scummvm/engines/agi/op_cmd.cpp
Paweł Kołodziejski 107073537e imported AGI engine
svn-id: r22588
2006-05-23 23:43:52 +00:00

1514 lines
27 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2006 The ScummVM project
*
* Copyright (C) 1999-2003 Sarien Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/stdafx.h"
#include "agi/agi.h"
#include "agi/sprite.h"
#include "agi/graphics.h"
#include "agi/keyboard.h"
#include "agi/opcodes.h"
#include "agi/menu.h"
#include "agi/savegame.h"
#include "agi/text.h"
namespace Agi {
#define p0 (p[0])
#define p1 (p[1])
#define p2 (p[2])
#define p3 (p[3])
#define p4 (p[4])
#define p5 (p[5])
#define p6 (p[6])
#define ip cur_logic->cIP
#define vt game.view_table[p0]
static struct agi_logic *cur_logic;
int timer_hack; /* Workaround for timer loop in MH1 */
#define _v game.vars
#define cmd(x) static void cmd_##x (uint8 *p)
cmd(increment) {
if (_v[p0] != 0xff)
++_v[p0];
}
cmd(decrement) {
if (_v[p0] != 0)
--_v[p0];
}
cmd(assignn) {
_v[p0] = p1;
}
cmd(addn) {
_v[p0] += p1;
}
cmd(subn) {
_v[p0] -= p1;
}
cmd(assignv) {
_v[p0] = _v[p1];
}
cmd(addv) {
_v[p0] += _v[p1];
}
cmd(subv) {
_v[p0] -= _v[p1];
}
cmd(mul_n) {
_v[p0] *= p1;
}
cmd(mul_v) {
_v[p0] *= _v[p1];
}
cmd(div_n) {
_v[p0] /= p1;
}
cmd(div_v) {
_v[p0] /= _v[p1];
}
cmd(random) {
_v[p2] = rnd->getRandomNumber(p1 - p0) + p0;
}
cmd(lindirectn) {
_v[_v[p0]] = p1;
}
cmd(lindirectv) {
_v[_v[p0]] = _v[p1];
}
cmd(rindirect) {
_v[p0] = _v[_v[p1]];
}
cmd(set) {
setflag(*p, true);
}
cmd(reset) {
setflag(*p, false);
}
cmd(toggle) {
setflag(*p, !getflag(*p));
}
cmd(set_v) {
setflag(_v[p0], true);
}
cmd(reset_v) {
setflag(_v[p0], false);
}
cmd(toggle_v) {
setflag(_v[p0], !getflag(_v[p0]));
}
cmd(new_room) {
new_room(p0);
}
cmd(new_room_f) {
new_room(_v[p0]);
}
cmd(load_view) {
agi_load_resource(rVIEW, p0);
}
cmd(load_logic) {
agi_load_resource(rLOGIC, p0);
}
cmd(load_sound) {
agi_load_resource(rSOUND, p0);
}
cmd(load_view_f) {
agi_load_resource(rVIEW, _v[p0]);
}
cmd(load_logic_f) {
agi_load_resource(rLOGIC, _v[p0]);
}
cmd(discard_view) {
agi_unload_resource(rVIEW, p0);
}
cmd(object_on_anything) {
vt.flags &= ~(ON_WATER | ON_LAND);
}
cmd(object_on_land) {
debugC(4, kDebugLevelScripts, "p0 = %d", p0);
vt.flags |= ON_LAND;
}
cmd(object_on_water) {
debugC(4, kDebugLevelScripts, "p0 = %d", p0);
vt.flags |= ON_WATER;
}
cmd(observe_horizon) {
debugC(4, kDebugLevelScripts, "p0 = %d", p0);
vt.flags &= ~IGNORE_HORIZON;
}
cmd(ignore_horizon) {
debugC(4, kDebugLevelScripts, "p0 = %d", p0);
vt.flags |= IGNORE_HORIZON;
}
cmd(observe_objs) {
debugC(4, kDebugLevelScripts, "p0 = %d", p0);
vt.flags &= ~IGNORE_OBJECTS;
}
cmd(ignore_objs) {
debugC(4, kDebugLevelScripts, "p0 = %d", p0);
vt.flags |= IGNORE_OBJECTS;
}
cmd(observe_blocks) {
debugC(4, kDebugLevelScripts, "p0 = %d", p0);
vt.flags &= ~IGNORE_BLOCKS;
}
cmd(ignore_blocks) {
debugC(4, kDebugLevelScripts, "p0 = %d", p0);
vt.flags |= IGNORE_BLOCKS;
}
cmd(set_horizon) {
debugC(4, kDebugLevelScripts, "p0 = %d", p0);
game.horizon = p0;
}
cmd(get_priority) {
_v[p1] = vt.priority;
}
cmd(set_priority) {
vt.flags |= FIXED_PRIORITY;
vt.priority = p1;
}
cmd(set_priority_f) {
vt.flags |= FIXED_PRIORITY;
vt.priority = _v[p1];
}
cmd(release_priority) {
vt.flags &= ~FIXED_PRIORITY;
}
