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zlib is used when available and falls back on gzio. This allows performance improvements as our CRC32 and gzio implementations are slower than base zlib. As zlib is available when libpng is present, this is sensible to benefit from it.
680 lines
20 KiB
C++
680 lines
20 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "gui/error.h"
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#include "engines/grim/resource.h"
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#include "engines/grim/colormap.h"
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#include "engines/grim/costume.h"
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#include "engines/grim/keyframe.h"
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#include "engines/grim/material.h"
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#include "engines/grim/grim.h"
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#include "engines/grim/lipsync.h"
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#include "engines/grim/savegame.h"
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#include "engines/grim/lab.h"
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#include "engines/grim/bitmap.h"
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#include "engines/grim/font.h"
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#include "engines/grim/model.h"
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#include "engines/grim/sprite.h"
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#include "engines/grim/inputdialog.h"
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#include "engines/grim/debug.h"
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#include "engines/grim/emi/animationemi.h"
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#include "engines/grim/emi/costumeemi.h"
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#include "engines/grim/emi/modelemi.h"
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#include "engines/grim/emi/skeleton.h"
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#include "engines/grim/remastered/overlay.h"
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#include "engines/grim/patchr.h"
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#include "engines/grim/md5check.h"
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#include "engines/grim/update/update.h"
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#include "common/algorithm.h"
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#include "common/compression/deflate.h"
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#include "common/memstream.h"
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#include "common/file.h"
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#include "common/config-manager.h"
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#include "common/translation.h"
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namespace Grim {
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ResourceLoader *g_resourceloader = nullptr;
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class LabListComperator {
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const Common::String _labName;
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public:
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LabListComperator() {}
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LabListComperator(const Common::String &ln) : _labName(ln) {}
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bool operator()(const Common::ArchiveMemberPtr &l) {
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return _labName.compareToIgnoreCase(l->getName()) == 0;
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}
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bool operator()(const Common::ArchiveMemberPtr &l, const Common::ArchiveMemberPtr &r) {
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return (l->getName().compareToIgnoreCase(r->getName()) > 0);
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}
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};
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ResourceLoader::ResourceLoader() {
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_cacheDirty = false;
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_cacheMemorySize = 0;
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Lab *l;
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Common::ArchiveMemberList files, updFiles;
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// Load the update from the executable, if needed
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const char *updateFilename = nullptr;
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if ((g_grim->getGameType() == GType_GRIM && !g_grim->isRemastered())
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|| g_grim->getGameType() == GType_MONKEY4) {
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updateFilename = g_grim->getUpdateFilename();
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}
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if (updateFilename) {
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Common::File *updStream = new Common::File();
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if (updStream && updStream->open(updateFilename)) {
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Common::Archive *update = loadUpdateArchive(updStream);
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if (update)
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SearchMan.add("update", update, 1);
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} else
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delete updStream;
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// Check if the update has been correctly loaded
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if (!SearchMan.hasArchive("update")) {
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Common::U32String errorMessage;
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Common::String urlForPatchDownload = Common::String::format("https://downloads.scummvm.org/frs/extras/patches/%s",
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(g_grim->getGameType() == GType_GRIM)? "gfupd101.exe" : "");
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if (g_grim->getGameType() == GType_GRIM) {
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errorMessage = Common::U32String::format(_("The original patch of Grim Fandango\n"
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"is missing. Please download it from\n"
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"%s\n"
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"and put it in the game data files directory"), urlForPatchDownload.c_str());
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} else if (g_grim->getGameType() == GType_MONKEY4) {
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errorMessage = Common::U32String::format(_("The original patch of Escape from Monkey Island is missing. \n"
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"Please download it from %s\n"
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"and put it in the game data files directory.\n"
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"Pay attention to download the correct version according to the game's language!"), urlForPatchDownload.c_str());
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}
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GUIErrorMessageWithURL(errorMessage, urlForPatchDownload.c_str());
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error("%s not found", updateFilename);
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}
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}
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if (g_grim->getGameType() == GType_GRIM) {
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if (g_grim->getGameFlags() & ADGF_DEMO) {
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SearchMan.listMatchingMembers(files, "gfdemo01.lab");
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SearchMan.listMatchingMembers(files, "gdemo001.lab"); // For the english demo with video.
