scummvm/engines/saga2/gbevel.h
2022-10-28 23:34:23 +02:00

85 lines
2.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*
* Based on the original sources
* Faery Tale II -- The Halls of the Dead
* (c) 1993-1996 The Wyrmkeep Entertainment Co.
*/
#ifndef SAGA2_GBEVEL_H
#define SAGA2_GBEVEL_H
namespace Saga2 {
/* ===================================================================== *
Standard Pens
* ===================================================================== */
// Defines all the standard drawing pens for bevels
enum bevelPens {
kTranspPen = 0, // transparent pen for mouse
// color pens
kBlackPen, // black
kWhitePen, // white
// Background pens
kBackPen, // background fill
kBackLtPen, // background highlight
kBackDkPen, // background shadow
// Button pens
kButtonPen, // button fill color
kButtonLtPen, // button highlight
kButtonDkPen, // button shadow
// UI highlighting pens
kHilitePen, // text highlight color
kCStdPenCount
};
/* ===================================================================== *
Bevel Boxes
* ===================================================================== */
enum bevelOptions {
kBevelRecessed = (1 << 0), // bevel is pushed in
kBevelFilled = (1 << 1), // bevel filled with approp. color
kBevelInverted = (1 << 2) // pushed in w/slightly diff. look
};
void DrawBevelFrame(gPort &port, const Rect16 &r, uint16 flags);
void DrawOutlineFrame(gPort &port, const Rect16 &r, int16 fillColor);
void DrawTitleBar(gPort &port, const Rect16 &extent, int16 selected, char *title);
void DrawTextFrame(gPort &port, const Rect16 &r);
void ThinBevelFrame(gPort &port, const Rect16 &r, gPen ul, gPen lr, gPen corner);
void DrawWell(gPort &port, const Rect16 &r, gPen fillColor, uint16 flags);
} // end of namespace Saga2
#endif