cmd(set_upper_left) { /* do nothing (AGI 2.917) */
}
cmd(start_update) {
start_update(&vt);
}
cmd(stop_update) {
stop_update(&vt);
}
cmd(current_view) {
_v[p1] = vt.current_view;
}
cmd(current_cel) {
_v[p1] = vt.current_cel;
debugC(4, kDebugLevelScripts, "v%d=%d", p1, _v[p1]);
}
cmd(current_loop) {
_v[p1] = vt.current_loop;
}
cmd(last_cel) {
_v[p1] = vt.loop_data->num_cels - 1;
}
cmd(set_cel) {
set_cel(&vt, p1);
vt.flags &= ~DONTUPDATE;
}
cmd(set_cel_f) {
set_cel(&vt, _v[p1]);
vt.flags &= ~DONTUPDATE;
}
cmd(set_view) {
debugC(4, kDebugLevelScripts, "o%d, %d", p0, p1);
set_view(&vt, p1);
}
cmd(set_view_f) {
set_view(&vt, _v[p1]);
}
cmd(set_loop) {
set_loop(&vt, p1);
}
cmd(set_loop_f) {
set_loop(&vt, _v[p1]);
}
cmd(number_of_loops) {
_v[p1] = vt.num_loops;
}
cmd(fix_loop) {
vt.flags |= FIX_LOOP;
}
cmd(release_loop) {
vt.flags &= ~FIX_LOOP;
}
cmd(step_size) {
vt.step_size = _v[p1];
}
cmd(step_time) {
vt.step_time = vt.step_time_count = _v[p1];
}
cmd(cycle_time) {
vt.cycle_time = vt.cycle_time_count = _v[p1];
}
cmd(stop_cycling) {
vt.flags &= ~CYCLING;
}
cmd(start_cycling) {
vt.flags |= CYCLING;
}
cmd(normal_cycle) {
vt.cycle = CYCLE_NORMAL;
vt.flags |= CYCLING;
}
cmd(reverse_cycle) {
vt.cycle = CYCLE_REVERSE;
vt.flags |= CYCLING;
}
cmd(set_dir) {
vt.direction = _v[p1];
}
cmd(get_dir) {
_v[p1] = vt.direction;
}
cmd(get_room_f) {
_v[p1] = object_get_location(_v[p0]);
}
cmd(put) {
object_set_location(p0, _v[p1]);
}
cmd(put_f) {
object_set_location(_v[p0], _v[p1]);
}
cmd(drop) {
object_set_location(p0, 0);
}
cmd(get) {
object_set_location(p0, EGO_OWNED);
}
cmd(get_f) {
object_set_location(_v[p0], EGO_OWNED);
}
cmd(word_to_string) {
strcpy(game.strings[p0], game.ego_words[p1].word);
}
cmd(open_dialogue) {
debugC(4, kDebugLevelScripts, "p0 = %d", p0);
game.has_window = true;
}
cmd(close_dialogue) {
debugC(4, kDebugLevelScripts, "p0 = %d", p0);
game.has_window = false;
}
cmd(close_window) {
close_window();
}
cmd(status_line_on) {
game.status_line = true;
write_status();
}
cmd(status_line_off) {
game.status_line = false;
write_status();
}
cmd(show_obj) {
show_obj(p0);
}
cmd(show_obj_v) {
show_obj(_v[p0]);
}
cmd(sound) {
start_sound(p0, p1);
}
cmd(stop_sound) {
stop_sound();
}
cmd(menu_input) {
new_input_mode(INPUT_MENU);
}
cmd(enable_item) {
menu_set_item(p0, true);
}
cmd(disable_item) {
menu_set_item(p0, false);
}
cmd(submit_menu) {
menu_submit();
}
cmd(set_scan_start) {
cur_logic->sIP = cur_logic->cIP;
}
cmd(reset_scan_start) {
cur_logic->sIP = 2;
}
cmd(save_game) {
game.simple_save ? savegame_simple() : savegame_dialog();
}
cmd(load_game) {
game.simple_save ? loadgame_simple() : loadgame_dialog();
}
cmd(init_disk) { /* do nothing */
}
cmd(log) { /* do nothing */
}
cmd(trace_on) { /* do nothing */
}
cmd(trace_info) { /* do nothing */
}
cmd(show_mem) {
message_box("Enough memory");
}
cmd(init_joy) { /* do nothing */ ;
}
cmd(script_size) {
report("script.size(%d)\n", p0);
}
cmd(cancel_line) {
report("cancel.line\n");
}
cmd(obj_status_f) {
report("obj.status.f\n");
}
/* unknown commands:
* unk_170: Force savegame name -- j5
* unk_171: script save -- j5
* unk_172: script restore -- j5
* unk_173: Activate keypressed control (ego only moves while key is pressed)
* unk_174: Change priority table (used in KQ4) -- j5