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SearchMan.listMatchingMembers(files, "grimdemo.mus");
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SearchMan.listMatchingMembers(files, "sound001.lab");
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SearchMan.listMatchingMembers(files, "voice001.lab");
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} else {
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if (!SearchMan.hasFile("grim-patch.lab"))
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error("%s", "grim-patch.lab not found");
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SearchMan.listMatchingMembers(files, "grim-patch.lab");
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SearchMan.listMatchingMembers(files, "data005.lab");
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SearchMan.listMatchingMembers(files, "data004.lab");
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SearchMan.listMatchingMembers(files, "data003.lab");
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SearchMan.listMatchingMembers(files, "data002.lab");
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SearchMan.listMatchingMembers(files, "data001.lab");
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SearchMan.listMatchingMembers(files, "data000.lab");
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SearchMan.listMatchingMembers(files, "movie??.lab");
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SearchMan.listMatchingMembers(files, "vox????.lab");
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SearchMan.listMatchingMembers(files, "year?mus.lab");
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SearchMan.listMatchingMembers(files, "local.lab");
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SearchMan.listMatchingMembers(files, "credits.lab");
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SearchMan.listMatchingMembers(files, "rus_font.lab");
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if (g_grim->isRemastered()) {
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SearchMan.listMatchingMembers(files, "commentary.lab");
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SearchMan.listMatchingMembers(files, "images.lab");
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}
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// Sort the archives in order to ensure that they are loaded with the correct order
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Common::sort(files.begin(), files.end(), LabListComperator());
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// Check the presence of datausr.lab and if the user wants to load it.
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// In this case put it in the top of the list
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const char *datausr_name = "datausr.lab";
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if (SearchMan.hasFile(datausr_name) && ConfMan.getBool("datausr_load")) {
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warning("%s", "Loading datausr.lab. Please note that the ScummVM team doesn't provide support for using such patches");
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files.push_front(SearchMan.getMember(datausr_name));
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}
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}
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} else if (g_grim->getGameType() == GType_MONKEY4) {
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const char *emi_patches_filename = "monkey4-patch.m4b";
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if (!SearchMan.hasFile(emi_patches_filename))
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error("%s not found", emi_patches_filename);
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SearchMan.listMatchingMembers(files, emi_patches_filename);
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if (g_grim->getGameFlags() & ADGF_DEMO) {
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SearchMan.listMatchingMembers(files, "lip.lab");
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SearchMan.listMatchingMembers(files, "MagDemo.lab");
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SearchMan.listMatchingMembers(files, "tile.lab");
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SearchMan.listMatchingMembers(files, "voice.lab");
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} else {
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// Keep i9n.m4b before patch.m4b for a better efficiency
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// in decompressing from Monkey Update.exe
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SearchMan.listMatchingMembers(files, "i9n.m4b");
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SearchMan.listMatchingMembers(files, "patch.m4b");
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SearchMan.listMatchingMembers(files, "art???.m4b");
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SearchMan.listMatchingMembers(files, "lip.m4b");
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SearchMan.listMatchingMembers(files, "local.m4b");
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SearchMan.listMatchingMembers(files, "sfx.m4b");
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SearchMan.listMatchingMembers(files, "voice???.m4b");
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SearchMan.listMatchingMembers(files, "music?.m4b");
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if (g_grim->getGamePlatform() == Common::kPlatformPS2) {
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SearchMan.listMatchingMembers(files, "???.m4b");
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}
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// Check the presence of datausr.m4b and if the user wants to load it.
