mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-20 00:41:12 +00:00
107073537e
svn-id: r22588
791 lines
18 KiB
C++
791 lines
18 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2006 The ScummVM project
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*
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* Copyright (C) 1999-2003 Sarien Team
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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/*
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* Savegame support by Vasyl Tsvirkunov <vasyl@pacbell.net>
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* Multi-slots by Claudio Matsuoka <claudio@helllabs.org>
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*/
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#include "common/stdafx.h"
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#include "agi/agi.h"
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#include "agi/graphics.h"
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#include "agi/sprite.h"
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#include "agi/text.h"
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#include "agi/savegame.h"
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#include "agi/keyboard.h"
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#include "agi/menu.h"
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namespace Agi {
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#if defined(WIN32)
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#define MKDIR(a,b) mkdir(a)
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#else
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#define MKDIR(a,b) mkdir(a,b)
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#endif
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/* Image stack support */
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struct image_stack_element {
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uint8 type;
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uint8 pad;
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int16 parm1;
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int16 parm2;
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int16 parm3;
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int16 parm4;
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int16 parm5;
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int16 parm6;
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int16 parm7;
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};
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#define INITIAL_IMAGE_STACK_SIZE 32
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static int stack_size = 0;
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static struct image_stack_element *image_stack = NULL;
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static int image_stack_pointer = 0;
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void clear_image_stack(void) {
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image_stack_pointer = 0;
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}
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void release_image_stack(void) {
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if (image_stack)
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free(image_stack);
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image_stack = NULL;
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stack_size = image_stack_pointer = 0;
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}
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void record_image_stack_call(uint8 type, int16 p1, int16 p2, int16 p3,
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int16 p4, int16 p5, int16 p6, int16 p7) {
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struct image_stack_element *pnew;
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if (image_stack_pointer == stack_size) {
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if (stack_size == 0) { /* first call */
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image_stack = (struct image_stack_element *)
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malloc(INITIAL_IMAGE_STACK_SIZE * sizeof(struct image_stack_element));
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stack_size = INITIAL_IMAGE_STACK_SIZE;
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} else { /* has to grow */
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struct image_stack_element *new_stack;
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new_stack = (struct image_stack_element *)
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malloc(2 * stack_size * sizeof(struct image_stack_element));
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memcpy(new_stack, image_stack, stack_size * sizeof(struct image_stack_element));
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free(image_stack);
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image_stack = new_stack;
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stack_size *= 2;
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}
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}
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pnew = &image_stack[image_stack_pointer];
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image_stack_pointer++;
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pnew->type = type;