* unk_177: Disable menus completely -- j5
* unk_181: Deactivate keypressed control (default control of ego)
*/
cmd(set_simple) {
game.simple_save = true;
}
cmd(pop_script) {
report("pop.script\n");
}
cmd(hold_key) {
report("hold.key\n");
}
cmd(discard_sound) {
report("discard.sound\n");
}
cmd(hide_mouse) {
report("hide.mouse\n");
}
cmd(allow_menu) {
report("allow.menu\n");
}
cmd(show_mouse) {
report("show.mouse\n");
}
cmd(fence_mouse) {
report("fence.mouse\n");
}
cmd(release_key) {
report("release.key\n");
}
cmd(adj_ego_move_to_x_y) {
game.view_table[0].flags |= ADJ_EGO_XY;
}
cmd(parse) {
_v[V_word_not_found] = 0;
setflag(F_entered_cli, false);
setflag(F_said_accepted_input, false);
dictionary_words(agi_sprintf(game.strings[p0]));
}
cmd(call) {
int old_cIP;
int old_lognum;
/* CM: we don't save sIP because set.scan.start can be
* used in a called script (fixes xmas demo)
*/
old_cIP = cur_logic->cIP;
old_lognum = game.lognum;
run_logic(p0);
game.lognum = old_lognum;
cur_logic = &game.logics[game.lognum];
cur_logic->cIP = old_cIP;
}
cmd(call_f) {
cmd_call(&_v[p0]);
}
cmd(draw_pic) {
debugC(6, kDebugLevelScripts, "=== draw pic %d ===", _v[p0]);
erase_both();
decode_picture(_v[p0], true);
blit_both();
game.picture_shown = 0;
debugC(6, kDebugLevelScripts, "--- end of draw pic %d ---", _v[p0]);
}
cmd(show_pic) {
debugC(6, kDebugLevelScripts, "=== show pic ===");
setflag(F_output_mode, false);
cmd_close_window(NULL);
show_pic();
game.picture_shown = 1;
debugC(6, kDebugLevelScripts, "--- end of show pic ---");
}
cmd(load_pic) {
erase_both();
agi_load_resource(rPICTURE, _v[p0]);
blit_both();
}
cmd(discard_pic) {
debugC(6, kDebugLevelScripts, "--- discard pic ---");
/* do nothing */
}
cmd(overlay_pic) {
debugC(6, kDebugLevelScripts, "--- overlay pic ---");
erase_both();
decode_picture(_v[p0], false);
blit_both();
game.picture_shown = 0;
commit_both();
}
cmd(show_pri_screen) {
#ifdef USE_CONSOLE
debug_.priority = 1;
erase_both();
show_pic();
blit_both();
wait_key();
debug_.priority = 0;
erase_both();
show_pic();
blit_both();
#endif
}
cmd(animate_obj) {
if (vt.flags & ANIMATED)
return;
debugC(4, kDebugLevelScripts, "animate vt entry #%d", p0);
vt.flags = ANIMATED | UPDATE | CYCLING;
vt.motion = MOTION_NORMAL;
vt.cycle = CYCLE_NORMAL;
vt.direction = 0;
}
cmd(unanimate_all) {
int i;
for (i = 0; i < MAX_VIEWTABLE; i++)
game.view_table[i].flags &= ~(ANIMATED | DRAWN);
}
cmd(draw) {
if (vt.flags & DRAWN)
return;
if (vt.y_size <= 0 || vt.x_size <= 0)
return;
debugC(4, kDebugLevelScripts, "draw entry %d", vt.entry);
vt.flags |= UPDATE;
if (agi_get_release() >= 0x3000) {
set_loop(&vt, vt.current_loop);
set_cel(&vt, vt.current_cel);
}
fix_position(p0);
vt.x_pos2 = vt.x_pos;
vt.y_pos2 = vt.y_pos;
vt.cel_data_2 = vt.cel_data;
erase_upd_sprites();
vt.flags |= DRAWN;
if (agi_get_release() <= 0x2440) /* See bug #546562 */
vt.flags |= ANIMATED;
blit_upd_sprites();
vt.flags &= ~DONTUPDATE;
commit_block(vt.x_pos, vt.y_pos - vt.y_size + 1, vt.x_pos + vt.x_size - 1, vt.y_pos);
debugC(4, kDebugLevelScripts, "vt entry #%d flags = %02x", p0, vt.flags);
}
cmd(erase) {
if (~vt.flags & DRAWN)
return;
erase_upd_sprites();
if (vt.flags & UPDATE) {
vt.flags &= ~DRAWN;
} else {
erase_nonupd_sprites();
vt.flags &= ~DRAWN;
blit_nonupd_sprites();
}
