mirror of
https://github.com/libretro/scummvm.git
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602 lines
19 KiB
C++
602 lines
19 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mohawk/resource.h"
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#include "mohawk/riven.h"
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#include "mohawk/riven_card.h"
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#include "mohawk/riven_saveload.h"
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#include "mohawk/riven_stack.h"
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#include "common/system.h"
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#include "graphics/thumbnail.h"
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namespace Mohawk {
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RivenSaveMetadata::RivenSaveMetadata() {
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saveDay = 0;
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saveMonth = 0;
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saveYear = 0;
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saveHour = 0;
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saveMinute = 0;
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totalPlayTime = 0;
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autoSave = false;
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}
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bool RivenSaveMetadata::sync(Common::Serializer &s) {
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static const Common::Serializer::Version kCurrentVersion = 2;
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if (!s.syncVersion(kCurrentVersion)) {
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return false;
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}
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s.syncAsByte(saveDay);
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s.syncAsByte(saveMonth);
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s.syncAsUint16BE(saveYear);
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s.syncAsByte(saveHour);
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s.syncAsByte(saveMinute);
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s.syncString(saveDescription);
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s.syncAsUint32BE(totalPlayTime);
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s.syncAsByte(autoSave, 2);
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return true;
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}
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RivenSaveLoad::RivenSaveLoad(MohawkEngine_Riven *vm, Common::SaveFileManager *saveFileMan) : _vm(vm), _saveFileMan(saveFileMan) {
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}
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RivenSaveLoad::~RivenSaveLoad() {
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}
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Common::String RivenSaveLoad::buildSaveFilename(const int slot) {
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return Common::String::format("riven-%03d.rvn", slot);
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}
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Common::String RivenSaveLoad::querySaveDescription(const int slot) {
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Common::String filename = buildSaveFilename(slot);
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Common::InSaveFile *loadFile = g_system->getSavefileManager()->openForLoading(filename);
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if (!loadFile) {
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return "";
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}
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MohawkArchive mhk;
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if (!mhk.openStream(loadFile)) {
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return "";
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}
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if (!mhk.hasResource(ID_META, 1)) {
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return "";
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}
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Common::SeekableReadStream *metaStream = mhk.getResource(ID_META, 1);
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if (!metaStream) {
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return "";
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}
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Common::Serializer serializer = Common::Serializer(metaStream, nullptr);
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RivenSaveMetadata metadata;
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if (!metadata.sync(serializer)) {
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delete metaStream;
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return "";
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}
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delete metaStream;
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return metadata.saveDescription;
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}
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SaveStateDescriptor RivenSaveLoad::querySaveMetaInfos(const int slot) {
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Common::String filename = buildSaveFilename(slot);
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Common::InSaveFile *loadFile = g_system->getSavefileManager()->openForLoading(filename);
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SaveStateDescriptor descriptor;
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if (!loadFile) {
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return descriptor;
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}
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MohawkArchive mhk;
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if (!mhk.openStream(loadFile)) {
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return descriptor;
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}
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if (!mhk.hasResource(ID_META, 1)) {
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return descriptor;
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}
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Common::SeekableReadStream *metaStream = mhk.getResource(ID_META, 1);
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if (!metaStream) {
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return descriptor;
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}
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Common::Serializer serializer = Common::Serializer(metaStream, nullptr);
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RivenSaveMetadata metadata;
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if (!metadata.sync(serializer)) {
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delete metaStream;
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return descriptor;
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}
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descriptor.setSaveSlot(slot);
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descriptor.setDescription(metadata.saveDescription);
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descriptor.setPlayTime(metadata.totalPlayTime);
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descriptor.setSaveDate(metadata.saveYear, metadata.saveMonth, metadata.saveDay);
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descriptor.setSaveTime(metadata.saveHour, metadata.saveMinute);
