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125 lines
3.2 KiB
C++
125 lines
3.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef SCI_GRAPHICS_FRAMEOUT_H
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#define SCI_GRAPHICS_FRAMEOUT_H
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namespace Sci {
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class GfxPicture;
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struct PlaneEntry {
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reg_t object;
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uint16 priority;
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uint16 lastPriority;
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int16 planeOffsetX;
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GuiResourceId pictureId;
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Common::Rect planeRect;
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Common::Rect planeClipRect;
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Common::Rect upscaledPlaneRect;
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Common::Rect upscaledPlaneClipRect;
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bool planePictureMirrored;
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byte planeBack;
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};
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typedef Common::List<PlaneEntry> PlaneList;
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struct FrameoutEntry {
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uint16 givenOrderNr;
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reg_t object;
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GuiResourceId viewId;
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int16 loopNo;
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int16 celNo;
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int16 x, y, z;
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int16 priority;
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uint16 signal;
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uint16 scaleSignal;
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int16 scaleX;
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int16 scaleY;
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Common::Rect celRect;
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GfxPicture *picture;
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int16 picStartX;
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};
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typedef Common::List<FrameoutEntry *> FrameoutList;
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struct PlanePictureEntry {
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reg_t object;
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int16 startX;
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GuiResourceId pictureId;
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GfxPicture *picture;
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FrameoutEntry *pictureCels; // temporary
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};
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typedef Common::List<PlanePictureEntry> PlanePictureList;
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class GfxCache;
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class GfxCoordAdjuster32;
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class GfxPaint32;
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class GfxPalette;
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class GfxScreen;
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/**
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* Frameout class, kFrameout and relevant functions for SCI32 games
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*/
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class GfxFrameout {
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public:
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GfxFrameout(SegManager *segMan, ResourceManager *resMan, GfxCoordAdjuster *coordAdjuster, GfxCache *cache, GfxScreen *screen, GfxPalette *palette, GfxPaint32 *paint32);
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~GfxFrameout();
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void kernelAddPlane(reg_t object);
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void kernelUpdatePlane(reg_t object);
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void kernelRepaintPlane(reg_t object);
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void kernelDeletePlane(reg_t object);
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void kernelAddScreenItem(reg_t object);
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void kernelUpdateScreenItem(reg_t object);
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void kernelDeleteScreenItem(reg_t object);
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int16 kernelGetHighPlanePri();
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void kernelAddPicAt(reg_t planeObj, int16 forWidth, GuiResourceId pictureId);
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void kernelFrameout();
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void addPlanePicture(reg_t object, GuiResourceId pictureId, uint16 startX);
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void deletePlanePictures(reg_t object);
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void clear();
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private:
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SegManager *_segMan;
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ResourceManager *_resMan;
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GfxCoordAdjuster32 *_coordAdjuster;
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GfxCache *_cache;
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GfxPalette *_palette;
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GfxScreen *_screen;
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GfxPaint32 *_paint32;
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FrameoutList _screenItems;
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PlaneList _planes;
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PlanePictureList _planePictures;
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void sortPlanes();
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uint16 scriptsRunningWidth;
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uint16 scriptsRunningHeight;
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};
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} // End of namespace Sci
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#endif
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