mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-24 02:36:27 +00:00
107073537e
svn-id: r22588
628 lines
13 KiB
C++
628 lines
13 KiB
C++
/* ScummVM - Scumm Interpreter
|
|
* Copyright (C) 2006 The ScummVM project
|
|
*
|
|
* Copyright (C) 1999-2003 Sarien Team
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*
|
|
*/
|
|
|
|
#include "common/stdafx.h"
|
|
#include "common/file.h"
|
|
#include "common/savefile.h"
|
|
#include "common/config-manager.h"
|
|
|
|
#include "base/plugins.h"
|
|
|
|
#include "backends/fs/fs.h"
|
|
|
|
#include "sound/mididrv.h"
|
|
#include "sound/mixer.h"
|
|
|
|
#include "agi/agi.h"
|
|
#include "agi/text.h"
|
|
#include "agi/graphics.h"
|
|
#include "agi/sprite.h"
|
|
#include "agi/opcodes.h"
|
|
#include "agi/keyboard.h"
|
|
#include "agi/menu.h"
|
|
#include "agi/savegame.h"
|
|
|
|
namespace Agi {
|
|
|
|
void gfx_set_palette();
|
|
|
|
extern int optind;
|
|
|
|
struct agi_options opt;
|
|
struct game_id_list game_info;
|
|
struct agi_game game;
|
|
|
|
static struct agi_loader *loader; /* loader */
|
|
|
|
extern struct agi_loader agi_v2;
|
|
extern struct agi_loader agi_v3;
|
|
|
|
static volatile uint32 tick_timer = 0;
|
|
|
|
#define TICK_SECONDS 20
|
|
|
|
static int key_control = 0;
|
|
static int key_alt = 0;
|
|
|
|
#define KEY_QUEUE_SIZE 16
|
|
|
|
static int key_queue[KEY_QUEUE_SIZE];
|
|
static int key_queue_start = 0;
|
|
static int key_queue_end = 0;
|
|
|
|
#define key_enqueue(k) do { key_queue[key_queue_end++] = (k); \
|
|
key_queue_end %= KEY_QUEUE_SIZE; } while (0)
|
|
#define key_dequeue(k) do { (k) = key_queue[key_queue_start++]; \
|
|
key_queue_start %= KEY_QUEUE_SIZE; } while (0)
|
|
|
|
static void process_events() {
|
|
OSystem::Event event;
|
|
int key = 0;
|
|
|
|
while (g_system->pollEvent(event)) {
|
|
switch (event.type) {
|
|
case OSystem::EVENT_QUIT:
|
|
deinit_video();
|
|
deinit_machine();
|
|
g_system->quit();
|
|
break;
|
|
case OSystem::EVENT_LBUTTONDOWN:
|
|
key = BUTTON_LEFT;
|
|
mouse.button = 1;
|
|
key_enqueue(key);
|
|
mouse.x = event.mouse.x;
|
|
mouse.y = event.mouse.y;
|
|
break;
|
|
case OSystem::EVENT_RBUTTONDOWN:
|
|
key = BUTTON_RIGHT;
|
|
mouse.button = 2;
|
|
key_enqueue(key);
|
|
mouse.x = event.mouse.x;
|
|
mouse.y = event.mouse.y;
|
|
break;
|
|
case OSystem::EVENT_MOUSEMOVE:
|
|
mouse.x = event.mouse.x;
|
|
mouse.y = event.mouse.y;
|
|
break;
|
|
case OSystem::EVENT_LBUTTONUP:
|
|
case OSystem::EVENT_RBUTTONUP:
|
|
mouse.button = 0;
|
|
break;
|
|
case OSystem::EVENT_KEYDOWN:
|
|
if (event.kbd.flags == OSystem::KBD_CTRL) {
|
|
key_control |= 1;
|
|
key = 0;
|
|
break;
|
|
} else if (event.kbd.flags == OSystem::KBD_ALT) {
|
|
key_alt |= 1;
|
|
key = 0;
|
|
break;
|
|
} else if (event.kbd.flags == OSystem::KBD_SHIFT) {
|
|
key = 0;
|
|
break;
|
|
}
|
|
|
|
switch (key = event.kbd.keycode) {