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pnew->parm1 = p1;
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pnew->parm2 = p2;
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pnew->parm3 = p3;
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pnew->parm4 = p4;
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pnew->parm5 = p5;
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pnew->parm6 = p6;
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pnew->parm7 = p7;
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}
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void replay_image_stack_call(uint8 type, int16 p1, int16 p2, int16 p3,
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int16 p4, int16 p5, int16 p6, int16 p7) {
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switch (type) {
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case ADD_PIC:
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debugC(8, kDebugLevelMain, "--- decoding picture %d ---", p1);
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agi_load_resource(rPICTURE, p1);
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decode_picture(p1, p2);
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break;
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case ADD_VIEW:
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agi_load_resource(rVIEW, p1);
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add_to_pic(p1, p2, p3, p4, p5, p6, p7);
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break;
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}
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}
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/* */
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static char *strSig = "AGI:";
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static void write_uint8(Common::File *f, int8 val) {
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f->write(&val, 1);
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}
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static void write_sint16(Common::File *f, int16 val) {
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static uint8 buf[2];
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buf[0] = (uint8) ((val >> 8) & 255);
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buf[1] = (uint8) (val & 255);
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f->write(buf, 2);
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}
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static void write_uint16(Common::File *f, uint16 val) {
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static uint8 buf[2];
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buf[0] = (uint8) ((val >> 8) & 255);
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buf[1] = (uint8) (val & 255);
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f->write(buf, 2);
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}
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static uint8 read_uint8(Common::File *f) {
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static uint8 buf[1];
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f->read(buf, 1);
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return buf[0];
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}
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static uint16 read_uint16(Common::File *f) {
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static uint8 buf[2];
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f->read(buf, 2);
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return (buf[0] << 8) | buf[1];
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}
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static int16 read_sint16(Common::File *f) {
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static uint8 buf[2];
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f->read(buf, 2);
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return (int16) ((buf[0] << 8) | buf[1]);
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}
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static void write_string(Common::File *f, char *s) {
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write_sint16(f, (int16) strlen(s));
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f->write(s, strlen(s));
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}
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static void read_string(Common::File *f, char *s) {
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int16 size = read_sint16(f);
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f->read(s, size);
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s[size] = (char)0;
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}
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static void write_bytes(Common::File *f, char *s, int16 size) {
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f->write(s, size);
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}
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static void read_bytes(Common::File *f, char *s, int16 size) {
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f->read(s, size);
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}
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/*
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* Version 0: view table has 64 entries
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* Version 1: view table has 256 entries (needed in KQ3)