blit_upd_sprites();
commit_block(vt.x_pos, vt.y_pos - vt.y_size + 1, vt.x_pos + vt.x_size - 1, vt.y_pos);
}
cmd(position) {
vt.x_pos = vt.x_pos2 = p1;
vt.y_pos = vt.y_pos2 = p2;
}
cmd(position_f) {
vt.x_pos = vt.x_pos2 = _v[p1];
vt.y_pos = vt.y_pos2 = _v[p2];
}
cmd(get_posn) {
game.vars[p1] = (unsigned char)vt.x_pos;
game.vars[p2] = (unsigned char)vt.y_pos;
}
cmd(reposition) {
int dx = (int8) _v[p1], dy = (int8) _v[p2];
debugC(4, kDebugLevelScripts, "dx=%d, dy=%d", dx, dy);
vt.flags |= UPDATE_POS;
if (dx < 0 && vt.x_pos < -dx)
vt.x_pos = 0;
else
vt.x_pos += dx;
if (dy < 0 && vt.y_pos < -dy)
vt.y_pos = 0;
else
vt.y_pos += dy;
fix_position(p0);
}
cmd(reposition_to) {
vt.x_pos = p1;
vt.y_pos = p2;
vt.flags |= UPDATE_POS;
fix_position(p0);
}
cmd(reposition_to_f) {
vt.x_pos = _v[p1];
vt.y_pos = _v[p2];
vt.flags |= UPDATE_POS;
fix_position(p0);
}
cmd(add_to_pic) {
add_to_pic(p0, p1, p2, p3, p4, p5, p6);
}
cmd(add_to_pic_f) {
add_to_pic(_v[p0], _v[p1], _v[p2], _v[p3], _v[p4], _v[p5], _v[p6]);
}
cmd(force_update) {
erase_both();
blit_both();
commit_both();
}
cmd(reverse_loop) {
debugC(4, kDebugLevelScripts, "o%d, f%d", p0, p1);
vt.cycle = CYCLE_REV_LOOP;
vt.flags |= (DONTUPDATE | UPDATE | CYCLING);
vt.parm1 = p1;
setflag(p1, false);
}
cmd(end_of_loop) {
debugC(4, kDebugLevelScripts, "o%d, f%d", p0, p1);
vt.cycle = CYCLE_END_OF_LOOP;
vt.flags |= (DONTUPDATE | UPDATE | CYCLING);
vt.parm1 = p1;
setflag(p1, false);
}
cmd(block) {
debugC(4, kDebugLevelScripts, "x1=%d, y1=%d, x2=%d, y2=%d", p0, p1, p2, p3);
game.block.active = true;
game.block.x1 = p0;
game.block.y1 = p1;
game.block.x2 = p2;
game.block.y2 = p3;
}
cmd(unblock) {
game.block.active = false;
}
cmd(normal_motion) {
vt.motion = MOTION_NORMAL;
}
cmd(stop_motion) {
vt.direction = 0;
vt.motion = MOTION_NORMAL;
if (p0 == 0) { /* ego only */
_v[V_ego_dir] = 0;
game.player_control = false;
}
}
cmd(start_motion) {
vt.motion = MOTION_NORMAL;
if (p0 == 0) { /* ego only */
_v[V_ego_dir] = 0;
game.player_control = true;
}
}
cmd(player_control) {
game.player_control = true;
game.view_table[0].motion = MOTION_NORMAL;
}
cmd(program_control) {
game.player_control = false;
}
cmd(follow_ego) {
vt.motion = MOTION_FOLLOW_EGO;
vt.parm1 = p1 > vt.step_size ? p1 : vt.step_size;
vt.parm2 = p2;
vt.parm3 = 0xff;
setflag(p2, false);
vt.flags |= UPDATE;
}
cmd(move_obj) {
/* _D (_D_WARN "o=%d, x=%d, y=%d, s=%d, f=%d", p0, p1, p2, p3, p4); */
vt.motion = MOTION_MOVE_OBJ;
vt.parm1 = p1;
vt.parm2 = p2;
vt.parm3 = vt.step_size;
vt.parm4 = p4;
if (p3 != 0)
vt.step_size = p3;
setflag(p4, false);
vt.flags |= UPDATE;
if (p0 == 0)
game.player_control = false;
/* AGI 2.272 (ddp, xmas) doesn't call move_obj! */
if (agi_get_release() > 0x2272)
move_obj(&vt);
}
cmd(move_obj_f) {
vt.motion = MOTION_MOVE_OBJ;
vt.parm1 = _v[p1];
vt.parm2 = _v[p2];
vt.parm3 = vt.step_size;
vt.parm4 = p4;
if (_v[p3] != 0)
vt.step_size = _v[p3];
setflag(p4, false);
vt.flags |= UPDATE;
if (p0 == 0)
game.player_control = false;
/* AGI 2.272 (ddp, xmas) doesn't call move_obj! */
if (agi_get_release() > 0x2272)
move_obj(&vt);
}
cmd(wander) {
if (p0 == 0)
game.player_control = false;
vt.motion = MOTION_WANDER;
vt.flags |= UPDATE;
}
cmd(set_game_id) {
if (cur_logic->texts && (p0 - 1) <= cur_logic->num_texts)