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descriptor.setAutosave(metadata.autoSave);
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delete metaStream;
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if (!mhk.hasResource(ID_THMB, 1)) {
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return descriptor;
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}
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Common::SeekableReadStream *thmbStream = mhk.getResource(ID_THMB, 1);
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if (!thmbStream) {
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return descriptor;
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}
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Graphics::Surface *thumbnail;
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if (!Graphics::loadThumbnail(*thmbStream, thumbnail)) {
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return descriptor;
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}
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descriptor.setThumbnail(thumbnail);
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delete thmbStream;
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return descriptor;
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}
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Common::Error RivenSaveLoad::loadGame(const int slot) {
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if (_vm->isGameVariant(GF_DEMO)) // Don't load games in the demo
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return Common::kNoError;
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Common::String filename = buildSaveFilename(slot);
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Common::InSaveFile *loadFile = _saveFileMan->openForLoading(filename);
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if (!loadFile)
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return Common::kReadingFailed;
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debug(0, "Loading game from \'%s\'", filename.c_str());
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MohawkArchive *mhk = new MohawkArchive();
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if (!mhk->openStream(loadFile)) {
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warning("Save file is not a Mohawk archive");
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delete mhk;
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return Common::Error(Common::kUnknownError, "Invalid save file");
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}
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// First, let's make sure we're using a saved game file from this version of Riven by checking the VERS resource
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Common::SeekableReadStream *vers = mhk->getResource(ID_VERS, 1);
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uint32 saveGameVersion = vers->readUint32BE();
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delete vers;
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if ((saveGameVersion == kCDSaveGameVersion && _vm->isGameVariant(GF_DVD))
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|| (saveGameVersion == kDVDSaveGameVersion && !_vm->isGameVariant(GF_DVD))) {
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warning("Unable to load: Saved game created using an incompatible game version - CD vs DVD");
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delete mhk;
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return Common::Error(Common::kUnknownError, "Saved game created using an incompatible game version - CD vs DVD");
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}
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// Now, we'll read in the variable values.
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Common::SeekableReadStream *vars = mhk->getResource(ID_VARS, 1);
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Common::Array<uint32> rawVariables;
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while (!vars->eos()) {
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// The original engine stores the variables values in an array. All the slots in
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// the array may not be in use, which is why it needs a reference counter and
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// a flag to tell if the value has been set.
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vars->readUint32BE(); // Reference counter
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vars->readUint32BE(); // Variable initialized flag
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rawVariables.push_back(vars->readUint32BE());
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}
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delete vars;
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// Next, we set the variables based on the name found by the index in the VARS resource.
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// TODO: Merge with code in mohawk.cpp for loading names?
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Common::SeekableReadStream *names = mhk->getResource(ID_NAME, 1);
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uint16 namesCount = names->readUint16BE();
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uint16 *stringOffsets = new uint16[namesCount];
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for (uint16 i = 0; i < namesCount; i++)
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stringOffsets[i] = names->readUint16BE();
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for (uint16 i = 0; i < namesCount; i++)
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names->readUint16BE(); // Skip unknown values
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uint32 curNamesPos = names->pos();
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for (uint32 i = 0; i < namesCount && !names->eos(); i++) {
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names->seek(curNamesPos);
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names->seek(stringOffsets[i], SEEK_CUR);
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Common::String name;
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char c = (char)names->readByte();
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while (c) {
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name += c;
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c = (char)names->readByte();
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}
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// These are timing variables used with the DVD version of Riven for the whark
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// puzzle and are not needed at all. See xjschool280_resetleft() and
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// xjschool280_resetright.
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if (name == "dropLeftStart" || name == "dropRightStart")
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continue;
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uint32 &var = _vm->_vars[name];
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name.toLowercase();
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// WORKAROUND: time variables are reset here for one main reason:
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// The save does not store any start point for the time, so we don't know the real time.
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// Because of this, in many cases, the original would just give a 'free' Ytram upon saving
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// since the time would be used in a new (improper) time frame.