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*/
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#define SAVEGAME_VERSION 1
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int save_game(char *s, char *d) {
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int16 i;
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struct image_stack_element *ptr = image_stack;
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Common::File f;
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f.open(s, Common::File::kFileWriteMode);
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if (!f.isOpen())
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return err_BadFileOpen;
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write_bytes(&f, strSig, 8);
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write_string(&f, d);
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write_uint8(&f, (uint8) SAVEGAME_VERSION);
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write_uint8(&f, (uint8) game.state);
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/* game.name */
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write_string(&f, game.id);
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/* game.crc */
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for (i = 0; i < MAX_FLAGS; i++)
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write_uint8(&f, game.flags[i]);
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for (i = 0; i < MAX_VARS; i++)
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write_uint8(&f, game.vars[i]);
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write_sint16(&f, (int8) game.horizon);
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write_sint16(&f, (int16) game.line_status);
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write_sint16(&f, (int16) game.line_user_input);
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write_sint16(&f, (int16) game.line_min_print);
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/* game.cursor_pos */
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/* game.input_buffer */
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/* game.echo_buffer */
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/* game.keypress */
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write_sint16(&f, (int16) game.input_mode);
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write_sint16(&f, (int16) game.lognum);
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write_sint16(&f, (int16) game.player_control);
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write_sint16(&f, (int16) game.quit_prog_now);
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write_sint16(&f, (int16) game.status_line);
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write_sint16(&f, (int16) game.clock_enabled);
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write_sint16(&f, (int16) game.exit_all_logics);
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write_sint16(&f, (int16) game.picture_shown);
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write_sint16(&f, (int16) game.has_prompt);
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write_sint16(&f, (int16) game.game_flags);
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/* Reversed to keep compatibility with old savegames */
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write_sint16(&f, (int16)!game.input_enabled);
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for (i = 0; i < _HEIGHT; i++)
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write_uint8(&f, game.pri_table[i]);
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/* game.msg_box_ticks */
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/* game.block */
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/* game.window */
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/* game.has_window */
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write_sint16(&f, (int16)game.gfx_mode);
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write_uint8(&f, game.cursor_char);
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write_sint16(&f, (int16)game.color_fg);
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write_sint16(&f, (int16)game.color_bg);
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/* game.hires (#ifdef USE_HIRES) */
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/* game.sbuf */
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/* game.ego_words */
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/* game.num_ego_words */
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write_sint16(&f, (int16)game.num_objects);
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for (i = 0; i < (int16)game.num_objects; i++)
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write_sint16(&f, (int16)object_get_location(i));
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/* game.ev_keyp */
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for (i = 0; i < MAX_STRINGS; i++)
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write_string(&f, game.strings[i]);
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/* record info about loaded resources */
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for (i = 0; i < MAX_DIRS; i++) {
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write_uint8(&f, game.dir_logic[i].flags);
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write_sint16(&f, (int16)game.logics[i].sIP);