strncpy(game.id, cur_logic->texts[p0 - 1], 8);
else
game.id[0] = 0;
report("Game ID: \"%s\"\n", game.id);
}
cmd(pause) {
int tmp = game.clock_enabled;
char *b[] = { "Continue", NULL };
game.clock_enabled = false;
selection_box(" Game is paused. \n\n\n", b);
game.clock_enabled = tmp;
}
cmd(set_menu) {
debugC(4, kDebugLevelScripts, "text %02x of %02x", p0, cur_logic->num_texts);
if (cur_logic->texts != NULL && p0 < cur_logic->num_texts)
menu_add(cur_logic->texts[p0 - 1]);
}
cmd(set_menu_item) {
debugC(4, kDebugLevelScripts, "text %02x of %02x", p0, cur_logic->num_texts);
if (cur_logic->texts != NULL && p0 <= cur_logic->num_texts)
menu_add_item(cur_logic->texts[p0 - 1], p1);
}
cmd(version) {
char ver_msg[] = TITLE " v" VERSION;
char ver2_msg[] =
"\n"
" \n\n"
"Emulating Sierra AGI v%x.%03x\n";
char ver3_msg[] =
"\n"
" \n\n"
" Emulating AGI v%x.002.%03x\n";
/* no Sierra as it wraps textbox */
char *r, *q;
int ver, maj, min;
char msg[256];
ver = agi_get_release();
maj = (ver >> 12) & 0xf;
min = ver & 0xfff;
q = maj == 2 ? ver2_msg : ver3_msg;
r = strchr(q + 1, '\n');
strncpy(q + 1 + ((r - q > 0 ? r - q : 1) / 4), ver_msg, strlen(ver_msg));
sprintf(msg, q, maj, min);
message_box(msg);
}
cmd(configure_screen) {
game.line_min_print = p0;
game.line_user_input = p1;
game.line_status = p2;
}
cmd(text_screen) {
debugC(4, kDebugLevelScripts, "switching to text mode");
game.gfx_mode = false;
/*
* Simulates the "bright background bit" of the PC video
* controller.
*/
if (game.color_bg)
game.color_bg |= 0x08;
clear_screen(game.color_bg);
}
cmd(graphics) {
debugC(4, kDebugLevelScripts, "switching to graphics mode");
if (!game.gfx_mode) {
game.gfx_mode = true;
clear_screen(0);
show_pic();
write_status();
write_prompt();
}
}
cmd(set_text_attribute) {
game.color_fg = p0;
game.color_bg = p1;
if (game.gfx_mode) {
if (game.color_bg != 0) {
game.color_fg = 0;
game.color_bg = 15;
}
}
}
cmd(status) {
inventory();
}
cmd(quit) {
char *buttons[] = { "Quit", "Continue", NULL };
stop_sound();
if (p0) {
game.quit_prog_now = true;
} else {
if (selection_box
(" Quit the game, or continue? \n\n\n", buttons) == 0) {
game.quit_prog_now = true;
}
}
}
cmd(restart_game) {
char *buttons[] = { "Restart", "Continue", NULL };
int sel;
stop_sound();
sel = getflag(F_auto_restart) ? 1 :
selection_box(" Restart game, or continue? \n\n\n", buttons);
if (sel == 0) {
game.quit_prog_now = 0xff;
setflag(F_restart_game, true);
menu_enable_all();
}
}
cmd(distance) {
int16 x1, y1, x2, y2, d;
struct vt_entry *v0 = &game.view_table[p0];
struct vt_entry *v1 = &game.view_table[p1];
if (v0->flags & DRAWN && v1->flags & DRAWN) {
x1 = v0->x_pos + v0->x_size / 2;
y1 = v0->y_pos;
x2 = v1->x_pos + v1->x_size / 2;
y2 = v1->y_pos;
d = abs(x1 - x2) + abs(y1 - y2);
if (d > 0xfe)
d = 0xfe;
} else {
d = 0xff;
}
_v[p2] = (unsigned char)d;
}
cmd(accept_input) {
debugC(4, kDebugLevelScripts | kDebugLevelInput, "input normal");
new_input_mode(INPUT_NORMAL);
game.input_enabled = true;
}
cmd(prevent_input) {
debugC(4, kDebugLevelScripts | kDebugLevelInput, "no input");
new_input_mode(INPUT_NONE);
game.input_enabled = false;
}
cmd(get_string) {
int tex, row, col;
debugC(4, kDebugLevelScripts, "%d %d %d %d %d", p0, p1, p2, p3, p4);
tex = p1 - 1;
row = p2;
col = p3;
/* Workaround for SQLC bug.