|
|
case 256 + 20: // left arrow
|
|
key = KEY_LEFT;
|
|
break;
|
|
case 256 + 19: // right arrow
|
|
key = KEY_RIGHT;
|
|
break;
|
|
case 256 + 17: // up arrow
|
|
key = KEY_UP;
|
|
break;
|
|
case 256 + 18: // down arrow
|
|
key = KEY_DOWN;
|
|
break;
|
|
case 256 + 24: // page up
|
|
key = KEY_UP_RIGHT;
|
|
break;
|
|
case 256 + 25: // page down
|
|
key = KEY_DOWN_RIGHT;
|
|
break;
|
|
case 256 + 22: // home
|
|
key = KEY_UP_LEFT;
|
|
break;
|
|
case 256 + 23: // end
|
|
key = KEY_DOWN_LEFT;
|
|
break;
|
|
case '+':
|
|
key = '+';
|
|
break;
|
|
case '-':
|
|
key = '-';
|
|
break;
|
|
case 9:
|
|
key = 0x0009;
|
|
break;
|
|
case 282:
|
|
key = 0x3b00;
|
|
break;
|
|
case 283:
|
|
key = 0x3c00;
|
|
break;
|
|
case 284:
|
|
key = 0x3d00;
|
|
break;
|
|
case 285:
|
|
key = 0x3e00;
|
|
break;
|
|
case 286:
|
|
key = 0x3f00;
|
|
break;
|
|
case 287:
|
|
key = 0x4000;
|
|
break;
|
|
case 288:
|
|
key = 0x4100;
|
|
break;
|
|
case 289:
|
|
key = 0x4200;
|
|
break;
|
|
case 290:
|
|
key = 0x4300;
|
|
break;
|
|
case 291:
|
|
key = 0x4400;
|
|
break;
|
|
case 292:
|
|
key = KEY_STATUSLN;
|
|
break;
|
|
case 293:
|
|
key = KEY_PRIORITY;
|
|
break;
|
|
case 27:
|
|
key = 0x1b;
|
|
break;
|
|
case '\n':
|
|
case '\r':
|
|
key = KEY_ENTER;
|
|
break;
|
|
default:
|
|
if (!isalpha(key))
|
|
break;
|
|
if (key_control)
|
|
key = (key & ~0x20) - 0x40;
|
|
else if (key_alt)
|
|
key = scancode_table[(key & ~0x20) - 0x41] << 8;
|
|
break;
|
|
}
|
|
if (key)
|
|
key_enqueue(key);
|
|
break;
|
|
case OSystem::EVENT_KEYUP:
|
|
if (event.kbd.flags == OSystem::KBD_CTRL) {
|
|
key_control &= ~1;
|
|
key = 0;
|
|
break;
|
|
} else if (event.kbd.flags == OSystem::KBD_ALT) {
|
|
key_alt &= ~1;
|
|
key = 0;
|
|
break;
|
|
} else if (event.kbd.flags == OSystem::KBD_SHIFT) {
|
|
key = 0;
|
|
break;
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
int agi_is_keypress_low() {
|
|
process_events();
|
|
return key_queue_start != key_queue_end;
|
|
}
|
|
|
|
void agi_timer_low() {
|
|
static uint32 m = 0;
|
|
uint32 dm;
|
|
|
|
if (tick_timer < m)
|
|
m = 0;
|
|
|
|
while ((dm = tick_timer - m) < 5) {
|
|
process_events();
|
|
g_system->delayMillis(10);
|
|
g_system->updateScreen();
|
|
}
|
|
m = tick_timer;
|
|
}
|
|
|
|
int agi_get_keypress_low() {
|
|
int k;
|
|
|
|
while (key_queue_start == key_queue_end) /* block */
|
|
agi_timer_low();
|
|
key_dequeue(k);
|
|
|
|
return k;
|
|
}
|
|
|
|
static uint32 agi_timer_function_low(uint32 i) {
|
|
tick_timer++;
|
|
return i;
|
|
}
|
|
|
|
static void init_pri_table() {
|
|
int i, p, y = 0;
|
|
|
|
for (p = 1; p < 15; p++) {
|
|
for (i = 0; i < 12; i++) {
|
|
game.pri_table[y++] = p < 4 ? 4 : p;
|
|
}
|
|
}
|
|
}
|
|
|
|
int agi_init() {
|
|
int ec, i;
|
|
|
|
debug(2, "initializing");
|
|
debug(2, "game.ver = 0x%x", game.ver);
|
|
|
|