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write_sint16(&f, (int16)game.logics[i].cIP);
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}
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for (i = 0; i < MAX_DIRS; i++)
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write_uint8(&f, game.dir_pic[i].flags);
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for (i = 0; i < MAX_DIRS; i++)
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write_uint8(&f, game.dir_view[i].flags);
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for (i = 0; i < MAX_DIRS; i++)
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write_uint8(&f, game.dir_sound[i].flags);
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/* game.pictures */
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/* game.logics */
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/* game.views */
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/* game.sounds */
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for (i = 0; i < MAX_VIEWTABLE; i++) {
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struct vt_entry *v = &game.view_table[i];
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write_uint8(&f, v->step_time);
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write_uint8(&f, v->step_time_count);
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write_uint8(&f, v->entry);
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write_sint16(&f, v->x_pos);
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write_sint16(&f, v->y_pos);
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write_uint8(&f, v->current_view);
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/* v->view_data */
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write_uint8(&f, v->current_loop);
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write_uint8(&f, v->num_loops);
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/* v->loop_data */
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write_uint8(&f, v->current_cel);
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write_uint8(&f, v->num_cels);
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/* v->cel_data */
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/* v->cel_data_2 */
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write_sint16(&f, v->x_pos2);
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write_sint16(&f, v->y_pos2);
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/* v->s */
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write_sint16(&f, v->x_size);
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write_sint16(&f, v->y_size);
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write_uint8(&f, v->step_size);
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write_uint8(&f, v->cycle_time);
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write_uint8(&f, v->cycle_time_count);
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write_uint8(&f, v->direction);
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write_uint8(&f, v->motion);
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write_uint8(&f, v->cycle);
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write_uint8(&f, v->priority);
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write_uint16(&f, v->flags);
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write_uint8(&f, v->parm1);
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write_uint8(&f, v->parm2);
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write_uint8(&f, v->parm3);
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write_uint8(&f, v->parm4);
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}
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/* Save image stack */
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for (i = 0; i < image_stack_pointer; i++) {
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ptr = &image_stack[i];
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write_uint8(&f, ptr->type);
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write_sint16(&f, ptr->parm1);
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write_sint16(&f, ptr->parm2);
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write_sint16(&f, ptr->parm3);
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write_sint16(&f, ptr->parm4);
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write_sint16(&f, ptr->parm5);
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write_sint16(&f, ptr->parm6);
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write_sint16(&f, ptr->parm7);
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}
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write_uint8(&f, 0);
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f.close();
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return err_OK;
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}
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int load_game(char *s) {
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int i, ver, vt_entries = MAX_VIEWTABLE;
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uint8 t;
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int16 parm[7];
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char sig[8];
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char id[8];
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char description[256];
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Common::File f;