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// In this case put it in the top of the list
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const char *datausr_name = "datausr.m4b";
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if (SearchMan.hasFile(datausr_name) && ConfMan.getBool("datausr_load")) {
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warning("%s", "Loading datausr.m4b. Please note that the ScummVM team doesn't provide support for using such patches");
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files.push_front(SearchMan.getMember(datausr_name));
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}
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}
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}
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if (files.empty())
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error("%s", "Cannot find game data - check configuration file");
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// Load labs
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int priority = -1;
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for (Common::ArchiveMemberList::const_iterator x = files.begin(); x != files.end(); ++x) {
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Common::String filename = (*x)->getName();
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filename.toLowercase();
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// Avoid duplicates
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if (SearchMan.hasArchive(filename))
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continue;
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l = new Lab();
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// Caching "local.m4b" to speed up the launch of the mac version,
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// we _COULD_ protect this with a platform check, but the file isn't
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// really big anyhow...
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bool useCache = (filename == "local.m4b");
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if (l->open(filename, useCache))
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SearchMan.add(filename, l, priority--, true);
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else
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delete l;
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}
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files.clear();
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}
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template<typename T>
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void clearList(Common::List<T> &list) {
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while (!list.empty()) {
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T p = list.front();
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list.erase(list.begin());
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delete p;
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}
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}
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ResourceLoader::~ResourceLoader() {
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for (Common::Array<ResourceCache>::iterator i = _cache.begin(); i != _cache.end(); ++i) {
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ResourceCache &r = *i;
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delete[] r.fname;
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delete[] r.resPtr;
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}
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clearList(_models);
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clearList(_colormaps);
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clearList(_keyframeAnims);
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clearList(_lipsyncs);
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MD5Check::clear();
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}
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static int sortCallback(const void *entry1, const void *entry2) {
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return scumm_stricmp(((const ResourceLoader::ResourceCache *)entry1)->fname, ((const ResourceLoader::ResourceCache *)entry2)->fname);
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}
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Common::SeekableReadStream *ResourceLoader::getFileFromCache(const Common::String &filename) const {
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ResourceLoader::ResourceCache *entry = getEntryFromCache(filename);
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if (!entry)
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return nullptr;
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return new Common::MemoryReadStream(entry->resPtr, entry->len);
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}
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ResourceLoader::ResourceCache *ResourceLoader::getEntryFromCache(const Common::String &filename) const {
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if (_cache.empty())
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return nullptr;
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if (_cacheDirty) {
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qsort(_cache.begin(), _cache.size(), sizeof(ResourceCache), sortCallback);
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_cacheDirty = false;
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}
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ResourceCache key;
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key.fname = const_cast<char *>(filename.c_str());
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return (ResourceLoader::ResourceCache *)bsearch(&key, _cache.begin(), _cache.size(), sizeof(ResourceCache), sortCallback);
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}
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Common::SeekableReadStream *ResourceLoader::loadFile(const Common::String &filename) const {
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Common::SeekableReadStream *rs = nullptr;
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if (SearchMan.hasFile(filename))
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rs = SearchMan.createReadStreamForMember(filename);
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else
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return nullptr;
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rs = wrapPatchedFile(rs, filename);
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return rs;
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}
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Common::SeekableReadStream *ResourceLoader::openNewStreamFile(Common::String fname, bool cache) const {
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Common::SeekableReadStream *s;
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fname.toLowercase();
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if (cache) {
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s = getFileFromCache(fname);
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if (!s) {
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s = loadFile(fname);
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if (!s)
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return nullptr;
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uint32 size = s->size();
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byte *buf = new byte[size];
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s->read(buf, size);
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putIntoCache(fname, buf, size);
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delete s;
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s = new Common::MemoryReadStream(buf, size);
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}
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} else {
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s = loadFile(fname);
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}
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// This will only have an effect if the stream is actually compressed.