/* reset all flags to false and all variables to 0 */
|
|
for (i = 0; i < MAX_FLAGS; i++)
|
|
game.flags[i] = 0;
|
|
for (i = 0; i < MAX_VARS; i++)
|
|
game.vars[i] = 0;
|
|
|
|
/* clear all resources and events */
|
|
for (i = 0; i < MAX_DIRS; i++) {
|
|
memset(&game.views[i], 0, sizeof(struct agi_view));
|
|
memset(&game.pictures[i], 0, sizeof(struct agi_picture));
|
|
memset(&game.logics[i], 0, sizeof(struct agi_logic));
|
|
memset(&game.sounds[i], 0, sizeof(struct agi_sound));
|
|
}
|
|
|
|
/* clear view table */
|
|
for (i = 0; i < MAX_VIEWTABLE; i++)
|
|
memset(&game.view_table[i], 0, sizeof(struct vt_entry));
|
|
|
|
init_words();
|
|
|
|
menu_init();
|
|
init_pri_table();
|
|
|
|
/* clear string buffer */
|
|
for (i = 0; i < MAX_STRINGS; i++)
|
|
game.strings[i][0] = 0;
|
|
|
|
/* setup emulation */
|
|
|
|
switch (loader->int_version >> 12) {
|
|
case 2:
|
|
report("Emulating Sierra AGI v%x.%03x\n",
|
|
(int)(loader->int_version >> 12) & 0xF,
|
|
(int)(loader->int_version) & 0xFFF);
|
|
break;
|
|
case 3:
|
|
report("Emulating Sierra AGI v%x.002.%03x\n",
|
|
(int)(loader->int_version >> 12) & 0xF,
|
|
(int)(loader->int_version) & 0xFFF);
|
|
break;
|
|
}
|
|
|
|
game.game_flags |= opt.amiga ? ID_AMIGA : 0;
|
|
game.game_flags |= opt.agds ? ID_AGDS : 0;
|
|
|
|
if (game.game_flags & ID_AMIGA)
|
|
report("Amiga padded game detected.\n");
|
|
|
|
if (game.game_flags & ID_AGDS)
|
|
report("AGDS mode enabled.\n");
|
|
|
|
ec = loader->init(); /* load vol files, etc */
|
|
|
|
if (ec == err_OK)
|
|
ec = loader->load_objects(OBJECTS);
|
|
|
|
/* note: demogs has no words.tok */
|
|
if (ec == err_OK)
|
|
ec = loader->load_words(WORDS);
|
|
|
|
/* FIXME: load IIgs instruments and samples */
|
|
/* load_instruments("kq.sys16"); */
|
|
|
|
/* Load logic 0 into memory */
|
|
if (ec == err_OK)
|
|
ec = loader->load_resource(rLOGIC, 0);
|
|
|
|
return ec;
|
|
}
|
|
|
|
/*
|
|
* Public functions
|
|
*/
|
|
|
|
void agi_unload_resources() {
|
|
int i;
|
|
|
|
/* Make sure logic 0 is always loaded */
|
|
for (i = 1; i < MAX_DIRS; i++) {
|
|
loader->unload_resource(rLOGIC, i);
|
|
}
|
|
for (i = 0; i < MAX_DIRS; i++) {
|
|
loader->unload_resource(rVIEW, i);
|
|
loader->unload_resource(rPICTURE, i);
|
|
loader->unload_resource(rSOUND, i);
|
|
}
|
|
}
|
|
|
|
int agi_deinit() {
|
|
int ec;
|
|
|
|
clean_input(); /* remove all words from memory */
|
|
agi_unload_resources(); /* unload resources in memory */
|
|
loader->unload_resource(rLOGIC, 0);
|
|
ec = loader->deinit();
|
|
unload_objects();
|
|
unload_words();
|
|
|
|
clear_image_stack();
|
|
|
|
return ec;
|
|
}
|
|
|
|
int agi_detect_game() {
|
|
int ec = err_OK;
|
|
|
|
loader = &agi_v2;
|
|
ec = loader->detect_game();
|
|
|
|
if (ec != err_OK) {
|
|
loader = &agi_v3;
|
|
ec = loader->detect_game();
|
|
}
|
|
|
|
return ec;
|
|
}
|
|
|
|
int agi_version() {