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f.open(s);
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if (!f.isOpen())
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return err_BadFileOpen;
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read_bytes(&f, sig, 8);
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if (strncmp(sig, strSig, 8)) {
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f.close();
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return err_BadFileOpen;
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}
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read_string(&f, description);
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ver = read_uint8(&f);
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if (ver == 0)
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vt_entries = 64;
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game.state = read_uint8(&f);
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/* game.name - not saved */
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read_string(&f, id);
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if (strcmp(id, game.id)) {
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f.close();
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return err_BadFileOpen;
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}
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/* game.crc - not saved */
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for (i = 0; i < MAX_FLAGS; i++)
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game.flags[i] = read_uint8(&f);
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for (i = 0; i < MAX_VARS; i++)
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game.vars[i] = read_uint8(&f);
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game.horizon = read_sint16(&f);
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game.line_status = read_sint16(&f);
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game.line_user_input = read_sint16(&f);
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game.line_min_print = read_sint16(&f);
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/* These are never saved */
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game.cursor_pos = 0;
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game.input_buffer[0] = 0;
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game.echo_buffer[0] = 0;
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game.keypress = 0;
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game.input_mode = read_sint16(&f);
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game.lognum = read_sint16(&f);
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game.player_control = read_sint16(&f);
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game.quit_prog_now = read_sint16(&f);
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game.status_line = read_sint16(&f);
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game.clock_enabled = read_sint16(&f);
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game.exit_all_logics = read_sint16(&f);
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game.picture_shown = read_sint16(&f);
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game.has_prompt = read_sint16(&f);
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game.game_flags = read_sint16(&f);
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game.input_enabled = !read_sint16(&f);
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for (i = 0; i < _HEIGHT; i++)
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game.pri_table[i] = read_uint8(&f);
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if (game.has_window)
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close_window();
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game.msg_box_ticks = 0;
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game.block.active = false;
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/* game.window - fixed by close_window() */
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/* game.has_window - fixed by close_window() */
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game.gfx_mode = read_sint16(&f);
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game.cursor_char = read_uint8(&f);
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game.color_fg = read_sint16(&f);
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game.color_bg = read_sint16(&f);
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/* game.hires (#ifdef USE_HIRES) - rebuilt from image stack */
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/* game.sbuf - rebuilt from image stack */
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/* game.ego_words - fixed by clean_input */
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/* game.num_ego_words - fixed by clean_input */
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game.num_objects = read_sint16(&f);
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for (i = 0; i < (int16) game.num_objects; i++)
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object_set_location(i, read_sint16(&f));
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/* Those are not serialized */
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for (i = 0; i < MAX_DIRS; i++) {
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game.ev_keyp[i].occured = false;
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}