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return Common::wrapCompressedReadStream(s);
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}
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void ResourceLoader::putIntoCache(const Common::String &fname, byte *res, uint32 len) const {
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ResourceCache entry;
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entry.resPtr = res;
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entry.len = len;
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entry.fname = new char[fname.size() + 1];
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Common::strcpy_s(entry.fname, fname.size() + 1, fname.c_str());
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_cacheMemorySize += len;
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_cache.push_back(entry);
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_cacheDirty = true;
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}
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CMap *ResourceLoader::loadColormap(const Common::String &filename) {
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Common::SeekableReadStream *stream = openNewStreamFile(filename.c_str());
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if (!stream) {
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error("Could not find colormap %s", filename.c_str());
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}
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CMap *result = new CMap(filename, stream);
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_colormaps.push_back(result);
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delete stream;
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return result;
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}
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Common::String ResourceLoader::fixFilename(const Common::String &filename, bool append) {
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Common::String fname(filename);
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if (g_grim->getGameType() == GType_MONKEY4) {
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int len = fname.size();
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for (int i = 0; i < len; i++) {
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if (fname[i] == '\\') {
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fname.setChar('/', i);
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}
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}
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// Append b to end of filename for EMI
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if (append)
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fname += "b";
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}
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return fname;
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}
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Costume *ResourceLoader::loadCostume(const Common::String &filename, Actor *owner, Costume *prevCost) {
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Common::String fname = fixFilename(filename);
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fname.toLowercase();
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Common::SeekableReadStream *stream = openNewStreamFile(fname.c_str(), true);
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if (!stream) {
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error("Could not find costume \"%s\"", filename.c_str());
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}
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Costume *result;
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if (g_grim->getGameType() == GType_MONKEY4) {
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result = new EMICostume(filename, owner, prevCost);
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} else {
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result = new Costume(filename, owner, prevCost);
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}
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result->load(stream);
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delete stream;
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return result;
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}
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Font *ResourceLoader::loadFont(const Common::String &filename) {
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Common::SeekableReadStream *stream;
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if (g_grim->_overrideFont)
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return g_grim->_overrideFont;
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if (g_grim->getGameType() == GType_GRIM && g_grim->isRemastered()) {
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Common::String name = "FontsHD/" + filename + ".txt";
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stream = openNewStreamFile(name, true);
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if (stream) {
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Common::String line = stream->readLine();
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Common::String font;
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Common::String size;
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for (uint i = 0; i < line.size(); ++i) {
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if (line[i] == ' ') {
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font = "FontsHD/" + Common::String(line.c_str(), i);
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size = Common::String(line.c_str() + i + 1, line.size() - i - 2);
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}
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}
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int s = atoi(size.c_str());
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delete stream;
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stream = openNewStreamFile(font.c_str(), true);
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FontTTF *result = new FontTTF();
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result->loadTTF(font, stream, s);
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return result;
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}
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}
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stream = openNewStreamFile(filename.c_str(), true);
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if (!stream)
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error("Could not find font file %s", filename.c_str());
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BitmapFont *result = new BitmapFont();
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result->load(filename, stream);
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delete stream;
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return result;
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}
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KeyframeAnim *ResourceLoader::loadKeyframe(const Common::String &filename) {
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Common::SeekableReadStream *stream;
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stream = openNewStreamFile(filename.c_str());
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if (!stream)
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error("Could not find keyframe file %s", filename.c_str());
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KeyframeAnim *result = new KeyframeAnim(filename, stream);
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_keyframeAnims.push_back(result);
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delete stream;
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return result;
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}
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LipSync *ResourceLoader::loadLipSync(const Common::String &filename) {
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LipSync *result;
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Common::SeekableReadStream *stream;
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stream = openNewStreamFile(filename.c_str());
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if (!stream)
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return nullptr;
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result = new LipSync(filename, stream);
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// Some lipsync files have no data
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if (result->isValid())
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_lipsyncs.push_back(result);
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else {
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delete result;
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result = nullptr;
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}
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delete stream;
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return result;
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}
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Material *ResourceLoader::loadMaterial(const Common::String &filename, CMap *c, bool clamp) {
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Common::String fname = fixFilename(filename, false);
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fname.toLowercase();
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Common::SeekableReadStream *stream;
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stream = openNewStreamFile(fname.c_str(), true);
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if (!stream && !filename.hasPrefix("specialty")) {
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// FIXME: EMI demo references files that aren't included. Return a known material.
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// This should be fixed in the data files instead.
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if (g_grim->getGameType() == GType_MONKEY4 && g_grim->getGameFlags() & ADGF_DEMO) {
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const Common::String replacement("fx/candle.sprb");
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warning("Could not find material %s, using %s instead", filename.c_str(), replacement.c_str());
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return loadMaterial(replacement, nullptr, clamp);
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} else {
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error("Could not find material %s", filename.c_str());
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}
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}
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if (!stream) {
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// Specialty materials are not loaded from files.