|
|
return loader->version;
|
|
}
|
|
|
|
int agi_get_release() {
|
|
return loader->int_version;
|
|
}
|
|
|
|
void agi_set_release(int n) {
|
|
loader->int_version = n;
|
|
}
|
|
|
|
int agi_load_resource(int r, int n) {
|
|
int i;
|
|
|
|
i = loader->load_resource(r, n);
|
|
#ifdef PATCH_LOGIC
|
|
if (r == rLOGIC)
|
|
patch_logic(n);
|
|
#endif
|
|
|
|
return i;
|
|
}
|
|
|
|
int agi_unload_resource(int r, int n) {
|
|
return loader->unload_resource(r, n);
|
|
}
|
|
|
|
const char *_savePath;
|
|
extern AGIMusic *g_agi_music;
|
|
|
|
struct GameSettings {
|
|
const char *gameid;
|
|
const char *description;
|
|
byte id;
|
|
uint32 features;
|
|
const char *detectname;
|
|
};
|
|
|
|
static const GameSettings agi_settings[] = {
|
|
{"agi", "AGI game", GID_AGI, MDT_ADLIB, "VIEWDIR"},
|
|
{NULL, NULL, 0, 0, NULL}
|
|
};
|
|
|
|
Common::RandomSource * rnd;
|
|
|
|
AgiEngine::AgiEngine(OSystem * syst) : Engine(syst) {
|
|
|
|
// Setup mixer
|
|
if (!_mixer->isReady()) {
|
|
warning("Sound initialization failed.");
|
|
}
|
|
|
|
_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume"));
|
|
_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume"));
|
|
|
|
_savePath = _saveFileMan->getSavePath();
|
|
|
|
const GameSettings *g;
|
|
|
|
const char *gameid = ConfMan.get("gameid").c_str();
|
|
for (g = agi_settings; g->gameid; ++g)
|
|
if (!scumm_stricmp(g->gameid, gameid))
|
|
_gameId = g->id;
|
|
|
|
rnd = new Common::RandomSource();
|
|
|
|
game.clock_enabled = false;
|
|
game.state = STATE_INIT;
|
|
}
|
|
|
|
void AgiEngine::initialize() {
|
|
memset(&opt, 0, sizeof(struct agi_options));
|
|
opt.gamerun = GAMERUN_RUNGAME;
|
|
#ifdef USE_HIRES
|
|
opt.hires = true;
|
|
#endif
|
|
opt.soundemu = SOUND_EMU_NONE;
|
|
|
|
init_machine();
|
|
|
|
game.color_fg = 15;
|
|
game.color_bg = 0;
|
|
|
|
*game.name = 0;
|
|
|
|
game.sbuf = (uint8 *) calloc(_WIDTH, _HEIGHT);
|
|
#ifdef USE_HIRES
|
|
game.hires = (uint8 *) calloc(_WIDTH * 2, _HEIGHT);
|
|
#endif
|
|
|
|
init_sprites();
|
|
init_video();
|
|
|
|
tick_timer = 0;
|
|
Common::g_timer->installTimerProc((Common::Timer::TimerProc) agi_timer_function_low, 10 * 1000, NULL);
|
|
|
|
console_init();
|
|
|
|
game.ver = -1; /* Don't display the conf file warning */
|
|
|
|
debugC(2, kDebugLevelMain, "Detect game");
|
|
if (agi_detect_game() == err_OK) {
|
|
game.state = STATE_LOADED;
|
|
debugC(2, kDebugLevelMain, "game loaded");
|
|
} else {
|
|
report("Could not open AGI game");
|
|
}
|
|
|
|
debugC(2, kDebugLevelMain, "Init sound");
|
|
init_sound();
|
|
g_agi_music = new AGIMusic(_mixer);
|
|
}
|
|
|
|
AgiEngine::~AgiEngine() {
|
|
agi_deinit();
|
|
delete g_agi_music;
|
|
deinit_sound();
|
|
deinit_video();
|
|
deinit_sprites();
|
|
#ifdef USE_HIRES
|
|
free(game.hires);
|
|
#endif
|
|
free(game.sbuf);
|
|
deinit_machine();
|
|