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for (i = 0; i < MAX_STRINGS; i++)
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read_string(&f, game.strings[i]);
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for (i = 0; i < MAX_DIRS; i++) {
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if (read_uint8(&f) & RES_LOADED)
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agi_load_resource(rLOGIC, i);
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else
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agi_unload_resource(rLOGIC, i);
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game.logics[i].sIP = read_sint16(&f);
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game.logics[i].cIP = read_sint16(&f);
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}
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for (i = 0; i < MAX_DIRS; i++) {
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if (read_uint8(&f) & RES_LOADED)
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agi_load_resource(rPICTURE, i);
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else
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agi_unload_resource(rPICTURE, i);
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}
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for (i = 0; i < MAX_DIRS; i++) {
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if (read_uint8(&f) & RES_LOADED)
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agi_load_resource(rVIEW, i);
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else
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agi_unload_resource(rVIEW, i);
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}
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for (i = 0; i < MAX_DIRS; i++) {
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if (read_uint8(&f) & RES_LOADED)
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agi_load_resource(rSOUND, i);
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else
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agi_unload_resource(rSOUND, i);
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}
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/* game.pictures - loaded above */
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/* game.logics - loaded above */
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/* game.views - loaded above */
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/* game.sounds - loaded above */
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for (i = 0; i < vt_entries; i++) {
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struct vt_entry *v = &game.view_table[i];
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v->step_time = read_uint8(&f);
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v->step_time_count = read_uint8(&f);
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v->entry = read_uint8(&f);
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v->x_pos = read_sint16(&f);
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v->y_pos = read_sint16(&f);
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v->current_view = read_uint8(&f);
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/* v->view_data - fixed below */
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v->current_loop = read_uint8(&f);
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v->num_loops = read_uint8(&f);
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/* v->loop_data - fixed below */
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v->current_cel = read_uint8(&f);
|
|
v->num_cels = read_uint8(&f);
|
|
|
|
/* v->cel_data - fixed below */
|
|
/* v->cel_data_2 - fixed below */
|
|
|
|
v->x_pos2 = read_sint16(&f);
|
|
v->y_pos2 = read_sint16(&f);
|
|
|
|
/* v->s - fixed below */
|
|
|
|
v->x_size = read_sint16(&f);
|
|
v->y_size = read_sint16(&f);
|
|
v->step_size = read_uint8(&f);
|
|
v->cycle_time = read_uint8(&f);
|
|
v->cycle_time_count = read_uint8(&f);
|
|
v->direction = read_uint8(&f);
|
|
|
|
v->motion = read_uint8(&f);
|
|
v->cycle = read_uint8(&f);
|
|
v->priority = read_uint8(&f);
|
|
|
|
v->flags = read_uint16(&f);
|
|
|
|
v->parm1 = read_uint8(&f);
|
|
v->parm2 = read_uint8(&f);
|
|
v->parm3 = read_uint8(&f);
|
|
v->parm4 = read_uint8(&f);
|
|
}
|
|
for (i = vt_entries; i < MAX_VIEWTABLE; i++) {
|
|
memset(&game.view_table[i], 0, sizeof(struct vt_entry));
|
|
}
|
|
|
|
/* Fix some pointers in viewtable */
|
|
|
|
for (i = 0; i < MAX_VIEWTABLE; i++) {
|
|
struct vt_entry *v = &game.view_table[i];
|
|
|
|
if (game.dir_view[v->current_view].offset == _EMPTY)
|
|
continue;
|
|
|
|
if (!(game.dir_view[v->current_view].flags & RES_LOADED))
|
|
agi_load_resource(rVIEW, v->current_view);
|
|
|
|
set_view(v, v->current_view); /* Fix v->view_data */
|
|
set_loop(v, v->current_loop); /* Fix v->loop_data */
|
|
set_cel(v, v->current_cel); /* Fix v->cel_data */
|
|
v->cel_data_2 = v->cel_data;
|
|
v->s = NULL; /* not sure if it is used... */
|
|
}
|
|
|
|
erase_both();
|
|
|
|
/* Clear input line */
|
|
clear_screen(0);
|
|
write_status();
|
|
|
|
/* Recreate background from saved image stack */
|
|
clear_image_stack();
|
|
while ((t = read_uint8(&f)) != 0) {
|
|
for (i = 0; i < 7; i++)
|
|
parm[i] = read_sint16(&f);
|
|
replay_image_stack_call(t, parm[0], parm[1], parm[2],
|
|
parm[3], parm[4], parm[5], parm[6]);
|
|
}
|
|
|
|
f.close();
|
|
|
|
setflag(F_restore_just_ran, true);
|
|
|
|
game.has_prompt = 0; /* force input line repaint if necessary */
