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https://github.com/libretro/scummvm.git
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54 lines
1.5 KiB
C++
54 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/system.h"
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#include "video/qt_decoder.h"
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#include "engines/grim/movie/quicktime.h"
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#include "engines/grim/grim.h"
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namespace Grim {
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MoviePlayer *CreateQuickTimePlayer() {
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return new QuickTimePlayer();
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}
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QuickTimePlayer::QuickTimePlayer() : MoviePlayer() {
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_videoDecoder = new Video::QuickTimeDecoder();
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}
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bool QuickTimePlayer::loadFile(const Common::String &filename) {
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_fname = filename;
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Common::SeekableReadStream *stream = SearchMan.createReadStreamForMember(_fname);
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if (!stream)
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return false;
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_videoDecoder->loadStream(stream);
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_videoDecoder->start();
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return true;
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}
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} // end of namespace Grim
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