* See bug #792125 for details
*/
if (row > 24)
row = 24;
if (col > 39)
col = 39;
new_input_mode(INPUT_GETSTRING);
if (cur_logic->texts != NULL && cur_logic->num_texts >= tex) {
int len = strlen(cur_logic->texts[tex]);
print_text(cur_logic->texts[tex], 0, col, row, len, game.color_fg, game.color_bg);
get_string(col + len - 1, row, p4, p0);
/* SGEO: display input char */
print_character((col + len), row, game.cursor_char, game.color_fg, game.color_bg);
}
do {
main_cycle();
} while (game.input_mode == INPUT_GETSTRING);
}
cmd(get_num) {
debugC(4, kDebugLevelScripts, "%d %d", p0, p1);
new_input_mode(INPUT_GETSTRING);
if (cur_logic->texts != NULL && cur_logic->num_texts >= (p0 - 1)) {
int len = strlen(cur_logic->texts[p0 - 1]);
print_text(cur_logic->texts[p0 - 1], 0, 0, 22, len, game.color_fg, game.color_bg);
get_string(len - 1, 22, 3, MAX_STRINGS);
/* CM: display input char */
print_character((p3 + len), 22, game.cursor_char, game.color_fg, game.color_bg);
}
do {
main_cycle();
} while (game.input_mode == INPUT_GETSTRING);
_v[p1] = atoi(game.strings[MAX_STRINGS]);
debugC(4, kDebugLevelScripts, "[%s] -> %d", game.strings[MAX_STRINGS], _v[p1]);
clear_lines(22, 22, game.color_bg);
flush_lines(22, 22);
}
cmd(set_cursor_char) {
if (cur_logic->texts != NULL && (p0 - 1) <= cur_logic->num_texts) {
game.cursor_char = *cur_logic->texts[p0 - 1];
} else {
/* default */
game.cursor_char = '_';
}
}
cmd(set_key) {
int key;
debugC(4, kDebugLevelScripts, "%d %d %d", p0, p1, p2);
if (game.ev_keyp[p2].data != 0) /* TBC sets c23 (ESC) twice! */
return;
key = 256 * p1 + p0;
game.ev_keyp[p2].data = key;
game.ev_keyp[p2].occured = false;
}
cmd(set_string) {
/* CM: to avoid crash in Groza (str = 150) */
if (p0 > MAX_STRINGS)
return;
strcpy(game.strings[p0], cur_logic->texts[p1 - 1]);
}
cmd(display) {
print_text(cur_logic->texts[p2 - 1], p1, 0, p0, 40, game.color_fg, game.color_bg);
}
cmd(display_f) {
debugC(4, kDebugLevelScripts, "p0 = %d", p0);
print_text(cur_logic->texts[_v[p2] - 1], _v[p1], 0, _v[p0], 40, game.color_fg, game.color_bg);
}
cmd(clear_text_rect) {
int c, x1, y1, x2, y2;
if ((c = p4) != 0)
c = 15;
x1 = p1 * CHAR_COLS;
y1 = p0 * CHAR_LINES;
x2 = (p3 + 1) * CHAR_COLS - 1;
y2 = (p2 + 1) * CHAR_LINES - 1;
/* Added to prevent crash with x2 = 40 in the iigs demo */
if (x1 > GFX_WIDTH)
x1 = GFX_WIDTH - 1;
if (x2 > GFX_WIDTH)
x2 = GFX_WIDTH - 1;
if (y1 > GFX_HEIGHT)
y1 = GFX_HEIGHT - 1;
if (y2 > GFX_HEIGHT)
y2 = GFX_HEIGHT - 1;
draw_rectangle(x1, y1, x2, y2, c);
flush_block(x1, y1, x2, y2);
}
cmd(toggle_monitor) {
report("toggle.monitor\n");
#ifdef USE_HIRES
opt.hires = !opt.hires;
erase_both();
show_pic();
blit_both();
#endif
}
cmd(echo_line) {
strcpy((char *)game.input_buffer, (const char *)game.echo_buffer);
game.cursor_pos = strlen((char *)game.input_buffer);
game.has_prompt = 0;
}
cmd(clear_lines) {
uint8 l;
/* Residence 44 calls clear.lines(24,0,0), see bug #558423 */
l = p1 ? p1 : p0;
clear_lines(p0, l, p2);
flush_lines(p0, l);
}
cmd(print) {
int n = p0 < 1 ? 1 : p0;
print(cur_logic->texts[n - 1], 0, 0, 0);
}
cmd(print_f) {