|
|
clean_input();
|
|
|
|
erase_both();
|
|
blit_both();
|
|
commit_both();
|
|
show_pic();
|
|
do_update();
|
|
|
|
return err_OK;
|
|
}
|
|
|
|
#define NUM_SLOTS 12
|
|
|
|
static int select_slot() {
|
|
int i, key, active = 0;
|
|
int rc = -1;
|
|
int hm = 2, vm = 3; /* box margins */
|
|
char desc[NUM_SLOTS][40];
|
|
|
|
for (i = 0; i < NUM_SLOTS; i++) {
|
|
char name[MAX_PATH];
|
|
Common::File f;
|
|
char sig[8];
|
|
sprintf(name, "%s/%05X_%s_%02d.sav", _savePath, game.crc, game.id, i);
|
|
f.open(name);
|
|
if (!f.isOpen()) {
|
|
strcpy(desc[i], " (empty slot)");
|
|
} else {
|
|
read_bytes(&f, sig, 8);
|
|
if (strncmp(sig, strSig, 8)) {
|
|
strcpy(desc[i], "(corrupt file)");
|
|
} else {
|
|
read_string(&f, desc[i]);
|
|
}
|
|
f.close();
|
|
}
|
|
}
|
|
|
|
while (42) {
|
|
char dstr[64];
|
|
for (i = 0; i < NUM_SLOTS; i++) {
|
|
sprintf(dstr, "[%-32.32s]", desc[i]);
|
|
print_text(dstr, 0, hm + 1, vm + 4 + i,
|
|
(40 - 2 * hm) - 1, i == active ? MSG_BOX_COLOUR : MSG_BOX_TEXT,
|
|
i == active ? MSG_BOX_TEXT : MSG_BOX_COLOUR);
|
|
|
|
}
|
|
|
|
poll_timer(); /* msdos driver -> does nothing */
|
|
key = do_poll_keyboard();
|
|
if (!console_keyhandler(key)) {
|
|
switch (key) {
|
|
case KEY_ENTER:
|
|
rc = active;
|
|
strncpy(game.strings[MAX_STRINGS], desc[i], MAX_STRINGLEN);
|
|
goto press;
|
|
case KEY_ESCAPE:
|
|
rc = -1;
|
|
goto getout;
|
|
#ifdef USE_MOUSE
|
|
case BUTTON_LEFT:
|
|
break;
|
|
#endif
|
|
case KEY_DOWN:
|
|
active++;
|
|
active %= NUM_SLOTS;
|
|
break;
|
|
case KEY_UP:
|
|
active--;
|
|
if (active < 0)
|
|
active = NUM_SLOTS - 1;
|
|
break;
|
|
}
|
|
}
|
|
console_cycle();
|
|
}
|
|
|
|
press:
|
|
debugC(8, kDebugLevelMain | kDebugLevelInput, "Button pressed: %d", rc);
|
|
|
|
getout:
|
|
close_window();
|
|
return rc;
|
|
}
|
|
|
|
int savegame_simple() {
|
|
char path[MAX_PATH];
|
|
|
|
sprintf(path, "%s/%05X_%s_%02d.sav", _savePath, game.crc, game.id, 0);
|
|
save_game(path, "Default savegame");
|
|
|
|
return err_OK;
|
|
}
|
|
|
|
int savegame_dialog() {
|
|
char path[MAX_PATH];
|
|
char *desc;
|
|
char *buttons[] = { "Do as I say!", "I regret", NULL };
|
|
char dstr[200];
|
|
int rc, slot = 0;
|
|
int hm, vm, hp, vp; /* box margins */
|
|
int w;
|
|
|
|
hm = 2;
|
|
vm = 3;
|
|
hp = hm * CHAR_COLS;
|
|
vp = vm * CHAR_LINES;
|
|
w = (40 - 2 * hm) - 1;
|
|
|
|
sprintf(path, "%s/%05X_%s_%02d.sav", _savePath, game.crc, game.id, slot);
|
|
|
|
draw_window(hp, vp, GFX_WIDTH - hp, GFX_HEIGHT - vp);
|
|
print_text("Select a slot in which you wish to save the game:",
|
|
0, hm + 1, vm + 1, w, MSG_BOX_TEXT, MSG_BOX_COLOUR);
|
|
print_text("Press ENTER to select, ESC cancels",
|
|
0, hm + 1, vm + 17, w, MSG_BOX_TEXT, MSG_BOX_COLOUR);
|
|
|
|
slot = select_slot();
|
|
if (slot < 0) /* ESC pressed */
|
|
return err_OK;
|
|
|
|
/* Get savegame description */
|
|
draw_window(hp, vp + 5 * CHAR_LINES, GFX_WIDTH - hp,
|
|
GFX_HEIGHT - vp - 9 * CHAR_LINES);
|
|
print_text("Enter a description for this game:",
|
|
0, hm + 1, vm + 6, w, MSG_BOX_TEXT, MSG_BOX_COLOUR);
|
|
draw_rectangle(3 * CHAR_COLS, 11 * CHAR_LINES - 1,
|
|
37 * CHAR_COLS, 12 * CHAR_LINES, MSG_BOX_TEXT);
|
|
flush_block(3 * CHAR_COLS, 11 * CHAR_LINES - 1,
|
|
37 * CHAR_COLS, 12 * CHAR_LINES);
|
|
|
|
get_string(2, 11, 33, MAX_STRINGS);
|
|
print_character(3, 11, game.cursor_char, MSG_BOX_COLOUR, MSG_BOX_TEXT);
|
|
do {
|
|
main_cycle();
|
|
} while (game.input_mode == INPUT_GETSTRING);
|
|
close_window();
|
|
|
|
desc = game.strings[MAX_STRINGS];
|
|
sprintf(dstr, "Are you sure you want to save the game "
|
|
"described as:\n\n%s\n\nin slot %d?\n\n\n", desc, slot);
|
|
|
|
rc = selection_box(dstr, buttons);
|
|
|
|
if (rc != 0) {
|
|
message_box("Game NOT saved.");
|
|
return err_OK;
|
|
}
|
|
|
|
sprintf(path, "%s/%05X_%s_%02d.sav", _savePath, game.crc, game.id, slot);
|
|
debugC(8, kDebugLevelMain | kDebugLevelResources, "file is [%s]", path);
|
|
|
|
save_game(path, desc);
|
|
|
|
message_box("Game saved.");
|
|
|
|
return err_OK;
|
|
}
|
|
|
|
int loadgame_simple() {
|
|
char path[MAX_PATH];
|
|
int rc = 0;
|
|
|
|
sprintf(path, "%s/%05X_%s_%02d.sav", _savePath, game.crc, game.id, 0);
|
|
|
|
erase_both();
|
|
stop_sound();
|
|
close_window();
|
|
|
|
if ((rc = load_game(path)) == err_OK) {
|
|
message_box("Game restored.");
|
|
game.exit_all_logics = 1;
|
|
menu_enable_all();
|
|
} else {
|
|
message_box("Error restoring game.");
|
|
}
|
|
|
|
return rc;
|
|
}
|
|
|
|
int loadgame_dialog() {
|
|
char path[MAX_PATH];
|
|
int rc, slot = 0;
|
|
int hm, vm, hp, vp; /* box margins */
|
|
int w;
|
|
|
|
hm = 2;
|
|
vm = 3;
|
|
hp = hm * CHAR_COLS;
|
|
vp = vm * CHAR_LINES;
|
|
w = (40 - 2 * hm) - 1;
|
|
|
|
sprintf(path, "%s/%05X_%s_%02d.sav", _savePath, game.crc, game.id, slot);
|
|
|
|
erase_both();
|
|
stop_sound();
|
|
|
|
draw_window(hp, vp, GFX_WIDTH - hp, GFX_HEIGHT - vp);
|
|
print_text("Select a game which you wish to\nrestore:",
|
|
0, hm + 1, vm + 1, w, MSG_BOX_TEXT, MSG_BOX_COLOUR);
|
|
print_text("Press ENTER to select, ESC cancels",
|
|
0, hm + 1, vm + 17, w, MSG_BOX_TEXT, MSG_BOX_COLOUR);
|
|
|
|
slot = select_slot();
|
|
|
|
if (slot < 0) {
|
|
message_box("Game NOT restored.");
|
|
return err_OK;
|
|
}
|
|
|
|
sprintf(path, "%s/%05X_%s_%02d.sav", _savePath, game.crc, game.id, slot);
|
|
|
|
if ((rc = load_game(path)) == err_OK) {
|
|
message_box("Game restored.");
|
|
game.exit_all_logics = 1;
|
|
menu_enable_all();
|
|
} else {
|
|
message_box("Error restoring game.");
|
|
}
|
|
|
|
return rc;
|
|
}
|
|
|
|
} // End of namespace Agi
|