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if (!filename.hasPrefix("specialty")) {
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error("Couldn't open %s", fname.c_str());
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}
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}
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Material *result = new Material(fname, stream, c, clamp);
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delete stream;
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return result;
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}
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Model *ResourceLoader::loadModel(const Common::String &filename, CMap *c, Model *parent) {
|
|
Common::String fname = fixFilename(filename);
|
|
Common::SeekableReadStream *stream;
|
|
|
|
stream = openNewStreamFile(fname.c_str());
|
|
if (!stream)
|
|
error("Could not find model %s", filename.c_str());
|
|
|
|
Model *result = new Model(filename, stream, c, parent);
|
|
_models.push_back(result);
|
|
delete stream;
|
|
|
|
return result;
|
|
}
|
|
|
|
EMIModel *ResourceLoader::loadModelEMI(const Common::String &filename, EMICostume *costume) {
|
|
Common::String fname = fixFilename(filename);
|
|
Common::SeekableReadStream *stream;
|
|
|
|
stream = openNewStreamFile(fname.c_str());
|
|
if (!stream) {
|
|
warning("Could not find model %s", filename.c_str());
|
|
return nullptr;
|
|
}
|
|
|
|
EMIModel *result = new EMIModel(filename, stream, costume);
|
|
_emiModels.push_back(result);
|
|
delete stream;
|
|
|
|
return result;
|
|
}
|
|
|
|
Skeleton *ResourceLoader::loadSkeleton(const Common::String &filename) {
|
|
Common::String fname = fixFilename(filename);
|
|
Common::SeekableReadStream *stream;
|
|
|
|
stream = openNewStreamFile(fname.c_str(), true);
|
|
if (!stream) {
|
|
warning("Could not find skeleton %s", filename.c_str());
|
|
return nullptr;
|
|
}
|
|
|
|
Skeleton *result = new Skeleton(filename, stream);
|
|
delete stream;
|
|
|
|
return result;
|
|
}
|
|
|
|
Sprite *ResourceLoader::loadSprite(const Common::String &filename, EMICostume *costume) {
|
|
assert(g_grim->getGameType() == GType_MONKEY4);
|
|
Common::SeekableReadStream *stream;
|
|
|
|
const Common::String fname = fixFilename(filename, true);
|
|
|
|
stream = openNewStreamFile(fname.c_str(), true);
|
|
if (!stream) {
|
|
warning("Could not find sprite %s", fname.c_str());
|
|
return nullptr;
|
|
}
|
|
|
|
Sprite *result = new Sprite();
|
|
result->loadBinary(stream, costume);
|
|
delete stream;
|
|
|
|
return result;
|
|
}
|
|
|
|
AnimationEmi *ResourceLoader::loadAnimationEmi(const Common::String &filename) {
|
|
Common::String fname = fixFilename(filename);
|
|
Common::SeekableReadStream *stream;
|
|
|
|
stream = openNewStreamFile(fname.c_str(), true);
|
|
if (!stream) {
|
|
warning("Could not find animation %s", filename.c_str());
|
|
return nullptr;
|
|
}
|
|
|
|
AnimationEmi *result = new AnimationEmi(filename, stream);
|
|
_emiAnims.push_back(result);
|
|
delete stream;
|
|
|
|
return result;
|
|
}
|
|
|
|
Overlay *ResourceLoader::loadOverlay(const Common::String &filename) {
|
|
Common::String fname = fixFilename(filename);
|
|
Common::SeekableReadStream *stream;
|