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if (name.contains("time"))
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var = 0;
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else
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var = rawVariables[i];
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}
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_vm->applyGameSettings();
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_vm->changeToStack(_vm->_vars["CurrentStackID"]);
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_vm->changeToCard(_vm->_vars["CurrentCardID"]);
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delete names;
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delete[] stringOffsets;
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// Reset zip mode data
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_vm->_zipModeData.clear();
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// Finally, we load in zip mode data.
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Common::SeekableReadStream *zips = mhk->getResource(ID_ZIPS, 1);
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uint16 zipsRecordCount = zips->readUint16BE();
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for (uint16 i = 0; i < zipsRecordCount; i++) {
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ZipMode zip;
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uint16 zipsNameLength = zips->readUint16BE();
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for (uint16 j = 0; j < zipsNameLength; j++)
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zip.name += zips->readByte();
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zip.id = zips->readUint16BE();
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_vm->_zipModeData.push_back(zip);
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}
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delete zips;
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// Load the ScummVM specific save metadata
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if (mhk->hasResource(ID_META, 1)) {
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Common::SeekableReadStream *metadataStream = mhk->getResource(ID_META, 1);
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Common::Serializer serializer = Common::Serializer(metadataStream, nullptr);
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RivenSaveMetadata metadata;
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metadata.sync(serializer);
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// Set the saved total play time
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_vm->setTotalPlayTime(metadata.totalPlayTime);
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delete metadataStream;
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}
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delete mhk;
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return Common::kNoError;
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}
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Common::MemoryWriteStreamDynamic *RivenSaveLoad::genVERSSection() {
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Common::MemoryWriteStreamDynamic *stream = new Common::MemoryWriteStreamDynamic(DisposeAfterUse::YES);
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if (_vm->isGameVariant(GF_DVD))
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stream->writeUint32BE(kDVDSaveGameVersion);
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else
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stream->writeUint32BE(kCDSaveGameVersion);
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return stream;
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}
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Common::MemoryWriteStreamDynamic *RivenSaveLoad::genVARSSection() {
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Common::MemoryWriteStreamDynamic *stream = new Common::MemoryWriteStreamDynamic(DisposeAfterUse::YES);
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for (RivenVariableMap::const_iterator it = _vm->_vars.begin(); it != _vm->_vars.end(); it++) {
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stream->writeUint32BE(1); // Reference counter
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stream->writeUint32BE(1); // Variable initialized flag
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stream->writeUint32BE(it->_value);
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}
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return stream;
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}
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static int stringCompareToIgnoreCase(const Common::String &s1, const Common::String &s2) {
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return s1.compareToIgnoreCase(s2) < 0;
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}
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Common::MemoryWriteStreamDynamic *RivenSaveLoad::genNAMESection() {
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Common::MemoryWriteStreamDynamic *stream = new Common::MemoryWriteStreamDynamic(DisposeAfterUse::YES);
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stream->writeUint16BE(_vm->_vars.size());
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uint16 curPos = 0;
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for (RivenVariableMap::const_iterator it = _vm->_vars.begin(); it != _vm->_vars.end(); it++) {
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stream->writeUint16BE(curPos);
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curPos += it->_key.size() + 1;
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}
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// The original engine does not store the variables in a HashMap, but in a "NameList"
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// for the keys and an array for the values. The NameList data structure maintains an array
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// of indices in the string table sorted by case insensitive key alphabetical order.
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// It is used to perform fast key -> index lookups.
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// ScummVM does not need the sorted array, but has to write it anyway for the saved games
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// to be compatible with original engine.
