syncSoundSettings");
if (_instance && _instance->_ttsMan) {
int volume = (ConfMan.getInt("speech_volume") * 100) / 256;
if (ConfMan.hasKey("mute") && ConfMan.getBool("mute"))
volume = 0;
debugC(kDebugSpeech, "Set speech volume to %d", volume);
_instance->_ttsMan->setVolume(volume);
}
#endif
}
SpeechManager::SpeechManager() :
_refCount(0)
#if defined(USE_TTS)
, _ttsMan(nullptr), _lastSpeechSource(nullptr)
#endif
{
#if defined(USE_TTS)
debugC(kDebugSpeech, "Initialize Glk::SpeechManager");
if (_ttsMan != nullptr)
return;
_ttsMan = g_system->getTextToSpeechManager();
if (_ttsMan != nullptr) {
// Language
_ttsMan->setLanguage(ConfMan.get("language"));
// Enable
_ttsMan->enable(true);
// Volume
int volume = (ConfMan.getInt("speech_volume") * 100) / 256;
if (ConfMan.hasKey("mute") && ConfMan.getBool("mute"))
volume = 0;
_ttsMan->setVolume(volume);
// Voice
unsigned voice;
if(ConfMan.hasKey("tts_voice")) {
voice = ConfMan.getInt("tts_voice");
if (voice >= _ttsMan->getVoicesArray().size())
voice = _ttsMan->getDefaultVoice();
} else
voice = _ttsMan->getDefaultVoice();
_ttsMan->setVoice(voice);
} else {
debugC(kDebugSpeech, "Text to Speech is not available");
}
#endif
}
SpeechManager::~SpeechManager() {
#if defined(USE_TTS)
debugC(kDebugSpeech, "Destroy Glk::SpeechManager");
#endif
}
void SpeechManager::speak(const Common::U32String &text, Speech *speechSource) {
#if defined(USE_TTS)
if (_ttsMan != nullptr) {
// If the previous speech is from a different source, interrupt it.
// Otherwise queeue the speech.
Common::TextToSpeechManager::Action speechAction = Common::TextToSpeechManager::QUEUE;
if (speechSource != _lastSpeechSource) {
debugC(kDebugSpeech, "Changing speack text source.");
// Should we interrupt the text from the other source?
// Just queueing the text seems to provide a better experience.
//speechAction = Common::TextToSpeechManager::INTERRUPT;
_lastSpeechSource = speechSource;
}
//debugC(kDebugSpeech, "Speaking: \"%s\"", text.encode().c_str());
_ttsMan->say(text, speechAction);
}
#endif
}
void SpeechManager::stopSpeech(Speech *speechSource) {
#if defined(USE_TTS)
debugC(kDebugSpeech, "SpeechManager::stopSpeech()");
// Should we only interrupt the speech if it is from the given speech source.
// If we do that we probably want to change speak to interrupt the speech when
// called with a different speech source as the current one.
if (_ttsMan != nullptr)
_ttsMan->stop();
#endif
}
Speech::Speech() : _speechManager(nullptr) {
}
Speech::~Speech() {
if (_speechManager) {
warning("Unbalanced calls to gli_initialize_tts and gli_free_tts");
_speechManager->releaseSpeechManagerInstance();
}
}
void Speech::gli_initialize_tts(void) {
debugC(kDebugSpeech, "gli_initialize_tts");
if (!_speechManager)
_speechManager = SpeechManager::getSpeechManagerInstance();
}
void Speech::gli_tts_flush(void) {
debugC(kDebugSpeech, "gli_tts_flush");
if (_speechManager && !_speechBuffer.empty())
_speechManager->speak(_speechBuffer, this);
_speechBuffer.clear();
}
void Speech::gli_tts_purge(void) {
debugC(kDebugSpeech, "gli_tts_purge");
if (_speechManager) {
_speechBuffer.clear();
_speechManager->stopSpeech(this);
}
}
void Speech::gli_tts_speak(const uint32 *buf, size_t len) {
debugC(1, kDebugSpeech, "gli_tts_speak(const uint32 *, size_t)");
if (_speechManager) {
for (uint i = 0 ; i < len ; ++i, ++buf) {
// Should we automatically flush on new lines without waiting for the call to gli_tts_flush?
// Should we also flush on '.', '?', and '!'?
//if (*buf == '\n') {
// debugC(1, kDebugSpeech, "Flushing SpeechManager buffer on new line");
// gli_tts_flush();
//} else {
_speechBuffer += *buf;
//}
}
//debugC(1, kDebugSpeech, "SpeechManager buffer: %s", _speechBuffer.encode().c_str());
}
}
void Speech::gli_tts_speak(const char *buf, size_t len) {
debugC(1, kDebugSpeech, "gli_tts_speak(const char *, size_t)");
if (_speechManager) {
for (uint i = 0 ; i < len ; ++i, ++buf) {
// Should we automatically flush on new lines without waiting for the call to gli_tts_flush?
// Should we also flush on '.', '?', and '!'?
//if (*buf == '\n') {
// debugC(1, kDebugSpeech, "Flushing SpeechManager buffer on new line");
// gli_tts_flush();
//} else {
_speechBuffer += (uint32)*buf;
//}
}
//debugC(1, kDebugSpeech, "SpeechManager buffer: %s", _speechBuffer.encode().c_str());
}
}
void Speech::gli_free_tts(void) {
debugC(kDebugSpeech, "gli_free_tts");
if (_speechManager) {
_speechManager->releaseSpeechManagerInstance();
_speechManager = nullptr;
}
}
} // End of namespace Glk