delete rnd;
|
|
}
|
|
|
|
void AgiEngine::errorString(const char *buf1, char *buf2) {
|
|
strcpy(buf2, buf1);
|
|
}
|
|
|
|
int AgiEngine::init() {
|
|
// Initialize backend
|
|
_system->beginGFXTransaction();
|
|
initCommonGFX(false);
|
|
_system->initSize(320, 200);
|
|
_system->endGFXTransaction();
|
|
|
|
Common::addSpecialDebugLevel(kDebugLevelMain, "Main", "Generic debug level");
|
|
Common::addSpecialDebugLevel(kDebugLevelResources, "Resources", "Resources debugging");
|
|
Common::addSpecialDebugLevel(kDebugLevelSprites, "Sprites", "Sprites debugging");
|
|
Common::addSpecialDebugLevel(kDebugLevelInventory, "Inventory", "Inventory debugging");
|
|
Common::addSpecialDebugLevel(kDebugLevelInput, "Input", "Input events debugging");
|
|
Common::addSpecialDebugLevel(kDebugLevelMenu, "Menu", "Menu debugging");
|
|
Common::addSpecialDebugLevel(kDebugLevelScripts, "Scrpits", "Scripts debugging");
|
|
Common::addSpecialDebugLevel(kDebugLevelSound, "Sound", "Sound debugging");
|
|
Common::addSpecialDebugLevel(kDebugLevelText, "Text", "Text output debugging");
|
|
|
|
initialize();
|
|
|
|
gfx_set_palette();
|
|
|
|
return 0;
|
|
}
|
|
|
|
int AgiEngine::go() {
|
|
_system->showMouse(true);
|
|
|
|
report(" \nAGI engine " VERSION " is ready.\n");
|
|
if (game.state < STATE_LOADED) {
|
|
console_prompt();
|
|
do {
|
|
main_cycle();
|
|
} while (game.state < STATE_RUNNING);
|
|
if (game.ver < 0)
|
|
game.ver = 0; /* Enable conf file warning */
|
|
}
|
|
|
|
run_game();
|
|
|
|
return 0;
|
|
}
|
|
|
|
} // End of namespace Agi
|
|
|
|
GameList Engine_AGI_gameIDList() {
|
|
GameList games;
|
|
const Agi::GameSettings *g = Agi::agi_settings;
|
|
|
|
while (g->gameid) {
|
|
games.push_back(*g);
|
|
g++;
|
|
}
|
|
|
|
return games;
|
|
}
|
|
|
|
GameDescriptor Engine_AGI_findGameID(const char *gameid) {
|
|
const Agi::GameSettings *g = Agi::agi_settings;
|
|
while (g->gameid) {
|
|
if (0 == scumm_stricmp(gameid, g->gameid))
|
|
break;
|
|
g++;
|
|
}
|
|
return *g;
|
|
}
|
|
|
|
DetectedGameList Engine_AGI_detectGames(const FSList &fslist) {
|
|
DetectedGameList detectedGames;
|
|
const Agi::GameSettings * g;
|
|
|
|
for (g = Agi::agi_settings; g->gameid; ++g) {
|
|
// Iterate over all files in the given directory
|
|
for (FSList::const_iterator file = fslist.begin();
|
|
file != fslist.end(); ++file) {
|
|
const char *gameName = file->displayName().c_str();
|
|
|
|
if (0 == scumm_stricmp(g->detectname, gameName)) {
|
|
// Match found, add to list of candidates, then abort inner loop.
|
|
detectedGames.push_back(*g);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
return detectedGames;
|
|
}
|
|
|
|
PluginError Engine_AGI_create(OSystem *syst, Engine **engine) {
|
|
assert(engine);
|
|
*engine = new Agi::AgiEngine(syst);
|
|
return kNoError;
|
|
}
|
|
|
|
REGISTER_PLUGIN(AGI, "AGI Engine");
|