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Common::Array<Common::String> sortedKeys;
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for (RivenVariableMap::const_iterator it = _vm->_vars.begin(); it != _vm->_vars.end(); it++) {
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sortedKeys.push_back(it->_key);
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}
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Common::sort(sortedKeys.begin(), sortedKeys.end(), stringCompareToIgnoreCase);
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for (uint i = 0; i < sortedKeys.size(); i++) {
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uint16 varIndex = 0;
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for (RivenVariableMap::const_iterator it = _vm->_vars.begin(); it != _vm->_vars.end(); it++) {
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if (it->_key == sortedKeys[i]) {
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stream->writeUint16BE(varIndex);
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break;
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}
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varIndex++;
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}
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}
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for (RivenVariableMap::const_iterator it = _vm->_vars.begin(); it != _vm->_vars.end(); it++) {
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stream->write(it->_key.c_str(), it->_key.size());
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stream->writeByte(0);
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}
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return stream;
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}
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Common::MemoryWriteStreamDynamic *RivenSaveLoad::genZIPSSection() {
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Common::MemoryWriteStreamDynamic *stream = new Common::MemoryWriteStreamDynamic(DisposeAfterUse::YES);
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stream->writeUint16BE(_vm->_zipModeData.size());
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for (uint16 i = 0; i < _vm->_zipModeData.size(); i++) {
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stream->writeUint16BE(_vm->_zipModeData[i].name.size());
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stream->write(_vm->_zipModeData[i].name.c_str(), _vm->_zipModeData[i].name.size());
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stream->writeUint16BE(_vm->_zipModeData[i].id);
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}
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return stream;
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}
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Common::MemoryWriteStreamDynamic *RivenSaveLoad::genTHMBSection(const Graphics::Surface *thumbnail) const {
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Common::MemoryWriteStreamDynamic *stream = new Common::MemoryWriteStreamDynamic(DisposeAfterUse::YES);
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if (thumbnail) {
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Graphics::saveThumbnail(*stream, *thumbnail);
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} else {
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Graphics::saveThumbnail(*stream);
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}
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return stream;
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}
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Common::MemoryWriteStreamDynamic *RivenSaveLoad::genMETASection(const Common::String &desc, bool autoSave) const {
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Common::MemoryWriteStreamDynamic *stream = new Common::MemoryWriteStreamDynamic(DisposeAfterUse::YES);
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Common::Serializer serializer = Common::Serializer(nullptr, stream);
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TimeDate t;
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_vm->_system->getTimeAndDate(t);
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RivenSaveMetadata metadata;
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metadata.saveDay = t.tm_mday;
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metadata.saveMonth = t.tm_mon + 1;
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metadata.saveYear = t.tm_year + 1900;
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metadata.saveHour = t.tm_hour;
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metadata.saveMinute = t.tm_min;
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metadata.saveDescription = desc;
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metadata.totalPlayTime = _vm->getTotalPlayTime();
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metadata.autoSave = autoSave;
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metadata.sync(serializer);
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return stream;
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}
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Common::Error RivenSaveLoad::saveGame(const int slot, const Common::String &description,
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const Graphics::Surface *thumbnail, bool autoSave) {
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// NOTE: This code is designed to only output a Mohawk archive
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// for a Riven saved game. It's hardcoded to do this because
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// (as of right now) this is the only place in the engine
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// that requires this feature. If the time comes when other
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// games need this, we should think about coming up with some
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// more common way of outputting resources to an archive.
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Common::String filename = buildSaveFilename(slot);
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Common::OutSaveFile *saveFile = _saveFileMan->openForSaving(filename);
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if (!saveFile)
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return Common::kWritingFailed;
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debug (0, "Saving game to \'%s\'", filename.c_str());
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Common::MemoryWriteStreamDynamic *metaSection = genMETASection(description, autoSave);
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Common::MemoryWriteStreamDynamic *nameSection = genNAMESection();
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Common::MemoryWriteStreamDynamic *thmbSection = genTHMBSection(thumbnail);
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Common::MemoryWriteStreamDynamic *varsSection = genVARSSection();
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Common::MemoryWriteStreamDynamic *versSection = genVERSSection();
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Common::MemoryWriteStreamDynamic *zipsSection = genZIPSSection();
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// Let's calculate the file size!