|
|
|
stream = openNewStreamFile(fname.c_str(), true);
|
|
if (!stream) {
|
|
warning("Could not find overlay %s", filename.c_str());
|
|
return nullptr;
|
|
}
|
|
|
|
Overlay *result = new Overlay(filename, stream);
|
|
delete stream;
|
|
|
|
return result;
|
|
}
|
|
|
|
void ResourceLoader::uncache(const char *filename) const {
|
|
Common::String fname = filename;
|
|
fname.toLowercase();
|
|
|
|
if (_cacheDirty) {
|
|
qsort(_cache.begin(), _cache.size(), sizeof(ResourceCache), sortCallback);
|
|
_cacheDirty = false;
|
|
}
|
|
|
|
for (unsigned int i = 0; i < _cache.size(); i++) {
|
|
if (fname.compareTo(_cache[i].fname) == 0) {
|
|
delete[] _cache[i].fname;
|
|
_cacheMemorySize -= _cache[i].len;
|
|
delete[] _cache[i].resPtr;
|
|
_cache.remove_at(i);
|
|
_cacheDirty = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
void ResourceLoader::uncacheModel(Model *m) {
|
|
_models.remove(m);
|
|
}
|
|
|
|
void ResourceLoader::uncacheColormap(CMap *c) {
|
|
_colormaps.remove(c);
|
|
}
|
|
|
|
void ResourceLoader::uncacheKeyframe(KeyframeAnim *k) {
|
|
_keyframeAnims.remove(k);
|
|
}
|
|
|
|
void ResourceLoader::uncacheLipSync(LipSync *s) {
|
|
_lipsyncs.remove(s);
|
|
}
|
|
|
|
void ResourceLoader::uncacheAnimationEmi(AnimationEmi *a) {
|
|
_emiAnims.remove(a);
|
|
}
|
|
|
|
ModelPtr ResourceLoader::getModel(const Common::String &fname, CMap *c) {
|
|
Common::String filename = fname;
|
|
filename.toLowercase();
|
|
for (Common::List<Model *>::const_iterator i = _models.begin(); i != _models.end(); ++i) {
|
|
Model *m = *i;
|
|
if (filename == m->getFilename() && *m->getCMap() == *c) {
|
|
return m;
|
|
}
|
|
}
|
|
|
|
return loadModel(fname, c);
|
|
}
|
|
|
|
CMapPtr ResourceLoader::getColormap(const Common::String &fname) {
|
|
Common::String filename = fname;
|
|
filename.toLowercase();
|
|
for (Common::List<CMap *>::const_iterator i = _colormaps.begin(); i != _colormaps.end(); ++i) {
|
|
CMap *c = *i;
|
|
if (filename.equals(c->_fname)) {
|
|
return c;
|
|
}
|
|
}
|
|
|
|
return loadColormap(fname);
|
|
}
|
|
|
|
KeyframeAnimPtr ResourceLoader::getKeyframe(const Common::String &fname) {
|
|
Common::String filename = fname;
|
|
filename.toLowercase();
|
|
for (Common::List<KeyframeAnim *>::const_iterator i = _keyframeAnims.begin(); i != _keyframeAnims.end(); ++i) {
|
|
KeyframeAnim *k = *i;
|
|
if (filename == k->getFilename()) {
|
|
return k;
|
|
}
|
|
}
|
|
|
|
return loadKeyframe(fname);
|
|
}
|
|
|
|
LipSyncPtr ResourceLoader::getLipSync(const Common::String &fname) {
|
|
Common::String filename = fname;
|
|
filename.toLowercase();
|
|
for (Common::List<LipSync *>::const_iterator i = _lipsyncs.begin(); i != _lipsyncs.end(); ++i) {
|
|
LipSync *l = *i;
|
|
if (filename == l->getFilename()) {
|
|
return l;
|
|
}
|
|
}
|
|
|
|
return loadLipSync(fname);
|
|
}
|
|
|
|
AnimationEmiPtr ResourceLoader::getAnimationEmi(const Common::String &fname) {
|
|
Common::String filename = fname;
|
|
filename.toLowercase();
|
|
for (Common::List<AnimationEmi *>::const_iterator i = _emiAnims.begin(); i != _emiAnims.end(); ++i) {
|
|
AnimationEmi *a = *i;
|
|
if (filename == a->getFilename()) {
|
|
return a;
|
|
}
|
|
}
|
|
|
|
return loadAnimationEmi(fname);
|
|
}
|
|
|
|
} // end of namespace Grim
|