scummvm/engines
Joost Peters f7b963101f Fix 1690836: "BASS: Speed difference"
The original game's delay was 4 50hz ticks = 80ms (1000 / 50 * 4).
Changing gameSpeed to match this makes it run at exactly the same speed as in dosbox.

svn-id: r36318
2009-02-14 00:21:53 +00:00
..
agi Fix for bug #2541237 - "AGI: Restart quits ScummVM" 2009-02-12 15:13:52 +00:00
agos Fix another memory leak, when exiting Waxworks. 2009-02-13 05:50:17 +00:00
cine do not include common/debug.h from common/util.h 2009-01-30 05:25:17 +00:00
cruise Changed the list of language dependant strings from being hard-coded to dynamically being loaded from the 'delphine.lng' file 2009-02-14 00:10:51 +00:00
drascula Moved AdvancedDetector from common/ to engines/ 2009-01-29 22:13:01 +00:00
gob Add Amiga Italian version of Ween, and resort Ween entires by platform. 2009-02-07 09:43:27 +00:00
groovie T7G: Fix for 2474078 (hopefully). Check if volume has fallen to correct level at end of applyfading, in case it gets set to correct level during it. 2009-02-01 11:56:12 +00:00
igor Fix sound noise regression in CD32 version of Simon the Sorcerer 1. 2009-02-07 05:05:14 +00:00
kyra Fix sound noise regression in CD32 version of Simon the Sorcerer 1. 2009-02-07 05:05:14 +00:00
lure Disable GMM Save/Loading when a cut-scene is playing 2009-01-31 12:26:44 +00:00
m4 Renamed SpecialDebugLevel to DebugChannel 2009-01-30 05:10:24 +00:00
made - Fixed/completed cd audio support (sfPlayCd and sfGetCdTime) for Manhole:N&E and RtZ CD 2009-02-04 19:15:12 +00:00
parallaction Fixed support for walking zones in BRA: 2009-02-03 10:42:27 +00:00
queen Make the subtitle settings in Options section of the global main menu optional, and enable only for game engines where subtitles settings are synced. 2009-02-07 06:47:19 +00:00
saga Removed unused code 2009-02-03 17:02:57 +00:00
scumm Fix bug #2596028 - FREDDI3: Game does not start German version. 2009-02-13 23:32:00 +00:00
sky Fix 1690836: "BASS: Speed difference" 2009-02-14 00:21:53 +00:00
sword1 Avoid using g_engine if possible 2009-01-30 16:04:39 +00:00
sword2 Make the subtitle settings in Options section of the global main menu optional, and enable only for game engines where subtitles settings are synced. 2009-02-07 06:47:19 +00:00
tinsel Handle endianness difference in RestoreActorReels() -- fixes bug 2569407 - DW2: Big Endian crash on loading saved game 2009-02-07 12:55:39 +00:00
touche Make the subtitle settings in Options section of the global main menu optional, and enable only for game engines where subtitles settings are synced. 2009-02-07 06:47:19 +00:00
tucker fixed invalid dirty rect for infobar ; added code difference in infobar display for DE version (tracker items #2523881,2523924) 2009-01-31 09:44:27 +00:00
advancedDetector.cpp do not include common/debug.h from common/util.h 2009-01-30 05:25:17 +00:00
advancedDetector.h Moved AdvancedDetector from common/ to engines/ 2009-01-29 22:13:01 +00:00
dialogs.cpp Fixed working Keys button in in game options dialog 2009-02-12 22:05:07 +00:00
dialogs.h Make the subtitle settings in Options section of the global main menu optional, and enable only for game engines where subtitles settings are synced. 2009-02-07 06:47:19 +00:00
engine.cpp Avoid using g_engine if possible 2009-01-30 16:04:39 +00:00
engine.h Make the subtitle settings in Options section of the global main menu optional, and enable only for game engines where subtitles settings are synced. 2009-02-07 06:47:19 +00:00
engines.mk More configure code for additional SAGA engine features. 2009-01-02 18:01:19 +00:00
game.cpp Whoa! Removing trailing spaces. 2009-01-01 15:06:43 +00:00
game.h Whoa! Removing trailing spaces. 2009-01-01 15:06:43 +00:00
metaengine.h Whoa! Removing trailing spaces. 2009-01-01 15:06:43 +00:00
module.mk Moved AdvancedDetector from common/ to engines/ 2009-01-29 22:13:01 +00:00