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uint32 fileSize = 194;
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fileSize += metaSection->size();
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fileSize += nameSection->size();
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fileSize += thmbSection->size();
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fileSize += varsSection->size();
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fileSize += versSection->size();
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fileSize += zipsSection->size();
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// MHWK Header (8 bytes - total: 8)
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saveFile->writeUint32BE(ID_MHWK);
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saveFile->writeUint32BE(fileSize - 8);
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// RSRC Header (20 bytes - total: 28)
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saveFile->writeUint32BE(ID_RSRC);
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saveFile->writeUint16BE(0x100); // Resource Version (1.0)
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saveFile->writeUint16BE(1); // Compaction -- original saves have this too
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saveFile->writeUint32BE(fileSize); // Subtract off the MHWK header size
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saveFile->writeUint32BE(28); // Absolute offset: right after both headers
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saveFile->writeUint16BE(102); // File Table Offset
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saveFile->writeUint16BE(64); // File Table Size (4 bytes count + 6 entries * 10 bytes per entry)
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// Type Table (4 bytes - total: 32)
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saveFile->writeUint16BE(52); // String table offset After the Type Table Entries
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saveFile->writeUint16BE(6); // 6 Type Table Entries
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// Hardcode Entries (48 bytes - total: 80)
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// The original engine relies on the entries being sorted by tag alphabetical order
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// to optimize its lookup algorithm.
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saveFile->writeUint32BE(ID_META);
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saveFile->writeUint16BE(66); // Resource table offset
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saveFile->writeUint16BE(54); // String table offset
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saveFile->writeUint32BE(ID_NAME);
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saveFile->writeUint16BE(72);
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saveFile->writeUint16BE(56);
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saveFile->writeUint32BE(ID_THMB);
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saveFile->writeUint16BE(78);
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saveFile->writeUint16BE(58);
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saveFile->writeUint32BE(ID_VARS);
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saveFile->writeUint16BE(84);
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saveFile->writeUint16BE(60);
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saveFile->writeUint32BE(ID_VERS);
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saveFile->writeUint16BE(90);
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saveFile->writeUint16BE(62);
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saveFile->writeUint32BE(ID_ZIPS);
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saveFile->writeUint16BE(96);
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saveFile->writeUint16BE(64);
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// Pseudo-String Table (2 bytes - total: 82)
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saveFile->writeUint16BE(0); // We don't need a name list
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// Pseudo-Name Tables (12 bytes - total: 94)
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saveFile->writeUint16BE(0);