int n = _v[p0] < 1 ? 1 : _v[p0];
print(cur_logic->texts[n - 1], 0, 0, 0);
}
cmd(print_at) {
int n = p0 < 1 ? 1 : p0;
debugC(4, kDebugLevelScripts, "%d %d %d %d", p0, p1, p2, p3);
print(cur_logic->texts[n - 1], p1, p2, p3);
}
cmd(print_at_v) {
int n = _v[p0] < 1 ? 1 : _v[p0];
print(cur_logic->texts[n - 1], p1, p2, p3);
}
cmd(push_script) {
#ifdef USE_MOUSE
if (opt.agimouse) {
game.vars[27] = mouse.button;
game.vars[28] = mouse.x / 2;
game.vars[29] = mouse.y;
} else
#endif
report("push.script\n");
}
cmd(set_pri_base) {
int i, x, pri;
report("Priority base set to %d\n", p0);
/* game.alt_pri = true; */
x = (_HEIGHT - p0) * _HEIGHT / 10;
for (i = 0; i < _HEIGHT; i++) {
pri = (i - p0) < 0 ? 4 : (i - p0) * _HEIGHT / x + 5;
if (pri > 15)
pri = 15;
game.pri_table[i] = pri;
}
}
cmd(mouse_posn) {
#ifdef USE_MOUSE
_v[p0] = WIN_TO_PIC_X(mouse.x);
_v[p1] = WIN_TO_PIC_Y(mouse.y);
#endif
}
cmd(shake_screen) {
int i;
#ifdef USE_MOUSE
/* AGI Mouse 1.1 uses shake.screen values between 100 and 109 to
* set the palette.
*/
if (opt.agimouse && p0 >= 100 && p0 < 110) {
report("not implemented: AGI Mouse palettes\n");
return;
} else
#endif
shake_start();
commit_both(); /* Fixes SQ1 demo */
for (i = 4 * p0; i; i--) {
shake_screen(i & 1);
flush_block(0, 0, GFX_WIDTH - 1, GFX_HEIGHT - 1);
main_cycle();
}
shake_end();
}
static void (*agi_command[183]) (uint8 *) = {
NULL, /* 0x00 */
cmd_increment,
cmd_decrement,
cmd_assignn,
cmd_assignv,
cmd_addn,
cmd_addv,
cmd_subn,
cmd_subv, /* 0x08 */
cmd_lindirectv,
cmd_rindirect,
cmd_lindirectn,
cmd_set,
cmd_reset,
cmd_toggle,
cmd_set_v,
cmd_reset_v, /* 0x10 */
cmd_toggle_v,
cmd_new_room,
cmd_new_room_f,
cmd_load_logic,
cmd_load_logic_f,
cmd_call,
cmd_call_f,
cmd_load_pic, /* 0x18 */
cmd_draw_pic,
cmd_show_pic,
cmd_discard_pic,
cmd_overlay_pic,
cmd_show_pri_screen,
cmd_load_view,
cmd_load_view_f,
cmd_discard_view, /* 0x20 */
cmd_animate_obj,
cmd_unanimate_all,
cmd_draw,
cmd_erase,
cmd_position,
cmd_position_f,
cmd_get_posn,
cmd_reposition, /* 0x28 */
cmd_set_view,
cmd_set_view_f,
cmd_set_loop,
cmd_set_loop_f,
cmd_fix_loop,
cmd_release_loop,
cmd_set_cel,
cmd_set_cel_f, /* 0x30 */
cmd_last_cel,
cmd_current_cel,
cmd_current_loop,
cmd_current_view,
cmd_number_of_loops,
cmd_set_priority,
cmd_set_priority_f,
cmd_release_priority, /* 0x38 */
cmd_get_priority,
cmd_stop_update,
cmd_start_update,
cmd_force_update,
cmd_ignore_horizon,
cmd_observe_horizon,
cmd_set_horizon,
cmd_object_on_water, /* 0x40 */
cmd_object_on_land,
cmd_object_on_anything,
cmd_ignore_objs,
cmd_observe_objs,
cmd_distance,
cmd_stop_cycling,
cmd_start_cycling,
cmd_normal_cycle, /* 0x48 */
cmd_end_of_loop,
cmd_reverse_cycle,
cmd_reverse_loop,
cmd_cycle_time,
cmd_stop_motion,
cmd_start_motion,
cmd_step_size,
cmd_step_time, /* 0x50 */
cmd_move_obj,
cmd_move_obj_f,
cmd_follow_ego,
cmd_wander,
cmd_normal_motion,
cmd_set_dir,
cmd_get_dir,
cmd_ignore_blocks, /* 0x58 */
cmd_observe_blocks,
cmd_block,
cmd_unblock,
cmd_get,
cmd_get_f,
cmd_drop,
cmd_put,
cmd_put_f, /* 0x60 */
cmd_get_room_f,
cmd_load_sound,
cmd_sound,
cmd_stop_sound,
cmd_print,
cmd_print_f,
cmd_display,
