scummvm/engines/scumm
2009-02-13 23:32:00 +00:00
..
he Renamed Archive::openFile to createReadStreamForMember 2009-01-23 04:45:44 +00:00
imuse Work around bug #1324106 again. Apparently, I was mistaken the other day when I 2008-01-11 22:59:13 +00:00
imuse_digi fixed radio chatter sfx 2009-01-10 17:08:29 +00:00
insane SCUMM: Got rid of class Chunk 2008-09-13 22:41:30 +00:00
smush Whoa! Removing trailing spaces. 2009-01-01 15:06:43 +00:00
actor.cpp Whoa! Removing trailing spaces. 2009-01-01 15:06:43 +00:00
actor.h SCUMM: Moved more stuf from class Actor to ActorHE 2008-09-25 10:11:06 +00:00
akos.cpp A ton of code formatting fixes; also fixed warnings about single line loops like 'while(cond);' by inserting newlines 2009-01-29 05:26:12 +00:00
akos.h Use slow palette color match, for 16bit color HE games for now. 2009-01-04 00:58:45 +00:00
base-costume.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
base-costume.h Introduce ARM code for commonest case of "proc3" costume blitting (as 2008-02-03 01:26:12 +00:00
bomp.cpp Fixed the spaces before tabs. 2008-01-28 00:14:17 +00:00
bomp.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
boxes.cpp SCUMM: Made some potentially ambiguous (to the reader, at least) checks slightly less ambiguous 2008-08-15 22:06:15 +00:00
boxes.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
camera.cpp Add suggested code changes for bug #2580705 - COMI: Jerky camera movement. 2009-02-11 13:15:35 +00:00
charset-fontdata.cpp Committed my own patch #2278665 ("SCUMM: Font data in old SCUMM games") to get 2008-11-14 14:03:08 +00:00
charset.cpp cleanup 2008-11-06 14:03:38 +00:00
charset.h Committed my own patch #2278665 ("SCUMM: Font data in old SCUMM games") to get 2008-11-14 14:03:08 +00:00
costume.cpp Previous commit to enable ARM proc3 stuff for WinCE was broken, as I'd 2008-02-03 13:12:51 +00:00
costume.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
cursor.cpp Removed some dead code, clarified comments, cleanup 2008-12-09 19:54:01 +00:00
debugger.cpp Renamed SpecialDebugLevel to DebugChannel 2009-01-30 05:10:24 +00:00
debugger.h Workaround for bug #1804278: "MONKEY: Mouse is invisible after loading" 2008-01-02 18:44:20 +00:00
detection_tables.h Moved AdvancedDetector from common/ to engines/ 2009-01-29 22:13:01 +00:00
detection.cpp Make the subtitle settings in Options section of the global main menu optional, and enable only for game engines where subtitles settings are synced. 2009-02-07 06:47:19 +00:00
detection.h Removed trailing spaces. 2008-01-27 19:47:41 +00:00
dialogs.cpp Fixed working Keys button in in game options dialog 2009-02-12 22:05:07 +00:00
dialogs.h GUI: Got rid of the WidgetSize stuff 2008-11-12 13:14:44 +00:00
file_nes.cpp do not include common/debug.h from common/util.h 2009-01-30 05:25:17 +00:00
file_nes.h Oops, removed the *actual* unused code, and fixed my previous incorrect commit. DOTT and S&M work correctly again 2008-11-23 20:54:55 +00:00
file.cpp Oops, removed the *actual* unused code, and fixed my previous incorrect commit. DOTT and S&M work correctly again 2008-11-23 20:54:55 +00:00
file.h Oops, removed the *actual* unused code, and fixed my previous incorrect commit. DOTT and S&M work correctly again 2008-11-23 20:54:55 +00:00
gfx.cpp Whoa! Removing trailing spaces. 2009-01-01 15:06:43 +00:00
gfx.h Compile fix for 34006 2008-08-18 20:43:44 +00:00
gfxARM.s Updates to the scummvm blitting code as discussed on the mailing list. 2008-08-18 20:04:15 +00:00
help.cpp Fixed the spaces before tabs. 2008-01-28 00:14:17 +00:00
help.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
input.cpp Revert talkspeed changes, while still only using the game specific talkspeed setting (if it exists). And clarify the talkspeed differences between games in the README. 2009-02-13 10:04:17 +00:00
intern.h Allow static and dynamic plugins to be used at the same time 2008-05-06 03:00:26 +00:00
midiparser_eup.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
midiparser_ro.cpp Made the Loom Roland music fix a bit more specific. Only one song in EGA Loom 2008-01-03 19:43:43 +00:00
module.mk SCUMM: Got rid of class Chunk 2008-09-13 22:41:30 +00:00
music.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
nut_renderer.cpp Changed all delete [] usages to delete[]. 2008-05-07 14:31:45 +00:00
nut_renderer.h Allow static and dynamic plugins to be used at the same time 2008-05-06 03:00:26 +00:00