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saveFile->writeUint16BE(0);
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saveFile->writeUint16BE(0);
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saveFile->writeUint16BE(0);
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saveFile->writeUint16BE(0);
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saveFile->writeUint16BE(0);
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// META Section (Resource Table) (6 bytes - total: 100)
|
|
saveFile->writeUint16BE(1);
|
|
saveFile->writeUint16BE(1);
|
|
saveFile->writeUint16BE(1);
|
|
|
|
// NAME Section (Resource Table) (6 bytes - total: 106)
|
|
saveFile->writeUint16BE(1);
|
|
saveFile->writeUint16BE(1);
|
|
saveFile->writeUint16BE(2);
|
|
|
|
// THMB Section (Resource Table) (6 bytes - total: 112)
|
|
saveFile->writeUint16BE(1);
|
|
saveFile->writeUint16BE(1);
|
|
saveFile->writeUint16BE(3);
|
|
|
|
// VARS Section (Resource Table) (6 bytes - total: 118)
|
|
saveFile->writeUint16BE(1);
|
|
saveFile->writeUint16BE(1);
|
|
saveFile->writeUint16BE(4);
|
|
|
|
// VERS Section (Resource Table) (6 bytes - total: 124)
|
|
saveFile->writeUint16BE(1);
|
|
saveFile->writeUint16BE(1);
|
|
saveFile->writeUint16BE(5);
|
|
|
|
// ZIPS Section (Resource Table) (6 bytes - total: 130)
|
|
saveFile->writeUint16BE(1);
|
|
saveFile->writeUint16BE(1);
|
|
saveFile->writeUint16BE(6);
|
|
|
|
// File Table (4 bytes - total: 134)
|
|
saveFile->writeUint32BE(6);
|
|
|
|
// META Section (File Table) (10 bytes - total: 144)
|
|
saveFile->writeUint32BE(194);
|
|
saveFile->writeUint16BE(metaSection->size() & 0xFFFF);
|
|
saveFile->writeByte((metaSection->size() & 0xFF0000) >> 16);
|
|
saveFile->writeByte(0);
|
|
saveFile->writeUint16BE(0);
|
|
|
|
// NAME Section (File Table) (10 bytes - total: 154)
|
|
saveFile->writeUint32BE(194 + metaSection->size());
|
|
saveFile->writeUint16BE(nameSection->size() & 0xFFFF);
|
|
saveFile->writeByte((nameSection->size() & 0xFF0000) >> 16);
|
|
saveFile->writeByte(0);
|
|
saveFile->writeUint16BE(0);
|
|
|
|
// THMB Section (File Table) (10 bytes - total: 164)
|
|
saveFile->writeUint32BE(194 + metaSection->size() + nameSection->size());
|
|
saveFile->writeUint16BE(thmbSection->size() & 0xFFFF);
|
|
saveFile->writeByte((thmbSection->size() & 0xFF0000) >> 16);
|
|
saveFile->writeByte(0);
|
|
saveFile->writeUint16BE(0);
|
|
|
|
// VARS Section (File Table) (10 bytes - total: 174)
|
|
saveFile->writeUint32BE(194 + metaSection->size() + nameSection->size() + thmbSection->size());
|
|
saveFile->writeUint16BE(varsSection->size() & 0xFFFF);
|
|
saveFile->writeByte((varsSection->size() & 0xFF0000) >> 16);
|
|
saveFile->writeByte(0);
|
|
saveFile->writeUint16BE(0);
|
|
|
|
// VERS Section (File Table) (10 bytes - total: 184)
|
|
saveFile->writeUint32BE(194 + metaSection->size() + nameSection->size() + thmbSection->size() + varsSection->size());
|
|
saveFile->writeUint16BE(versSection->size() & 0xFFFF);
|
|
saveFile->writeByte((versSection->size() & 0xFF0000) >> 16);
|
|
saveFile->writeByte(0);
|
|
saveFile->writeUint16BE(0);
|
|
|
|
// ZIPS Section (File Table) (10 bytes - total: 194)
|
|
saveFile->writeUint32BE(194 + metaSection->size() + nameSection->size() + thmbSection->size() + varsSection->size() + versSection->size());
|
|
saveFile->writeUint16BE(zipsSection->size() & 0xFFFF);
|
|
saveFile->writeByte((zipsSection->size() & 0xFF0000) >> 16);
|
|
saveFile->writeByte(0);
|
|
saveFile->writeUint16BE(0);
|
|
|
|
saveFile->write(metaSection->getData(), metaSection->size());
|
|
saveFile->write(nameSection->getData(), nameSection->size());
|
|
saveFile->write(thmbSection->getData(), thmbSection->size());
|
|
saveFile->write(varsSection->getData(), varsSection->size());
|
|
saveFile->write(versSection->getData(), versSection->size());
|
|
saveFile->write(zipsSection->getData(), zipsSection->size());
|
|
|
|
saveFile->finalize();
|
|
|
|
delete saveFile;
|
|
delete metaSection;
|
|
delete nameSection;
|
|
delete thmbSection;
|
|
delete varsSection;
|
|
delete versSection;
|
|
delete zipsSection;
|
|
|
|
return Common::kNoError;
|
|
}
|
|
|
|
void RivenSaveLoad::deleteSave(const int slot) {
|
|
Common::String filename = buildSaveFilename(slot);
|
|
|
|
debug (0, "Deleting save file \'%s\'", filename.c_str());
|
|
g_system->getSavefileManager()->removeSavefile(filename);
|
|
}
|
|
|
|
} // End of namespace Mohawk
|