cmd_display_f, /* 0x68 */
cmd_clear_lines,
cmd_text_screen,
cmd_graphics,
cmd_set_cursor_char,
cmd_set_text_attribute,
cmd_shake_screen,
cmd_configure_screen,
cmd_status_line_on, /* 0x70 */
cmd_status_line_off,
cmd_set_string,
cmd_get_string,
cmd_word_to_string,
cmd_parse,
cmd_get_num,
cmd_prevent_input,
cmd_accept_input, /* 0x78 */
cmd_set_key,
cmd_add_to_pic,
cmd_add_to_pic_f,
cmd_status,
cmd_save_game,
cmd_load_game,
cmd_init_disk,
cmd_restart_game, /* 0x80 */
cmd_show_obj,
cmd_random,
cmd_program_control,
cmd_player_control,
cmd_obj_status_f,
cmd_quit,
cmd_show_mem,
cmd_pause, /* 0x88 */
cmd_echo_line,
cmd_cancel_line,
cmd_init_joy,
cmd_toggle_monitor,
cmd_version,
cmd_script_size,
cmd_set_game_id,
cmd_log, /* 0x90 */
cmd_set_scan_start,
cmd_reset_scan_start,
cmd_reposition_to,
cmd_reposition_to_f,
cmd_trace_on,
cmd_trace_info,
cmd_print_at,
cmd_print_at_v, /* 0x98 */
cmd_discard_view,
cmd_clear_text_rect,
cmd_set_upper_left,
cmd_set_menu,
cmd_set_menu_item,
cmd_submit_menu,
cmd_enable_item,
cmd_disable_item, /* 0xa0 */
cmd_menu_input,
cmd_show_obj_v,
cmd_open_dialogue,
cmd_close_dialogue,
cmd_mul_n,
cmd_mul_v,
cmd_div_n,
cmd_div_v, /* 0xa8 */
cmd_close_window,
cmd_set_simple,
cmd_push_script,
cmd_pop_script,
cmd_hold_key,
cmd_set_pri_base,
cmd_discard_sound,
cmd_hide_mouse, /* 0xb0 */
cmd_allow_menu,
cmd_show_mouse,
cmd_fence_mouse,
cmd_mouse_posn,
cmd_release_key,
cmd_adj_ego_move_to_x_y
};
#define CMD_BSIZE 12
/**
* Execute a logic script
* @param n Number of the logic resource to execute
*/
int run_logic(int n) {
uint8 op = 0;
uint8 p[CMD_BSIZE] = { 0 };
uint8 *code = NULL;
int num = 0;
/* If logic not loaded, load it */
if (~game.dir_logic[n].flags & RES_LOADED) {
debugC(4, kDebugLevelScripts, "logic %d not loaded!", n);
agi_load_resource(rLOGIC, n);
}
game.lognum = n;
cur_logic = &game.logics[game.lognum];
code = cur_logic->data;
cur_logic->cIP = cur_logic->sIP;
timer_hack = 0;
while (ip < game.logics[n].size && !game.quit_prog_now) {
#ifdef USE_CONSOLE
if (debug_.enabled) {
if (debug_.steps > 0) {
if (debug_.logic0 || n) {
debug_console(n, lCOMMAND_MODE, NULL);
debug_.steps--;
}
} else {
blit_both();
console_prompt();
do {
main_cycle();
} while (!debug_.steps && debug_.enabled);
console_lock();
erase_both();
}
}
#endif
switch (op = *(code + ip++)) {
case 0xff: /* if (open/close) */
test_if_code(n);
break;
case 0xfe: /* goto */
/* +2 covers goto size */
ip += 2 + ((int16)READ_LE_UINT16(code + ip));
/* timer must keep running even in goto loops,
* but AGI engine can't do that :(
*/
if (timer_hack > 20) {
poll_timer();
update_timer();
timer_hack = 0;
}
break;
case 0x00: /* return */
return 1;
default:
num = logic_names_cmd[op].num_args;
memmove(p, code + ip, num);
memset(p + num, 0, CMD_BSIZE - num);
agi_command[op] (p);
ip += num;
}
if (game.exit_all_logics)
break;
}
return 0; /* after executing new.room() */
}
void execute_agi_command(uint8 op, uint8 *p) {
#ifdef USE_CONSOLE
debugC(2, kDebugLevelScripts, "%s %d %d %d", logic_names_cmd[op].name, p[0], p[1], p[2]);
#endif
agi_command[op] (p);
}
} // End of namespace Agi