object.cpp SCUMM: Turned two former warnings into errors -- I never got reports on this warnings, with some luck we'll never get reports on the errors, too. If we get them, I'll deal with them :) 2008-12-09 19:53:01 +00:00
object.h Removed trailing spaces. 2008-01-27 19:47:41 +00:00
palette.cpp Use cache when converting 16bit colors, for faster conversions. 2009-01-04 03:49:23 +00:00
player_mod.cpp Add patch from Quietust - Correct music speed in Amiga V2/V3 games. 2008-10-11 02:25:55 +00:00
player_mod.h Add patch #1891606 - Improved sound playback for Amiga SCUMM V2/V3 games. 2008-02-12 03:26:05 +00:00
player_nes.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
player_nes.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
player_v1.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
player_v1.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
player_v2.cpp Fix 64 bit issue 2007-09-23 10:33:30 +00:00
player_v2.h Re-added __attribute__(packed) 2007-07-01 18:18:43 +00:00
player_v2a.cpp Whoa! Removing trailing spaces. 2009-01-01 15:06:43 +00:00
player_v2a.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
player_v3a.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
player_v3a.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
proc3ARM.s made fix from r36039 more efficient 2009-01-26 17:37:59 +00:00
resource_v2.cpp Remove warnings from NDS build. 2008-11-29 18:01:16 +00:00
resource_v3.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
resource_v4.cpp ScummFile: Don't use the File::_ioFailed flag, rather track the io status separately; also, changed eof() -> eos() 2008-09-06 20:34:21 +00:00
resource.cpp Added multiple new open() methods to Common::File, which make it possible to use this class as a generic convenience wrapper around all kinds of SeekableReadStream; also renamed the name() method to the less confusing getName() 2008-09-30 09:12:02 +00:00
resource.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
room.cpp Allow static and dynamic plugins to be used at the same time 2008-05-06 03:00:26 +00:00
saveload.cpp Restore correct camera values for old saves games of FT, Dig, and COMI. 2009-02-11 23:22:52 +00:00
saveload.h Restore correct camera values for old saves games of FT, Dig, and COMI. 2009-02-11 23:22:52 +00:00
script_v0.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
script_v2.cpp Fixed the spaces before tabs. 2008-01-28 00:14:17 +00:00
script_v5.cpp A ton of code formatting fixes; also fixed warnings about single line loops like 'while(cond);' by inserting newlines 2009-01-29 05:26:12 +00:00
script_v6.cpp Patch from bugreport #1846746: "PUTTMOON 3DO: Play button in Outtro partly cut off" 2009-01-11 11:16:37 +00:00
script_v8.cpp Revert talkspeed changes, while still only using the game specific talkspeed setting (if it exists). And clarify the talkspeed differences between games in the README. 2009-02-13 10:04:17 +00:00
script.cpp Revert talkspeed changes, while still only using the game specific talkspeed setting (if it exists). And clarify the talkspeed differences between games in the README. 2009-02-13 10:04:17 +00:00
script.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
scumm-md5.h Fix bug #2596028 - FREDDI3: Game does not start German version. 2009-02-13 23:32:00 +00:00
scumm.cpp Revert talkspeed changes, while still only using the game specific talkspeed setting (if it exists). And clarify the talkspeed differences between games in the README. 2009-02-13 10:04:17 +00:00
scumm.h Revert talkspeed changes, while still only using the game specific talkspeed setting (if it exists). And clarify the talkspeed differences between games in the README. 2009-02-13 10:04:17 +00:00
sound.cpp Fix sound noise regression in CD32 version of Simon the Sorcerer 1. 2009-02-07 05:05:14 +00:00
sound.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
string.cpp A ton of code formatting fixes; also fixed warnings about single line loops like 'while(cond);' by inserting newlines 2009-01-29 05:26:12 +00:00
usage_bits.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
usage_bits.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
util.cpp Move tag2str() to common/ 2008-01-21 12:44:39 +00:00
util.h Move tag2str() to common/ 2008-01-21 12:44:39 +00:00
vars.cpp Disable video play back in 16bit color HE games for now. 2008-12-15 05:08:25 +00:00
verbs.cpp Fix display of original load/save screen in the FM-TOWNS version of Loom. 2008-05-31 06:31:21 +00:00
verbs.h Introduced ClickArea enum, some related cleanup in runInputScript and checkExecVerbs 2007-06-29 23:08:15 +00:00